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PERANCANGAN UI MOBILE LEARNING DENGAN MATERI ILUSTRASI BAGI SISWA SEKOLAH MENENGAH KEJURUAN (SMK) Murni, Endri Sintiana; Alimin, Nurhayatu Nufut; Yunianti, Esterica; Joko, Joko
JURNAL IMAJINASI Vol 9, No 1 (2025): Januari-Juni
Publisher : Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/i.v9i1.68423

Abstract

Learning in Vocational Schools is a pioneer for the industry to develop. DKV students with the development of the times also need to know the development of technology. So, knowledge of illustrations in digital form is important in learning. The problem at SMK N 9 Surakarta majoring in DKV based on a questionnaire of 55.8% shows that illustration material is difficult to understand. This study aims to develop teaching materials in the form of interactive android-based media for vocational school students is expected to help students learn it easily and can be accessed anywhere. The research method uses research and development research with the stages of problem identification, analysis, design, and development. The results of the study are in the form of a mobile learning UI design with teaching material content packaged in an application with visualization of color elements, typography, and illustrations. The Wireframe design of the illustration material application is made with a storyboard containing the initial display, material competencies, works, questions, and references. The visual elements in the application use blue, Tw Cen MT and Futura fonts. The illustrations used are cartoons, caricatures, and comics. The prototype splash screen is blue and consists of various types of illustration materials. The benefits generated from the application are that students learn it with an easily UI display.
Fine Art Symbolism of Buta Cakil and Harjuna Characters in Javanese Culture Subiyantoro, Slamet; Kristiani, Kristiani; Mulyanto, Mulyanto; Hindriyani, Aniek; Maryono, Dwi; Yunianti, Esterica; Fahrudin, Dimas
International Journal of Science and Applied Science: Conference Series Vol 6, No 2 (2022): International Journal of Science and Applied Science: Conference Series
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/ijsascs.v6i2.74073

Abstract

Many of today's generation are unfamiliar with Purwa shadow puppets, both in terms of figures and symbolic meanings. Despite the fact that there are many noble values that can be used as a source of character education for the younger generation as future leaders of the nation. The objective of this study is to explain the implied and explicit symbolism of the art of form in the shadow puppet figures of Purwa Buta Cakil and Harjuna in in order to better comprehend Javanese culture. This study was designed using a phenomenological qualitative approach. In-depth interview techniques, content analysis, and a literature review were used to collect the data. The validity of the data was determined by using the source triangulation technique and interviewing informants. Data analysis was carried out using the flow model of analysis technique, which included cyclical stages such as data collection, reduction, data presentation, and verification. The results reveal that Buta Cakil and Harjuna are symbols of two contradictory realities that exist in the Javanese cultural value system, mirrors of complementary pairs. The paradox of good-bad, smooth-violence, victory-loss, black-and-white, brightness-darkness, etc. The fine art of the two figures is part of Javanese culture in that it instills life values taught to the community so that their lives are safe and prosperous both outwardly and inwardly.
Utilization of Galleries as Educational Spaces for Artistic Creation by Students Yunianti, Esterica; Yulianto, Nanang
PAEDAGOGIA Vol 27, No 3 (2024): PAEDAGOGIA Jilid 27 No 3 (2024)
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/paedagogia.v27i3.91680

Abstract

The art gallery serves as a space for the exhibition of art objects and creations, intended for appreciation. Typically, art galleries are often perceived as uninteresting and monotonous places, appealing only to a select audience.  However, art galleries are not merely exhibition spaces; they can also serve as venues for communication, learning, workshops, discussions, and even artistic creation. Located in Clupak Mojopuro Sumberlawang Sragen, there is a residence that not only serves as a dwelling but also functions as an art gallery known as "Sanggar Rumah Langit Kebun Bumi."This study aims to elucidate the role of the gallery within Sanggar Rumah Langit Kebun Bumi.  Employing qualitative research methods, data were collected through observation and interviews, involving on-site visits to garner information both through direct observation and informant insights. Data were analyzed based on Miles & Huberman's theory, involving data collection, data presentation, data reduction, and verification (Miles, 1992). Data collection was conducted through interviews and observations. Data presentation involved organizing the data into tables to facilitate clear analysis. Data reduction simplified the collected data to align with the study's needs, enabling further elaboration and analysis. In the data verification stage, the researcher ensured accuracy and reliability through data triangulation with various sources. The research activities were conducted within Sanggar Rumah Langit Kebun Bumi, revealing numerous endeavors, primarily exhibitions, while also serving as a platform to foster artistic awareness, notably through painting activities. The painting activities were designed to provide students with an opportunity to develop their knowledge, skills, and gain practical experience, referred to as a Residensi sehari bersama pelajar (One-day Residency with Students). This residency initiative offers students the chance to gain experience in the realm of art, particularly in painting