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The Influence of Cooperative Game towards Teamwork of 5th grade Students of Elementary Schools in Surakarta Cahayani, Arindiar Kusuma; Sudinadji, Muhammad Bagus; Pratisti, Wiwien Dinar
Proceeding ISETH (International Summit on Science, Technology, and Humanity) 2019: Proceeding ISETH (International Summit on Science, Technology, and Humanity)
Publisher : Universitas Muhammadiyah Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23917/iseth.1307

Abstract

Purpose: School-age is a time when children get the basics of knowledge to successfully adjust to adult life and acquire certain skills. This study aimed to see whether there is an influence of cooperative play on the cooperation of 5th-grade students in elementary school.Methodology: The method used was a pre-experimental design with pretest-posttest one group design. The sampling technique used in this study was purposive sampling with criteria of informants determined by the researchers, a total of 300 subjects are 5-th grade students in 8 elementary schools spread in Surakarta. Then for the method of data collection in this study used observation, collaboration scale, and documentation.Results: The results of this study had no effect on cooperative play on the teamwork of 5th-grade elementary school children. However, when viewed from the results of children’s observation data showed behaviors that included the aspect of teamwork when playing cooperation game. Quantitatively, this research was part of proving the influence of quantitative play on teamwork, however, the results of observations indicated behaviors which were consistent with indicators of teamwork.Applications: The teachers might change the variants of cooperative games itself so it would help the students to improve their teamwork
The Effect of Puppet Storytelling to Self Confidence in Elementary School Student Sari, Desy Purnama; Imron, Hanun Nizar Izdihari; Noviyanti, Rezkika; Pratisti, Wiwien Dinar
Proceeding ISETH (International Summit on Science, Technology, and Humanity) 2019: Proceeding ISETH (International Summit on Science, Technology, and Humanity)
Publisher : Universitas Muhammadiyah Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23917/iseth.1308

Abstract

This study aimed to see whether there is an influence of storytelling puppets on elementary school children’s self-confidence. The method used is Pre-experimental design with pretest-posttest One Group Design. The sampling technique used in this research is purposive sampling informant searches under the criteria set by the researchers, the subject amounted to 304 people is a 5th and 6th-grade students from elementary schools in eight elementary schools scattered in Surakarta. The independent variable in this study is the media storytelling with puppets, while the dependent variable of this study is confidence. Then for the data collection method in this study using observation, the scale of confidence and documentation. Data analysis using SPSS 16 wherein the interpretation of the data obtained using test assumptions, hypothesis testing, and reliability. The results of this study showed no effect of media storytelling with puppets on the confidence of elementary school children. However, when seen from the results of observations made by researchers, data showed that the treatment of storytelling with puppets media can bring behavioral indicators that can be in the observation and these things that can not be served by other studies. The behavior of which is the subject feels up to the task, rarely asking friends but good results, do not care about the taunts, can speak fluently, coherently and systematically, identify strengths and weaknesses.
The Influence of Slamet Riyadi Statue Games on Interactions with Peer Friends of Elementary School Students Masesa, Adwi; Indrawan, Niko; Dyatmiko, Yusril Aryo; Sudinadji, Muhammad Bagus; Pratisti, Wiwien Dinar
Proceeding ISETH (International Summit on Science, Technology, and Humanity) 2019: Proceeding ISETH (International Summit on Science, Technology, and Humanity)
Publisher : Universitas Muhammadiyah Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23917/iseth.1310

