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Sistem Pakar Diagnosa Minat Belajar Murid Menggunakan Metode Teorema Bayes Berbasis Web Zelvi Gustiana; Andy Satria; Muhammad Zikri Rahmanda Nasution
Jurnal Warta Dharmawangsa Vol 18, No 3 (2024)
Publisher : Universitas Dharmawangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46576/wdw.v18i3.4599

Abstract

Yayasan Pendidikan PABA Binjai berfokus pada pendidikan tingkat sekolah menengah atas dan berlokasi di Jl. Padang Sidempuan Rambung Barat, Binjai, Sumatera Utara. Yayasan ini menghadapi kendala dalam memahami minat belajar murid, sehingga sulit untuk menerapkan metode pengajaran yang dapat meningkatkan minat belajar tersebut. Oleh karena itu, diperlukan metode untuk membantu Yayasan Pendidikan PABA Binjai dalam mendiagnosis minat belajar murid. Penelitian ini menganalisis sistem yang berjalan di Yayasan Pendidikan PABA Binjai dengan menggunakan Sistem Pakar untuk Diagnosa Minat Belajar Murid berbasis web, menggunakan Metode Teorema Bayes (Studi Kasus Yayasan Pendidikan PABA Binjai). Hasil penelitian menunjukkan bahwa aplikasi diagnosa minat belajar murid menggunakan Metode Teorema Bayes memungkinkan yayasan untuk mengetahui minat belajar murid, sehingga dapat menerapkan metode pengajaran yang lebih efektif. Selain itu, Metode Teorema Bayes dapat diterapkan untuk mendiagnosis minat belajar murid berdasarkan nilai-nilai pada setiap ciri-ciri murid dan penerapan langkah serta rumus metode ini. Dengan pemrograman web menggunakan HTML, PHP, dan MySQL, aplikasi diagnosa minat belajar murid di Yayasan Pendidikan PABA Binjai dapat dibangun secara efektif menggunakan Metode Teorema Bayes.
PENGARUH KEMAJUAN TEKNOLOGI INFORMASI BAGI ANAK USIA DINI: BAGAIMANA PENDAMPINGAN ORANGTUA DALAM MENGHADAPI TANTANGAN KEMAJUAN TEKNOLOGI BAGI ANAK Priyanti Lubis, Dian Rizky; Haulika, Teguh Iman; Kayla, Zahwa; Satria, Andy
Psikologi Prima Vol. 6 No. 2 (2023): Psikologi Prima
Publisher : unprimdn.ac.id

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34012/psychoprima.v6i2.3977

Abstract

Technology is developing rapidly, widely, and rapidly. This causes various influences on human life patterns, both patterns of thought and behavior. As we know, smartphones in this era have a very rapid development. All groups of adults, students, and children use them. Parents need to be more understanding of using and utilizing information technology to help children's growth and development, and the strong influence of information technology in people's lives raises concerns for some parents that this technological progress will only hurt children's growth and development. Some parents use smartphones as a shortcut in assisting children, and parents use them to accompany their children so that they can carry out activities without worrying about their children playing dirty and messing up the house, which will make them cranky and disturb their parents. Parents should pay more attention to supervising and monitoring what children do when using smartphones to reduce the negative impact caused by the use of smartphones, which should be used and utilized for positive things. Early childhooders tend to be happy with the new things they get through play activities; playing is enjoyable for children, allowing them to explore all potential. Parents giving smartphones in early childhood will undoubtedly affect the development of children. Smartphones should not be given in early childhood because, at that age, children should be taught to get to know the environment and socialize well.
Social Media Instagram, Tiktok, dan X Dalam Pengungkapan Pelanggaran Hukum Dalam Konflik Antara Palestina Dan Israel Andy Satria; M.Taufiq Kurniawan; Putri Imilia Amanda; Daniyal Arkan
Jurnal Teknik Informatika dan Teknologi Informasi Vol. 4 No. 1 (2024): April: Jurnal Teknik Informatika dan Teknologi Informasi
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jutiti.v4i1.3419

