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Kepraktisan E-Modul Flip Materi Lingkaran Berbasis Problem Based Learning Sri Agustin Limalo; Nurhayati Abbas; Hasan S. Panigoro
Jambura Journal of Mathematics Education Vol 4, No 2: September 2023
Publisher : Department of Mathematics, Universitas Negeri Gorontalo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37905/jmathedu.v4i2.18204

Abstract

This study aims to test the practicality of the problem-based mathematics e-module based on circle material. The type of research used is comparative descriptive research. The subjects of this study were teachers and students of class IX at SMP Negeri 2 Tilamuta. The results showed that the assessment of using Problem Based Learning -based mathematics e-modules received positive responses from teachers with an average percentage of 87.23% and positive responses from students with an average percentage of 78.45%. The average percentage of teacher and student responses is in the very good category, the module meets the practical criteria. Based on the study result, it can be concluded that the Problem Base Learning -based mathematics e-module, Circle material, fulfils practicality so it is suitable for use in learning.
Pengembangan E-Modul Berbasis Flip Book Berdasarkan Model Plomp Materi Segi Empat Silvani Yunus; Nurhayati Abbas; Ismail Djakaria
Jambura Journal of Mathematics Education Vol 4, No 2: September 2023
Publisher : Department of Mathematics, Universitas Negeri Gorontalo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37905/jmathedu.v4i2.20171

Abstract

This research aims to develop a flip book-based e-module for mathematics learning media on rectangular material. This is a research and development aiming to produce a product using the Plomp development model. The subjects of this research are the students in grade VII of SMP Negeri 2 Kwandang. The finding shows that the validity assessment by the material expert and media validators for the e-module obtains an average score of 4,25 and 4,43 respectively. In addition, the assessment of teachers and students on flip book-based e-module on rectangular material obtains positive responses with an average percentage from teachers of 85,39% and from students of 79,85%. The average percentage of positive responses from teachers and student assessment in the very good category, so the e-module can be concluded that the flip book-based e-module for mathematics on rectangular material meets the validity and practicality criteria so that it is suitable for use in learning.
Pengaruh Model Pembelajaran Kooperatif Tipe Jigsaw Terhadap Hasil Belajar Siswa pada Materi Bilangan Pecahan Rusmiati Rusmiati; Nurhayati Abbas; Kartin Usman
Jurnal Cendekia : Jurnal Pendidikan Matematika Vol 7 No 2 (2023): Jurnal Cendekia: Jurnal Pendidikan Matematika Volume 7 Nomor 2 Tahun 2023
Publisher : Mathematics Education Study Program

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/cendekia.v7i2.2045

Abstract

Artikel ini bertujuan untuk mengetahui adanya perbedaan hasil belajar siswa yang diajarkan dengan menggunakan model pembelajaran kooperati tipe jigsaw dan hasil belajar yang menggunakan model pembelajaran langsung pada materi bilangan pecahan di kelas VII di SMP Negeri 1 Kabila. Populasi dalam penelitian ini yaitu siswa kelas VII SMP Negeri 1 Kabila. Pengambilan sampel dilakukan dengan teknik random sampling dan diperoleh kelas VII B sebagai kelas yang dibelajarkan dengan model pembelajaran kooperatif tipe jigsaw (kelas eksperimen) yang terdiri dari 32 siswa. Dan kelas VII H sebagai kelas yang dibelajarkan dengan menggunakan model pembelajaran langsung (kelas kontrol) yang terdiri atas 25 siswa. Desain yang digunakan dalam penelitian ini yaitu Posttest-Only Control Group Desain dan Teknik pengumpulan datanya yaitu pemberian tes hasil belajar yang berbentuk pilihan ganda. Analisis inferensial dalam penelitian ini adalah uji-t. Hasil penelitian ini menunjukan bahwasanya hasil belajar siswa yang dibelajarkan dengan menggunakan model Kooperatif Tipe Jigsaw lebih tinggi daripada hasil belajar siswa yang dibelajarkan dengan menggunakan model pembelajaran langsung pada materi bilangan pecahan.
Pengembangan Multimedia Interaktif Berbasis Lectora Inspire Pada Materi Trigonometri Kelas X Di SMK Negeri 1 Paguyaman Karim, Sri Rahayu; Abbas, Nurhayati; Pauweni, Khardiyawan A.Y
MATHEMA: JURNAL PENDIDIKAN MATEMATIKA Vol 6, No 2 (2024): MATHEMA
Publisher : Universitas Teknokrat Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33365/jm.v6i2.3238

