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Development of E-LKPD through a Problem-Based Learning Approach for Improving Student Learning Motivation at SMK Negeri 1 Pogalan Trenggalek Basuki, Andi; Ramadhan, Rizky Arya
Journal of Economics Education and Entrepreneurship Vol 4, No 1 (2023): JEE, April 2023
Publisher : Program Studi Pendidikan Ekonomi FKIP Universitas Lambung Mangkurat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20527/jee.v4i1.7835

Abstract

Technological developments in the modern era make educators required to develop interactive and innovative learning media. This study aims to produce an E-LKPD product with a Problem-Based Learning (PBL) approach in Public Relations & Protocol Subjects, to determine the feasibility of the product and to determine the difference in the average learning motivation of students in the class before and after using the E-LKPD product. The method used in this study is the modified Borg and Gall model. The results of the validation by experts and small group user trials showed that the E-LKPD with the PBL approach that was developed was declared to be very valid and effective for use in learning. The results of the percentage calculation show that there are differences in learning motivation before and after using the E-LKPD product, where students after using the product experienced a significant increase in learning motivation compared to those before using the E-LKPD product
RANCANG BANGUN APLIKASI PRAKTIKUM KEARSIPAN ELEKTRONIK BERBASIS WEBSITE Basuki, Andi; Churiyah, Madziatul; Sakdiyyah, Dewi Ayu; Sukmawati, Erna
Efisiensi : Kajian Ilmu Administrasi Efisiensi Vol. 19 No. 1 Februari 2022
Publisher : Departemen Pendidikan Administrasi FEB Universitas Negeri Yogyakarta & ASPAPI PUSAT

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/efisiensi.v19i1.40372

Abstract

Abstrak: Rancang Bangun Aplikasi Praktikum Kearsipan Elektronik Berbasis Website. Tujuan penelitian ini adalah untuk mengembangkan aplikasi kearsipan elektronik berbasis website sebagai media praktikum pada mata pelajaran kearsipan, yaitu pada Kompetensi Dasar Menerapkan pengelolaan arsip elektronik. Metode yang digunakan dalam penelitian ini adalah Research and Development (RnD) yang dikembangkan menggunakan model Borg dan Gall yang terdiri dari sepuluh langkah. Hasil dari penelitian ini adalah media kearsipan elektronik yang disebut Arsipkita layak untuk diterapkan dalam proses pembelajaran, hal ini berdasarkan hasil validasi oleh ahli materi, ahli media dan siswa. Berdasarkan hasil validasi ahli media diperoleh nilai sebesar 89,80% dan 92,50% untuk ahli materi. Sedangkan berdasarkan hasil uji coba kelompok kecil dan uji coba kelompok besar diperoleh hasil 89,50% untuk uji coba kelas kecil dan 90,05% untuk uji coba kelompok besar. Berdasarkan kriteria kelayakan angka ini sudah mencapai hasil diatas 80% yang artinya layak untuk diterapkan dalam kegiatan pembelajaran. Kata kunci: arsip elektronik; media pembelajaran; praktikum; website Abstract: Website Design and Build-Based Electronic Archiving Practicum Applications. The purpose of this research is to develop a website-based electronic archiving application as a practicum media in archiving subjects, namely in the Basic Competencies of Implementing electronic archive management. The method used in this research is Research and Development (RnD) which was developed using the Borg and Gall model consisted of ten steps. The result of this research is that the electronic archiving media called Arsipkita is feasible to be applied in the learning process, this is based on the results of validation by material experts, media experts and students. Based on the results of the media expert's validation, the scores were 89.80% and 92.50% for the material experts. Meanwhile, based on the results of small group trials and large group trials, the results obtained were 89.50% for small group trials and 90.05% for large group trials. Based on the eligibility criteria this figure has reached a result of 80% which means it is feasible to be applied in learning activities. Keyword: electronic archives; learning media; practicum; website
Implementasi AI “Typing Speed Test” untuk membantu guru meningkatkan kemampuan mengetik siswa manajemen perkantoran Dharma, Buyung Adi; Basuki, Andi; Churiyah, Madziatul; Sakdiyyah, Dewi Ayu
Penamas: Journal of Community Service Vol. 4 No. 2 (2024): Penamas: Journal of Community Service
Publisher : Nur Science Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53088/penamas.v4i2.1173

