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Development of H5P Course Presentation to Improve Student Mathematics Learning Outcomes Putri, Intan Nur; Arif Abdul Haqq; Saluky, Saluky
Journal of Mathematics Instruction, Social Research and Opinion Vol. 3 No. 3 (2024): November
Publisher : MASI Mandiri Edukasi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58421/misro.v3i3.231

Abstract

Educators are the people who are responsible for all educational processes, so it would be better if learning plans were designed before the implementation took place so that student learning outcomes could be optimized. One of the things that needs to be prepared is learning media. The selected learning media must be able to convey the content of the learning material, either in the form of videos, slides, images, or graphics. Course Presentation is an interactive media in the form of slides that can be filled with videos and interactive quizzes equipped with adaptive feedback. This type of research is in the form of R&D with the ADDIE model, which aims to develop Course Presentation as a learning medium that improves students' mathematics learning outcomes. This research took place in class 9F SMPN 2 Sumber, totaling 32 students. The study results showed that Course Presentation was suitable for learning mathematics through an expert validity test analyzed using the V-Aiken formula. The validity of the material was 0.86 with a valid category, and the media validity result was 0.76 with a valid category. In addition to the feasibility of the media, this study also tested Course Presentation to improve students' mathematics learning outcomes; through the Normalized Gain test, students' mathematics learning outcomes increased by 0.5 with the medium category. From this data, it can be concluded that Course Presentation can be used as a learning medium to improve students' mathematics learning outcomes
Analysis of Students' Mathematical Literacy Ability in Solving Mathematical Problems in View of Logical Intelligence Tuti Isnani; Hendri Handoko; Saluky
Educational Insights Vol. 1 No. 2 (2023): December 2023
Publisher : PT Ilmu Inovasi Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58557/eduinsights.v1i2.9

Abstract

Mathematical literacy skills are really needed by students in everyday life. Apart from that, students' logical intelligence still needs to be developed . Students must be equipped with logical intelligence to improve mathematical literacy skills so they can solve everyday mathematical problems. This research aims to determine students' mathematical literacy abilities in solving mathematical problems in terms of logical intelligence. This research was conducted at SMP Negeri 1 Gebang with subjects as many as 32 students in class VIII C. This research used a qualitative approach with descriptive methods . Data collection techniques in this research were a mathematical literacy ability test , a logical intelligence questionnaire and an interview guide. Logical intelligence is divided into three categories, namely high, medium and low , 1 student is taken from each category to be interviewed . The results of the research show that students' mathematical literacy abilities in solving mathematical problems in terms of high category logical intelligence can fulfill three indicators of mathematical literacy abilities . Mathematical literacy ability in solving students' mathematical problems in terms of logical intelligence in the moderate category can fulfill two indicators of mathematical literacy ability . Mathematical literacy ability in solving students' mathematical problems in terms of low category logical intelligence can fulfill two indicators of mathematical literacy ability . The average mathematical literacy ability of all categories of students' logical intelligence contains two indicators of mathematical literacy ability .
PENGEMBANGAN VIDEO INTERAKTIF MATH BATTLE UNTUK MENINGKATKAN MOTIVASI BELAJAR SISWA Hilmi Zaki Islahati; Saluky, Saluky; Sirojudin Wahid
Sindoro: Cendikia Pendidikan Vol. 4 No. 4 (2024): Sindoro: Cendikia Pendidikan
Publisher : CV SWA Anugrah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.9644/sindoro.v4i4.3154

