Claim Missing Document
Check
Articles

DEVELOPMENT OF E-LKPD BASED ON PROBLEM BASED LEARNING (PBL) ON SEQUENCES AND SERIES FOR GRADE X: Padang, Indonesia Resi Arti Nanda; Radhya Yusri; Anna Cesaria
Jurnal Math-UMB.EDU Vol. 13 No. 1 (2025): NOVEMBER
Publisher : Universitas Muhammadiyah Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36085/mathumbedu.v13i1.9112

Abstract

This study was conducted in response to the fact that the teaching materials used in mathematics instruction at SMA Negeri 1 Sitiung have not yet fully addressed students’ learning needs. The objective of this research is to develop a valid E-LKPD (Electronic Student Worksheet) based on Problem-Based Learning (PBL) for the topic of sequences and series in grade X. This study employs a Research and Development (R&D) approach, utilizing the Plomp development model. The validation results of the PBL-based E-LKPD obtained a score of 89.8%, categorized as very valid. These findings indicate that the PBL-based E-LKPD for the sequences and series material in grade X at SMA Negeri 1 Sitiung is valid and suitable for use by both teachers and students during the learning process. Keywords: E-LKPD, Problem Based Learning, Sequences and Series
ANALISIS KESULITAN BELAJAR SISWA PADA PEMBELAJARAN MATEMATIKA DI KELAS IX SMP NEGERI 3 PADANG Zulfera, Raihanni Putri; Yusri, Radhya; Melisa, Melisa
Pedagogy: Jurnal Pendidikan Matematika Vol. 11 No. 1 (2026): Pedagogy : Jurnal Pendidikan Matematika
Publisher : Universitas Cokroaminoto Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30605/2epzyk71

Abstract

Pembelajaran matematika masih menjadi permasalahan yang dialami siswa di sekolah, banyak siswa terutama mengalami kesulitan dalam memahami konsep, menerapkan prinsip dan menyelesaikan masalah verbal. Penelitian ini bertujuan menganalisis kesulitan belajar siswa di kelas IX SMP Negeri 3 Padang pada pembelajaran matematika berdasarkan indikator kesulitan belajar menurut teori Cooney. Penelitian ini menggunakan pendekatan kualitatif deskriptif dengan subjek sebanyak 30 siswa kelas IX.2 yang dipilih secara purposive sampling. Data dikumpulkan melalui tes uraian dan wawancara, kemudian dianalisis secara deskriptif berdasarkan tiga indikator kesulitan belajar yaitu, memahami konsep, menerapkan prinsip dan menyelesaikan masalah verbal. Hasil penelitian menunjukkan bahwa siswa mengalami kesulitan pada ketiga indikator tersebut. Sebanyak 7 siswa berada pada kategori kemampuan tinggi mengalami kesulitan belajar dominan terletak pada indikator penyelesaian masalah verbal, 11 siswa kategori sedang terdapat pada indikator penerapan prinsip dan 12 siswa kategori rendah terdapat kesulitan pada indikator pemahaman konsep. Kesimpulan penelitian ini menunjukkan bahwa kesulitan belajar matematika siswa tidak hanya disebabkan oleh kemampuan berhitung yang rendah, tetapi juga oleh lemahnya pemahaman konsep dan ketidaktepatan dalam menerapkan prinsip matematika. Oleh karena itu, diperlukan pembelajaran yang lebih menekankan pada pemahaman konsep, latihan penerapan prinsip, serta kemampuan menyelesaikan masalah verbal.
VALIDITAS E-MODUL BERBANTUAN SIGIL SOFTWARE PADA MATERI PERSAMAAN DAN FUNGSI KUADRAT Sri Widha Yanti; Zulfitri Aima; Radhya Yusri
Jurnal Karya Pendidikan Matematika Vol 11, No 2 (2024): Jurnal Karya Pendidikan Matematika Volume 11 Nomor 2 Tahun 2024
Publisher : Universitas Muhammadiyah Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26714/jkpm.11.2.2024.106-115

