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TEACHER PROFESSIONAL COMPETENCIES IN DEVELOPING STUDENTS' DISCIPLINE CHARACTER THROUGH INTERACTIVE WORDWALL MEDIA IN NATURAL AND SOCIAL SCIENCE LEARNING IN FOURTH GRADE OF ELEMENTARY SCHOOL Ruly Via Ratnawati; Ine Kusuma Aryani; Y. Suyitno; Subuh Anggoro
SOSIOEDUKASI Vol 15 No 2 (2026): SOSIOEDUKASI : JURNAL ILMIAH ILMU PENDIDIKAN DAN SOSIAL
Publisher : Fakultas Keguruan Dan Ilmu Pendidikan Universaitas PGRI Banyuwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36526/sosioedukasi.v15i2.8174

Abstract

This study aims to analyze the professional competence of teachers in developing students' disciplined character through interactive media, Wordwall, in natural and social science learning in elementary schools. The research method is qualitative with a case study design at SDN 1 Bedana. The research subjects were class teachers and fourth-grade students. Data collection techniques through observation, interviews, and documentation. Data analysis used an interactive model that includes data condensation, data presentation, and drawing conclusions. Data validity was tested through source triangulation and technique triangulation to ensure the validity of the research findings. The results show that the professional competence of teachers in natural and social science learning based on Wordwall contributes to strengthening students' disciplined character through learning management that includes mastery of material, planning learning objectives, preparing interactive teaching materials, continuous self-development, and the use of learning technology. The impact is seen in increasing student discipline, which is demonstrated through compliance with rules, consistency in participating in learning, punctuality, and responsibility for the learning process and outcomes. In conclusion, students' disciplined character can be strengthened through good teacher professional skills and the use of Wordwall learning media that is carried out regularly and directed. Therefore, teachers and schools need to optimize its use so that learning is of higher quality and students become more accustomed to being disciplined.
STRENGTHENING STUDENTS' INDEPENDENT CHARACTER THROUGH THE IMPLEMENTATION OF THE LEARNING BY DOING METHOD IN SCOUT EXTRACURRICULAR ACTIVITIES IN ELEMENTARY SCHOOL Banjar Mustika Hening; Ine Kusuma Aryani; Y. Suyitno; Subuh Anggoro
SOSIOEDUKASI Vol 15 No 2 (2026): SOSIOEDUKASI : JURNAL ILMIAH ILMU PENDIDIKAN DAN SOSIAL
Publisher : Fakultas Keguruan Dan Ilmu Pendidikan Universaitas PGRI Banyuwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36526/sosioedukasi.v15i2.8209

Abstract

Strengthening students' independent character in elementary schools is important, but its implementation still needs to be optimized through scouting extracurricular activities. This study aims to critically analyze the strengthening of students' independent character through the implementation of the learning by doing method in scouting extracurricular activities in elementary schools. The qualitative research method with a case study design at SDN Tayem 01, Cilacap. The research subjects included 2 scout instructors, 6 students, and the principal. Data were collected through interviews, observations, and documentation. Data were analyzed using an interactive model, namely data condensation, data presentation, and drawing conclusions. Data validity was tested through triangulation of sources and techniques. The results of the study indicate that the application of learning by doing through real practice, meaningful learning experiences, striving through real actions, problem-solving based on experience, as well as interaction and collaboration in Scouting activities can encourage the development of students' independent character gradually. Students become more confident, less dependent on others, and complete assignments responsibly without having to be reminded. It is concluded that learning by doing in scouting extracurricular activities is effective in forming the independent character of elementary school students. Teachers and all related parties need to optimize the application of the learning-by-doing method in extracurricular activities to strengthen students' independent character in a sustainable manner
DEVELOPMENT OF AN AUGMENTED REALITY-BASED MAGAZINE TO REDUCE MISCONCEPTIONS ABOUT THREE-DIMENSIONAL SHAPES AMONG ELEMENTARY SCHOOL STUDENTS Dedy Susetyo Aji; Subuh Anggoro
SOSIOEDUKASI Vol 15 No 2 (2026): SOSIOEDUKASI : JURNAL ILMIAH ILMU PENDIDIKAN DAN SOSIAL
Publisher : Fakultas Keguruan Dan Ilmu Pendidikan Universaitas PGRI Banyuwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36526/sosioedukasi.v15i2.8740