Abstract

This research is done to know the presence of the influence of slamet riyadi statue games on interactions with peer friends of elementary school students. The independent variable in this research is slamet riyadi statue games. Whereas, dependent variable in this research is peer friends interactions. The design used in this research is Pre-Post Test One Group Design. The subject of this research is 207 V grade elementary school students and VI-grade in Surakarta. The flow of research used is subject given a pre-test using a scale for ± 10 minutes. Then a treatment of slamet riyadi statue games to the experiment group for ± 35 minutes. As long as the treatment goes, the researcher observed referring to the checklist observation sheet. The final flow is post-test using the same scale with pre-test however the number of items is random. The results of statistical analysis of research showed that there was no significant influence of slamet riyadi statue games on increasing the interactions among students. However, the results of descriptive analysis of data in this research, slamet riyadi statue games can increase the interaction among peer friends students in the category of less in total of 83%, fair 35%, and high 6%.
The Effect of Making People’s Puppets from Cassava Leaves on Prosocial Behavior in Students 5-6 Elementary Schools in Surakarta Widayanti, Wahyu; Mufidah, Nur Laili; Tibyani, Yumna; Pratisti, Wiwien Dinar
Proceeding ISETH (International Summit on Science, Technology, and Humanity) 2019: Proceeding ISETH (International Summit on Science, Technology, and Humanity)
Publisher : Universitas Muhammadiyah Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23917/iseth.1311

Abstract

This research was conducted to determine whether there is an influence of making puppets from cassava leaves on prosocial behavior in elementary school students. The method used in this research is Pre-Post One Group Design. The independent variable in this study is the making of puppets from cassava leaves, while the dependent variable of this research is prosocial. The subjects of this study were 207 people who were fifth and sixth-grade elementary school students in 8 elementary schools in Surakarta. The research flow used was the subject was given a pre-test using a scale for ± 10 minutes. The next step was treatment in the form of puppet making from cassava leaves in the experimental group for ± 30 minutes. During the treatment, the researcher made observations concerning the checklist observation sheet. The last plot is the post-test using the same scale as the pre-test but the item number is random. The results of this study statistically show the influence of making puppets from cassava leaves in increasing student prosocial. This is following the results of a descriptive analysis that shows the making of puppets from cassava leaves can improve the prosocial level of elementary school students who are in the low category by 14%, quite as much as 39%, and high by 47%.
The Effect of Roleplay to Increase Empathy Toward Students with Disruptive Classroom Behavior Dewi, Yoan Tricylia; Pratisti, Wiwien Dinar; Prasetyaningrum, Juliani
Proceeding ISETH (International Summit on Science, Technology, and Humanity) 2019: Proceeding ISETH (International Summit on Science, Technology, and Humanity)
Publisher : Universitas Muhammadiyah Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23917/iseth.1334

Abstract

Purpose: This study aims to find effectiveness of role playing toward the students with disruptive classroom behavior. Empathy being important part for adolescents development to ensure that adolescents avoid harmful behaviors to others and capable to adapt in the environment. Lack of empathy in adolescents appears to be a neglectful attitude towards the social environment and often disrupts the social environment. Although empathy is considered as an emotional state, empathy often has a cognitive component in the form of the ability to see psychological states in others, or also called by taking the perspective of others so that empathy is considered important to reduce disruptive behavior in class. Role playing can help someone form a deeper understanding of certain situations so that they are able to see from another’s point of view. Method: The subjects in this study were 8th grade students of SMP Swasta Kartasura who had average and low empathy categories as well as had high disruptive behavior. There are 32 subjects in this study who were divided into 2 groups by matching sampling that known as the control group and the experimental group. This study used an empathy scale with the pretest-posttest control group design experimental design to collected the data.Scale validity test used content validity test, with the help of expert judgement which was carried out by six experts. Based on the results of calculations using the Aiken formula on 58 items of empathy scale, it could be obtained four items with a value below 0.79, so that there were 54 valid items. Meanwhile, the reliability of the empathy scale was measured using Alpha Cronbach’s reliability. The results of the empathy scale trial showed that the Alpha reliability value obtained was 0.86, so it was appropriate to be used in the measurement of empathy for junior high school students. The empathy scale, which totaled 54 items, changed after the trial, in which one item eliminated, and 53 items were appropriate for use in the study scale.Results: Hypothesis testing in this study uses the technique of Independent Sample T-Test with z = -4,138 and sig. (2-tailed) = 0,000 where p <0.01, which means that there is a significant difference in the level of empathy between groups that got the role playing training compared to groups that are not got the role playing training. Thus, training plays an effective role in increasing empathy in students with disruptive behavior in class. Empathy increase gradually occurs in two subjects, while other subjects experience an increase directly from average to high. There was also one subject who had no change in empathy scores at follow-up data.