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PELATIHAN PENYUSUNAN E-MODUL PEMBELAJARAN UNTUK MENINGKATKAN PENGETAHUAN BAGI GURU DI SMA MUHAMMADIYAH ACEH TENGAH Anggra, Bobbi Noptin; Khoiri, M; Setiawan, Rizky Bintang; Ningsih, Sulistio; Maulya, Ranti; Lestaria, Evi
JUPADAI : Jurnal Pengabdian Kepada Masyarakat Vol. 4 No. 1 (2025): Volume 4 Nomor 1 2025
Publisher : Asosiasi Dosen Akutansi Indonesia, KEPRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.64795/jupadai.v4i1.182

Abstract

Education plays a crucial role in supporting the learning process. For students, the learning process is a real game changer in enhancing their intellectual and competency. The increasingly massive digital development and the widespread use of AI in all fields present challenges for educators (teachers) to adapt to these conditions. The role of evolving technology has strengthened the academic atmosphere, therefore teachers must have greater strength in navigating technology so that it can be utilized to support the current and future learning process. Muhammadiyah High School, Central Aceh, is one of the private religious schools located in the Central Aceh region. The curriculum implemented at Muhammadiyah High School, Central Aceh, uses the Merdeka Belajar curriculum. The implementation of this curriculum requires the support of engaging e-modules that can strengthen students' learning knowledge, making it more innovative and engaging. Therefore, teachers are expected to be able to develop engaging open tools, one of which is the creation of innovative e-modules. The result of this training activity is the development of teachers' abilities and knowledge in creating good e-modules that can be utilized in the learning process by students at Muhammadiyah High School, Central Aceh.
Game of Loyalties: Tragedy, Existentialism, and Psychoanalysis in Suikoden II Kamarullah Kamarullah; Muhammad Arif Fadhilah; Ranti Maulya; Maulana Akbar; Shiti Maghfira
k@ta: A Biannual Publication on the Study of Language and Literature Vol. 28 No. 1 (2026): JUNE 2026
Publisher : The English Department, Faculty of Humanities & Creative Industries, Petra Christian University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.9744/kata.28.1.37-52

Abstract

This study analyzes the story of the cult-classic video game Suikoden II through the lenses of Aristotelian tragedy, existentialism, and psychoanalysis. It examines how friendship, loyalty, and betrayal are represented through the relationships among Riou, Jowy, and Nanami. Using qualitative narrative analysis, supported by ludonarrative analysis, the study examines selected in-game dialogues, cutscenes, and decision-making sequences involving the three characters. The findings show that Jowy functions as an Aristotelian tragic hero whose idealistic desire to end war leads to betrayal, political power, guilt, and self-destruction. Riou is read as a silent existential agent whose identity is shaped through moral choices, imposed leadership, and the player’s decisions across different endings. Nanami is examined through psychoanalysis as an emotional anchor whose protective devotion reflects anxiety, attachment, and the desire to preserve family bonds amid war. The study argues that Suikoden II uses its character arcs and branching endings to turn loyalty, betrayal, and reconciliation into both narrative themes and player-driven moral choices.
Adopsi kecerdasan buatan generatif oleh guru pendidikan jasmani untuk praktik mengajar Ashari Efendi; Ranti Maulya; Kamarullah; Nopri Abadi Miko; Amrizal
Tadulako Journal Sport Sciences And Physical Education Vol 14 No 3 (2026): September
Publisher : Universitas Tadulako

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22487/tjsspe.v14i3.6373

Abstract

The rapid development of generative artificial intelligence (GenAI) has opened up new possibilities for transforming the nature of teaching; however, empirical data on how physical education teachers can implement and integrate GenAI into their work is still lacking. This study aims to investigate how physical education teachers adopt GenAI in their teaching practices, focusing on their perceptions, usage patterns, and experiences, based on the Unified Theory of Acceptance and Use of Technology (UTAUT). This was conducted using open-ended and closed-ended questionnaires with 66 physical education teachers from Aceh Tengah Regency, Bener Meriah Regency, Aceh Besar Regency, and Banda Aceh City in Indonesia. The UTAUT-based questionnaire, consisting of six constructs and open-ended questions, was used to collect data. Quantitative data were analyzed using descriptive statistics, and qualitative responses were analyzed using thematic analysis. The findings indicate positive adoption of GenAI and, in particular, behavioral intentions and performance expectations. ChatGPT, Gemini, and MetaAI were the most popular, as they are most accessible and widely known. Furthermore, this study identified a three-phase GenAI instructional integration consisting of pre-teaching activities, such as lesson planning, materials development, and assessment preparation; in-teaching activities, such as visual learning support, content organization, and the use of multimedia materials; and post-teaching activities, such as reporting, documentation, and program management. These findings suggest that GenAI is now more of a supplementary technology and has potential as an instructional and administrative tool in the teaching process.
GAYO’S LINGUA TOURISM: AN EMPIRICAL STUDY ON ENGLISH NEEDS AND STRATEGIES Desi Purnama Sari; Sulistio Ningsih; Ranti Maulya; Kamarullah Kamarullah; Rahmaini Fitri
Getsempena English Education Journal Vol. 12 No. 2 (2025)
Publisher : Universitas Bina Bangsa Getsempena

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46244/geej.v12i2.3371

Abstract

This study explores the English language proficiency of tourism players in the Gayo Highlands and suggests strategic training paths under the English for Tourism (EfT) model. The design that was used was a quantitative, cross-sectional design using a Likert-scale questionnaire to measure the four core skills, which are listening, speaking, reading, and writing. The results indicated that there was a high difference between the receptive and productive skills, with listening and reading being much better compared to speaking and writing. The Pearson correlation analysis also revealed that listening and speaking skills (r = 0.95) were highly correlated, and it is worth discussing the pedagogical significance of the integrated input-output strategies. The findings highlight the importance of communication and culturally responsive training programs, which address the authentic language utilization that is necessitated in the ecotourism and heritage settings of Gayo. This is in accordance with previous studies that underscored the expectations of the society of the tourism actors not only to apply English functionally but also to project cultural identity by means of language. Practical suggestions are the use of mobile-assisted learning devices, participatory training creation, and stakeholder collaboration among local agencies and training institutions. The research has both theoretical contributions to the ESP/EfT scholars and practical usefulness to the policymakers and tourism developers who are concerned with sustainable language learning.