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Implementation of The Resident’s Dues Applications (SIUMAS) Using Waterfall Method in RT X Cinere Village Febrianto, Febrianto; Aziz, Ikhwana Fakih Nur; Kosim, Mochammad Alvian; Darwis, Muhammad; Hendrowati, Retno
JISA(Jurnal Informatika dan Sains) Vol 6, No 2 (2023): JISA(Jurnal Informatika dan Sains)
Publisher : Universitas Trilogi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31326/jisa.v6i2.1766

Abstract

 Payment of dues is one of the obligations that must be fulfilled by every resident in a neighborhood association area. These dues are used for common purposes such as cleanliness and security. The collection and expenditure of dues are usually handled by the management committee. However, there are still difficulties in managing residents' dues using conventional methods. As a result, dues cards are often lost and the dues collection are not transparent. Therefore, the author developed The Resident’s Dues Application (SIUMAS) as a solution used to manage residents' dues. The purpose of developing this application is to simplify the management tasks of the committee in handling the collection and expenditure of dues, as well as to facilitate residents in tracking the utilization of the dues. This application is built using the PHP programming language and utilizes the MySQL database. The development of this application adopts an object-based application design method. The results of the SIUMAS application testing using Black Box Testing shown that all functionalities of the SIUMAS application are functioning well and meet the expectations.
A Comparative Analysis of Transfer Learning Architecture Performance on Convolutional Neural Network Models with Diverse Datasets Putra, Muhammad Daffa Arviano; Winanto, Tawang Sahro; Hendrowati, Retno; Primajaya, Aji; Adhinata, Faisal Dharma
Komputika : Jurnal Sistem Komputer Vol 12 No 1 (2023): Komputika: Jurnal Sistem Komputer
Publisher : Computer Engineering Departement, Universitas Komputer Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34010/komputika.v12i1.8626

Abstract

Deep learning is a branch of machine learning with many highly successful applications. One application of deep learning is image classification using the Convolutional Neural Network (CNN) algorithm. Large image data is required to classify images with CNN to obtain satisfactory training results. However, this can be overcome with transfer learning architectural models, even with small image data. With transfer learning, the success rate of a model is likely to be higher. Since there are many transfer learning architecture models, it is necessary to compare each model's performance results to find the best-performing architecture. In this study, we conducted three experiments on different datasets to train models with various transfer learning architectures. We then performed a comprehensive comparative analysis for each experiment. The result is that the DenseNet-121 architecture is the best transfer learning architecture model for various datasets.
Development Of Book Nook Online Bookstore Application With Prototyping Method Kurdiana, Aulia Khalfani Izzati; Apriani, Debi; Agustiranti, Tifani; Darwis, Muhammad; Hendrowati, Retno
KLIK- KUMPULAN JURNAL ILMU KOMPUTER Vol 11, No 1 (2024)
Publisher : Lambung Mangkurat University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20527/klik.v11i1.665

Abstract

Book Nook online bookstore business is a business that sells various kinds of books online. The business idea of selling books emerged as an effort to eradicate the act of book piracy. With the development of e-commerce, there is a desire to run an online book-selling business. This was done to overcome the problem of the high demand for books and to anticipate the increase in the rate of book piracy. Therefore, the Book Nook online bookstore requires an effective database system as a foundation for developing e-commerce applications. In this study, a relational database system was designed for the Book Nook online bookstore application with an emphasis on the prototyping and Unified Modelling Language (UML) model. The application development was implemented using the Flutter framework using the Dart language and MySQL database. The results of the implementation of the database were then tested using the black box method and the results proved that all the functions in the database were appropriate and running correctly.Keywords: UML, Online Book Application, E-commerce, Android Apps, Prototype
Peningkatan Kemampuan Dalam Pembelajaran Digital Pada Tenaga Pendidik PKBM 21 Tebet Darwis, Muhammad; Hendrowati, Retno; Putri, Wahyuningdiah Trisari H; Barcah, Quintin Kurnia Dikara; Wahyuti, Tri
Jurnal Pengabdian Pada Masyarakat Vol 9 No 3 (2024): Jurnal Pengabdian Pada Masyarakat
Publisher : Universitas Mathla'ul Anwar Banten

