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Implementasi Discovery Learning untuk Meningkatkan Kecerdasan Digital Mahasiswa Lathifah, Afra; Kurnia, Ulfa Isni; Hertati, Elvani
Infotek: Jurnal Informatika dan Teknologi Vol. 8 No. 1 (2025): Infotek : Jurnal Informatika dan Teknologi
Publisher : Fakultas Teknik Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/jit.v8i1.28149

Abstract

The digital era demands students to have comprehensive digital intelligence, including students' ability to access, manage, analyze, and present digital information, alongside a grasp of digital ethics and safety. This research seeks to examine how the Discovery Learning approach influences the enhancement of students' digital intelligence. The study employed a pre-experimental design utilizing a one group pretest-posttest, which included 31 students in their fifth semester from the Faculty of Teacher Training and Education. The results showed a significant increase in students' digital intelligence. Statistical analysis produced a significance probability of p = 0.0000 (p <0.05), an average increase of 25.01%. Through the stages in this model, students are given the opportunity to not be passive in the learning process, so they can have critical thinking skills, problem solving, and digital skills needed in today's digital era. Further research should explore other elements, including lecturer readiness, availability of digital learning resources, and supportive institutional policies
Integration of Pintu Lestari Indonesia (Pitaria): Building Indonesia Cultural Awareness through the Implementation of the Use of Teaching Media for Teachers at IGTKI Pesawaran Regency Ferly Ardhy; Fitra Endi Fernanda; Ulfa Isni Kurnia; Rahelia Hidayat; Nadia Setiani
ABDIMAS: Jurnal Pengabdian Masyarakat Vol. 7 No. 4 (2024): ABDIMAS UMTAS: Jurnal Pengabdian Kepada Masyarakat
Publisher : LPPM Universitas Muhammadiyah Tasikmalaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35568/abdimas.v7i4.5356

Abstract

This activity aims to improve the abilities and skills of teachers who are members of Ikatan Kindergarten Teachers – Persatuan Teachers Republik Indonesia (IGTKI-PGRI) in Pesawaran Regency in creating and developing innovative teaching media, introduce regional culture through more innovative learning media, making the process of introducing culture more interesting and attractive for students. This community service program is carried out in the form of training to groups (IGTKI-PGRI) of Pesawaran Regency. Activities were carried out by socialization about innovative learning media conducted by Aisyah Pringsewu University Lecturers, Training on Skills in making Pintu Lestari Indonesia (PITARIA) teaching media using makeshift materials to produce interesting learning media, implementing the use of PITARIA teaching media in the classroom directly to see students' interest in PITARIA teaching media. This training results in an increased understanding of the use of creative and innovative teaching media, as well as improving teacher skills in making interesting and innovative learning media to make learning about culture easier for students to understand. The program's sustainability could be a limitation if there is no plan in place for ongoing support, training, or resource provision after the initial program period. This community service program can provide results by its initial purpose, which is to help improve teacher skills in making teaching media, and introduce regional culture.
ANALISIS RESPON DAN KEAKTIFAN MAHASISWA TERHADAP PEMBELAJARAN DARING MENGGUNAKAN ZOOM Kurnia, Ulfa Isni; Alfina; Kurniawansah, Alfi; Lusi Novita Batubara, Sandra; Setiawan, Susilo; HS, Asril
Jurnal Pendidikan Teknologi Informasi (J-Diteksi) Vol. 2 No. 2 (2023): Jurnal Pendidikan Teknologi Informasi (J-Diteksi)
Publisher : Universitas Aisyah Pringsewu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30604/diteksi.v2i1.1099

Abstract

Analysis of student response and activity in daring learning using zoom aims to see and describe the process of daring learning , so an analysis of student responses and activeness is needed during the brave learning process so that learning objectives are met even though the learning process is not carried out directly or face to face. The research method used is a type of qualitative research with a phenomenological approach. The subjects used were Information Technology Education students at Aisyah Pringsewu University. Data collection techniques used are interviews, observations and field notes. Research is done boldly. The data analysis technique uses the Miles & Huberman model which consists of three stages, namely data reduction, data display, and verification. The results of the study show that the zoom application can support the learning process of challenges, students respond well during the learning process of challenges but sometimes there are problems with the signal/network, and students are active during the learning process by conducting questions and answers during discussions.
Utilizing Canva as an Innovative Solution in Developing Digital Teaching Media in Schools Pratama, Rendy Yudha; Bungsudi; Syaifurrohman, Amir; Kurnia, Ulfa Isni; Prasetiyo, Andri; Bastian, Arif Alexander; Gumay, Jovana Renaldy; Nuruhidin, Ahmad
Aktual: Jurnal Pengabdian Kepada Masyarakat Vol. 3 No. 2 (2025): Aktual: Jurnal Pengabdian Kepada Masyarakat May 2025
Publisher : CV Media Inti Teknologi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58723/aktual.v3i2.416