Abstract

This service aims to improve digital teacher literacy through intensive training so that they can effectively implement the "Typing Speed Test" application in learning. This service activity was carried out using the Participatory Action Research (PAR) approach. The results of the service showed a significant increase in digital teacher literacy and students' typing skills. Teachers involved in the training were able to master and utilize the "Typing Speed Test" application well in the learning process. In addition, students who took part in this application-based learning showed a real increase in typing speed and precision, which contributed to their readiness to face the demands of an increasingly competitive world of work. This success emphasizes the importance of teacher training before implementing new technologies in learning. With an interactive and data-driven approach, this service program not only improves students' technical skills but also equips teachers with effective strategies to support student development in the digital era.
TRANSFORMASI MEDIA PEMBELAJARAN: MEMIKAT LEARNING INTEREST MAHASISWA DENGAN MEDIA VR PADA MATERI TATA RUANG RAPAT Basuki, Andi; Pratikto, Heri; Rahayu, Wening Patmi
Research and Development Journal of Education Vol 10, No 1 (2024)
Publisher : Universitas Indraprasta PGRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30998/rdje.v10i1.23259

Abstract

Dalam upaya mengatasi tantangan adaptasi teknologi di sektor pendidikan, penelitian ini secara khusus mengembangkan dan menilai efektivitas implementasi Virtual Reality (VR) sebagai metode pembelajaran yang inovatif dalam meningkatkan pemahaman mahasiswa tentang konsep tata ruang rapat kantor. Dengan mengadopsi model pengembangan ADDIE dalam kerangka R&D, penelitian ini berhasil mengintegrasikan VR ke dalam kurikulum Manajemen Perkantoran di Universitas Negeri Malang dengan fokus utama adalah pada peningkatan kapasitas visualisasi dan interaktivitas mahasiswa. Hasil yang diperoleh menunjukkan peningkatan yang signifikan dalam minat belajar, keterlibatan, dan pemahaman mahasiswa tentang materi, jika dibandingkan dengan metode pembelajaran konvensional. Pengalaman belajar yang imersif dan interaktif yang disediakan oleh VR tidak hanya memikat, tetapi juga memperkaya mahasiswa dengan kemampuan untuk menerapkan teori ke dalam praktik secara lebih nyata dan efektif. Studi ini mengkonfirmasi bahwa, penggunaan VR dalam pendidikan manajemen perkantoran berpotensi besar dalam mempersiapkan mahasiswa menghadapi tuntutan kompetensi di dunia kerja yang semakin mengedepankan penguasaan teknologi, serta mendukung kebutuhan akademik yang berkelanjutan.
Digital-based Creativity Transformation: Implementation of E-Learning Media at Sanggar Belajar Indonesia in Sungai Mulia Kualalumpur Malaysia Churiyah, Madziatul; Basuki, Andi; Azzuhri, Rifqi Wafy; Ramadhani, Ghina Rahima Izza; Sholikhan, Sholikhan
International Journal of Social Science and Community Service Vol. 2 No. 4 (2024): OCTOBER
Publisher : CV. Proaksara Global Transeduka

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70865/ijsscs.v2i4.57

Abstract

Digital transformation is being implemented in Sanggar Belajar Indonesia, Sungai Mulia Kuala Lumpur, Malaysia, through this community service project. This study aims to assess the effectiveness of digital learning materials in improving students' memory retention compared to traditional teaching methods. The study used a qualitative methodology and involves training teachers in the creation of digital learning materials. Compared to traditional approaches, the results revealed a 42% improvement in students' memory of the material, and 78% of the implementation's success was attributed to teacher preparation. Improved teacher competency in creating digital learning resources suitable for primary school pupils' concrete operational level was the outcome of the extensive training program. A methodical approach that blends ongoing training with the creation of technology-based learning materials has demonstrated the efficacy of digital transformation in education.
AppSheet based Administration System as a Learning Simulation Media for Office Management Students Basuki, Andi; Churiyah, Madziatul; Arief, Mohammad; Nurfaizana, Della Rulita
Journal of Applied Business, Taxation and Economics Research Vol. 4 No. 4 (2025): April 2025
Publisher : PT. EQUATOR SINAR AKADEMIA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54408/jabter.v4i4.378

