Articles
Rancang Bangun Penyiraman Tanaman Pintar Menggunakan Smartphone dan Mikrokontroler Arduino Berbasis Internet of Thing
Arif Setyo Pambudi;
Septi Andryana;
Aris Gunaryati
JURNAL MEDIA INFORMATIKA BUDIDARMA Vol 4, No 2 (2020): April 2020
Publisher : STMIK Budi Darma
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DOI: 10.30865/mib.v4i2.1913
Everyday busy making plant owners leave their plants, this causes their plants to wither or die, in this study aims to build a smart watering system for plants using the Blynk smartphone application that has been integrated with the Arduino Uno R3 mikrocontroller because it is connected through software Arduino IDE program input to run as desired an which is equipped with a Relay 5V tool deliver voltage, and Aquarium Pumps so that water can flow to plants. Then for Thingspeak it self, it useful to display the moisture value in the soil that will be displayed on the web that has been connected with the Arduino Uno R3. Soil Moisture Sensor to let you know if the soil content is below 400 then the soil is most moist and if the soil above 900 the soil status dry, trough this Smartphone can water the plants with time or use the on / off button that is already available in the Blynk Smartphone app view
Penerapan Algoritma A-star dan Brute Force pada Aplikasi Jakvel (Jakarta Travel) Berbasis Android
Septi Andryana;
Andrianingsih Andrianingsih;
Naif Farhan
JURNAL MEDIA INFORMATIKA BUDIDARMA Vol 5, No 3 (2021): Juli 2021
Publisher : STMIK Budi Darma
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DOI: 10.30865/mib.v5i3.3089
The city of Jakarta has several main tourist attractions that are interesting to visit. As the Capital of the State of Indonesia, it will certainly be ogled and visited by local and foreign tourists. However, there is limited information, tourists from outside the Jakarta area lack complete information on tourism in the city of Jakarta and the roads that must be taken to tourist sites, due to the number of roads and heavy traffic, this makes it a problem when you want to vacation in the city of Jakarta. Therefore, the author designed an application called Jakvel based on Android, this application provides information and looks for the shortest path to tourist sites for tourists who want to vacation in Jakarta. In this study using the A-star and Brute Force algorithms. The A-star algorithm will be applied to find the shortest path to tourist sites and the brute force algorithm is used to search for words (strings) in selecting tours. With this application, it is hoped that it will make it easier for tourists outside the Jakarta area to find out tourist information and help find the shortest path to locations in the city of Jakarta. After testing of 10 tourist sites to determine the shortest path by comparing the A-star algorithm with Google Maps based on Android, with a 70% success rate in finding the shortest path using the A-star algorithm and the results of string search testing using the Brute Force algorithm have a percentage of 100% accurate
Perancangan Sistem Informasi Laporan Asset Berbasis Smartphone dengan Metode Waterfall
Budi Dwi Kurniawan;
Septi Andryana;
Benrahman Benrahman
JURNAL MEDIA INFORMATIKA BUDIDARMA Vol 4, No 3 (2020): Juli 2020
Publisher : STMIK Budi Darma
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DOI: 10.30865/mib.v4i3.2220
Developments in reporting assets at the National University have not been effective. Because the many assets that exist make it difficult for workers to recapitalize the asset report. Such as incoming and outgoing asset reports and asset status status. Therefore, the Smartphone-Based Asset Report Design Information System Designed with the Waterfall Method so that workers can report asset data using smartphones that are more efficient in terms of time and effort. Application trial results for reporting asset data, the application can display report results based on incoming assets, outgoing assets, and asset status accurately. In the search for asset data entered the system can display the results of reports based on transaction id, date of asset entered, and the name of the asset with an accurate level. Then to report the asset data out the system can display the results of the report based on the transaction id, exit, and the name of the asset accurately
Penerapan Algoritma A-Star Dalam Mencari Jalur Tercepat dan Pergerakan NonPlayer Character Pada Game Petualangan Labirin Tech-Edu
Bagus Tegar Dwi Irianto;
Septi Andryana;
Aris Gunaryati
JURNAL MEDIA INFORMATIKA BUDIDARMA Vol 5, No 3 (2021): Juli 2021
Publisher : STMIK Budi Darma
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DOI: 10.30865/mib.v5i3.3094
Games are a means of entertainment that are in electronic media such as smartphones that are made as attractive as possible so that players get inner satisfaction. The development of the game industry is growing quite fast from mobile to desktop. There are many categories of games such as action, strategy, sports, shooter, adventure and simulation. Adventure games are one category of games where players are trained to think in order to complete the game. There are many things that need to be considered, such as visuals on maps or interactions with NPCs (NonPlayer Character), by utilizing technology now learning can be delivered through a game. The characteristics of entertaining games and interesting visual activities will make learning more attractive. Making games will of course use algorithms as features or systems in game making. The a-star algorithm is one that is widely used in making maze games. The a-star algorithm can be applied to the help of the fastest path or movement of the NPC. The purpose of the research is to make a maze educational game using the a-star algorithm as the fastest path search and NPC movement. The test results on games on seven devices got the results that they were successfully run, in CPU usage on mobile devices a minimum of 7% and a maximum of 57%. CPU usage on desktop devices is a minimum of 2% and a maximum of 33%.
