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PENGGUNAAN GAME FUN MATH PROFICIENT SEBAGAI MEDIA PEMBELAJARAN MATEMATIKA UNTUK MENINGKATKAN HASIL BELAJAR PESERTA DIDIK SDN LAKARSANTRI II/473 SURABAYA Ardina Fitria Ningtiyas; Asri Susetyo Rukmi; Mymin Putri Muldash
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 3 (2024): Volume 09 No. 03 September 2024.
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i3.18408

Abstract

ABSTRAK Penelitian ini bertujuan untuk mengetahui peningkatan hasil belajar peserta didik kelas II SDN Lakarsantri II/473 Surabaya dalam pembelajaran matematika materi pecahan melalui penggunaan Game Fun Math Proficient sebagai media pembelajaran. Jenis penelitian yang digunakan adalah Penelitian Tindakan Kelas Kolaboratif (PTKK) yang dilaksanakan dalam dua siklus. Setiap siklus terdiri dari perencanaan, pelaksanaan, observasi, dan refleksi. Subjek penelitian adalah peserta didik kelas II SDN Lakarsantri II/473 Surabaya yang berjumlah 20 orang. Teknik pengumpulan data menggunakan tes, observasi, dan dokumentasi. Hasil penelitian menunjukkan bahwa penggunaan Game Fun Math Proficient dapat meningkatkan hasil belajar peserta didik kelas II pada mata pelajaran matematika materi pecahan. Hal ini dibuktikan dengan peningkatan persentase ketuntasan belajar peserta didik dari siklus I sebesar 67,86% menjadi 89,29% pada siklus II. Dengan demikian, penggunaan Game Fun Math Proficient dapat dijadikan sebagai alternatif media pembelajaran matematika untuk meningkatkan hasil belajar peserta didik. Kata kunci: Fun Math Proficient, Media Pembelajaran, Hasil Belajar, Matematika.
IMPROVING THE SECOND-GRADE ELEMENTARY STUDENTS’ LEARNING OUTCOMES ON THE SUBJECT MATTER OF MULTIPLICATION USING DORAEMON POCKET MEDIA Fadilla Diah Winta Utami; Asri Susetyo Rukmi; Catur Agustina Candra Dewi
Jurnal PAJAR (Pendidikan dan Pengajaran) Vol. 7 No. 4 (2023): July
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/pjr.v7i4.9512

Abstract

This paper discusses the improvement of the second-grade students’ learning outcomes at SDN Lakarsantri I/472 Surabaya in Mathematics learning subject on multiplication and division using Doraemon Pocket media. The research method used was classroom action research (CAR) in the form of cycles, which consist of action plans, implementation of actions, observation, and reflection. Data were collected by using instruments in the form of test sheets to measure students’ achievement. The analysis results indicate that there is increasing activity and learning achievement in mathematics about multiplication in class II students at SDN Lakarsantri I/472 Surabaya. It is evidenced by the results of research data processing that indicate increasing students’ activity and learning achievement in cycle 2. In the pre-cycle, students' percentage scores reached 58%. After conducting treatment by applying Doraemon Pocket in cycle 1, it increased to 82%. And in cycle 2, it increased to 92%. Thus, it can be concluded that Doraemon Pocket media can improve the students’ learning achievement in class II on the subject matter of multiplication.
Effectiveness of Personalized Learning Model Using Digital Flipbooks with Sidoarjo Local Wisdom to Improve Multiliteracy of Elementary School Students in the Digital Era Istiq'faroh, Nurul; Hendratno, Hendratno; Veruna Enun Kharisma, Nanda; Susetyo Rukmi, Asri; Rusanti, Mita; Aini, Nurul; Hadi Wibowo, Amiruddin
IJORER : International Journal of Recent Educational Research Vol. 7 No. 1 (2026): January
Publisher : Faculty of Teacher Training and Education Muhammadiyah University of Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46245/ijorer.v7i1.1099

Abstract

Objective: This study aims to examine the effectiveness of personalized learning model using digital flipbooks with Sidoarjo local wisdom in improving multiliteracy of elementary school students. Method: This study used quantitative with a one-group pretest-posttest design. The sample was 27 students from grade five at SDN Kedungsolo, Porong District, Sidoarjo Regency. The instruments used were a cultural literacy test and a reading interest questionnaire. Data were analyzed with two techniques: normality test and hypothesis test using SPSS for cultural literacy, and outer loading, validity, and reliability analysis for the questionnaire using SmartPLS. Results: The results showed that the average score of students increased significantly, from 54.07 in the pretest to 87.78 in the posttest, with Sig. (2-tailed) value < 0.05. The questionnaire also showed higher reading interest and awareness after using the digital flipbook, meaning that digital flipbooks combined with personalized learning are effective to improve students’ multiliteracy, both in cultural literacy and reading interest. Novelty: In conclusion, learning innovation with technology that integrates local wisdom can be a good solution to improve the quality of education in the 21st century, while also keeping the value of local culture. This study uniquely integrates a Personalized Learning Model with digital flipbooks featuring Sidoarjo local wisdom to enhance students’ multiliteracy, offering a contextual and innovative approach for 21st-century elementary education.