Abstract

Abstrak Penelitian ini bertujuan untuk menghasilkan multimedia interaktif pada materi trigonometri untuk kelas X SMK Semester Genap. Penelitian ini menggunakan metodologi penelitian Research and Development (R&D). Penelitian pengembangan ini mengikuti model pengembangan four-D Model Thiagarajan, Semmel dan Semmel terdiri dari empat tahap yaitu Define, Design, Develop dan Disseminate. Hasil validasi yang diperoleh dari 3 ahli media dan 3 ahli materi adalah 89.8% dan 83.93% dengan kriteria “Sangat Valid Digunakan”. Kelayakan media diperoleh melalui hasil uji keterbacaan media oleh 5 orang siswa kelas X SMK Negeri 1 Paguyaman 82.32%, dengan kriteria “Sangat Layak Digunakan”. Kepraktisan media diperoleh melalui angket respon siswa dan guru matematika SMK Negeri 1 Paguyaman terhadap multimedia interaktif berbasis lectora inspire. Hasil angket respon siswa kelas X AKL SMK Negeri 1 Paguyaman 90.87%, Hasil angket respon guru matematika SMK Negeri 1 Paguyaman 95.8%, dengan kriteria “Sangat Praktis Digunakan”. Kesimpulan bahwa multimedia interaktif berbasis lectora inspire valid, layak, dan praktis digunakan pada materi trigonometri kelas X.Kata Kunci: Multimedia Interaktif, Lectora Inspire, Trigonometri.This study aims to produce interactive multimedia on trigonometry material for grade X students in vocational high school in the even semester. This research uses Research and Development (R&D) model. This development research follows the Thiagarajan, Semmel, and Semmel four-D development model consisting of four stages, namely Define, Design, Develop and Disseminate. The validation results obtained from 3 media experts and 3 material experts were 89.8% and 83.93%, with the "Very Valid Used" criteria. The eligibility of the media was obtained through the results of the media readability test by 5 students of grade X at SMK Negeri 1 Paguyaman of 82.32% with "Very Suitable for Use" criteria. The practicality of the media was obtained through a questionnaire on the responses of students and mathematics teachers at vocational high school Negeri 1 Paguyaman to interactive multimedia based on lectora inspire. The results of the response questionnaire of grade X AKL students at SMK Negeri Paguyaman were 90.87%. The results of the questionnaire of mathematics teachers at SMK Negeri 1 Paguyaman were 95.8%, with the "Very Practical to Use" criteria. In conclusion, the interactive multimedia based on lectora inspire is valid, feasible, and practical for class X on trigonometry material.Keywords: Interactive Multimedia, Lectora Inspire, Trigonometry.
PENGEMBANGAN E-MODUL MATEMATIKA PADA MATERI OPERASI HITUNG PECAHAN KELAS V SEKOLAH DASAR Akuba, Ervina Haris; Abbas, Nurhayati; Ismail, Yamin
Jurnal Silogisme : Kajian Ilmu Matematika dan Pembelajarannya Vol 9, No 1 (2024): Juni
Publisher : Universitas Muhammadiyah Ponorogo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24269/silogisme.v9i1.9024