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30653/jppm.v9i3.871

Abstract

Salah satu karakteristik dalam Kurikulum Merdeka, penguasaan literasi digital tidak hanya dibutuhkan sebagai materi pembelajaran, tetapi juga diterapkan dalam proses pemberian materi yang kreatif dan menarik di kelas. PKBM 21 Tebet merupakan salah satu institusi pendidikan non-formal yang juga memberlakukan Kurikulum Merdeka dalam proses pembelajaran mereka. Meski demikian, PKBM 21 Tebet belum dapat menerapkan Kurikulum Merdeka secara maksimal karena kurangnya pengetahuan tenaga pendidiknya terutama dalam pembelajaran digital. Oleh karena itu, sebagai bentuk kepedulian, program studi Teknik Informatika dan program studi ilmu komunikasi Universitas Paramadina melaksanakan program PKM dalam bentuk workshop untuk meningkatkan kemampuan dalam pembelajaran digital tenaga pendidik PKBM tersebut. Pelatihan dikemas dalam bentuk workshop serta melibatkan dosen dan mahasiswa dalam pelaksanaannya. Topik yang disampaikan pada pelatihan adalah konversi materi dalam bentuk e-book, penggunaan aplikasi quis dan penilian secara online, memaksimalkan video pembelajaran dan cara membuat slide presentasi menarik. Secara umum setelah mengikuti pelatihan, rata-rata kemampuan peserta terhadap pembelajaran digital meningkat 1 poin, dari sebelumnya 3,35 menjadi 4,35 dimana nilai tertinggi pada penguasaan materi pembuatan video pembelajaran sebesar 4,8 atau hampir baik sekali. Peserta pelatihan merasa puas terhadap pelaksanaan pogram pengabdian kepada masyarakat ini dengan nilai 4,6 atau hampir baik sekali. In the independent curriculum, mastery of digital literacy is not only needed as learning material, but also applied in the process of providing creative and interesting material in the classroom. PKBM 21 Tebet is a non-formal educational institution that also applies an independent curriculum in their learning process. However, PKBM 21 Tebet has not been able to implement the independent curriculum optimally due to the teacher's lack of knowledge, especially in digital learning. Therefore, as a matter of concern, the informatics engineering study program and the communication science study program at Paramadina University are implementing a community service program to improve the digital learning abilities of the PKBM teachers. The training is packaged in the form of a workshop and involves lecturers and students in its implementation. The topics presented in the training were converting material into e-books, using quiz applications and online assessments, maximizing learning videos and how to make interesting presentation slides. In general, after attending the training, the average participant's ability in digital learning increased by 1 point, from the previous 3.35 to 4.35, where the highest score for mastery of learning video making material was 4.8 or almost very good. The training participants were satisfied with the implementation of this community service program with a score of 4.6 or almost very good.
PENGEMBANGAN APLIKASI MOBILE FORUM DISKUSI MAHASISWA UNIVERSITAS PARAMADINA BERBASIS OBJEK Putra, Muhammad Daffa Arviano; Darwis, Muhammad; Hendrowati, Retno
Jurnal Teknoif Teknik Informatika Institut Teknologi Padang Vol 11 No 2 (2023): TEKNOIF OKTOBER 2023
Publisher : ITP Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21063/jtif.2023.V11.2.37-44

Abstract

Forum is a platform for exchanging information and ideas. In the digital era, information is highly valuable, and forums have become an appropriate means to obtain it. As a result, forums are now available in the form of applications. A forum application can provide numerous benefits to its users. In this study, a mobile forum application specifically designed for students of Paramadina University is developed. The presence of this student forum application is expected to enhance collaboration and foster discussions among students, thus enriching their learning experience at Paramadina University. The system development process of the forum application is carried out by applying object-oriented design principles, incorporating the creation of Unified Modeling Language (UML) diagrams. Consequently, the system design follows efficient and standard-compliant structures. The designed system is then implemented into a mobile application using the Dart programming language with Flutter framework. For the backend, the application is developed with Go programming language and MySQL relational database. The forum application developed in this study underwent comprehensive testing to ensure its accuracy and usability, using both blackbox and whitebox methods. The testing results indicated that the forum application functions well. Therefore, the forum application is considered suitable and can be used by students of Paramadina University to collaborate with each other.
Pengelolaan Sampah Rumah Tangga dengan Kosep Green Economy dan Kesesuaian dengan Pencapaian SDGs di Indonesia: Studi Kasus pada Bank Sampah Melati (BSM) Retno Hendrowati; Adrian Wijanarko; Devi Wulandari
Jurnal Pengabdian kepada Masyarakat Nusantara Vol. 6 No. 1 (2024): Jurnal Pengabdian kepada Masyarakat Nusantara (JPkMN) Edisi September - Desembe
Publisher : Cv. Utility Project Solution

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55338/jpkmn.v6i1.4788

Abstract

Green Economy adalah ekonomi yang menghasilkan peningkatan kesejahteraan manusia dan keadilan sosial, sekaligus secara signifikan mengurangi risiko lingkungan dan kelangkaan ekologi. Pendekatan GE menekankan pada sinergi antara lingkungan dan ekonomi. Aspek lingkungan pada saat ini menjadi trade off dari pertumbuhan ekonomi. Sustainable development adalah pembagunan yang memenuhi kebutuhan masa kini tanpa mengorbankan kemampuan generasi mendatang untuk memenuhi kebutuhan mereka sendiri. Perumusan masalah yang mencuat adalah terakit pengeloaan sampah rumah tangga yang perlu ditangani oleh konsep green economy yang sesuai dengan pencapaian SDGs di Indonesia oleh PPN/Bappenas. Metode pengabdian Masyarakat adalah dengan penguatan kapasitas pengelolaan bank sampah dan pelatihan dalam penggunaan aplikasi BankSampah.id pada Bank Sampah Melati. Hasil pembahasan mengindikasikan bahwa Bank Sampah Melati menjalankan kegiatan Goals 11 dan Goals 12 dari pencapaian SDGs di Indonesia oleh PPN/Bappenas