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Journal : SPACEPRO

Pemahaman Desain Produk dengan Pendekatan Sejarah Desain dan Peran Desain Malik, Kendall; Fernando, Ferry; Gani, Maulid Hariri; Fajrina, Rahma Melisha; Utami, Mira
SPACEPRO: Product Design Jurnal Volume 1 Nomor 2, November 2023
Publisher : INSTITUT SENI INDONESIA PADANGPANJANG

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26887/spacepro.v1i2.4046

Abstract

History says that design is actually rooted in artistic activities that have grown towards one sphere of culture in its essence to another: the means of everyday human life. When historical descriptions state that the primitive people make cangulals as a tool that is a transformation of the extension of the hand: often questions about design, art or technology. Design is challenged to have to engage in a variety of cultural weather.  As with technology, design is required to immediately formulate the situation in line with the development of other cultural sectors. The construction of the Bauhus in Germany, with the prophecy of Walter Gropius, is considered a milestone in the development of modern design history. The basic philosophy of the Bauhaus departs from the idea that the methods of industrial production of the 19th century have led to the disregard of the relationship between the process of design and handicraft or the ability of the hand, the unity between the creator and the product is broken. In fact, the influence, the Bauhaus principles that later evolved into an International style, were not the product of experiments produced by the instructors (Meister) and his students, but the methodology of visual arts education and the design methodology that he taught. The fundamental role of a designer will never change, but what will change is his commercial situation. Technology, research, and manufacturing techniques of different products drive manufacturers to produce similar items. Keywords: History; Product Design; Design Role
Perancangan Mini Akuaponik Portable untuk Meningkatkan Ketahanan Pangan Secara Mandiri Dimasa Pandemi Covid-19 di Lingkungan Rumah Adiluhung, Hardy; Herlambang, Yanuar; malik, kendall; Fernando, Ferry
SPACEPRO: Product Design Jurnal Volume 2 Nomor 1, Mei 2024
Publisher : INSTITUT SENI INDONESIA PADANGPANJANG

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26887/spacepro.v2i1.4198

Abstract

The COVID-19 pandemic, which forced people to stay at home, has sparked a new culture of gardening in home yards with organic vegetables. As the pandemic continues, we have plenty of free time to stay at home. To relieve boredom, one alternative we can do to make use of this free time is by optimizing our home yards as a source of family food supply. Thus, even though outside activities are still limited, the nutritional needs of the family are still met. Consuming vegetables from our own garden is relatively safer and simultaneously provides a solution for household-scale food fulfillment, which is cost-effective and easy to implement. According to Minister of Agriculture Syahrul from the BKP of Agriculture, gardening activities are one of the strategies in maintaining food security, especially during the COVID-19 pandemic and in facing the dry season. Minister Syahrul has even urged local government leaders to encourage the use of home yards as a source of family food supply, because national food security starts from family food security. The creation of Mini Portable Aquaponics. Aquaponics is an alternative method of growing plants and raising fish within the same container. It is a process where plants utilize nutrients derived from fish waste, which if left in the pond would become toxic to the fish. The plants then function as a vegetation filter that breaks down these toxic substances into harmless substances for the fish, and supplies oxygen to the water used to sustain the fish. With this cycle, a mutually beneficial cycle occurs and for those of us implementing it, it is certainly very advantageous, as the land used is not too extensive.
Perancangan Kampanye Sosial Untuk Para Orang Tua Tentang Penanganan Tantrum Pada Anak Usia 3-5 Tahun Di Kota Batusangkar Hamdi, Fakhrizal; Fernando, Ferry; Rajab, Junaidi
SPACEPRO: Product Design Jurnal Volume 2 Nomor 2, November 2024
Publisher : INSTITUT SENI INDONESIA PADANGPANJANG