Abstract

Revolusi Industri 4.0 telah membawa perubahan besar dalam berbagai aspek kehidupan, termasuk pendidikan. Salah satu perubahan tersebut adalah meningkatnya penggunaan teknologi informasi dan komunikasi dalam proses pembelajaran. Penelitian ini menggunakan metode Research Development (RD)bertujuan untuk menghasilkan bahan ajar matematika yang layak dan praktis untuk materi operasi hitung pecahan di kelas V. Bahan ajar tersebut dikembangkan dengan menggunakan model pengembangan four-D, namun penyebarannya hanya dilakukan secara terbatas di sekolah peneliti. Penelitian ini dilakukan dengan melibatkan siswa kelas V SDN No.09 Kota Barat, Kota Gorontalo. Hasil dari validasi materi dan ahli media menunjukkan bahwa e-modul yang dikembangkan memenuhi kriteria baik. Selain itu, hasil respon peserta didik terhadap e-modul tersebut juga positif, dengan rata-rata presentase 88%. Hal ini menunjukkan e-modul matematika pada materi operasi hitung pecahan ini sudah baik dan layak untuk digunakan sebagai bahan ajar pada materi operasi hitung pecahan di kelas V
Analisis Sensitivitas Model Linear Programming dalam Optimalisasi Penjualan Produk di Toko Anggrek Plastik Wakiden, Yuliyani; Wungguli, Djihad; Achmad, Novianita; Abbas, Nurhayati
Euler : Jurnal Ilmiah Matematika, Sains dan Teknologi EULER: Volume 12 Issue 1 June 2024
Publisher : Universitas Negeri Gorontalo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37905/euler.v12i1.21625

Abstract

Optimizing sales at plastic orchid shops is an important matter to maximize profit by optimizing to get profit. The linear programming method is one of the operations research techniques to solve optimization problems using linear equations to find the optimal solution by taking into account the constraints which exists. In addition, a sensitivity analysis was carried out to determine the impact parameter changes in the constraints and objectives function that affect changes in production system performance in an effort to gain profits. Based on the linear programming model, the results of profit optimization are obtained Rp.419428,60 with variable values x4 = 60, x7 = 50, x8 = 26,28571. For the sensitivity analysis of the objective function, the values of DeltaC_1, DeltaC2 and DeltaC3 are obtained, it can be seen that the lower limit = 1167 and the upper limit = 4667.193. and for Analysis The sensitivity of the constrain function obtained by the NRK value has seven no constraints active and three active constraints.
Penerapan Model Pembelajaran Problem-Based Instruction dalam Pembelajaran Matematika Nurhayati Abbas; Dian Fitra
JURNAL INOVASI EDUKASI Vol. 2 No. 1 (2019): JURNAL INOVASI EDUKASI
Publisher : Universitas Adiwangsa Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Model pembelajaran berdasarkan masalah (problem-based instruction) adalah pendekatan pembelajaran peserta didik pada masalah autentik. Penelitian ini bertujuan untuk mengetahui: (1) hasil belajar peserta didik yang diajar dengan menggunakan model pembelajaran berdasarkan masalah dengan hasil belajar peserta didik yang diajar dengan pembelajaran konvensional dan (2) keefektifan model pembelajaran berdasarkan masalah dalam mengajarkan aturan sinus dan aturan cosinus. Penelitian ini merupakan penelitian eksperimen semu yang diawali dengan pengembangan perangkat pembelajaran berorientasi model pembelajaran berdasarkan masalah. Populasi penelitian adalah semua siswa kelas I SMU Khadijah Surabaya. Sampel dipilih secara acak terhadap tiga kelas dari enam kelas yang ada untuk dijadikan kelas uji coba, kelas eksperimen, dan kelas kontrol. Hasil penelitian menunjukkan bahwa hasil belajar peserta didik yang diajar dengan menggunakan model pembelajaran berdasarkan masalah adalah lebih baik daripada hasil belajar peserta didik yang diajar dengan menggunakan pembelajaran konvensional. Namun, pembelajaran berdasarkan masalah tidak efektif dalam mengajarkan aturan sinus dan aturan cosinus.
Uji Kevalidan dan Kepraktisan E-Modul Matematika Berbasis Flipbook Adam, Maryam; Abbas, Nurhayati; Badu, Syamsu Qamar
Jambura Journal of Mathematics Education Vol 5, No 2: September 2024
Publisher : Department of Mathematics, Universitas Negeri Gorontalo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37905/jmathedu.v5i2.20199