Abstract

This research explores the role of social media (Instagram, TikTok, and Platform X) in exposing legal violations during the Palestine-Israel conflict. The study aims to understand the impact of these three platforms through the Instagram account @suarasurabayamedia. The findings indicate that Instagram accelerates information dissemination and visual impact, TikTok creates mass awareness through short video formats, and Platform X provides space for diverse perspectives. The social media's focus on Israeli atrocities influences public opinion, supports international solidarity movements, and triggers international pressure and UN resolutions. The impact of social media involves information dissemination, support, amplification of marginalized voices, but also carries the risk of inaccurate information and criticism from authorities. Therefore, the use of social media needs to be balanced with responsibility to prevent the spread of harmful information or worsening conflict situations.
Pengawasan dan Penegakan Hukum Terhadap Bisnis Digital Obed Kevin Siregar; Ade Apriliza; Nazwa Irfayanti Nst; Andy Satria
Doktrin: Jurnal Dunia Ilmu Hukum dan Politik Vol. 2 No. 2 (2024): April :Doktrin: Jurnal Dunia Ilmu Hukum dan Politik
Publisher : Lembaga Pengembangan Kinerja Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59581/doktrin.v2i2.2570

Abstract

This research explores the supervision and law enforcement concerning digital businesses. The rapid growth of digital businesses has significantly impacted the global economy, while simultaneously posing various legal challenges. This study aims to analyze the role and effectiveness of supervision and law enforcement on digital business actors in ensuring compliance with applicable regulations. The research methodology employs a qualitative approach, involving literature review, analysis of relevant legal regulations, and case studies on the implementation of supervision and law enforcement on digital businesses in various countries. The findings highlight the legal challenges faced by governments and supervisory bodies in coping with the developments in the digital business landscape. The study also evaluates various strategies that can be employed to enhance the effectiveness of supervision and law enforcement on digital businesses, including cross-sectoral collaboration, the utilization of information technology, and the development of regulations that are responsive to the dynamics of digital businesses. The implications of the research findings are expected to provide a more comprehensive insight into addressing the legal challenges emerging alongside the evolution of digital businesses in the era of globalization.
Penggunaan Teknologi Informasi Dalam Penegakan Hukum Pada Bidang Sistem Politik Andy Satria; Kristina Sinaga; Hylmiana Nadya; Mutia Mutia; Inggrit Nadeak
Doktrin: Jurnal Dunia Ilmu Hukum dan Politik Vol. 2 No. 2 (2024): April :Doktrin: Jurnal Dunia Ilmu Hukum dan Politik
Publisher : Lembaga Pengembangan Kinerja Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59581/doktrin.v2i2.2633

Abstract

This research aims to evaluate the response of law enforcement officials to 4,444 cases of criminal acts of gambling via electronic media in Indonesia. The approach in this research refers to legal norms contained in legal regulations and literature, involving normative legal analysis and a qualitative approach. The research results show that law enforcement policies against criminal acts of gambling via electronic media need to be regulated and integrated in the legal field, as well as developing new laws. The use of these legal instruments is considered important to support development in various sectors, which depends on development needs, community legal awareness, and their views on behavioral assessment. In imposing sentences on perpetrators of gambling crimes, a general minimum criminal system and a special maximum criminal system are applied. However, in this system, judges do not have complete freedom to determine the appropriate type of punishment, but must follow the provisions for criminal intimidation regulated in law. In conclusion, to eradicate criminal acts of gambling via electronic media in Indonesia, it is necessary to increase the quality and quantity of Information Technology and Electronic Equipment (ITE) investigators at the National Police and National Police Headquarters levels, especially because law enforcement officers face difficulties identifying online gambling brokers who use fake identities and catch them effectively.
Pengendali Robot Pebisnis Menggunakan Teknologi Virtual Realty Andy Satria; Rayhendi Alvio; Joddy Kurniawan
Jurnal Teknik Mesin, Industri, Elektro dan Informatika Vol. 2 No. 4 (2023): Desember : JURNAL TEKNIK MESIN, INDUSTRI, ELEKTRO DAN INFORMATIKA
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jtmei.v2i4.3006

Abstract

In this study, the creator highlights research regarding one of the advancements in human-made conscious innovation, especially robots. The progress of robots is very complex and currently similar to humans. The examination technique used is to use a written survey by looking at books, diaries and other writings that can be used as reasons for research, with educational provisions it will build scientists' insight and develop information about the problems raised in the research. . In certain countries, robots are widely used and are starting to replace human tasks, for example in Japan, robots are widely used in cafes and accommodation areas. By utilizing robots, human work begins to decrease. This exploration creates opportunities if robots are used in retail or shopping areas, with this system providing suggestions for the advancement of mechanical technology in Indonesia.
PENGARUH SOFTWARE ARSITEKTUR BERBASIS AI TERHADAP PROSES DESAIN DAN PEMBELAJARAN Satria, Andy; Sinambela, Aadiyaat Pariccar; Irhami, Raihan Apriansyah
DEVICE : JOURNAL OF INFORMATION SYSTEM, COMPUTER SCIENCE AND INFORMATION TECHNOLOGY Vol 4, No 2: DESEMBER 2023
Publisher : Universitas Dharmawangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46576/device.v4i2.4107

