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All Journal JURNAL SISTEM INFORMASI Jurnal Informatika dan Teknik Elektro Terapan Infotech Journal Proceeding SENDI_U JOIN (Jurnal Online Informatika) Jurnal RESTI (Rekayasa Sistem dan Teknologi Informasi) International Journal of Artificial Intelligence Research Jurnal Penelitian Pendidikan IPA (JPPIPA) SMARTICS Journal Kinetik: Game Technology, Information System, Computer Network, Computing, Electronics, and Control Jurnal SOLMA JITK (Jurnal Ilmu Pengetahuan dan Komputer) Jurnal Informatika Universitas Pamulang JITTER (Jurnal Ilmiah Teknologi Informasi Terapan) PROCEEDING STIMA MATRIK : Jurnal Manajemen, Teknik Informatika, dan Rekayasa Komputer Jurnal Nasional Komputasi dan Teknologi Informasi Jurnal Nasional Pendidikan Teknik Informatika (JANAPATI) IJISTECH (International Journal Of Information System & Technology) Jurnal Mantik BERNAS: Jurnal Pengabdian Kepada Masyarakat Tematik : Jurnal Teknologi Informasi Komunikasi IJISTECH Jurnal FASILKOM (teknologi inFormASi dan ILmu KOMputer) Seminar Nasional Hasil Riset dan Pengabdian (SNHRP) Journal of Artificial Intelligence and Engineering Applications (JAIEA) Industrial Research Workshop and National Seminar DEVICE : JOURNAL OF INFORMATION SYSTEM, COMPUTER SCIENCE AND INFORMATION TECHNOLOGY J-ENSITEC (Journal of Engineering and Sustainable Technology) West Science Interdisciplinary Studies Jurnal Sistem Informasi West Science Interdisciplinary Studies Jurnal Informatika: Jurnal Pengembangan IT Science Information System and Technology SEMINAR TEKNOLOGI MAJALENGKA (STIMA) International Journal of Applied Information Systems and Informatics
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Journal : ijistech

New Normal After Education Game Design Pandemic Uses Approaches Agile Scrum Application of Finite State Machine (FSM) Method Tri Ferga Prasetyo; Ade Bastian; Lidya Tresna Wahyuni
IJISTECH (International Journal of Information System and Technology) Vol 5, No 2 (2021): August
Publisher : Sekolah Tinggi Ilmu Komputer (STIKOM) Tunas Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30645/ijistech.v5i2.122

Abstract

Game is an application that infers human behavior into software, and players who play the game feel they are entering the game world. Games can be used as a medium for information and education. The current rise of Covid-19 requires every individual to implement health protocols in their daily life. This term is called new normal. New normal is a change in behavior to continue carrying out normal activities but with the addition of implementing health protocols to prevent Covid-19 transmission. Unfortunately, in everyday life, the application of the new normal is less effective so that in one area, new cases have emerged and the PSBB must be re-applied. The new normal themed educational game can be a fun information medium for the community, with the New Normal After Pandemic educational game, it is hoped that it can educate the public in implementing health protocol rules. This game was created using Construct 2 software because it is based on HTML 5 which is specifically for 2D platforms. 2D designs are created using Corel Draw X7, Easy Paint Tools SAI and Adobe Photoshop. The final result of this study is a game application that applies the FSM (Finite State Machine) control system design method in each level rule and uses the Agile Scrum system development method with a process of 2x sprint iterations
Prototype of Blind Aid Tool With The Haar Like Feature Ade Bastian; Dony Susandi; Usup Suparma
IJISTECH (International Journal of Information System and Technology) Vol 3, No 2 (2020): May
Publisher : Sekolah Tinggi Ilmu Komputer (STIKOM) Tunas Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30645/ijistech.v3i2.44

