Claim Missing Document
Check
Articles

Found 36 Documents
Search

PENERAPAN MEDIA PEMBELAJARAN BERBASIS MARITIM UNTUK MENINGKATKAN KETERAMPILAN PROSES SAINS SISWA KELAS VIII SMP PADA MATERI PESAWAT SEDERHANA DI KECAMATAN SUNGAI APIT Viranda, Nurrahmi Putri; Zulirfan, Zulirfan; M. Rahmad, M. Rahmad
Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan VOL 6 : EDISI 2 JULI - DESEMBER 2019
Publisher : Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Abstract: Science process skills are the skills needed to acquire, develop, and apply concepts, laws, and theories of science, both in the form of mental skills, physical skills (manual) and social skills. This study aims to describe the learning outcomes of students' science process skills by applying maritime-based learning media. The research subjects were students of class VIII of SMPN 2 and SMPN 3 Sungai Apit. This type of research is a Quasi Experimental Design with a non equivalent control group design. This research instrument as many as 25 multiple choice questions. Data is collected by providing a test of science process skills to the subject. Data were analyzed descriptively to provide a picture of the results of learning the science process skills of students including the spread of abilities and increased ability on simple aircraft material. The results obtained were an increase in student ability shown by its N-Gain of 0.29 even though it was in the low category. Thus it can be concluded that the application of maritime-based learning media is effective for training the science process skills of Grade VIII students of SMP Negeri 2 and SMP Terror 3 Sungai Apit on simple aircraft material.Key Words: Maritime Based Media, Science Process Skills, Simple Aircraft.
PENGARUH KEGIATAN FASHION SHOW TERHADAP KEPERCAYAAN DIRI PADA ANAK USIA 5-6 TAHUN DI PAUD AQILA KIDS RIMBO PANJANG KECAMATAN TAMBANG KABUPATEN KAMPAR Wardoyo, Anita; Zulirfan, Zulirfan; Risma, Devi
Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan Vol 4, No 1 (2017): Wisuda Februari 2017
Publisher : Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Abstract: Based on the result of observation in the field toward confidence of student, it find that confidence of student are not yet improve optimally. So, there is needed applying of fashion show activity. This research has a purpose to know the influence of fashion show activity. This research of applying fashion show activity toward confidence of 5-6 years old children in early childhood Aqila Kids District Tambang Regency of Kampar. Sample of this research are 14 student of class B. Technique to college data is using observation technique and technique of data analysis is using t-test with using SPSS 18.0 program. Hypotheses of this research is there are very significant influence toward student confidence after applying fashion show activity. This is knowing from the result of data obtained t=17.298 p=0,000 because p < 0,05. So, it can be conclude that there has a very significant different of student confidence. confidence after using fashion show activity in teaching learning. So, its mean that Ho refused and Ha accepted that means there are very significant different between before and after doing the experiment with fashion show activity. The effect of fashion show activity to confidence of 5-6 years old children at early childhood Aqila Kids District Tambang Regency of Kampar e as much as 32,5%Keywords : Confidence, Fashion Show Activity
MENINGKATKAN KEPERCAYAAN DIRI MELALUI BERMAIN PERAN PADA ANAK USIA 4-5 TAHUN DI KELOMPOK BERMAIN PERMATA IBU KECAMATAN KAMPAR UTARA KABUPATEN KAMPAR Nurfitrianis, Nurfitrianis; Zulirfan, Zulirfan; Risma, Devi
Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan Vol 4, No 1 (2017): Wisuda Februari 2017
