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Pengenalan Kearifan Lokal di Majalengka dengan Media Video Game Menggunakan Unity Engine Nugraha, Algi; Bastian, Ade
SEMINAR TEKNOLOGI MAJALENGKA (STIMA) Vol 9 (2025): Seminar Teknologi Majalengka (STIMA) 9.0 Tahun 2025
Publisher : Universitas Majalengka

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Abstract

Indonesia is rich in cultural heritage, yet modernization has caused younger generations to show greater interest in foreign cultures rather than local traditions. This issue highlights the need for innovative approaches to preserve and promote local wisdom. This study aims to introduce Majalengka’s local culture through the development of an interactive video game “PENA: Desa Terlarang.” The research employed the Game Development Life Cycle (GDLC) method, consisting of initiation, pre-production, production, testing, beta, and release stages. Data were collected through field research at the Majalengka Creative Center (MCC) and literature studies to integrate cultural values into the game’s narrative and design. The resulting game adopts an adventure-horror genre with puzzle elements, allowing players to explore traditional stories, interact with cultural artifacts, and solve challenges inspired by local myths. Technical implementation was carried out using Unity Engine and Blender for modeling, supported by design patterns such as Finite State Machine, Observer, and Singleton to manage game logic and events. The findings show that the game not only provides entertainment but also effectively educates players about local culture while enhancing reasoning skills through gameplay. This research demonstrates that video games can serve as a creative and engaging medium for cultural preservation.
PERANCANGAN WEBSITE INFORMASI PENYEWAAN ALAT OUTDOOR HIKING (STUDI KASUS CERITA OUTDOOR MAJALENGKA) Cesoria, Yola Zerlinda; Bastian, Ade
SEMINAR TEKNOLOGI MAJALENGKA (STIMA) Vol 9 (2025): Seminar Teknologi Majalengka (STIMA) 9.0 Tahun 2025
Publisher : Universitas Majalengka

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Abstract

This research aims to develop a Web-based Information System for Outdoor Hiking Equipment Rental at Cerita Outdoor Majalengka. The study addresses challenges in manual processes, including stock management errors, inefficient data recording, and reliance on WhatsApp communication. Using the Laravel framework and the Waterfall method, the system was designed to optimize stock and transaction management while improving customer convenience. The website allows users to register, log in, browse products with details, and place rental orders by selecting dates and durations. Payments are supported via bank transfer and confirmed by the admin. Meanwhile, admins can manage stock, monitor transactions, and access real-time records more efficiently. The system also supports structured transaction documentation, reducing errors and saving time. Test results show that the system successfully simplifies operations, enhances data accuracy, and increases customer satisfaction by providing a faster and more reliable rental service.
ANALISIS KOMPARATIF YOLOV8: AUGMENTASI VS. DATA SINTETIS UNTUK DETEKSI RITEL TERBATAS Fernanda, Billy Adrian; Bastian , Ade
SEMINAR TEKNOLOGI MAJALENGKA (STIMA) Vol 9 (2025): Seminar Teknologi Majalengka (STIMA) 9.0 Tahun 2025
Publisher : Universitas Majalengka

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Abstract

Object detection models are pivotal for retail automation but require vast annotated datasets, which are costly and time-consuming to acquire. This creates a significant challenge in few-shot learning scenarios where data is scarce, leading to models with poor generalization. This study investigates strategies to overcome data limitations by training a YOLOv8 object detection model on a custom dataset of 152 retail product images across 28 classes. We conduct a comparative analysis of three training protocols: (1) a baseline model trained on the original data, (2) a model enhanced with advanced data augmentation techniques, and (3) a model supplemented with synthetically generated data. Performance is evaluated using mean Average Precision (mAP@50−95), Precision, and Recall. The synthetic data approach significantly outperformed the other methods, achieving the highest mAP@50−95 of 0.699 and the highest Recall of 0.856. While the data augmentation model yielded the highest Precision (0.875), its lower Recall (0.714) resulted in a suboptimal mAP. Furthermore, training with synthetic data demonstrated markedly faster and more stable convergence. Our findings indicate that for few-shot object detection in specialized domains like retail, supplementing training with synthetic data is a more effective strategy than relying solely on traditional augmentation.
PENGEMBANGAN GAME EDUKASI INTERAKTIF UNTUK PEMBELAJARAN TAJWID DAN HAFALAN JUZ’AMMA Putra, Agam Maulana; Bastian, Ade
SEMINAR TEKNOLOGI MAJALENGKA (STIMA) Vol 9 (2025): Seminar Teknologi Majalengka (STIMA) 9.0 Tahun 2025
Publisher : Universitas Majalengka