Abstract

Every human being is born perfectly but not all humans are born perfect, some of us are born have a deficiency in blindness. Blind people are someone whose vision is impaired from birth or because of an illness that causes their vision to be disrupted. Blind people need tools for their daily activities usually in carrying out blind activities using tools as a tool. Tools that are now widely circulating only as a detector can not yet identify objects, for that blind people neeed a tool that can identify the object. To make this happen, a prototype design research is done. Blind assitive devices use the haar like feature and extreme contour methods. Prototyping method is chosen so that users can play an active role during the process of designing, testing and implementing tolls. Contour is a curve or image that has similarities with objects or objects with functions using OpenCv. The conclusion of the detection results using the haar like feature method is the form of a string then processed using pygame so that the blind are able to know the object in fron of it.
Co-Authors Abrar Wahid Abu Bakar, Abib Maftuh ade rahmawati Adnan Arshad Ai Komariah Alam, Muhammad Quthbul Aldri Frinaldi Andri Irfan Rifai Ani Sanirah Ano Tarsono Ardi Mardiana Ardi Mardiana Ardi Mardiana Arif Yusuf Budiman Aripin, Ali Maulana Hapid Arshad, Adnan Asep Rachmat Asyhari, Muhammad Fiddiana Azkiya, Muhammad Azkal Badhel, Yasser Gibran Berliani, Mega Billy Adrian Fernanda Budiman Budiman Cesoria, Yola Zerlinda Dadan Romadhoni Dadan Zaliluddin Dadan Zaliluddin Destiani, Putri Dety Sukmawati Devi Sukrisna Diana Surya Heriyana Didin Rudini Dimas, Fadli Dinda Desmonda Muslimah Dinda Sri Wulansari Dipa Subandi Dony Susandi Eka Tresna Irawan Eka Tresna Irawan Eka Tresna Irawan Engkos Koswara Erdiyanti, Yucky Putri Fahmi Aziz, Muhamamad Fatin, Nabhani Firmansyah, Mochammad Bagasnanda Fitriani, Nadila Fitriyani, Rofi Gunardo, Sahal Ubaidillah Hafsari, Zacky Haq, Rosdiana Harti, Adi Oksifa Rahma Harun Sujadi Hendrawan Rukiyat Hermawan, Dicky Ida Marina Ii Sopiandi, Ii Ilma Ala Ulumillah Imas Naimah Hasnah Indra Permana, Indra Indradewa, Rhian Jabbar, Fathir Abdul Jujun Badrujaman Jujun Badrujaman Khoerunissa, Salsa Kovertina Rakhmi Indriana Kusumadewi, Intan Latiful Abror Lia Milana Lidya Tresna Wahyuni Mega Berliani Miftahuddin Al-Aziz Mochammad Bagasnanda Firmansyah Mochammad Bagasnanda Firmansyah Muhamamad Rifki Muhammad Fahmi Ajiz Muhammad Iqbal Rizmaya Muhammad Iqbal Rizmaya Muhammad Rifki Muhammad Rifki Muhammad Syifa Al Maroghi Muhammad Taufiq Muhammad Taufiq Mukhlis Nadya Pratiwi Aisha Bakhtiar Nana Sutrisna Nana Sutrisna Nia Kurniati Nisa Brian Sulaeman Nugraha, Algi Nugraha, Faisol Nugraha, Rezha Nunu Nurdiana, Nunu Nurfajriah, Riska Nurhilda, Pebby Nurhimah, Enung Pangarsi Dyah Kusuma Wardani, Siti Pangestu, Arki Aji Pauzan, Muh Permana, Iip Indra Prahara, Ervin Gusti Dwi Priyadi, Deni Purnama, Crisda Putra, Agam Maulana Rachmat, Asep Rahayu, Syifaa Puspita Riepah, Ipah Rifki, Muhamamad Riki Riyanto Riri Nurazizah Ristina Siti Sundari Rivki Anja Afrenda Rohmanudin, Wildan Rusmanto, Ayu Hafidzah Rusyn, Volodymyr Safari Yonasi Sahal Ubaidillah Gunardo Salwa, Alya Jihan Sandi Fajar Rodiansyah Sarmidi Sarmidi Sarmidi Sarmidi Satria Winata Sidik Zapar Sidik Sri Mentari Widya Ningrum Permana Sri Rahayu Sudjana, Muhammad Ridwan Shaleh Syifaa Puspita Rahayu Tantri Wahyuni Tika Sifana Tri Ferga Prasetyo Tsaqib Ilham Nur Ulumillah, Ilma Ala Usup Suparma Vini Arifiani Rohmat Volodymyr Rusyn Wahid, Abrar Wahyuni, Kartika Sri Wahyuni, Lidya Tresna Whydiantoro Whydiantoro Whydiantoro Wildan Rohmanudin Wildan Zhilal Manafi Wiranagari, Relifa G Yofi Awwaluddin Yunus, Riza M ZAPAR SIDIK, SIDIK Zhilal Manafi, Wildan