Abstract

Dalam pembelajaran matematika, masih terdapat guru yang hanya mengandalkan papan tulis, buku paket, dan LKS. Hal ini mengakibatkan pembelajaran cenderung membosankan dan berlangsung satu arah, di mana siswa cenderung menjadi pasif dan kurang antusias dalam mengikuti pembelajaran. Penelitian ini bertujuan untuk mengembangkan media pembelajaran matematika dalam bentuk video interaktif math battle. Video yang dikembangkan bersifat interaktif yaitu dilengkapi dengan kuis interaktif sehingga siswa dapat terlibat aktif dalam pembelajaran. Dalam penelitian ini, penambahan kuis interaktif menggunakan H5P. Selain itu, tujuan penelitian ini adalah untuk mengevaluasi kelayakan media, menilai respon siswa terhadap media, dan untuk mengetahui apakah media video interaktif math battle dapat meningkatkan motivasi belajar matematika siswa. Pengembangan media dilakukan untuk pembelajaran matematika aritmetika sosial pada topik harga penjualan, harga pembelian, untung, dan rugi. Pengembangan media menggunakan model ADDIE dengan melibatkan siswa MTs Salafiyah Kota Cirebon sebagai subjek penelitian. Hasil evaluasi oleh para ahli menunjukkan bahwa media pembelajaran video interaktif math battle yang dihasilkan sangat layak, baik dari segi media maupun materi. Berdasarkan hasil penilaian oleh ahli materi diperoleh persentase sebesar 100% berada pada kategori sangat layak. Sedangkan berdasarkan penialain ahli media, diperoleh persentase sebesar 83% juga berada pada kategori sangat layak. Ditemukan respon positif dari siswa terhadap video interaktif math battle, dengan persentase sebesar 90% pada kategori sangat positif. Rata-rata Nilai N-Gain motivasi belajar siswa mencapai 0.57 berapa pada kategori sedang. Adapun dalam bentuk persen, N-Gain yang diperoleh adalah 56.8% yang termasuk pada kategori efektif. Hal ini menunjukkan bahwa video interaktif math battle dinilai efektif dalam meningkatkan motivasi belajar siswa.
Pendampingan Model Desa Digital di Desa Marikangen Kusmanto, Hadi; Saluky, Saluky
Dimasejati: Jurnal Pengabdian Kepada Masyarakat Vol 5, No 2 (2023)
Publisher : IAIN Syekh Nurjati Cirebon

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24235/dimasejati.v5i2.15187

Abstract

Villages around the world are increasingly facing challenges in bringing information and communication technology (ICT) innovations into government and community services. This research discusses efforts to develop the Digital Village model implemented in Marikangen Village as an example of a case study. This research explores various aspects related to digital transformation at the village level, including technological infrastructure, community digital literacy, government policies, and socio-economic impacts. This research integrates community surveys, interviews with stakeholders, and data analysis to evaluate the Digital Village model implemented in Marikangen Village. The research results show increased public access to public services through digital platforms, such as e-government, e-commerce and online education. In addition, it was found that there was increased collaboration between village government, the private sector and the community in accelerating village development. In this context, this research also highlights the challenges faced, such as data security, privacy, and inequality in ICT access. The Digital Village Model implemented in Marikangen Village offers valuable insight into how villages can utilize the potential of ICT to improve the quality of life of their communities. This research contributes to further understanding of the importance of digital transformation at the village level and provides guidance for other villages wishing to develop similar models. In conclusion, the development of Digital Villages has great potential to overcome development challenges at the village level and create more connected and empowered communities.
PENGEMBANGAN APLIKASI CMS BERBASIS MOBILE SEBAGAI KEUNGGULAN DISTINGSI PROGRAM STUDI ILMU AL-QUR’AN DAN TAFSIR Maimun, Muhammad; Bahiyah, Nurul; Muhyidin, Iid; Ramadhan S., M. Fathur; Saluky, Saluky
Diya Al-Afkar: Jurnal Studi al-Quran dan al-Hadis Vol 12, No 1 (2024): Juni
Publisher : IAIN Syekh Nurjati Cirebon

