Claim Missing Document
Check
Articles

Found 26 Documents
Search

Increasing Student Learning Motivation through the Use of Interactive Digital Books Based on Project Based Learning (PjBL) Diana Susanti; Liza Yulia Sari; Vivi Fitriani
Jurnal Penelitian Pendidikan IPA Vol 8 No 4 (2022): October
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v8i4.1669

Abstract

This research aims to increase student learning motivation through the use of interactive digital books based on project based learning. Biology learning strategy and design is one of the compulsory subjects that must be taken by students of the biology education study program at the University of PGRI West Sumatra and STKIP Ahlussunnah Bukititinggi. Based on observations made in the class of 2020 students who are taking biology learning strategy and design courses at the Biology Education Study Program at the University of PGRI West Sumatra and STKIP Ahlusunnah Bukittinggi, it was found the following problems, low student motivation in learning, this can be seen from students do not understand the explanation of the material presented by the lecturer, the students feel lazy when studying and do not want to read the material learned in the learning process and the boredom of students when listening to the lecturer explain the subject matter. One way that lecturers can do to increase learning motivation is to use digital books. So that with the digital book, students are expected to have the impetus or drive to carry out learning activities in higher education to achieve the learning goals they want. This research is descriptive qualitative research. The technique of collecting data is using a questionnaire, with 32 students as respondents. Based on the results of the study, it can be concluded that there is an increase in student learning motivation through the use of interactive digital books based on Project Based Learning (PjBL). The results are very high, namely 96.37%.
Pelatihan Pemrograman Dasar untuk Meningkatkan Kemampuan Siswa SMA di LKP-KARYA PRIMA Ni Kadek Juliarini; Andi Alviadi Nur Risal; Vivi Fitriani; Aulia Afza; Diana Susanti
Jurnal Pengabdian Masyarakat Berdampak Vol. 2 No. 2 (2026): Mei 2026
Publisher : Raskha Media Group

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.64803/jupemba.v2i2.134

Abstract

Keterbatasan pembelajaran pemrograman dasar di tingkat Sekolah Menengah Atas (SMA) menyebabkan rendahnya kemampuan siswa dalam memahami logika algoritma dan implementasi kode program. Kondisi ini diperparah oleh minimnya praktik langsung serta keterbatasan fasilitas dan sumber daya pendukung. Oleh karena itu, kegiatan pengabdian masyarakat ini bertujuan untuk meningkatkan kemampuan pemrograman dasar siswa SMA di LKP-KARYA PRIMA melalui pelatihan berbasis praktik. Metode yang digunakan meliputi tahapan persiapan, pelaksanaan, evaluasi, dan refleksi dengan pendekatan learning by doing. Subjek kegiatan adalah 30 siswa SMA yang mengikuti pelatihan selama empat sesi. Instrumen yang digunakan berupa pre-test dan post-test, lembar observasi, serta kuesioner kepuasan peserta. Hasil kegiatan menunjukkan adanya peningkatan kemampuan peserta dengan rata-rata sebesar 100.44%, serta tingkat kepuasan peserta mencapai 86.25%. Selain itu, peserta menunjukkan peningkatan dalam pemahaman konsep dasar, kemampuan logika algoritma, serta keterampilan implementasi program sederhana. Dengan demikian, pelatihan ini terbukti efektif dalam meningkatkan literasi digital dan keterampilan pemrograman dasar siswa. Kegiatan ini juga memiliki potensi untuk dikembangkan sebagai model pelatihan berkelanjutan dalam meningkatkan kualitas sumber daya manusia di bidang teknologi.
Pengembangan Modul Berbasis STEM Pada Materi Ekosistem Untuk Peserta Didik Fase E Tingkat SMA Sederajat Suci Ramadhani; Aulia Afza; Diana Susanti
Jurnal Pelita: Jurnal Pembelajaran IPA Terpadu Vol. 5 No. 2 (2025): Juli - Desember 2025
Publisher : Pustaka Digital Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54065/pelita.5.2.2025.898