Publisher : Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Abstract: This study aims to determine the increase in confidence in children aged 4-5 years through play a role in Playgroup Gem Capital of North Kampar District Kampar regency. This study is kind studies using action research or (PTK) is conducted in two cycles. Each cycle consists of planning, action planning, observation / evaluation and reflection. Subject empirically are children age 4-5 years are numbered 15 children in KB Permata Ibu , The research data obtained through observation and data analysis was done by using quantitative descriptive analysis. The research shows that play a role can improve confidence in children aged 4-5 year. It can be seen from the increase in the average percentage of confidence in the first cycle of 47.27%, which is in the category of less and an increase of 54% in the second cycle be 72.83% which are in both categories. So, playing the role of can improve confidence in children aged 4-5 years in preschool Gem Capital of North Kampar District Kampar regency.Keywords : Confidence, playing Role
MENINGKATKAN KEMAMPUAN MENGENAL HURUF MELALUI PERMAINAN MENEMPEL KARTU HURUF PADA ANAK USIA 4-5 TAHUN DI TK DARUSSALAMAH DESA PETAPAHAN JAYA KECAMATAN TAPUNG KABUPATEN KAMPAR Hasanah, Dewi Nurul; Zulirfan, Zulirfan; Risma, Devi
Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan Vol 4, No 1 (2017): Wisuda Februari 2017
Publisher : Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Abstract: This study aims to The Ability To Know Alphabet in children aged 4-5 years through game to a letter in Kindergarten Darussalamah Petapahan Jaya Village District Tapung Regency Of Kampar. This study is kind studies using action research or (PTK) is conducted in two cycles. Each cycle consists of planning, action planning, observation / evaluation and reflection. Subject empirically n are children aged 4-5 years who are 16 children in Kindergarten Darussalamah. The research data obtained through observation and data analysis was done by using quantitative descriptive analysis. The research shows that game a letter can boost ability to know a alphabet in children aged 4-5 years. It can be seen from the increase in the average percentage of the ability to know alphabet of children in the first cycle by 41,22% which is the criteria began to develop (MB) and an increase of 61,18% in the second cycle to 71,11% which is very good at developing criteria (BSB). So, game to a letter can improve ability to know alphabet of children aged 4-5 years in Kindergarten Darussalamah Petapahan Jaya Village District Tapung Regency Of KamparKeywords : The Ability To Know Alphabet, Game To A Letter
PERANCANGAN DAN PEMBUATAN GENERATOR VAN DE GRAAFF ALTERNATIF SEBAGAI MEDIA PEMBELAJARAN FISIKA PADA KONSEP LISTRIK STATIK Zulirfan, Zulirfan; Eka Putri, Suhefni; Sudrajad, Hendar
Jurnal Geliga Sains: Jurnal Pendidikan Fisika Vol 1, No 1 (2007)
Publisher : Program Studi Pendidikan Fisika FKIP Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (112.756 KB)

Abstract

 The purpose of this research was to make learning media in a kind of Van de Graaff Generator to explain the static electric concept. The stages of this research were designing, making, and testing the effectiveness of Van de Graaff Generator. The making of Van de Graaff generator used simple devices and materials that have already available in local market, such as steel ball, electric motor, elastic belt, metal brush, and DC power supply. The testing was done qualitatively and semi qualitatively to the contents of the ball by measuring the voltage of the ground-ball. The maximum voltage ball is 942V which was produced from entry voltage on the strengthener series 6V, with the motor voltage 18V. The Van de Graaff generator can be made as learning media because can prove the existence of gathered charges at the ball.