Abstract

Mathematics plays an important role in developing logical thinking skills, yet learning media remain limited. This study aims to develop an Augmented Reality (AR)-based learning media entitled “Jelajah Dunia Bangun Ruang”, specifically designed to reduce misconceptions about three-dimensional shapes in elementary school. This research uses a Research and Development (R&D) method with the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation). The sample consisted of 41 fifth-grade students from the Ki Hajar Dewantara Cluster in Banjarnegara (21 students in the control group and 21 students in the experimental group). Data were collected through expert validation questionnaires, misconception diagnostic tests based on the Certainty of Response Index (CRI), and documentation. Data analysis was conducted using SPSS, including validity, reliability, normality, homogeneity, and hypothesis testing. The results show that the AR-based magazine is highly feasible for use in learning (media experts 100%, content experts 95.38%, language experts 95.56%). The experimental group achieved higher learning outcomes (13.86) compared to the control group (11.90). In addition, the Mann–Whitney test (p = 0.000 < 0.05) indicates a significant difference between the two groups. Thus, AR-based media is proven to be more effective in improving conceptual understanding and reducing misconceptions about three-dimensional shapes in elementary school. Teachers are recommended to gradually integrate Augmented Reality media to enhance understanding and reduce misconceptions.
THE MEANING OF STORYTELLING PRACTICES IN STRENGTHENING RELIGIOUS CHARACTER IN ELEMENTARY SCHOOL STUDENTS: A PHENOMENOLOGICAL STUDY Akhmad Mohammad Afifudin; Wakhudin Wakhudin; Subuh Anggoro; Ine Kusuma Aryani
SOSIOEDUKASI Vol 15 No 3 (2026): SOSIOEDUKASI : JURNAL ILMIAH ILMU PENDIDIKAN DAN SOSIAL
Publisher : Fakultas Keguruan Dan Ilmu Pendidikan Universaitas PGRI Banyuwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36526/sosioedukasi.v15i3.9117

Abstract

This study aims to uncover the meaning of storytelling practices in strengthening the religious character of elementary school students, with a novelty in the meaning of storytelling as a lived pedagogical experience that shapes the process of internalizing religious values ​​at each stage. The qualitative research method used a phenomenological design at SDN 2 Plorengan and SDIT Al Ihsan, Banjarnegara. Participants consisted of 3 teachers, 6 students, and 2 principals. Data were collected through observation, interviews, and documentation. Data were analyzed using an interactive model of condensation, presentation, and verification. Data were validated through triangulation of techniques, sources, and member checking. The results show that storytelling practices can connect spiritual, moral, and social dimensions in strengthening the religious character of elementary school students. Through interrelated stages from preparation to closing, students not only understand religious values ​​in their relationships with God, themselves, and others, but also reflect on and apply them in their daily lives. Thus, storytelling is interpreted as a pedagogical experience that shapes the understanding and practice of religious values. Therefore, teachers need to develop storytelling practices as learning experiences to strengthen character
Inovasi Media Majalah Sains Anak Berbasis Augmented Reality: Strategi Visualisasi Konsep Sistem Pencernaan Manusia untuk Mengatasi Miskonsepsi Siswa SD Nur Izza Rufaida; Subuh Anggoro; Masanori Fukui
Jurnal Pendidikan dan Pembelajaran Indonesia (JPPI) Vol. 6 No. 2 (2026): Jurnal Pendidikan dan Pembelajaran Indonesia (JPPI), 2026 (2)
Publisher : Yayasan Pendidikan Bima Berilmu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53299/jppi.v6i2.4159