Abstract

The purpose of this study was to produce a valid Sigil Software-assisted e-Module on the subject of Quadratic Equations and Functions at XI Hospitality 1 SMK Negeri 6 Padang. The method used is Research and Development (R&D) based on the Plomp model. The stages used in the plomp model are only stages 1 to stage 2, namely the initial investigation and prototyping phase concurrently testing the validity. The instruments used were validation questionnaires and interview guidelines. Based on the validator's assessment, the results of the validity of the sigil software-assisted e-Module were 90.34% in a very valid category. Based on the results of the study it was concluded that the sigil software-assisted e-Module on the material Equations and Quadratic Functions in class XI Hospitality 1 SMK Negeri 6 Padang was declared valid to be used and tested by teachers and students.
ANALISIS HASIL BELAJAR PESERTA DIDIK DALAM MENYELESAIKAN SOAL BANGUN RUANG SISI DATAR Khasana, Nabila Nurul; Yusri, Radhya; Melisa
Prismatika: Jurnal Pendidikan dan Riset Matematika Vol. 8 No. 2 (2026): Prismatika: Jurnal Pendidikan dan Riset Matematika
Publisher : Universitas Insan Budi Utomo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33503/prismatika.v8i2.2329

Abstract

This study was based on the low learning outcomes of students in solving problems related to flat-sided shapes. The purpose of this study was to determine the learning outcomes of students in class IX.7 at SMPN 5 Padang in solving problems related to flat-sided shapes. The method used in this study is descriptive with a quantitative approach. The study subjects were selected using purposive sampling, with a sample size of 25 students. The instrument used in this study is a learning achievement test. Student learning outcomes were analyzed using a 4-point scale covering three indicators, namely: (1) the ability to write down the aspects known in the questions, (2) the ability to answer the questions, and (3) the ability to conclude the problems in the questions. The selection of study subjects was based on the number of students, categorized by their abilities: two students with very high abilities, two students with high abilities, two students with moderate abilities, two students with low abilities, and two students with very low abilities. Based on the test analysis results, it was found that 32% of students achieved high learning outcomes, 28% achieved moderate learning outcomes, 28% achieved low learning outcomes, and 12% achieved very low learning outcomes. Students with high learning outcomes tended to make mistakes in the indicator of the ability to summarize problems. Students with moderate criteria were less careful in answering questions and did not solve problems accurately. Students with low criteria often made mistakes in answering questions and solving problems. Meanwhile, students with very low criteria had difficulty writing down the known aspects of the question, answering questions, and correctly concluding problems.
Pelatihan Pemanfaatan Aplikasi Wizer.me sebagai Penunjang Bahan Ajar Terdiferensiasi untuk Meningkatkan Keterampilan Guru Radhya Yusri; Hafizah Delyana; Melisa Melisa; Fadli Aprilianto; Restu Nasyatul A
BERDAYA: Jurnal Pendidikan dan Pengabdian Kepada Masyarakat Vol. 7 No. 2 (2025)
Publisher : LPMP Imperium

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36407/berdaya.v7i2.1644

Abstract

Technology integration in education has become essential to support inclusive and adaptive learning. However, many teachers still face challenges in developing differentiated teaching materials that address their students' diverse learning styles and abilities. This issue stems from teachers' limited knowledge and skills in effectively utilizing innovative technology. This training program aims to enhance the skills of teachers at SMP Negeri 26 Padang in creating differentiated teaching materials through the use of the Wizer.me application. The method employed is a participatory approach consisting of three main phases: training planning, implementation (including theoretical sessions and interactive practice using Wizer.me), and evaluation. The results indicate that the training successfully equipped teachers with strong competencies in operating the Wizer.me application. The program significantly impacted teachers' understanding and skills in utilizing the platform to produce interactive, varied, and student-centered teaching materials. Additionally, participants expressed a high level of satisfaction with the program. Thus, this training program has made a tangible contribution to empowering teachers to leverage technology in creating innovative educational content.
PENERAPAN MODEL PROBLEM BASED LEARNING DENGAN PENDEKATAN GAME BASED LEARNING TERHADAP HASIL BELAJAR MATEMATIKA PESERTA DIDIK Rilla Juni Isra; Radhya Yusri; Anna Cesaria
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 3 (2026): Volume 11 No. 3, September 2026
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i3.55063