IMPLEMENTASI PEMBINAAN KARAKTER DALAM PROSES PEMBELAJARAN KURIKULUM 2013 SEKOLAH MENENGAH ATAS NEGERI DI KECAMATAN TAMBANG KABUPATEN KAMPAR Padri, Afrizal; Gimin, Gimin; Zulirfan, Zulirfan
Jurnal JUMPED (Jurnal Manajemen Pendidikan) Vol 8, No 1 (2020)
Publisher : Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31258/jmp.8.1.p.14-27

Abstract

Pendidikan karakter bertujuan membentuk bangsa yang tangguh, kompetitif, berakhlak mulia, bermoral, bertoleran, bergotong royong, berjiwa patriotik, berkembang dinamis, berorientasi ilmu pengetahuan dan teknologi yang semuanya dijiwai oleh iman dan takwa kepada Tuhan Yang Maha Esa berdasarkan Pancasila. Implementasi pendidikan karakter harus didukung oleh semua pihak termasuk lembaga pendidikan SMAN di Kecamatan Tambang Kabupaten Kampar. Tujuan penelitian ini untuk mendiskripsikan tentang “Implementasi pengembangan karakter dalam proses pembelajaran kurikulum 2013 SMAN di Kecamatan Tambang Kabupaten Kampar”, meliputi proses perencanaan, pengorganisasian, implementasi, pengawasan, serta hasil dan kendala. Penelitian ini menggunakan metode kualitatif dengan pendekatan studi kasus, teknik pengumpulan data adalah dengan observasi, wawancara, dokumentasi. Dalam pemerikasaan keabsahan data menggunakan teknik derajat kepercayaan, keralihan, kebergantungan, kepastian. Tenik analisa data mengikuti flow model Miles dan Huberman. Adapun hasil penelitian pada tataran perencanaan adalah perangkat pembelajaran yakni silabus dan RPP. Pada tataran pengorganisasian yakni pembagian jam pelajaran dan tugas tambahan guru. Pada tataran implementasi yakni implementasi RPP yang didalamnya terdapat lima nilai karakter (religius, nasionalisme, mandiri, gotong royong, integritas) pada kegiatan pendahuluan, kegiatan inti, kegiatan penutup. Pada tataran pengawasan yakni evaluasi sikap, pengetahuan, kerampilan. Pada tataran hasil merujuk pada standar kompetensi lulusan serta pada tataran kendala terdapat berbagai macam kendala yang dijumpai saat kegiatan pembelajaran.
PENGEMBANGAN PERANGKAT PEMBELAJARAN FISIKA DENGAN STRATEGI ICE BREAKER UNTUK MENINGKATKAN MOTIVASI BELAJAR FISIKA PADA MATERI ELASTISITAS DAN HUKUM HOOKE KELAS XI SMA Khairy, Hijraturrahma; Zulirfan, Zulirfan; Fakhruddin, Fakhruddin
Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan Vol 8, No 1 (2021): EDISI 1 JANUARI-JUNI 2021
Publisher : Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Abstract: This study aims to produce a physics learning tool with an ice breaking strategy that is valid for use in physics learning for class XI SMA on the subject of Elasticity and Hooke's Law. The integration of the ice breaking strategy in physics learning is expected to make physics lessons less boring for students, especially if students learn during the afternoon study hours. This R & D research uses the ADDIE development model. The learning tools developed include: RPP, LKPD, and Cognitive Learning Outcomes Test for Elasticity and Hooke's Law. The results of the expert validation process show that the physics learning device using the ice breaking strategy developed has been declared valid with an average score of 3.44 with a maximum scale of 4. Thus, physics learning tools that integrate the ice breaking strategy are declared feasible to be used to teach material Elasticity and Hooke's Law for class XI SMA.Key Words: Physics Learning Tools, Ice Breaking Strategy,Elasticity and Hooke's Law.
PENGEMBANGAN PERANGKAT PEMBELAJARAN IPA FISIKA BERBASIS MODEL MEMORIZATION LEARNING PADA MATERI LAPISAN BUMI UNTUK KELAS VII SMP Pratama, Handoko Anas; Fakhruddin Z, Fakhruddin Z; Zulirfan, Zulirfan
Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan Vol 7, No 2 (2020): EDISI 2 JULI-DESEMBER 2020
Publisher : Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Abstract: The learning tools developed are learning tools based on theMemorization Learning model for the earth layer material for class VII SMP / MTsn,consisting of RPP, LKPD, and Learning Outcomes Test. The purpose of this research isto produce learning tools based on a valid Memorization Learning model on the earthlayer material. This type of research is a Research and Development (R&D) with a 4Dmodel design. The research instrument used was the RPP validation assessment sheet,LKPD, and the Learning Outcomes Test which were used by the validator to assess thelearning tools. The data was collected by providing learning tools to the validator to bevalidated using the RPP validation sheet, LKPD and Learning Outcomes Test. Dataanalysis in this study used descriptive analysis, by calculating the validity score of eachindicator of the learning device. Based on the results of the validity data analysis, theaverage value of the validity of meeting lesson plans 1 was 3.25 with the high category,meeting lesson plans 2 was 3.26 with the high