Aplikasi Mobile Your Job MBTI (Myers-Briggs Indicator) Menggunakan Algoritma Fisher-Yates Shuffle
Septi Andryana;
Aris Gunaryati;
Bimo Salasa Putra
JURNAL MEDIA INFORMATIKA BUDIDARMA Vol 5, No 3 (2021): Juli 2021
Publisher : STMIK Budi Darma
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DOI: 10.30865/mib.v5i3.3095
Work is something that everyone will do. This is because by working we will earn money that can make us able to fulfill our needs. But sometimes there are still quite a lot of people out there who don't even know what job is right for them. Therefore the author designed an application called Your Job based on Android, this application will provide suitable job recommendations based on the person's personality. In this study using the fisher-yates shuffle algorithm. Fisher-Yates shuffle algorithm can be applied to randomization of questions. The design of this application also uses the MBTI (Myers-Briggs Indicator) method to make it easier to determine a person's personality. After doing it to several people about this application. They gave a very good response, it is certain that the fisher-ystes shuffle algorithm runs well in randomizing the questions and using the MBTI method the accuracy level is almost 100% accurate.
Implementasi Algoritma Dijkstra untuk Pencarian Rute Terpendek Menuju Rumah Sakit pada Aplikasi C-Hos (Covid-19 Hospital)
Muhammad Taufiq Ismail;
Septi Andryana;
Aris Gunaryati
JURNAL MEDIA INFORMATIKA BUDIDARMA Vol 5, No 3 (2021): Juli 2021
Publisher : STMIK Budi Darma
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DOI: 10.30865/mib.v5i3.3077
Exactly on March 2, 2020, the corona virus (Covid-19) entered Indonesia. In Jakarta, there were 445,302 positive cases of Covid-19 as of June 12, 2021. The government itself has appointed Wisma Athletes as an emergency corona hospital and there are also several hospitals in Jakarta to serve as COVID-19 referral hospitals However, many people do not know the referral hospital for COVID-19. This is very unfortunate, because at any time people or residents who have shown symptoms of Covid-19 can immediately come to the nearest Covid-19 referral hospital. From this problem, an Android-based C-Hos (Covid-19 Hospital) application was created by applying the Dijkstra Algorithm to search for the shortest route to the covid-19 referral hospital. Based on the results of testing 20 times, the accuracy of the shortest route to the Covid-19 referral hospital on the C-Hos application is 100%.