Abstract

Background of the study:Most teachers in primary and secondary schools continue to rely on conventional teaching materials. A key issue is the limited knowledge and skills in using digital design tools such as Canva, which hinders their ability to create engaging and interactive teaching media.Purpose and scope of the paper:This community service program aims to enhance teachers’ digital literacy and creative capacity by introducing Canva as a practical and innovative tool for developing digital teaching media, specifically targeting educators in Pringsewu Regency.Methods:The program engaged 20 teachers from various disciplines. It employed a combination of workshops, hands-on training, guided tutorials, and evaluations. Data collection methods included pre- and post-training questionnaires, observations, and documentation of participants’ teaching media outputs.Results:Following the program, 95% of participants showed improved skills in using Canva. Additionally, more than 25 digital teaching products were created. Teachers also reported increased confidence and motivation in integrating digital media into their instructional practices.Conclusion:Canva proves to be an effective and accessible tool for enhancing teachers’ capabilities in designing digital teaching materials. With proper training and support, teachers can independently develop innovative teaching media to foster better student engagement and improve learning outcomes
Pelatihan Blender Untuk Pengembangan Media Pembelajaran Augmented Reality (AR) Bagi Mahasiswa Kurnia, Ulfa Isni; Septasari, Dita; Awaliyani, Ikna
Jurnal Pengabdian Masyarakat Bangsa Vol. 3 No. 7 (2025): September
Publisher : Amirul Bangun Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59837/jpmba.v3i7.2882

Abstract

Pelatihan ini bertujuan untuk meningkatkan kompetensi mahasiswa pendidikan dalam mengembangkan media pembelajaran berbasis Augmented Reality (AR) menggunakan perangkat lunak Blender. Dengan pesatnya perkembangan teknologi, AR menjadi solusi inovatif untuk menciptakan pengalaman belajar interaktif dan imersif. Metode pelatihan meliputi workshop, praktik langsung, dan pendampingan dalam pemodelan 3D, animasi, serta integrasi AR dengan aplikasi pendukung seperti Unity atau Spark AR. Peserta diajarkan langkah-langkah pembuatan objek 3D, tekstur, dan interaktivitas sederhana untuk materi pembelajaran. Evaluasi dilakukan melalui hasil projek mahasiswa. Hasil pelatihan menunjukkan peningkatan dalam keterampilan teknis mahasiswa serta kemampuan merancang media AR yang relevan. Pelatihan ini membuka peluang pemanfaatan teknologi AR dalam pembelajaran sekaligus mempersiapkan calon pendidik yang adaptif terhadap era digital.
Optimizing Craft Learning Experiences Through Mobile Learning Media Development with iSpring Suite: Solutions to Barriers to Student Understanding in Learning Kurnia, Ulfa Isni; Lathifah, Afra; Urfan, Izzan Muhammad; Sholihah, Farasyatun Danis
Journal of Innovation in Educational and Cultural Research Vol 6, No 4 (2025)
Publisher : Yayasan Keluarga Guru Mandiri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46843/jiecr.v6i4.2413

Abstract

Craft learning is an essential component of the education curriculum; however, students often encounter challenges in understanding and applying craft concepts effectively. This study aims to address these barriers by developing mobile learning media using iSpring Suite, leveraging its interactive features to enhance student engagement and comprehension. The research adopts the Instructional Development Institute (IDI) model, ensuring a structured approach to integrating instructional design, technology, and craft content. A quasi-experimental method was employed, involving pre-test and post-test assessments to measure learning improvements among students. The findings indicate that students who utilized the iSpring Suite-based mobile learning media demonstrated significantly higher comprehension and engagement levels than those using traditional lecture methods. A paired sample t-test (p 0.05) with an N-gain analysis revealed a moderate improvement (0.50) and an effect size analysis (1.80), confirming a substantial impact on learning outcomes. These results suggest that mobile learning media can effectively bridge gaps in craft education by providing flexible access to materials and fostering interactive learning experiences. The study contributes to educational technology by highlighting the potential of mobile learning in vocational and skill-based education, offering insights for further research and implementation in diverse learning contexts.
Penerapan Model Pembelajaran Discovery Learning Untuk Meningkatkan Hasil Belajar Mahasiswa Pada Mata Kuliah Matematika Diskrit Kurnia, Ulfa Isni; Lathifah, Afra; Rizki, Fahlul; Alfina, Alfina
Jurnal Pendidikan Teknologi Informasi dan Vokasional Vol 6, No 1 (2024): Jurnal Pendidikan Teknologi Informasi dan Vokasional
Publisher : Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/jptiv.v6i1.29632