category, meeting lesson plans 3 was3.26, with the high category and meeting lesson plans 4 was 3.32 with high category.The average validity of LKPD 1 was 3,27 with high category and LKPD meeting 1 3,12with high category, LKPD meeting 2 3,15 with high category, LKPD meeting 3 3,12with high category, and LKPD meeting 4 3,28 with the high category. The averagevalidity of the Learning Outcomes Test is 3.00 in the high category, so that the overallaverage of learning tools is 3.17 in the high category. Thus the learning device basedon the Memorization Learning model is declared valid and suitable for use in earthlayer material for class VII SMP / MTsn.Key Words: Physics Learning Device, Memorization Learning Model, CognitiveSstudyResult Test,
PENGEMBANGAN MEDIA PEMBELAJARAN VIDEO ANIMASI MENGGUNAKAN APLIKASI ANIMAKER SEBAGAI UPAYA MENINGKATKAN KEMAMPUAN KOGNITIF SISWA SMP PADA MATERI LISTRIK STATIS Nisyak, Khairun; M. Syafi’i, M. Syafi’i; Zulirfan, Zulirfan
Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan Vol 8, No 2 (2021): EDISI 2 JULI-DESEMBER 2021
Publisher : Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Abstract: The learning media developed is an animated video learning media using theanimaker application as an effort to improve the cognitive abilities of junior high schoolstudents on static electricity material. valid. The research development procedure uses theADDIE model, namely the Analysis, Design, Development, Implementation, andEvaluation (evaluation) stages. As for the ADDIE model research development scheme, theanalysis stages are divided into needs analysis, curriculum analysis, and material analysis.There are two design stages, namely the making of the History board and the making of theStory board. As for the development stage (Development) is the media development andvalidation stage. The validation aspect consists of the feasibility aspect of the materialcontent, the linguistic feasibility aspect, the presentation feasibility aspect, and the graphicfeasibility aspect. The results of the second stage of validation of all aspects have receiveda minimum score of 3 for each aspect. In the media validation assessment on the feasibilityaspect of the media content, the score is 3.19 with a valid category, the linguistic feasibilityaspect gets a value of 3.35 with a valid category, the presentation feasibility aspect with ascore of 3.26 valid category, and the graphic feasibility aspect with the acquisition value of3.33 with a valid category. So from the scores that have been described, the learning mediausing the Animaker application is valid and feasible to use in the learning process.Key words: Animation learning media, Animaker Application, Static Electricity
PENERAPAN PROJECT STEM DALAM PEMBELAJARAN IPA SECARA DARING UNTUK MENINGKATKAN KETERAMPILAN BERPIKIR KREATIF PADA ASPEK FLEXIBILITY SISWA SMP PADA MATERI PESAWAT SEDERHANA Haidi, Rahmat Zul; Zulirfan, Zulirfan; M. Rahmad, M. Rahmad
Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan Vol 9, No 1 (2022): EDISI 1 JANUARI-JUNI 2022
Publisher : Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Abstract: The era of the industrial revolution 4.0 requires quality human resources with 21st century skills that must be possessed such as critical thinking, creativity, collaboration and communication. The purpose of this research was to get an idea of the extent to which the initial conditions before and after learning regarding the level of creative thinking skills in the aspect of flexibility. The type of research used is a quasi-experimental design using a non-equivalent pretest posttest control group design. The population of this research were students of class VIII SMPN 21 Pekanbaru as many as 120 students who were distributed in three classes. The samples of this research were students of class VIII 8 as the control class with a total of 28 students and class VIII 9 students as the experimental class with a total of 32 students. The sample was determined based on the results of the normality test and homogeneity test. The data collection instrument was a test of creative thinking skills on the flexibility aspect of class VIII junior high school students for the context of simple airplane material. Data analysis was carried out by descriptive analysis assisted by the SPSS version 20 application. The results showed that there were differences in the level of creative thinking skills in the flexibility aspect between the control group and the experimental group and the application of the learning model using the STEM project approach was effectively used to improve the creative thinking skills of junior high school students in aspects of flexibility in learning Natural Sciences Physics online.Keywords: STEM Project Science Learning, Creative Thinking Skills, Flexibility Aspect, Simple Plane