Abstract

Penelitian ini dilatarbelakangi oleh tingginya prevalensi miskonsepsi siswa Sekolah Dasar pada materi sistem pencernaan manusia, terutama mengenai peran lambung dan proses mekanis-kimiawi. Urgensi penelitian ini terletak pada perlunya inovasi media yang mampu memfasilitasi conceptual change melalui visualisasi konkret yang selaras dengan tuntutan digital abad ke-21. Penelitian ini bertujuan untuk mengembangkan Majalah Sains Anak berbasis Augmented Reality (AR) yang valid, praktis, dan efektif dalam mengatasi miskonsepsi tersebut. Metode yang digunakan adalah Research and Development (R&D) dengan model pengembangan ADDIE (Analysis, Design, Development, Implementation, Evaluation). Instrumen efektivitas menggunakan desain quasi-experimental pretest-posttest control group design dengan three-tier diagnostic test yang diberikan kepada 56 siswa kelas V di SD Al Irsyad 02 Cilacap. Temuan penelitian menunjukkan bahwa Majalah Sains berbasis AR dinyatakan sangat valid oleh ahli materi (98%), ahli media (95,2%), dan ahli bahasa (96,4%). Tingkat kepraktisan sangat tinggi berdasarkan respon guru (96%) dan respon positif siswa. Hasil uji efektivitas menunjukkan bahwa kelas eksperimen mengalami peningkatan 80,08%, sementara kelas kontrol hanya meningkat 24,75%. Uji Mann-Whitney U menghasilkan nilai signifikansi 0,000 (p<0,05), sehingga H0 ditolak. Siswa di kelas eksperimen berhasil mencapai kategori konsep ilmiah (construction). Simpulannya, Majalah Sains Anak berbasis AR valid, praktis, dan efektif dalam untuk merestrukturisasi pemahaman konsep siswa pada materi sistem pencernaan manusia.
Pengembangan Media Augmented Reality untuk Mereduksi Miskonsepsi Listrik dan Magnet Siswa Kelas V SD: Development of Augmented Reality Media to Reduce Misconceptions about Electricity and Magnetism among Fifth-Grade Elementary School Students Juwita Rahayuningtyas; Subuh Anggoro
Edu Cendikia: Jurnal Ilmiah Kependidikan Vol. 6 No. 02 (2026): Research Articles, August 2026
Publisher : ITScience (Information Technology and Science)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47709/educendikia.v6i02.8984

Abstract

Misconceptions regarding electricity and magnetism persist among fifth-grade students because concepts such as magnetic fields, electrical circuits, and electromagnets are abstract. This study aimed to develop Augmented Reality media based on Assemblr Edu, assess its feasibility, and obtain preliminary indications of its potential to reduce student misconceptions. The study employed a research and development method using the ADDIE model (analysis, design, development, implementation, and evaluation). A pre-experimental one-group pretest-posttest design was used, without a control group. The subjects consisted of 10 students for the limited trial and 24 students for the extensive trial. Data were collected through observation, expert validation questionnaires, and a three-tier test, then analysed using descriptive statistics, the Shapiro-Wilk normality test, and N-Gain analysis. Expert validation scores reached 83.3% for subject matter, 81.25% for language, and 91.25% for media, resulting in an average of 85.27%, which falls into the "highly feasible" category. In the extensive trial, the average score increased from 9.29 on the pretest to 13.38 on the posttest. The average individual N-Gain was 0.76, falling into the high category. This improvement indicates a trend toward better understanding within the group; however, a causal relationship cannot yet be confirmed due to the absence of a control group and the limited sample size. The Assemblr Edu-based Augmented Reality media is highly feasible and has the potential to help students understand electricity and magnetism concepts more concretely and interactively. The media's effectiveness requires further confirmation through research involving a control group, a larger sample size, reporting on shifts in misconception categories, and inferential analysis of paired data.
PENGARUH PENDEKATAN SCIENCE, TECHNOLOGY, ENGINEERING AND MATHEMATICS (STEM) TERHADAP KEMAMPUAN BERPIKIR KRITIS DAN LITERASI SAINS SISWA SEKOLAH DASAR Wulandari, Ika; Anggoro, Subuh; Dyah Purwandari, Ristiana; Gunawan
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Completed
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.62202

Abstract

Indonesia's education still faces serious challenges in developing 21st-century skills, as reflected in the 2022 PISA results, where Indonesia ranked 69th out of 80 countries with reading, mathematics, and science scores below the OECD average. At SD Negeri 2 Darmayasa, Pejawaran, Banjarnegara, 60% of fifth-grade students struggled to understand the water cycle due to its abstract nature and the limited use of contextual, visualized learning media. This study aimed to examine the effect of the Science, Technology, Engineering, and Mathematics (STEM) approach on elementary students' critical thinking and science literacy. A quantitative approach with a Quasi-Experimental Nonequivalent Control Group Design was employed, involving 31 fifth-grade students from two schools in Gugus Sudirman selected through cluster random sampling: 19 students as the experimental group, taught using STEM through Project-Based Learning on the water cycle, and 12 students as the control group, taught conventionally. Data were collected through essay tests and analyzed using independent sample t-tests and Pearson correlation with SPSS 25. Results showed that the STEM approach had a significant effect on both critical thinking (p = 0.000, mean difference = 14.82) and science literacy (p = 0.000, mean difference = 20.67). However, the correlation between critical thinking and science literacy in the experimental group was positive but weak and not statistically significant (r = 0.413, p = 0.079). These findings suggest that STEM effectively enhances critical thinking and science literacy separately, although their development does not necessarily occur in parallel within individual students.
PENGARUH PEMBELAJARAN IPAS MELALUI PENDEKATAN COMPUTATIONAL THINKING BERBASIS SCRATCH TERHADAP KEMAMPUAN BERPIKIR KRITIS DAN KOMUNIKASI SISWA SEKOLAH DASAR Eka Nugraheni, Dian; Anggoro, Subuh; Dyah Purwandari, Ristiana; Gunawan
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Completed
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.62302