Abstract

This study aims to determine the development procedure and produce valid and practical mathematical e-modules on rectangular, square and triangular material. The type of research used is Research and Development (RnD) research with the development model used is the PLOMP model with four stages. The research subjects were students of class VIII SMP Negeri 1 Kwandang. The results showed that the validator's assessment of the mathematics e-module obtained the validity criteria and was declared very suitable for use in the learning process. The use of e-mathematical modules gets positive responses from teachers with an average percentage of 85.37% and positive responses from students with an average percentage of 78.6%. The average percentage of teacher and student responses is in the very good category, so that the module is said to meet the practical criteria. Based on the results of the study it can be concluded that the e-module mathematics material for rectangles, squares and triangles fulfills valid and practical aspects so that it is suitable for use in learning at SMP Negeri 1 Kwandang.
REACT STRATEGY ON MATHEMATICAL REASONING REVIEWED FROM STUDENTS’ INTEREST IN LEARNING MATHEMATICS Mahajani, Roy; Abbas, Nurhayati; Djakaria, Ismail; Majid, Majid
Daya Matematis: Jurnal Inovasi Pendidikan Matematika Vol 12, No 3 (2024): Desember
Publisher : Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/jdm.v12i3.66319

Abstract

This study aims to determine whether the REACT strategy effectively enhances students’ mathematical reasoning based on their interest in learning, specifically for students in class X at SMA Negeri 1 Asparaga. The study employed a quasi-experimental with a 2 × 2 treatment-by-level design, analyzed using two-way ANOVA and Tukey’s test. The findings are as follows: (1) The REACT strategy is more effective than conventional teaching methods in enhancing students’ interest in learning (Fcount = 27.230 > Ftable = 4.105) and average scores of 44.79 & 34.52; (2) There is a significant interaction between the teaching model and students’ interest in learning on their mathematical reasoning (Fcount = 7.534 > Ftable = 4.105); (3) Among students with high interest in learning, the REACT strategy outperforms the conventional model, with a significant result (calculated significance with SPSS v.23 = 1.000 > 0.05) and average scores of 57.50 & 44.11; (4) Among students with low interest in learning, the REACT strategy also demonstrates superiority over the conventional model in critical mathematical thinking, with a significant result (calculated significance with SPSS v.23 = 0.314 > 0.05) and average scores of 31.71 & 27.56.
Development of Canva-Assisted Math Learning Videos at SMPN 2 Lolak Wowor, Yohanes Fandy Putra William; Abbas, Nurhayati; Uno, Hamzah
Jurnal Mercumatika : Jurnal Penelitian Matematika dan Pendidikan Matematika Vol 7 No 2 (2023)
Publisher : Universitas Mercu Buana Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26486/jm.v7i2.2559

Abstract

This study aims to produce a Canva-assisted mathematics learning video product that is valid, practical and effective in learning. This development research was carried out at SMP Negeri 2 Lolak which focused on learning mathematics videos assisted by Canva data presentation materials. This research has been carried out based on the instructional media development procedure referring to the ADDIE development stage which consists of five stages of development namely (1) analysis (analyze), (2) design (design), (3) development (development), (4) Implementation (implement), (5) evaluation (evaluate). The results of the development of Canva-assisted mathematics learning videos using the ADDIE model are based on the validation of learning videos by 2 material and media experts. The total score obtained from media experts is 68 points with a percentage of 94.44% (appropriate) and the total score from material experts is 56 points with a percentage of 93.33% (appropriate). The results of the validation of the small group student response questionnaire on the practicality of the media obtained a total score of 94 points with a percentage of 78.33% (practical) and a large group score of 692 points with a percentage of 86.50% (very practical). Then for student learning outcomes at the time of pretest and posttest there was an increase in the number of student learning outcomes at the time of pretest, the total value of 1100 increased to 1655 at the time of posttest. There was an increase of 555 points. Second, there was an increase in the average value of student learning outcomes at the pretest with an average score of 55 (55%) increasing to 82.75 (83%) at the posttest. There was an increase of 27.75 points (28%). The results showed that the Canva-assisted mathematics learning video on the data presentation material obtained an average interpretation of the appropriate assessment and obtained the appropriate (valid) decision results. From the steps that have been carried out, it can be concluded that the mathematics learning videos assisted by Canva data presentation materials are valid, practical and effective to use.