Abstract

Urgensi penelitian ini terletak pada perlunya pengembangan modul berbasis STEM pada materi ekosistem untuk peserta didik fase E tingkat SMA/MA agar pembelajaran menjadi lebih menarik, aplikatif, dan mampu mengembangkan keterampilan berpikir kritis, kreatif, serta pemecahan masalah yang sangat dibutuhkan dalam menghadapi tantangan abad 21. Di SMA Negeri 3 Padang, keterbatasan buku paket serta tidak tersedianya modul pembelajaran yang lengkap menyebabkan peserta didik mengalami kesulitan dalam memahami materi secara mandiri dan sistematis. Modul yang digunakan selama ini bersifat internal dan belum memenuhi kelengkapan komponen sebagai bahan ajar yang ideal. Salah satu pendekatan yang relevan dalam pengembangan bahan ajar adalah Science, Technology, Engineering, and Mathematics (STEM), khususnya pada materi ekosistem, karena dapat mendorong keterlibatan peserta didik dalam mengamati, menganalisis, serta merancang solusi terhadap permasalahan kontekstual di lingkungan sekitarnya. Penelitian ini bertujuan untuk mengembangkan modul cetak berbasis STEM pada materi ekosistem untuk peserta didik Fase E tingkat SMA. Penelitian ini merupakan penelitian pengembangan (Research and Development) dengan menggunakan model 4D (Define, Design, Develop, dan Disseminate), namun dibatasi hanya sampai tahap Develop.  Teknik pengumpulan data yaitu dengan menyebarkan angket. Instrumen yang digunakan dalam penelitian ini meliputi angket validitas dan angket praktikalitas. Uji validitas dilakukan oleh dua orang dosen ahli materi dan ahli media, sedangkan uji kepraktisan melibatkan satu guru biologi serta 35 peserta didik kelas X. Analisis data dari angket validitas yang diisi oleh dosen Hasil validasi oleh dosen .menunjukkan bahwa modul yang dikembangkan memiliki tingkat validitas sangat tinggi dengan persentase sebesar 97,70%. Kepraktisan modul juga dinilai sangat praktis oleh guru (97,14%) dan peserta didik (88,51%). Modul ini juga memuat keterpaduan lintas disiplin yang mendukung penguatan keterampilan berpikir kritis dan pemecahan masalah. Dengan demikian, modul cetak berbasis STEM ini dinyatakan sangat valid dan praktis sebagai bahan ajar pada materi ekosistem di tingkat SMA.
Students’ and Lecturers’ Needs in the Design of the NanoPintar E-Module for Cell Biology Courses through Multiple Intelligences Diana Susanti; Shakinaz Desa
AMPLITUDO : Journal of Science and Technology Innovation Vol. 5 No. 1 (2026): February
Publisher : Balai Publikasi Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56566/amplitudo.v5i1.491

Abstract

Cell Biology is a crucial yet challenging subject in which students often struggle with abstract concepts, particularly cell organelles, a difficulty exacerbated by traditional teaching methods that utilize static materials, which yield inadequate results, especially among students with limited visual-spatial abilities. This research investigated the preliminary needs of both students and lecturers for the development of the NanoPintar e-module using diverse data collection methods, including questionnaires, interviews, student visualization tests, and multiple intelligence assessments. The results indicated very low scores in student visualization and multiple intelligence tests; however, interview and questionnaire outcomes strongly confirmed that both students and lecturers require a NanoPintar e-module for the Cell Biology course, identifying the Endoplasmic Reticulum material as the most difficult topic and thus highly suitable for the development of the e-module
ANALISIS KETERAMPILAN KOLABORASI YANG DIMILIKI SISWA MTsS PGAI PADANG Indra Afrida Nelsi; Diana Susanti; Vivi Fitriani
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 02 Juni 2026
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.46932

Abstract

This study was motivated by the low level of students’ collaboration skills in 21st-century learning at MTsS PGAI Padang, particularly after the implementation of the Merdeka Curriculum. Collaboration skills, as part of the 4C competencies (Communication, Collaboration, Critical Thinking, and Creativity), have not been optimally developed, as indicated by students’ limited ability to work effectively in teams, low participation in discussions, and dependence on certain group members. This study aimed to analyze the level of collaboration skills of seventh-grade students at MTsS PGAI Padang. This research employed a descriptive method with a population as well as a sample consisting of 11 students. The research instrument used was a questionnaire based on a Likert scale, and the data were analyzed using percentage techniques. The results showed that the average score of students’ collaboration skills was 73%, which falls into the “fairly good” category. These findings indicate that students’ collaboration skills have begun to develop, but still need improvement through more interactive and collaborative learning strategies. Keywords: collaboration skills, 21st century skills, biology learning, Merdeka Curriculum, MTsS students
PENGEMBANGAN VIDEO PEMBELAJARAN PADA MATERI SISTEM SARAF TINGKAT SMA/MA Sukma Delima; Diana Susanti; Vivi Fitriani
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 2, Juni 2026 Release
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.47074

Abstract

This study was motivated by the limitations of learning media used by teachers, particularly in the nervous system topic at the senior high school level, where instructional videos were mostly taken from YouTube and did not fully align with learning objectives. This condition impacted students’ motivation and understanding. The purpose of this study was to develop a video-based learning media on the nervous system topic for senior high school (SMA/MA) that is valid and practical. This research employed a Research and Development (R&D) method using the 4D model (Define, Design, Develop, Disseminate), but it was limited to the develop stage. The validity test was conducted by two lecturers and one biology teacher, while the practicality test involved a teacher and students of Phase F at SMA PGRI 2 Padang. The instruments used were validity and practicality questionnaires with a Likert scale. The results showed that the developed learning video achieved a validity score of 91%, categorized as very valid. Meanwhile, the practicality results were 89% by the teacher and 85% by students, both categorized as very practical. Therefore, the developed video learning media is feasible to be used in biology learning.