Abstract

Indonesian students' critical thinking skills remain low, reflected in the 2022 PISA results, where Indonesia ranked 69th of 80 countries, with only 0.9% of students reaching level 4–6 higher-order thinking questions in science. A diagnostic test given to 16 fourth-graders at SD Negeri 2 Kesenet, Banjarmangu, Banjarnegara, showed an average score of only 59, far below the mastery criterion, with students struggling to explain reasoning and analyze cause-and-effect relationships on the abstract topic of "Energy and Its Changes." This study examined the effect of Computational Thinking (CT) learning through Scratch on elementary students' critical thinking and communication skills. A quantitative Quasi-Experimental Posttest-Only Control Group Design involved 31 fourth-graders from two schools in one cluster selected through total sampling: 16 students in the experimental group, taught using CT through Scratch simulations, and 15 in the control group, taught using conventional picture-based media. Data were collected through essay tests and Likert-scale observation sheets, then analyzed using independent sample t-tests and Pearson correlation with SPSS. Results showed the CT-based Scratch approach significantly affected both critical thinking (p = 0.001, mean difference = 15.92) and science communication skills (p = 0.014, mean difference = 9.80). The correlation between the two variables was positive, strong, and statistically significant (r = 0.685, p = 0.001). These findings suggest CT-based Scratch learning effectively enhances critical thinking and communication skills, both separately and in parallel within individual students.
PENGARUH PROBLEM BASED LEARNING TERHADAP KEMAMPUAN BERPIKIR KRITIS DAN KETERAMPILAN PROSES SAINS PESERTA DIDIK SD Neviasari, Wendi; Anggoro, Subuh; Dyah Purwandari, Ristiana; Gunawan
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Completed
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.62592

Abstract

Critical thinking skills and science process skills among elementary school studentsremain relatively low, as observed in Grade III of SD Negeri Tritih Kulon 09,Panjaitan Cluster, North Cilacap District, where students had never conductedsimple experiments, formulated hypotheses, or carried out scientific inquiry on themetamorphosis topic due to teacher-centered instruction. This study analyzes theeffect of the Problem Based Learning (PBL) model on critical thinking skills andscience process skills, while examining the relationship between the two variables.The study employed a quantitative approach with a quasi-experimental design(Nonequivalent Control Group Design), involving 51 Grade III students divided intoan experimental group (28 students from SD Negeri Tritih Kulon 09) and a controlgroup (23 students from SD Negeri Tritih Kulon 06). Data were collected throughtests, interviews, and documentation, and analyzed using the Mann–Whitney U Testsince the data did not meet the assumptions of normality and homogeneity. Resultsshow that PBL had a significant effect on both critical thinking skills (Mean Rankexperimental 36.89 vs. control 12.74; Sig. = 0.000) and science process skills (MeanRank experimental 34.52 vs. control 15.63; Sig. = 0.000), with mean gains of 26.61and 16.07 points in the experimental group, while the control group declined on bothvariables. This study provides empirical evidence that PBL can develop criticalthinking skills and science process skills in an integrated, simultaneous mannerwithin a single learning topic, a focus rarely addressed in previous PBL studies,which have generally examined the two variables separately.
Development of Assemblr Edu-Based Augmented Reality Learning Media to Overcome Elementary School Students' Misconceptions on Light Material Syahrul Khoir Al Mubarok; Subuh Anggoro
MUST: Journal of Mathematics Education, Science and Technology Vol 11 No 1 (2026): JULI
Publisher : Universitas Muhammadiyah Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30651/must.v11i1.32607