Sistem Informasi Eksekutif Fakultas Teknologi Komunikasi dan Informatika Universitas Nasional
Fendy Sulistyo;
Septi Andryana;
Winarsih Winarsih
JURNAL MEDIA INFORMATIKA BUDIDARMA Vol 4, No 3 (2020): Juli 2020
Publisher : STMIK Budi Darma
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DOI: 10.30865/mib.v4i3.2137
Current technological developments, in the activities of information search and decision making at the Faculty of Communication and Information Technology of the National University have not been effective. Because the amount of data available makes it difficult for users to find the specific data needed. Like looking for student data based on class, religion and gender. Therefore, the Executive Information System of the Faculty of Communication and Information Technology of the National University was designed to be web-based so that users could find the required data. Application trial results to search for student data, the system can display search results by force, religion and gender with 100% accuracy. In searching the system data lecturers can display search results based on their latest education, expertise and research with 100% accuracy. Then for the data search system teachers can display search results based on the latest education and expertise with 100% accuracy. The system can also display the number of students by force, the number of lecturers based on expertise and the number of education personnel based on recent education in graphical form
Perbandingan Metode-metode Peramalan Statistika untuk Data Indeks Harga Pangan
Aris Gunaryati;
Fauziah Fauziah;
Septi Andryana
STRING (Satuan Tulisan Riset dan Inovasi Teknologi) Vol 2, No 3 (2018)
Publisher : Universitas Indraprasta PGRI Jakarta
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DOI: 10.30998/string.v2i3.2200
The food issue is very important to predict the price of food, especially rice, in the future. This is because rice is the Indonesian staple food, the price of which must be always made stable and affordable for the community. Therefore, it is necessary to make a proper forecasting model to know the approximate price of rice in the future. The forecasting method that is often used in researches is a quantitative forecasting method with time series data. This research is conducted to make comparison among the statistic forecasting methods, namely trend analysis, exponential smoothing and decomposition to analyze the development of average rice price at Indonesian wholesaler level from 2010 to 2016. The existing data shows that the most suitable forecasting model for the average data of rice price at Indonesian wholesaler level in 2010 to 2016 is Double Exponential Smoothing (Brown), with MSE level of 188,086.086. and that the prediction about average rice price in 2017 reaches Rp. 11600,- with the actual price of Rp. 11534,-
Sistem Informasi Manajemen Persediaan Obat Berbasis Web Menggunakan Metode Prototype Pada Apotek
Krisna Ruliyanto;
Septi Andryana;
Aris Gunaryati
STRING (Satuan Tulisan Riset dan Inovasi Teknologi) Vol 5, No 3 (2021)
Publisher : Universitas Indraprasta PGRI Jakarta
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DOI: 10.30998/string.v5i3.8113
Management plays a very important role in supporting the running of the asset inventory and its management. Currently, the drug supply asset management system at the Kaka Bekasi Pharmacy is still carried out using a simple computerized method, namely using the Microsoft Excel application and manual recording, causing various kinds of problems. The problem faced by the pharmacy is that the asset management of drug supplies in the process of recording orders, purchases, sales is not recorded accurately and is well integrated so that in the search process one has to look for drug stock data, as well as being slow in knowing which drugs will expire. Lack of security in the system is also a problem with pharmacies as it can be accessed by anyone. Therefore, to assist managers in drug asset management, a Web-based Drug Inventory Asset Management Information System was designed using the Prototype Method at the Kaka Bekasi Pharmacy, system design using UML, PHP programming language with sublime text editor and MySQL database management software. The result of this research is a prototype that can be further developed in order to produce an asset management information system that can be implemented at the Kaka Bekasi Pharmacy.
Deteksi Wajah Menggunakan Hidden Markov Model (HMM) Berbasis Matlab
Nur Widya Pratiwi;
Fauziah Fauziah;
Septi Andryana;
Aris Gunaryati
STRING (Satuan Tulisan Riset dan Inovasi Teknologi) Vol 3, No 1 (2018)
Publisher : Universitas Indraprasta PGRI Jakarta
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DOI: 10.30998/string.v3i1.2538
Face is a part of the body that can be detected. It makes face the basis of a detection system. The system can detect the object of face from an input image. The research develops the face detection system using Hidden Markov Model (HMM) method. The system is a computer technology allowing identification or verification of a person's face through an image. The workings of face detection system is by matching a face image with face image stored in file. Unlike the previous system that can only detect black-and-white pictures or images, the system created in this research is an update that can detect black-and-white and color pictures or images. This face detection system uses MATLAB software for its program and Guide MATLAB for its design. From the experiments and tests performed, the application can detect face image with success rate up to 95.9%. This proves the tool is quite good in face recognition or detection.