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24235/diyaafkar.v12i1.18464

Abstract

The ability of a study program to develop its uniqueness is a significant advantage. This uniqueness is a distinctive characteristic that sets it apart from study programs at other universities or campuses. In this context, the Al-Qur’an and Tafsir Studies Program at UIN Siber Syekh Nurjati Cirebon has a unique focus on information and computer technology. To realize this distinctiveness, this research aims to develop an Android-based CMS application. The application is designed to host the works of the academic community within the study program, including both scientific and non-scientific works. The data collection methods used include direct observation and literature review. The method used to develop the application is the SDLC (System Development Life Cycle) method, which involves stages such as Analysis, Design, Implementation, Testing, Deployment, and Maintenance. The software utilized includes PHP and MySQL. The research resulted in the creation of the "Kalamuna" application, a content management system application used to convert scientific papers or final projects into a format that can be accessed online. This application facilitates users, especially lecturers and final-year students, in disseminating their ideas and makes it easier to search for literature as research references. Kemampuan program studi dalam mengembangkan kekhasannya merupakan suatu keunggulan. Kekhasan tersebut merupkan ciri khusus yang membedakan dengan program studi di universitas atau kampus lainnya. Dalam hal ini, Program Studi Ilmu al-Qur’an dan Tafsir UIN Siber Syekh Nurjati Cirebon memiliki kekhasan yaitu teknologi informasi dan komputer. Dalam rangka mewujudkan kekhasan tersebut, penelitian ini bertujuan untuk mengembangan aplikasi cms berbasis android. Aplikasi tersebut dibangun untuk memuat karya-karya sivitas akademika program studi, baik karya ilmiah maupun karya non ilmiah. Metode pengumpulan data yang digunakan adalah metode observasi langsung dan metode literatur. Metode yang digunakan dalam membangun aplikasi adalah metode SDLC. SDLC (System Devolepment Life Cycle) Tahapan-tahapan yang dilakukan adalah Analisis, Desain, implementasi, pengujian dan penerapan serta pemeliharaan. Software yang digunakan yaitu PHP dan MySql. Hasil penelitian berupa aplikasi Kalamuna, aplikasi ini merupakan aplikasi content manajemen sistem yang digunakan untuk mengkonversi karya ilmiah atau tugas akhir yang dapat diakses secara daring. Aplikasi ini memudahkan pengguna khususnya dosen dan mahasiswa semester akhir dalam menyebarkan gagasan hasil karya dan memudahkan untuk melakukan pencarian literatur sebagai bahan referensi penelitian.  
Development of an Android-Based Daily Prayer Learning Application Saluky; Santinah; Marinih
Educational Insights Vol. 2 No. 2 (2024): December 2024
Publisher : PT Ilmu Inovasi Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58557/eduinsights.v2i2.56

Abstract

The growing accessibility of information technology offers significant potential for developing educational applications, including those for religious learning. One pressing need is for effective tools to learn daily prayers, essential in Muslim life. This article details the creation of an Android-based daily prayer learning application designed to aid users in learning and memorizing these prayers. The application was developed in four stages: user needs analysis through surveys and interviews, intuitive user interface design, application development using Android Studio with Java, and rigorous testing via Black-box Testing and user trials. Key features include complete prayer texts with translations, audio recitations, and explanations of prayer contexts and benefits. Testing results were positive, with users praising the app’s effectiveness, user-friendly interface, and high-quality content. By leveraging Android’s popularity and affordability, this application provides an accessible and interactive learning platform, addressing the urgent need for a practical medium to enhance daily prayer knowledge and skills among Muslims.
Memfasilitasi Penerapan Sistem Terpadu di Klinik Estetika D.A.N Saluky, Saluky; Akbar, Reza Oktiana; Kurniawan, Heru Purnomo
Dimasejati: Jurnal Pengabdian Kepada Masyarakat Vol 6, No 2 (2024)
Publisher : IAIN Syekh Nurjati Cirebon

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24235/dimasejati.v6i2.18073

Abstract

FACİLİTATİNG THE ADOPTİON OF INTEGRATED SYSTEMS AT D.A.N AESTHETİCS CLİNİC, Assistance in implementing an integrated system in clinics and aesthetic services aims to optimize operational efficiency while enhancing service quality. This study focuses on identifying challenges encountered in adopting an information technology system that combines key functions such as patient management, scheduling, electronic medical records, and inventory management. These challenges often relate to staff adaptation to new technology and the need for adequate technical support. The implementation process includes several methods, such as needs analysis, comprehensive staff training, and regular evaluations to assess system effectiveness. Research findings reveal that intensive and continuous assistance plays a crucial role in the successful adoption of this system. Responsive technical support can help reduce psychological and technical barriers to changes in work systems, ultimately increasing acceptance and user satisfaction. The study shows that with proper assistance, clinics can achieve higher efficiency in their daily operations. The system’s implementation contributes to improved quality in aesthetic services. Supporting the use of an integrated system enables clinics to provide more professional and faster services, resulting in greater patient satisfaction. Thus, assistance not only aids in clinical efficiency but also has a positive impact on patient experience and satisfaction, which are the primary goals of healthcare services.
The Use Effects of Interactive Multimedia Edutainment on The Achievement Improvements in Mathematics Saepudin, Ade; Saluky, Saluky; Misri, Muhammad Ali
ITEJ (Information Technology Engineering Journals) Vol 1 No 1 (2016): June
Publisher : Pusat Teknologi Informasi dan Pangkalan Data IAIN Syekh Nurjati Cirebon

