Claim Missing Document
Check
Articles

Found 23 Documents
Search

PELATIHAN PEMBUATAN MEDIA INTERAKTIF BERBASIS MODEL PROJECT BASED LEARNING PENDIDIK DI SEKOLAH DASAR Ari Susandi; Oriza Zativalen; Ahmad Ipmawan Kharisma; Rizka Novi Irmaningrum; Mochammad Miftachul Huda; Delora Jantung Amelia; Nurul Istiq’faroh
Jurnal Edukasi Pengabdian Masyarakat Vol 5 No 1 (2026): JANUARI 2026
Publisher : FIP UNIRA MALANG

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36636/eduabdimas.v5i1.8897

Abstract

The community service program that we carried out aims to train the creativity of elementary school educators in the Babat Lamongan elementary and secondary education environment through the creation of interactive media. The methods used are the planning stage, the implementation stage and the evaluation stage. Based on the results of the activity, it shows that all educators can follow and create interactive media based on the project-based learning model in community service activities with full creativity and enthusiasm. Interactive media based on project-based learning can be one of the media for educators to tell and explain their ideas in the learning process in elementary schools according to child development. Through this interactive media, students can develop writing and speaking skills through interactive media. The success and creativity of educators in the Babat Lamongan elementary and secondary education environment in creating unique and interactive interactive media as a whole, this activity can be a valuable media to support the writing and speaking skills of students at the elementary school level to the maximum.
Development of a Local Wisdom Based Self-Esteem Scaffolding Model to Improve Elementary School Students' Social Skills Rizka Novi Irmaningrum; Oriza Zativalen; Ari Susandi; Humairah Humairah
Tunas: Jurnal Pendidikan Guru Sekolah Dasar Vol. 11 No. 1 (2025): Tunas: Jurnal Pendidikan Guru Sekolah Dasar
Publisher : Institute for Research and Community Services Universitas Muhammadiyah Palangkaraya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33084/tunas.v11i1.11485

Abstract

Background: Students' social competence tends to be lacking in the learning process. Students are lacking in communication, even do not appear to empathize, appreciate differences, and resolve conflicts positively. Teachers often use the lecture method and do not use a guided learning model related to self-esteem. Students lack local wisdom in instilling in the character of elementary school students. Aim: to develop a learning model related to student self-esteem, namely the Self Esteem Scaffolding model. This model will be developed with local wisdom that shows collaboration supported by local cultural values with teacher guidance. Method: a development model adapted from Plomp (1997). The development model adapted by Plomp has five main stages, namely: (1) Initial investigation or initial study; (2) Design, (3) Realization/Construction; (4) Expert validation test, trial, evaluation, and revision; and (5) Implementation. Based on the results of the initial study, a design of the Local Wisdom-Based Self Esteem Scaffolding model was prepared. The model design in this study includes: (1) model book design; (2) learning component design (student books, teaching modules, LKPD); and (3) instrument design to obtain data in the model development process. Results and Discussion: The development of the Local Wisdom-Based Self Esteem Scaffolding model has been tested for validity with a percentage result of 91% and a practicality result of 93%. The learning model design used, namely the local wisdom-based self-esteem scaffolding model on the topic of Lamongan City Cultural Values, proves that the learning model related to local wisdom is able to improve students' social skills as evidenced by an increase from cycle I of 47.3% and cycle II of 91.7%. Conclusion: the development of the Local Wisdom-Based Self Esteem Scaffolding Model is considered feasible and can improve students' social skills.
PENGEMBANGAN MEDIA GAME EDUKASI "PETUALANGAN KATA" BERBASIS WORD SEARCH MAKER UNTUK MENINGKATKAN KETERAMPILAN MENULIS SISWA KELAS II SEKOLAH DASAR Fadilatul Azizah; Ari Susandi; Oriza Zativalen
EDUTECH : Jurnal Inovasi Pendidikan Berbantuan Teknologi Vol. 6 No. 3 (2026)
Publisher : Pusat Pengembangan Pendidikan dan Penelitian Indonesia (P4I)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51878/edutech.v6i3.14811

Abstract

The writing skills of second-grade students at SD Negeri 4 Made Lamongan remain low, as shown by approximately 60% of students who have not reached the Minimum Completeness Criteria, particularly in composing simple sentences and developing vocabulary. Indonesian language learning that is still dominated by lecture-based methods without varied media is one of the causes of students' low engagement. This study aims to produce a “Petualangan Kata” educational game media based on Word Search Maker that is valid, practical, and effective in improving the writing skills of second-grade elementary students. This study used the Research and Development (R&D) method with the ADDIE development model (Analysis, Design, Development, Implementation, Evaluation) and a Control Group Pretest-Posttest experimental design. The research subjects were 40 second-grade students of SD Negeri 4 Made, consisting of class II A as the experimental group and class II B as the control group. The results showed that the media was categorized as highly valid, with average scores of 3.76 from material experts, 3.84 from media experts, and 3.82 from design experts out of a maximum score of 4.00. The practicality of the media was also in the very good category, with student response scores of 3.75 in the small-group trial and 3.81 in the large-group trial. The t-test result obtained a significance value of 0.000 (< 0.05), indicating a significant difference between the experimental and control classes, while the N-Gain Score test showed a 73.66% improvement in the experimental class, categorized as high. This study concludes that the “Petualangan Kata” educational game media based on Word Search Maker is valid, practical, and effective for improving the writing skills of second-grade elementary school students. ABSTRAK Keterampilan menulis siswa kelas II Sekolah Dasar Negeri 4 Made Lamongan masih tergolong rendah, terlihat dari sekitar 60% siswa yang belum mencapai Kriteria Ketuntasan Minimal, terutama pada kemampuan menyusun kalimat sederhana dan mengembangkan kosakata. Pembelajaran Bahasa Indonesia yang masih didominasi metode ceramah tanpa variasi media menjadi salah satu penyebab rendahnya keterlibatan siswa. Penelitian ini bertujuan menghasilkan media game edukasi “Petualangan Kata” berbasis Word Search Maker yang valid, praktis, dan efektif untuk meningkatkan keterampilan menulis siswa kelas II SD. Penelitian menggunakan metode Research and Development (R&D) dengan model pengembangan ADDIE (Analysis, Design, Development, Implementation, Evaluation) serta desain eksperimen Control Group Pretest-Posttest. Subjek penelitian adalah 40 siswa kelas II SD Negeri 4 Made, terdiri atas kelas II A sebagai kelompok eksperimen dan kelas II B sebagai kelompok kontrol. Hasil penelitian menunjukkan media dinyatakan sangat valid dengan skor rata-rata ahli materi 3,76, ahli media 3,84, dan ahli desain 3,82 dari skor maksimal 4,00. Tingkat kepraktisan media juga berada pada kategori sangat baik, dengan skor respons siswa 3,75 pada uji coba kelompok kecil dan 3,81 pada uji coba kelompok besar. Hasil uji-t memperoleh nilai signifikansi 0,000 (< 0,05) yang menunjukkan perbedaan signifikan antara kelas eksperimen dan kelas kontrol, sementara uji N-Gain Score menunjukkan peningkatan sebesar 73,66% pada kelas eksperimen dengan kategori tinggi. Simpulan penelitian ini adalah media game edukasi “Petualangan Kata” berbasis Word Search Maker valid, praktis, dan efektif digunakan untuk meningkatkan keterampilan menulis siswa kelas II Sekolah Dasar.