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Effect of Temperature and N-Doping on the Distribution of Bamboo Waste Pyrolysis Products Using Quartz Tube Furnace Mufandi, Ilham; Kholis, Muhammad Nur; Hamawi, Mahmudah; Ardani, Much Taufik; Kusuma, Hafidha Ayu
Eksergi Vol 22 No 1 (2025)
Publisher : Prodi Teknik Kimia UPN "Veteran" Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31315/eksergi.v22i1.14128

Abstract

This study investigates the effect of temperature and nitrogen doping (N-Doping) on the pyrolysis of bamboo waste to optimize the distribution of biochar, bio-oil, and gas products. Bamboo waste as raw material was applied to pyrolysis in a quartz tube furnace reactor at temperatures of 300°C, 400°C, 500°C, and 600°C under two atmospheric conditions: pyrolysis with nitrogen (PN) and pyrolysis without nitrogen (PWN). Results reveal that temperature significantly influences product distribution, with bio-oil yield peaking at 500°C (52% in PN) and decreasing at higher temperatures due to secondary cracking. Nitrogen doping enhances bio-oil production by preventing oxidation and reducing secondary reactions, leading to a bio-oil yield increase from 16.52% in PWN to 55.32% in PN at 500°C. Conversely, PWN conditions resulted in higher biochar yield due to partial oxidation. Gas yield increased at elevated temperatures in both conditions, attributed to thermal cracking and reformation processes. These findings emphasize the importance of controlled temperature and atmospheric conditions in maximizing the efficiency and product quality of bamboo waste pyrolysis. The results provide valuable insights into sustainable biomass conversion strategies, contributing to renewable energy development and bamboo waste valorization.
Implementation of Conversational Artificial Intelligence in a3-Dimensional Game onWaste Impact Faisal Reza Pradhana; Ilham Mufandi; Aziz Musthafa; Dian Afif Arifah; Khairul Munzilin Al Kahfi
MATRIK : Jurnal Manajemen, Teknik Informatika dan Rekayasa Komputer Vol. 24 No. 3 (2025)
Publisher : Universitas Bumigora

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30812/matrik.v24i3.4755

Abstract

The escalating volume of waste in Indonesia presents significant environmental challenges, primarilydue to insufficient public awareness and engagement. This study aimed to develop a dynamic threedimensionalsimulation game to enhance young people’s understanding of the environmental impactsof waste. The game integrates conversational artificial intelligence technology to create non-playablecharacters that engage users in natural text and voice dialogues. The research employed a research anddevelopment approach following the Software Development Life Cycle waterfall method, encompassingstages of analysis, design, implementation, testing, and maintenance. The game design adopted theMechanical, Dynamic, and Aesthetic framework method. It implemented a first-person perspective tocreate an immersive learning experience: evaluation involved functionality tests, expert reviews, anduser trials. The functionality testing achieved a perfect score of 100 percent, while evaluations by educationaltechnology experts yielded an average score of 94 percent for content quality and interfacedesign. User trials, conducted with individuals aged 10 to 18, indicated a high level of satisfactionwith an average score of 86 percent. These results conclude and demonstrate that integrating conversationalartificial intelligence into a simulation game provides an engaging and effective educationaltool to raise environmental awareness. Nonetheless, the study highlights the need for ongoing supportfrom parents and educators to cultivate sustainable waste management practices among young people.Future research should focus on expanding the game’s scope and evaluating its long-term impact onusers’ environmental literacy.