Abstract

Software Arsitektur Berbasis AI (SABAI) adalah perangkat lunak yang menggunakan teknologi kecerdasan buatan untuk membantu desainer arsitektur dalam menghasilkan rencana, sketsa, dan render 3D secara otomatis. Penelitian ini bertujuan untuk mengetahui pengaruh SABAI terhadap proses desain dan pembelajaran arsitektur, dengan menggunakan studi kasus maket ai, salah satu platform SABAI yang populer. Metode penelitian yang digunakan adalah eksperimen dengan desain pretest-posttest control group. Sampel penelitian terdiri dari 6 mahasiswa arsitektur yang dibagi menjadi dua kelompok, yaitu kelompok eksperimen yang menggunakan maket ai dan kelompok kontrol yang tidak menggunakan maket ai. Data yang dikumpulkan adalah skor tes kemampuan desain dan kuesioner kepuasan belajar. Hasil penelitian menunjukkan bahwa terdapat perbedaan yang signifikan antara kedua kelompok dalam hal skor tes kemampuan desain dan kepuasan belajar. Kelompok eksperimen yang menggunakan maket ai memiliki skor tes kemampuan desain yang lebih tinggi dan kepuasan belajar yang lebih besar daripada kelompok kontrol yang tidak menggunakan maket ai. Simpulan penelitian ini adalah SABAI, khususnya maket ai, memiliki pengaruh positif terhadap proses desain dan pembelajaran arsitektur. Rekomendasi penelitian ini adalah untuk mengembangkan dan memanfaatkan SABAI sebagai alat bantu desain dan pembelajaran arsitektur yang efektif dan inovatif.
Revolusi Digital Arsitektur Multimedia Sebagai Fondasi Ruang Pembelajaran TIK Suci Ramadhani Herman; Andy Satria; Willy Aldo Doglas Hutabarat; Salsabila Thalia
JURNAL PENELITIAN SISTEM INFORMASI (JPSI) Vol. 2 No. 1 (2024): FEBRUARI : JURNAL PENELITIAN SISTEM INFORMASI
Publisher : Institut Teknologi dan Bisnis (ITB) Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54066/jpsi.v2i1.1476

Abstract

This research explores the implications of the digital revolution on multimedia architecture as a fundamental foundation in the design of information and communication technology (ICT) learning spaces. Through a thoughtful approach to the integration of digital technologies into the concept of multimedia architecture, this research aims to determine the significant impact in innovating learning experiences and improving the effectiveness of IT learning. An in-depth analysis of the relationship between architectural elements and digital technologies provides a better understanding of the strategic role of multimedia architecture as a driver for the development of study spaces. By detailing how integrating digital technologies into multimedia architectural elements can shape cutting-edge learning experiences and improve the effectiveness of ICT learning, this research creates an in-depth understanding of the complexity of the relationship between physical space and the development of digital technologies. A comprehensive analysis of the aesthetic, functional and technological aspects of multimedia architecture provides insight into its important role in shaping a paradigm shift in environmental studies. The results of this research make an important contribution to the design of learning spaces that not only meet the development of modern technology but can also meet the complexity of learning needs in the digital era. . Design learning spaces that are adaptable and meet the demands of modern technological developments.
PENGENALAN TEKNOLOGI VIRTUAL REALITY (VR) PADA PEMBELAJARAN SIMULASI PEMBUATAN KOMPUTER DI JURUSAN TEKNIK INFORMASI DAN JARINGAN (TKJ) Andy Satria; Surya Inra Simbolon; Fidelis Sitinjak
Jurnal Ilmiah Teknik Vol. 2 No. 3 (2023): September : Jurnal Ilmiah Teknik
Publisher : Asosiasi Dosen Muda Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56127/juit.v2i3.1054