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Abstract

This study presents the development of an interactive educational game designed to support learning of tajwid and memorization of Juz ’Amma. The game was developed using the Game Development Life Cycle (GDLC) method and implemented with Unity, featuring modules for tajwid theory, examples with audio, and recitation of Juz ’Amma, as well as interactive quizzes. Usability testing was conducted with students at MTs Assalam Cokroaminoto Maja to evaluate ease of use, efficiency, memorability, error rate, and user satisfaction. Results indicate that the game effectively enhances motivation, improves comprehension of tajwid rules, and supports memorization of Juz ’Amma in an engaging and enjoyable way. With positive feedback from users and minimal error rates, this interactive learning media demonstrates its potential as an innovative tool for Islamic education, providing a more dynamic alternative to conventional learning methods. The integration of technology in this context also aligns with the learning needs of the digital generation, making Qur’an education more accessible and relevant.
RANCANG BANGUN WEBSITE COMPANY PROFILE DI MAJALENGKA CREATIVE CENTER SEBAGAI IDENTITAS EKONOMI KREATIF Alam, Muhammad Quthbul; Bastian, Ade
SEMINAR TEKNOLOGI MAJALENGKA (STIMA) Vol 9 (2025): Seminar Teknologi Majalengka (STIMA) 9.0 Tahun 2025
Publisher : Universitas Majalengka

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Abstract

The rapid development of information technology has increased the need for digital media that can effectively represent the identity and activities of institutions. Majalengka Creative Center (MCC), as a hub for creative economy development in Majalengka Regency, requires a digital platform to present its profile, potential, and programs. This study aims to design and develop a company profile website as a digital identity of MCC. The development method applied is Rapid Application Development (RAD), consisting of requirements planning, design, development, and implementation stages. The main technologies used include Next.js as the frontend framework, React.js for user interface components, Tailwind CSS for styling, and Vercel for hosting and deployment. The result is a static website that provides comprehensive information about MCC’s profile, organizational structure, creative economy potential, thematic villages, building facilities, and contact information. The implementation of this website strengthens MCC’s identity, improves public access to information, and supports the promotion of creative economy potential in Majalengka. In the future, the system can be further enhanced by integrating a dynamic database, admin login features, and content management functions to make it more interactive and adaptive to user needs.
GAME EDUKATIF BERBASIS CONSTRUCT 3 SEBAGAI MEDIA PEMBELA-JARAN INTERAKTIF UNTUK ANAK USIA DINI DI RA-ALFARISI Rusmanto, Ayu Hafidzah; Zaliluddin, Dadan; Bastian , Ade
SEMINAR TEKNOLOGI MAJALENGKA (STIMA) Vol 9 (2025): Seminar Teknologi Majalengka (STIMA) 9.0 Tahun 2025
Publisher : Universitas Majalengka

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Abstract

The advancement of multimedia technology has fostered the emergence of interactive learning media that can enhance students’ interest and comprehension, particularly for early childhood education. This study aims to develop an educational Game using Construct 3 as an interactive learning medium at RA Al-Farisi. The development process applied the Single Development Life Cycle (SDLC) with a Rapid Prototyping approach, which included needs analysis, design, prototyping, testing, and evaluation. The Game content integrates basic educational materials such as the introduction of animals, the solar system, family members, communication tools, and religious values. The usability testing involved teachers and students of RA Al-Farisi using the System Usability Scale (SUS) instrument. The results indicate that the developed educational Game demonstrates good usability, is easy to understand, and engaging for young learners. Therefore, this Game is effective as an alternative interactive learning medium that stimulates children’s cognitive and motor development while enhancing their learning motivation.
Assessing The Impact of Water Quality on Freshwater Aquaculture: A Systematic Literature Review Bastian, Ade; Mardiana, Ardi; Koswara, Engkos; Rifki, Muhammad
Journal of Applied Information System and Informatic (JAISI) Vol 3, No 1 (2025): MEI 2025
Publisher : Deparment Information System, Siliwangi University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37058/jaisi.v3i1.14180