Abstract

Discrete mathematics learning is an important part of higher education, especially in the context of computer science and information technology. Several studies have shown that many students face difficulties in solving complex mathematical problems, which constitute a significant challenge in the learning process. Therefore, it is important to apply a comprehensive learning approach and pay attention to student needs, because this can help overcome weaknesses related to understanding discrete mathematics and improve interest or motivation. The results of this research highlight the potential of the Discovery Learning model as an effective approach in improving discrete mathematics learning. The practical implication of this research is that integrating the Discovery Learning model in discrete mathematics learning design can increase student engagement and their academic achievement. Thus, future studies could further explore the long-term impact of implementing this model or compare it with the use of other learning approaches.
Perancangan Aplikasi Bahasa Inggris pada Smartphone Berbasis Android Kurnia, Ulfa Isni; Kurniawansah, Alfi
Jurnal Pendidikan Teknologi Informasi dan Vokasional Vol 5, No 1 (2023): Jurnal Pendidikan Teknologi Informasi dan Vokasional
Publisher : Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/jptiv.v5i1.27632

Abstract

The making of this application is motivated by the problem of the lack of use of smartphones as a medium of learning in the world of education. Where smartphones are more widely used for social media than used for learning media. Learning media on smartphones can be called mobile learning. Mobile learning that will be designed is an English learning application, especially learning tenses and verbs. The purpose of making this final project is to design an Android application whose features are expected to facilitate users in learning tenses and knowing verbs practically on English learning applications. In developing this application using the Unified Modeling Language (UML) model and the Android-based java programming language with the Eclipse Juno Integrated Development Environment (IDE). Produced an English Learning application, especially learning tenses and knowing verbs based on Android which has features to display tenses material, verb search and practice reading, tenses and listening questions practically in learning English so that it can help users learn more easily, effectively and efficiently and can learn anywhere and anytime. It is hoped that this application can provide convenience for users in learning English, especially tenses and verbs, so that users can learn anywhere and anytime and maximize the use of smartphones as learning media in the world of education.
Perencanaan Arsitektur Sistem Informasi Sekolah dengan Pendekatan Togaf-Adm dalam Penerapan Standar Nasional Pendidikan Rizki, Fahlul; Kurnia, Ulfa Isni; Alfina, Alfina; Priyono, Priyono
Infotek: Jurnal Informatika dan Teknologi Vol. 7 No. 1 (2024): Infotek : Jurnal Informatika dan Teknologi
Publisher : Fakultas Teknik Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/jit.v7i1.23072

Abstract

To help the School achieve SNP, enterprise architecture modeling brings its business strategy and technology together. The Open Group Architecture Framework (TOGAF) can be used as the framework to organize the structures and objects related to the organization in architectural modeling. A method, such as the Architecture Development Method (ADM), is also used to determine the Enterprise Architecture in detail.The goal of information system architectural design analysis is to get a clear image of the information system and better communicate to users how it will operate. In this study, a generic architectural model design connected to the organization's vision and goal was generated using the TOGAF technique as a tool for building and designing enterprise architecture. The study's findings point to a connection between various types of architecture, starting with business architecture, application architecture, and information system architecture, which can create a framework for constructing and developing integrated information systems in schools that can be used as a guide by all organizational units. The outcomes of combining the three primary activities' information system planning and application efforts will be used as tools to support the school's vision, purpose, and goals.
Efektifitas Metode Pembelajaran Student-Centered Pada Masa Pandemi Covid-19 Di Universitas Aisyah Pringsewu. Kurnia, Ulfa Isni; Latuny, Johannes
Jurnal Pendidikan Teknologi Informasi (J-Diteksi) Vol. 1 No. 1 (2022): Jurnal Pendidikan Teknologi Informasi (J-Diteksi)
Publisher : Universitas Aisyah Pringsewu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30604/diteksi.v1i1.603

Abstract

The COVID-19 pandemic has disrupted the learning process in the classroom. Where the learning process must still be carried out but should not be gathered/busy. This makes the learning process change online. The learning process is still carried out online or in other words it is done online. To make the atmosphere of the online learning process active, educators can innovate in the learning process. One that can be used is the Student Centered Learning (SCL) method. Researchers see the effectiveness of the SCL learning method implemented in the online learning process. The research method used is a descriptive qualitative approach. The research subjects are students of Information Technology Education Study Program. The results of this study are that the SCL method has been applied well by the PTI study program, including changes in learning patterns in students, changes in teaching patterns, the occurrence of an interactive, active and dynamic learning atmosphere.