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Genre-Based Sentiment and Emotion System for Audience Insight Suwarno, Suwarno; Wesly, Wesly; Syahputra, Bayu
TIERS Information Technology Journal Vol. 6 No. 2 (2025)
Publisher : Universitas Pendidikan Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.38043/tiers.v6i2.7183

Abstract

Movies can influence people’s moods in different ways depending on film genre. Fear is commonly induced by horror films, whereas joy is typically associated with comedy. Understanding how genre-based expectations shape audience emotions offers valuable insights for producers and digital platforms. However, previous studies have only briefly examined this relationship, with most focusing on general sentiment analysis. This study develops a genre-based sentiment and emotion model to analyze how film genres influence audience reactions. The Cross-Industry Standard Process for Data Mining (CRISP-DM) framework was applied to 46,173 IMDb reviews using Term Frequency–Inverse Document Frequency (TF-IDF) features and three machine learning models: Logistic Regression, Linear Support Vector Classification, and One-vs-Rest Logistic Regression. The results show that Fear (0.704) and Anger (0.684) are the most dominant emotions, indicating that audiences tend to be more emotionally engaged with intense genres. The model was also implemented in a Flask–React web-based system that allows users to analyze and visualize reviews in real time. These findings provide practical implications for filmmakers, producers, and streaming platforms in adjusting genre design, content recommendation, and promotional strategies to align with audience emotional responses.
Analysis of the application of interactive learning media 3d model based on augmented reality Pratama, Jimmy; Helena, Helena; Syahputra, Bayu
Jurnal Pseudocode Vol 13 No 1 (2026): Volume 13 Nomor 1 Februari 2026
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/pseudocode.13.1.36-43

Abstract

Technological developments have encouraged the use of Augmented Reality (AR) as an interactive learning medium in education. However, learning 3D animation using Autodesk Maya is still considered difficult by beginner students due to the complexity of the features and interface. This study aims to develop and analyze the benefits of an interactive learning media application based on markerless Augmented Reality (AR) in recognizing icons and functions of the Autodesk Maya Toolbox. The research method used is applied research with a qualitative approach and the Multimedia Development Life Cycle (MDLC) development method. The application was developed using Unity, Vuforia, and Autodesk Maya, and tested on 30 students through interviews. The results of the study show that the markerless AR application is able to help students understand and recognize the Autodesk Maya toolbox more easily through interactive and clear 3D object visualization. Thus, this application is considered useful as a supporting medium for innovative and interactive 3D animation learning.