Abstract

Water quality is a critical determinant of ecosystem sustainability and the productivity of freshwater aquaculture. This study performed a systematic literature review (SLR) to assess the impact of water quality on the growth, health, and yield of freshwater fish. The research examines contemporary technical advancements, such as Internet of Things (IoT) systems, unmanned aerial vehicles (UAVs), machine learning prediction models, and biotechnological methods for monitoring and managing water quality. The literature selection procedure employed the PRISMA framework and encompassed 136 articles sourced from the SCOPUS database. Following rigorous screening processes, three primary publications were chosen for additional examination. The review findings indicate that parameters like dissolved oxygen (DO), pH, ammonia, and temperature significantly influence fish health and production. Contemporary technologies, such IoT and UAVs, have demonstrated their capacity to enhance the effectiveness of water quality monitoring, whilst biotechnology provides novel options for the sustainable treatment of aquaculture waste. This research offers significant insights for scholars, policymakers, and practitioners in the advancement of more efficient and sustainable aquaculture methodologies.
Co-Authors Abu Bakar, Abib Maftuh ade rahmawati Adnan Arshad Alam, Muhammad Quthbul Aldri Frinaldi Ardi Mardiana Ardi Mardiana Ardi Mardiana Arif Yusuf Budiman Aripin, Ali Maulana Hapid Arshad, Adnan Asep Rachmat Asyhari, Muhammad Fiddiana Azkiya, Muhammad Azkal Badhel, Yasser Gibran Berliani, Mega Budiman Budiman Cesoria, Yola Zerlinda Dadan Romadhoni Dadan Zaliluddin Dadan Zaliluddin Destiani, Putri Devi Sukrisna Diana Surya Heriyana Didin Rudini Didin Rudini Dimas, Fadli Dinda Sri Wulansari Dony Susandi Erdiyanti, Yucky Putri Fahmi Aziz, Muhamamad Fernanda, Billy Adrian Firmansyah, Mochammad Bagasnanda Fitriani, Nadila Fitriyani, Rofi Hafsari, Zacky Haq, Rosdiana Harti, Adi Oksifa Rahma Harun Sujadi Hermawan, Dicky Ii Sopiandi, Ii Indra Permana, Indra Indradewa, Rhian Jabbar, Fathir Abdul Khoerunissa, Salsa Koswara, Engkos Kusumadewi, Intan Latiful Abror Lia Milana Lidya Tresna Wahyuni Mega Berliani Miftahuddin Al-Aziz Mochammad Bagasnanda Firmansyah Mochammad Bagasnanda Firmansyah Muhammad Fahmi Ajiz Muhammad Iqbal Rizmaya Muhammad Iqbal Rizmaya Muhammad Rifki Muhammad Rifki Muhammad Syifa Al Maroghi Muhammad Taufiq Muhammad Taufiq Nadya Pratiwi Aisha Bakhtiar Nana Sutrisna Nana Sutrisna Nia Kurniati Nisa Brian Sulaeman Nugraha, Algi Nugraha, Faisol Nugraha, Rezha Nunu Nurdiana, Nunu Nurfajriah, Riska Nurhilda, Pebby Nurhimah, Enung Pangarsi Dyah Kusuma Wardani, Siti Pangestu, Arki Aji Pauzan, Muh Permana, Iip Indra Prahara, Ervin Gusti Dwi Priyadi, Deni Purnama, Crisda Putra, Agam Maulana Rahayu, Syifaa Puspita Riepah, Ipah Rifki, Muhamamad Riki Riyanto Ristina Siti Sundari Rohmanudin, Wildan Rusmanto, Ayu Hafidzah Rusyn, Volodymyr Safari Yonasi Salwa, Alya Jihan Sandi Fajar Rodiansyah Sarmidi Sarmidi Sarmidi Sarmidi Satria Winata Sidik Zapar Sidik Sudjana, Muhammad Ridwan Shaleh Tantri Wahyuni Tarsono, Ano Tika Sifana Tresna Irawan, Eka Tri Ferga Prasetyo Usup Suparma Vini Arifiani Rohmat Volodymyr Rusyn Wahid, Abrar Wahyuni, Kartika Sri Wahyuni, Lidya Tresna Whydiantoro Wildan Rohmanudin Wiranagari, Relifa G Yofi Awwaluddin Yunus, Riza M ZAPAR SIDIK, SIDIK