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26887/spacepro.v2i2.4830

Abstract

Tantrum is anger with rage due to the inability to express desires or needs in words. Tantrums most often occur in children aged 3-5 years, because at that age children are developing language skills. Tantrums are something that is common in children, in the city of Batusangkar there are still many parents who don't know what tantrums are, and there are those who think Tantrums are a symptom of a child with needs. Due to parents' lack of understanding about what tantrums are and how to handle tantrums that occur in children, a social campaign was designed for parents about how to handle tantrums that occur in children. This social campaign was carried out in the form of seminars held at schools. by inviting parents as the audience. The data collection methods used were observation, interviews, questionnaires and also literature study. The analysis method used is SWOT analysis and the target audience is parents with an age range of 25-45 years. After collecting this data, we continue with the brainstorming process, preparing verbal concepts and visual concepts for the media that will be designed. The results of this design are seminars as the main media and also pocket books, posters, X-Banners, social media accounts, and also merchandise as supporting media.
User Interface Matters : Analysing The Complexity Of Mobile Applications BCA Mobile From a Visual Perspective Prabandaru, Hanindito; Azhari, Muhamad Roihan Al; Fernando, Ferry; sumadi, Sumadi; Fuad, Saftrian Mukhlizul
SPACEPRO: Product Design Jurnal Volume 2 Nomor 2, November 2024
Publisher : INSTITUT SENI INDONESIA PADANGPANJANG

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26887/spacepro.v2i2.4850

Abstract

Penelitian ini bertujuan untuk mengukur kepuasan pengguna dalam perspektif visual dari User Interface (UI) BCA Mobile Banking menggunakan User Experience Questionnaire (UEQ). Metode penelitian yang digunakan adalah Sequential mixed method yang menggabungkan data kualitatif dan kuantitatif. Hasil penelitian menunjukkan bahwa pengguna memiliki tingkat kepuasan yang tinggi terhadap layanan BCA Mobile Banking, namun terdapat kelemahan dalam aspek visual seperti tampilan yang terlihat kuno, ketidak konsistenan, dan tata letak yang tidak rapi. Perbedaan persepsi dan kesulitan dalam penggunaan menu transfer juga diidentifikasi. Kesimpulannya, penilaian UI Mobile Banking BCA belum mencakup aspek estetika, konsistensi, dan tata letak yang mencerminkan nilai-nilai desain grafis dan komunikasi visual.   Kata Kunci: BCA, antarmuka, user experience questionnaire, Sequential mixed method , observasi
Produk Kreatif Bank Sampah Sejahtera Pimpinan Ibu Yulinda di Payakumbuh Hendratno, Hendratno; Apriliana, Apriliana; Kurniawan, Ramadhani; Malik, Kendall; Fernando, Ferry; Hanafi, Hanafi
SPACEPRO: Product Design Jurnal Volume 3 Nomor 1, Mei 2025
Publisher : INSTITUT SENI INDONESIA PADANGPANJANG

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26887/spacepro.v3i1.5495

Abstract

Penelitian ini mengkaji kreativitas produk yang dihasilkan oleh Bank Sampah Sejahtera di Payakumbuh, yang dipimpin oleh Ibu Yulinda. Kota Payakumbuh, yang memiliki tantangan serius dalam pengelolaan sampah akibat penuh nya Tempat Pembuangan Akhir (TPA), memerlukan solusi berkelanjutan. Melalui observasi langsung dan wawancara, ditemukan bahwa bank sampah ini berhasil mendaur ulang sampah anorganik, seperti plastik detergen, menjadi produk bernilai seperti tas, kotak pensil, dan rak sepatu. Kegiatan ini melibatkan partisipasi masyarakat, terutama ibu rumah tangga dan lansia, yang meningkatkan kesejahteraan mereka. Kreativitas dalam pengelolaan sampah ini tidak hanya mengurangi dampak lingkungan, tetapi juga membuka peluang ekonomi baru. Pengembangan disain kreatif produk diharapkan dapat meningkatkan kesadaran masyarakat akan pentingnya pengelolaan sampah dan memperluas pasar produk daur ulang.Kata kunci:  Bank Sampah , Daur Ulang , Kreativitas