Abstract

This study aims to develop and evaluate an AppSheet-based administration system, known as SIARTA, as a learning simulation media for office management students. This system is designed to provide practical experience in office administration without requiring advanced programming skills. The research process involved prototyping, conducting system trials with students, and evaluating the effectiveness and ease of use of the application. The results of the study indicate that SIARTA can improve students' understanding of office administration in an interactive and practical way. This system has also been shown to accelerate the learning process and make it easier for students to apply administrative concepts in real life. This study shows the potential of technology in improving the quality of education and providing innovative alternatives in teaching office management. It is hoped that the results of this study can be a model for other educational institutions and contribute to the development of a more effective technology-based curriculum.
Digitalization Strategy of Greenhouse-Based Fruit Picking Tourism Through Green Marketing Platform Integration of Social Customer Relationship Management as Economic Strengthening of Premium Fruit Farmer Groups Wulandari, Dwi; Prasetyo, Abdul Rahman; Prayitno, Putra Hilmi; Basuki, Andi; Gunawan, Ari; Syaifruddin, Afis Baghiz; Wulandari, Widia Ayu
Jurnal Abdimas Peradaban Vol. 6 No. 1 (2025): Jurnal Abdimas Peradaban
Publisher : Global Writing Academica Researching and Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54783/ww2mve10

Abstract

Sustainable agriculture currently faces many challenges, including the weak bargaining position of premium fruit farmers, limited direct market access, and a lack of innovative agricultural tourism innovation. On the other hand, the shift in public interest towards experience-based tourism and environmental issues has opened up new opportunities for integrating agrotourism with greenhouse-based practices. The purpose of this study is to investigate the strategy of strengthening premium fruit farmers by utilising the greenhouse-based fruit-picking tourism method, supported by digital technology and principles of the green economy. Quantitative descriptive methods were used to collect data in two locations, Kediri and Ponorogo, through observation, interviews, and statistical documentation. The number of tourist visitors, digital transactions, social media engagement, premium fruit sales volume, and garden harvest capacity, both before and after the program implementation, were the indicators analysed. All indicators have increased significantly, according to the research results. Tourists increased by 121.4% in Kediri and 94.4% in Ponorogo. These data show that the park-based tourism model not only increases the productivity and marketability of agricultural products but also creates a digital ecosystem that expands market access and strengthens farmer branding. The role of digital technology in this success story should inform the audience about its potential in the agricultural sector. Premium fruit sales volume increased by 68.6%, while audience engagement through social media increased by 246%, and garden harvest capacity increased by 84%. Therefore, this approach has proven effective in encouraging the transformation of farmers' roles into adaptive agro-digital entrepreneurs. This study recommends applying this model in other regions to foster inclusive and sustainable agriculture through the support of training, digital infrastructure, and multi-party cooperation.
UTILIZATION OF GENERATIVE AI IN GREEN WORK ENVIRONMENT SIMULATION FOR WORK INTEGRATED LEARNING PROGRAM BASED ON ENVIRONMENTALLY FRIENDLY INDUSTRY IN VOCATIONAL EDUCATION INSTITUTIONS Suputra, I Nyoman; Basuki, Andi; Dharma, Buyung Adi; Gunawan, Ari; Syaifruddin, Afis Baghiz
Branding: Jurnal Manajemen dan Bisnis Vol 4 No 1 (2025): BRANDING: Jurnal Manajemen dan Bisnis
Publisher : UIN Sunan Gunung Djati Bandung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15575/jb.v4i1.49376