Abstract

The low mathematics learning outcomes of students in Vocational High Schools (SMKs) remain a significant issue that requires serious attention. This problem is primarily caused by learning processes that do not fully engage students actively and by the limited use of varied and innovative learning models. This study aimed to determine the effect of implementing the Problem-Based Learning (PBL) model combined with a Game-Based Learning (GBL) approach on the mathematics learning outcomes of Year 11 students at SMKN 1 Simpang Alahan Mati, Pasaman Regency. This research employed a quantitative approach using a true experimental method with a post-test-only control group design. The sample consisted of two classes: Year 11 Computer and Network Engineering (TKJ) as the experimental group, which received instruction through the PBL model with a GBL approach, and Year 11 Motorcycle Engineering (TSM) as the control group, which received conventional instruction. The research instrument was a mathematics achievement test that had been tested for validity and reliability. Data were collected through the administration of a post-test after the learning treatments had been implemented. Data analysis was conducted using the non-parametric Mann–Whitney test because the data were not normally distributed. The findings revealed a significant difference in mathematics learning outcomes between the experimental and control groups. The mean score of the experimental group was 87.67, which was higher than that of the control group, 70.45. Therefore, it can be concluded that the implementation of the PBL model with a GBL approach is effective in improving students’ mathematics learning outcomes and in creating a more active, engaging, and meaningful learning environment.
PENGEMBANGAN E-MODUL BERBASIS ETNOMATEMATIKA BUDAYA MINANGKABAU PADA MATERI BARISAN DAN DERET KELAS X SMA Mutiara Adelia; Zulfitri Aima; Radhya Yusri
Dikmat: Pendidikan Matematika Vol 7, No 02 (2026): Oktober 2026
Publisher : STKI Harapan Bima

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56842/dikmat.v7i02.1549

Abstract

Penelitian ini dilatarbelakangi oleh belum optimalnya pemanfaatan teknologi dalam pembelajaran matematika serta keterbatasan bahan ajar dalam mengaitkan materi dengan konteks budaya di lingkungan murid. Penelitian ini bertujuan mengembangkan E-Modul berbasis etnomatematika budaya Minangkabau pada materi Barisan dan Deret kelas X SMA yang valid dan praktis digunakan dalam pembelajaran matematika. Penelitian ini merupakan penelitian pengembangan (Research and Development) dengan model ADDIE yang terdiri atas lima tahap, yaitu Analysis, Design, Development, Implementation, dan Evaluation. Produk yang dikembangkan berupa E-Modul interaktif menggunakan Articulate Storyline 3 dengan mengintegrasikan talempong sebagai konteks barisan dan deret aritmetika serta motif Songket Salapah sebagai konteks barisan geometri. Instrumen penelitian berupa lembar validasi, angket praktikalitas, dan wawancara. Data dianalisis secara deskriptif kuantitatif dan kualitatif untuk menghitung tingkat validitas praktikalitas. Hasil penelitian menunjukkan bahwa E-Modul memperoleh validitas sebesar 94,64% dengan kategori sangat valid. Hasil uji praktikalitas berdasarkan penilaian guru memperoleh persentase 96,25% dengan kategori sangat praktis, sedangkan penilaian murid memperoleh persentase 91,1% dengan kategori sangat praktis. Dengan demikian, E-Modul yang dikembangkan memenuhi kriteria sangat valid dan sangat praktis untuk digunakan sebagai bahan ajar pembelajaran matematika kelas X SMA.