Abstract

This research is motivated by the high level of misconceptions among elementary school students regarding the topic of light. This study aims to develop an Augmented Reality (AR)-based learning media using the Assemblr EDU platform on light material for fifth-grade elementary school students, as well as to determine its validity and effectiveness. The research design used Research and Development (R&D) with the ADDIE model. Data collection was carried out through a three-tier diagnostic tests, student response questionnaires, expert appraisal and interviews. Data were analyzed using descriptive statistics to calculate the percentage of media feasibility, and the N-Gain test to measure the effectiveness of the media in reducing misconceptions. The field trial subjects were 27 fifth-grade students in one of the elementary schools in Banyumas Regency. The results showed that the media was successfully developed through five stages of ADDIE. The media validity based on media, material, and language experts obtained an average percentage of 88.33% with a very feasible category. Small group trials involving 15 students obtained a percentage of 90.91% with a very good category. The effectiveness of the media was shown by an increase in the average pretest score (38.89) to posttest (92,59), an N-Gain value of 0.88 (high category), and a reduction in misconceptions from 51,85% to 4,94%. The conclusion of this study is that AR-based learning media showed potential to reduce misconceptions of fifth-grade elementary school students on the topic of light.
Co-Authors A.A. Ketut Agung Cahyawan W Akhmad Jazuli Akhmad Mohammad Afifudin Amalia, Ravitya Rizki Amandariella Samahita Prasetyo Anang Fathoni Andri Sulastriningsih Andriani, Ana Ani Irawati Anna Sukmawati Kusyanto Annisa Nur Faiqoh Aprilia Ariestiani Wijayanti Ari Dwi Atmojo Ari Parwati Ari Widodo Arini Dina Styowati Ayu Ratnaningsih Ayuningtyas, Octyara Dwi Azalea Dewi Larassati Badarudin Badarudin Balbir SM Singh Banjar Mustika Hening Bety Andriyani Budi Suroso Bun Sarianto Cahaya Dewi Ratih Calosa, Aditya Bagas Choirun Nisa, Lidya Corrienna Abdul Talib Cyril, Nelson Damayana, Rosidah Dedy Susetyo Aji Deppy Widianto Dhi Bramasta, Dhi Dian Eka Nugraheni Diniya Diniya Dwi Rela Abdillah Khabib Dyah Purwandari, Ristiana Eka Nugraheni, Dian Eka Setyaningsih Eka, Karma Iswata Firmasyah, Juli Fitriati, Azmi Fukui , Masanori Fukui, Masanori Gunawan Hanif Fathurakhman Harjati, Emi Hartiyah Iga Dinata Zata Amani Ika Wulandari Ine Kusuma Aryani Ine Kusuma Aryani Isralinia Vercidyar Rizka Jamil, Nor Aisah Jesi Alexander Alim Juwita Rahayuningtyas Karma Iswasta Eka Kasmiati Kasmiati Khamim Wahyudi Lia Mareza Ling, Loh Su Mariyatul Qibtiyah Masanori Fukui Masanori Fukui Masanori, Fukui Meiga Ristianto Mustapha, Zainun Nazirah, Aliyatun Nelson Cyril Neni Hermita Neviasari, Wendi Ng Khar Thoe Ng Khar Thoe Noreen Izza Arshad Nova Abadul Fahmi Nur Alfi Fatmawati Nur Izza Rufaida Nurshazlyn M Aszemi Nurul Farida Istiqomah Ong, Eng Tek Pamuji, Slamet Pamujo Pamujo Prastyana, Via Pratik Dwi Yuwono Prisilawati, Dian Eis Puji Lestari Ratna Susi Riyanti Ratnaningsih Ravitya Rizki Amalia Reza Kurniawan Rifa Pramasanti Rifqi Maulana Ristiana Dyah Purwandari Riswanto Romadhon, Nur Latif Gita Ruly Via Ratnawati Santhy Hawanti Sarah Fazilla, Sarah Sofia, Lucky Ermina Sony Irianto Sri Dewi Nirmala Sri Harmianto Sri Muryaningsih Sri Wahjuni Anggara Stephanie Prisca Dewi Subur Widadi Sudarno, Nida Listiani Supriyanto Supriyanto Suroso, Budi Suryani Suryani Suyitno Syahrul Khoir Al Mubarok Tantin Noor Aida Tegar Putri Andriani Thoe, Ng Khar Tommy Tanu Wijaya Tommy Tanu Wijaya Tyas Heruprahoro Wakhudin Wanda Nugroho Yanuarto Wendi Neviasari Widian Mustakim Y. Suyitno Yusuf Yuniar Ratus Zetra Hainul Putra Zulfa Firstya Noor Zuraini Hanim Zaini