Abstract

The development of artificial intelligence technology, particularly Generative Artificial Intelligence (AI), presents new opportunities for innovative learning methods in vocational Education. This study aims to utilise Generative AI in creating a green work environment simulation as a learning medium for Work-Integrated Learning (WIL), with a focus on environmental and eco-friendly industries. This simulation is designed to provide an in-depth and interactive learning experience while strengthening students' competence in applying sustainability principles and green work practices in the industrial world. The research method employed is an experiment involving the development of a Generative AI-based simulation prototype that integrates elements of a green work environment, including waste management, energy efficiency, and the utilisation of renewable resources. The research participants were vocational program students who participated in Work-Integrated Learning (WIL). The evaluation was conducted by measuring the increase in understanding of the concept of green industry and the practical skills acquired through simulation. The study's results showed that the use of Generative AI-based simulation significantly increased students' learning motivation, theoretical understanding, and practical skills compared to conventional learning methods. In addition, this simulation also facilitates the development of soft skills, such as decision-making and problem-solving, in the context of green work. Thus, the use of Generative AI in green work environment simulations makes a positive contribution to improving the quality of environmentally friendly industry-based Work-Integrated Learning (WIL) Programs in vocational Education institutions. This study offers recommendations for vocational Education institutions to adopt AI technology, supporting adaptive, innovative, and sustainable learning processes that produce a competent and environmentally conscious workforce.
KULAK .ID: AN INNOVATIVE SITE TO INTRODUCE SMES TO ECONOMIC SUSTAINABILITY BASED ON VILLAGE POTENTIAL Agustina, Yuli; Pratikto, Heri; Churiyah, Madziatul; Basuki, Andi
JOURNAL OF SUSTAINABLE COMMUNITY SERVICE Vol. 4 No. 4 (2024): SEPTEMBER
Publisher : Transpublika Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55047/jscs.v4i4.817

Abstract

Kulak.id is an innovative platform designed to empower Small and Medium Enterprises (SMEs) by promoting economic sustainability based on the unique potential of villages. This initiative leverages local resources and capabilities, enabling SMEs to thrive within their communities while contributing to the broader economic landscape. The platform serves as a bridge between traditional village industries and modern market demands, offering tools and support for businesses to enhance their operations and reach. By focusing on the inherent strengths of village economies, Kulak.id not only fosters sustainable business practices but also preserves and revitalizes local cultures and industries. The ultimate goal of Kulak.id is to create a resilient and self-sufficient economic environment for SMEs that can adapt and flourish in the face of global challenges.
Development of Learning Design Module on P5 Learning: Improve HOTS of Vocational Students Nurfaizana, Della Rulita; Churiyah, Madziatul; Basuki, Andi
Formosa Journal of Multidisciplinary Research Vol. 3 No. 8 (2024): August 2024
Publisher : PT FORMOSA CENDEKIA GLOBAL

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55927/fjmr.v3i8.10605

Abstract

The implementation of Merdeka Curriculum in all educational units in Indonesia has a significant impact on the learning elements in it, including the impact on Vocacional School, which is a school with high demands for learning independence. This research aims to produce a learning design module product on P5 learning, especially the theme of work. Learning design module on P5 learning especially the theme of work has been developed through 3 steps: 1) Preliminary study, 2) Product development, 3) Product testing. The module was developed with the following elements: 1) Module profile and module objectives, 2) Subtheme 1 (self-recognition), 3) Assessment Rubric for Subtheme 1, 4) Reflection Sheet Subtheme 1, 5) LKPD Sub-theme 1, 6) Sub-theme 2 (equip yourself), 7) Subtheme 2 Assessment Rubric, 8) Reflection Sheet Sub Theme 2, 9) LKPD Sub Theme 2, 10) Subtheme 3 (Ability to Communicate Effectively), 11) Subtheme 3 Assessment Rubric, 12) Reflection Sheet for Sub Theme 3, 13) LKPD for Sub Theme 3, 14) Subtheme 4 (Exploration of Local Potential), 15) Rubric for Assessment of Subtheme 4, 16) Reflection Sheet for Sub- theme 4, 17) LKPD Sub Theme 4. Based on the results of product testing by media experts, material experts, and practitioners, it was found that more than 97% of the substance in the module was suitable for use and in accordance with the needs of learners.