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24235/itej.v1i1.1

Abstract

The aim of this study was 1) to determine the students 'response to the use of interactive multimedia-based edutainment 2) the improvement of students' mathematics achievement 3) to determine the effect of the use-based interactive multimedia edutainment to increase student mathematics achievement. This research is a quantitative method used was experimental research design pretest posttest control group. The population in this study were students of class VII MTs.KHAS Kempek Cirebon 2015-2016 school year. Sample class VII E as the control class VII and class C as the experimental class. Data collection techniques in this study a questionnaire and tests. Based on the results of data processing, showed that students responded very well to the use of interactive multimedia-based edutainment. This is evidenced by the average percentage of each indicator by 84%. Mathematics achievement test results of students in the experimental class to change the value of an average of 48,75 while in the control group experienced changes in the average value of 34,04. Based on the results of regression testing using SPSS 21.00 correlation coefficient (r) = 0,777 which is included in the category of strong and coefficient of determination () = 0,603, or 603%. The regression equation is Y = -114,714 + 1,561X. This equation has a coefficient of linear regression direction (b) = 1,561 is positive, meaning that the response of students moved up one unit, then the student achievement in mathematics will increase 1,561 times. Statistical analysis showed that tcount> table = 8,273> 1,68. This means there is significant influence based interactive multimedia edutainment use to increase student mathematics achievement. The magnitude of effect was 60,3% and the rest influenced by other factors. Key Words: Based Interactive Multimedia Edutainment, Learning Achievement
Pengembangan Blueprint Sistem Informasi Akademik Terintegrasi (Studi Kasus : IAIN Syekh Nurjati Cirebon) Saluky, Saluky
ITEJ (Information Technology Engineering Journals) Vol 1 No 2 (2016): December
Publisher : Pusat Teknologi Informasi dan Pangkalan Data IAIN Syekh Nurjati Cirebon

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24235/itej.v1i2.8

Abstract

The information system is used to present information for management decision making and running the activities involved in an organization. Blue Print of information technology essentially provides college's strategic plan to implement and build information systems in college which is a derivative of the Business Plan colleges where individual companies generally have a strategic plan. This study aims to create an enterprise architecture for IAIN Syekh Nurjati Cirebon, in the form of IT blueprint that could later be used by the enterprise to achieve its vision and mission. The planning is done by utilizing EAP methodology (Enterprise Architecture Planning). The means used is through the process of defining the enterprise architecture in the form of data architecture, application architecture, technology architecture, business architecture, as well as integration architecture. Once the rest of the enterprise architecture is defined, the result made implementation plan is a plan for the implementation of enterprise architectures in the future as a blueprint for the information technology IAIN Sheikh Nurjati Cirebon.
Pengaruh Penggunaan Media Pembelajaran dengan Software Prezi Terhadap Minat Belajar Matematika Siswa Alviyaturrohmah, Alviyaturrohmah; Saluky, Saluky; Muchyidin, Arif
ITEJ (Information Technology Engineering Journals) Vol 2 No 1 (2017): June
Publisher : Pusat Teknologi Informasi dan Pangkalan Data IAIN Syekh Nurjati Cirebon

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24235/itej.v2i1.12

Abstract

The use of media in learning activity can be a solution for teachers to overcome the problems that arise in learning. One of the problem is learning interest. It is important for teachers to cultivate students' learning interests. One of the media that can be used in learning is learning media with Prezi software. Learning media with Prezi software can be inserted with images, videos, music that can stimulate students' interest in learning. Population in this research is all class VIII SMP Negeri 4 Palimanan Kabupaten Cirebon while sampling using cluster random sampling technique and elected class VIII E as experiment class. Based on the results of the data obtained; the results of questionnaire analysis of students' responses to learning mathematics using Prezi software showed strong criteria with an average of 71% and the results of student interest in mathematics questionnaire analysis also showed strong criteria with an average of 80%. Based on the results of the hypothesis, it can be seen that the value of thitung > t_tabel, that is 4.546> 1.7011. Because t_hitung> t_tabel, then the decision to be taken is to reject H0 and accept Ha, it means that the hypothesis is accepted. The writer takes the conclusion that there is significant influence between learning media with Prezi software to the students' learning interest in mathematics.