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Utilization of Galleries as Educational Spaces for Artistic Creation by Students Yunianti, Esterica; Yulianto, Nanang
PAEDAGOGIA Vol 27, No 3 (2024): PAEDAGOGIA Jilid 27 No 3 (2024)
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/paedagogia.v27i3.91680

Abstract

The art gallery serves as a space for the exhibition of art objects and creations, intended for appreciation. Typically, art galleries are often perceived as uninteresting and monotonous places, appealing only to a select audience.  However, art galleries are not merely exhibition spaces; they can also serve as venues for communication, learning, workshops, discussions, and even artistic creation. Located in Clupak Mojopuro Sumberlawang Sragen, there is a residence that not only serves as a dwelling but also functions as an art gallery known as "Sanggar Rumah Langit Kebun Bumi."This study aims to elucidate the role of the gallery within Sanggar Rumah Langit Kebun Bumi.  Employing qualitative research methods, data were collected through observation and interviews, involving on-site visits to garner information both through direct observation and informant insights. Data were analyzed based on Miles & Huberman's theory, involving data collection, data presentation, data reduction, and verification (Miles, 1992). Data collection was conducted through interviews and observations. Data presentation involved organizing the data into tables to facilitate clear analysis. Data reduction simplified the collected data to align with the study's needs, enabling further elaboration and analysis. In the data verification stage, the researcher ensured accuracy and reliability through data triangulation with various sources. The research activities were conducted within Sanggar Rumah Langit Kebun Bumi, revealing numerous endeavors, primarily exhibitions, while also serving as a platform to foster artistic awareness, notably through painting activities. The painting activities were designed to provide students with an opportunity to develop their knowledge, skills, and gain practical experience, referred to as a Residensi sehari bersama pelajar (One-day Residency with Students). This residency initiative offers students the chance to gain experience in the realm of art, particularly in painting
PENGGUNAAN APLIKASI CANVA UNTUK PEMBUATAN MEDIA PEMBELAJARAN SENI RUPA SECARA DARING Yunianti, Esterica; Yulianto, Nanang
JURNAL IMAJINASI Vol 8, No 2 (2024): Juli-Desember
Publisher : Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/i.v8i2.57363

Abstract

Pendidikan merupakan sumber kemajuan bangsa yang harus ditingkatkan mutunya, salah satunya dengan memanfaatkan teknologi yang telah berkembang sangat pesat. Teknologi dapat dimanfaatkan untuk menunjang pembelajaran luring maupun daring, dalam hal ini pembelajaran membutuhkan media yang inovatif agar dapat mengaktifkan siswa dan mencapai tujuan pembelajaran secara efektif. Inovasi media pembelajaran dilakukan melalui eksplorasi teks, gambar, audio dan video. Alat yang digunakan untuk pembuatan media pembelajaran adalah android smartphone. Android smartphone memberikan berbagai kemudahan karena tersedianya berbagai aplikasi yang dapat digunakan untuk pembuatan media pembelajaran. Pilihan aplikasi yang digunakan adalah canva. Pembuatan media pembelajaran melalui tahapan yang simpel sehingga memudahkan guru dalam mewujudkan media pembelajaran. Penerapan media pembelajaran dalam pembelajaran seni rupa berjalan secara efektif dan efisien, media yang digunakan komunikatif dan produktif sehingga mengaktifkan siswa dan memudahkan siswa memahami materi yang dibahas.
PEMBUATAN ECOPRINT UNTUK MENINGKATKAN KETRAMPILAN MENGGUNAKAN BAHAN ALAM PADA PEMBELAJARAN SENI BUDAYA DAN PRAKARYA ANAK SEKOLAH DASAR DI KALIJAMBE SRAGEN: PEMBUATAN ECOPRINT UNTUK MENINGKATKAN KETRAMPILAN Supriyadi, Slamet; Yulianto, Nanang; Margana; Widiyastuti, Endang; Yunianti, Esterica; Fauzi, Ali
Adi Widya : Jurnal Pengabdian Masyarakat Vol 9 No 1 (2025): Adi Widya: Jurnal Pengabdian Masyarakat
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33061/awpm.v9i1.11639

Abstract

Making ecoprints to improve skills in using natural materials in learning arts and culture and crafts for elementary school children in Kalijambe, Sragen. Making this ecoprint means that the motifs produced on each fabric have different colors and patterns even though they use the same type of plant leaves. This is due to several factors, the relatively different shapes of the leaves. The introduction of ecoprinting to elementary school children creates a creative experience in learning arts and culture and crafts. Another contribution that can be achieved from this training is the growth of students' awareness of the potential of the environment and the desire to preserve nature. Ecoprint work training also provides real and meaningful learning experiences. Exploring the variety of natural materials around, especially leaves, adds value to aesthetic sensitivity. Apart from that, ecoprints also have quite a lot of selling value.
PERANCANGAN UI MOBILE LEARNING DENGAN MATERI ILUSTRASI BAGI SISWA SEKOLAH MENENGAH KEJURUAN (SMK) Murni, Endri Sintiana; Alimin, Nurhayatu Nufut; Yunianti, Esterica; Joko, Joko
JURNAL IMAJINASI Vol 9, No 1 (2025): Januari-Juni
Publisher : Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/i.v9i1.68423

Abstract

Learning in Vocational Schools is a pioneer for the industry to develop. DKV students with the development of the times also need to know the development of technology. So, knowledge of illustrations in digital form is important in learning. The problem at SMK N 9 Surakarta majoring in DKV based on a questionnaire of 55.8% shows that illustration material is difficult to understand. This study aims to develop teaching materials in the form of interactive android-based media for vocational school students is expected to help students learn it easily and can be accessed anywhere. The research method uses research and development research with the stages of problem identification, analysis, design, and development. The results of the study are in the form of a mobile learning UI design with teaching material content packaged in an application with visualization of color elements, typography, and illustrations. The Wireframe design of the illustration material application is made with a storyboard containing the initial display, material competencies, works, questions, and references. The visual elements in the application use blue, Tw Cen MT and Futura fonts. The illustrations used are cartoons, caricatures, and comics. The prototype splash screen is blue and consists of various types of illustration materials. The benefits generated from the application are that students learn it with an easily UI display.