Abstract

The study is motivated by the difficulties encountered in the learning process of computer assembly. Inadequate support for the learning process arises from the insufficient availability of hardware components corresponding to the student population, leading to challenges for students in understanding and applying the subject matter. The shortage of components is primarily due to budget constraints for procurement, resulting in damage to school visual aids caused by errors made by students during practical exercises. Hence, there is a necessity to develop computer assembly learning materials incorporating virtual reality technology. The research utilized the Research and Development (R&D) four-D (4D) development model, consisting of Define, Design, and Develop stages. The multimedia development model applied in this study follows the Luther-Sutopo version, involving six stages: concept, design, material collection, assembly, testing, and distribution. The research integrates both the 4D and Luther-Sutopo versions of the multimedia development model. The outcomes of this investigation include computer assembly learning materials based on virtual reality, presenting explanations of hardware components and a simulation segment for computer assembly. The product validity testing resulted in a score of 0.78, meeting the validity criteria. Regarding practicality, the test outcomes indicated a score of 85.11, demonstrating high practicality. Furthermore, the effectiveness test yielded a score of 0.74, indicating a high level of effectiveness.
ADAPTASI ORGANISASI TERHADAP PERKEMBANGAN ARSITEKTUR KOMPUTER MODERN Andy Satria; Alya Prita Simbolon; Wita Kristika Purba
Jurnal Ilmiah Teknik Vol. 2 No. 3 (2023): September : Jurnal Ilmiah Teknik
Publisher : Asosiasi Dosen Muda Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56127/juit.v2i3.1129

Abstract

The rapid advancements in modern computer architecture pose significant challenges for organizations to remain relevant and efficient. This article explores the adaptation strategies implemented by organizations in response to the evolving landscape of contemporary computer architecture. The primary focus is on organizational efforts to align technological infrastructure, business processes, and organizational culture to support operational effectiveness. The discussion encompasses digital transformation, organizational cultural shifts, change management, cybersecurity, and the integration of new technologies as key elements in the adaptation strategy. By detailing the challenges and solutions applied, this research provides profound insights into how organizations can optimize their performance through intelligent adaptation to the developments in modern computer architecture. The findings of this study offer practical guidance for organizational leaders in designing successful adaptation strategies in this ever-changing era.
Co-Authors Abdurahman, Zaid Ade Apriliza Agus Kurniawan Akbar, Muhammad Fauzi Al Khowarizmi Aldi Ravonda Pradana Sirait Alfren Petrus Putra Manik Alya Prita Simbolon Ananda Aufa Alya Putri Andi Zulherry Andreas Natanael Pangaribuan Angel Theresia Purba Anisa Herdiani Baehaqi Bagus Pangestu Bin Tujuh, Raja Buulolo, Nahazisokhi C.Septia Dinda Sinaga C.Septia Dinda Sinaga Carlos Daniel Sinaga Daeli, Nonifati Daniyal Arkan Daniyal Arkan Diah Retno Wahyuningrum Dian Rizky Priyanti Lubis Dian Septiana Dicky Apdilah Fajar Azhari Lubis Fanny Ramadhani Ferdinan Sitompul Fidelis Sitinjak Grace Aprillia P Manullang Grace Aprillia P Manullang Gustiana, Zelvi Hapzi Ali Hariani, Pipit Putri Haulika, Teguh Iman Hylmiana Nadya Ibnu Rusydi Indah Purnama Sari Indah Purnama Sari Inggrit Nadeak Irhami, Raihan Apriansyah Jerry Alviansyah Joddy Kurniawan Junaidi, Listya Devi Kayla, Zahwa Kristina Sinaga M.Taufiq Kurniawan M.Taufiq Kurniawan Manurung, Asrar Aspia Mesy Nadya Sidabutar Mesy Nadya Sidabutar Mhd. Basri Muhammad Zikri Rahmanda Nasution Mutia Mutia Nadiah Puteri Hana Ulina Nadrah Afiati Nasution Nasution, Nandrah Afiati Nazwa Irfayanti Nst Nurul Maulida Surbakti Obed Kevin Siregar Oris Krianto Sulaiman Pipit Putri Hariani MD Priyanti Lubis, Dian Rizky Putri Imilia Amanda Putri Imilia Amanda Putri Maulidina Fadilah Putri Safira Ramadhani, Fanny Rayhendi Alvio Sabrina Aulia Rahmah salamah salamah Salamah Salamah Salamah Salamah Salsabila Thalia Sibarani, Chantika Aprila Srirejekina Sinambela, Aadiyaat Pariccar Sirait, Aldi Ravonda Pradana Sisti Nadia Amalia Sri Dewi Sri Dewi Suci Ramadhani Herman Surya Inra Simbolon Tamba, Wanciko Taufik Ahmad Teguh Iman Haulika Telaumbanua, Daniel Teguh Jaya Tobing, Ririn Aulia Veronikha Effendy Wanciko Tamba Welnof Satria Willy Aldo Doglas Hutabarat Wita Kristika Purba Zahra, Ainisa Zahroina Rosa Pasaribu Zahwa Kayla Zelvi Gustiana Zulham Zulham