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Developing Online Modules for Educators in Fifth Grade Physical Education Class Yudesta Erfayliana; Nevzat Demirci; Pervin Toptaş Demirci
JUMORA: Jurnal Moderasi Olahraga Vol 2 No 1 (2022): JUMORA: Jurnal Moderasi Olahraga
Publisher : Universitas Ma'arif Nahdlatul Ulama Kebumen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53863/mor.v2i1.420

Abstract

The purpose of this research is to develop online modules for educators in fifth-grade physical education classes. The participants of this study totaled 12 people who were divided at the validation and product trial stages. The design of this research is research & development. Research instruments are observation sheets, interview sheets, questionnaire sheets, and documentation sheets. Data analysis techniques are quantitative and descriptive. The results of the research and conclusions are (1) The online module is declared valid by media, materials, and language experts, and (2) the online module is declared suitable for use by educators and learners. The contribution to the next research is in the manufacture of online module teaching materials for educators in physical education (PJOK) class V subjects there are some obstacles or difficulties that may be an improvement for other researchers to develop online module teaching materials.  for educators in PJOK class V subjects with other materials. Keywords: physical education, module, online, elementary school
PENGEMBANGAN MODEL PERMAINAN TRADISIONAL GOBAK SODOR UNTUK PEMBELAJARAN PENDIDIKAN JASMANI SEKOLAH DASAR Dwi Agus Mawarti; Yudesta Erfayliana; Baharudin Baharudin
Borneo Physical Education Journal Vol 2 No 1 (2021): Borneo Physical Education Journal
Publisher : Program Studi Pendidikan Jasmani

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (613.795 KB) | DOI: 10.30872/bpej.v2i1.585

Abstract

Penelitian dilakukan dengan tujuan untuk mengembangkan bahan ajar berupa model permainan tradisional gobak sodor yang dikemas dalam buku panduan untuk guru pada materi permainan tradisional tema sayangi hewan dan tumbuhan disekitar untuk kelas III Sekolah Dasar. Penelitian ini merupakan penelitian pengembangan (research and development) yang memiliki lima tahapan, yaitu analisis, desain produk, pengembangan produk, pelaksanaan dan evaluasi. Teknik pengumpulan data menggunakan angket, wawancara, observasi, dan dokumentasi. Data yang terkumpul selanjutnya di analisis secara deskriptif kualitatif dan kuantitatif dengan teknik uji analisis kelayakan produk dan uji hasil. Hasil penelitian yang telah dikembangkan memperoleh skor uji kelayakan dengan rata-rata oleh ahli materi 4,4, skor rata-rata oleh ahli permainan 4,05, uji coba hasil pada skala kecil diperoleh skor rata-rata untuk permainan Godornah 4,21 aspek ketangkasan, 3,9 aspek fokus, 4,5 aspek kerjasama. Godorling 3,5 aspek ketangkasan, 3,8 aspek fokus, 4,4 aspek kerjasama. Godorboy 4,21 aspek ketangkasan, 4 aspek fokus, 4,28 aspek kerjasama. Uji coba hasil pada skala besar diperoleh skor rata-rata untuk permainan Godornah 4,29 aspek ketangkasan, 4,2 aspek fokus, 4,5 aspek kerjasama. Godorling 4,3 aspek ketangkasan, 4,14 aspek fokus, 4,6 aspek kerjasama. Godorboy 4,18 aspek ketangkasan, 4,21 aspek fokus, 4,4 aspek kerjasama. Hal ini menunjukan bahwa buku panduan ini layak digunakan dan uji hasil berhasil.
Pengembangan Instrumen Soal Tes Mata Pelajaran PJOK Berbasis Higher Order Thinking Skills (HOTS) Afianto, Arif; Fiah, Rifda El; Hidayah, Nurul; Erfayliana, Yudesta
AR-RIAYAH: Jurnal Pendidikan Dasar Vol. 7 No. 2 (2023)
Publisher : Institut Agama Islam Negeri (IAIN) Curup

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29240/jpd.v7i2.8496

Abstract

This research was conducted based on some problems that occur, namely the fact that when carrying out the teaching and learning process, students were still oriented towards the low order thinking skill (LOTS) and were not oriented towards the higher order thinking skills (HOTS) yet. In that case, instruments or questions were used during the evaluation process. In other words, measuring high order thinking skill has not been implemented yet, especially in physic (PJOK) subjects, so that teachers only focus on physical exercises in the field during the teaching and learning process. Teachers have not used physic (PJOK) assessments using HOTS yet. The type of research was research and development or R&D. This research referred to the Borg and Gall model which limited to 7 stages from the 10 stages including potential problems, data collection, product design, product validation, product revision, product testing, and design revision. The instrument used in this research was an assessment scale to determine the feasibility of the product and a Likert scale to determine the response of teachers and students to the feasibility and attractiveness of the product. The data analysis carried out was collecting data from validation results done by assessment experts, language experts, material experts and media experts, teachers and elementary students. The result of analysis showed that questions and tests based on higher order thinking skills (HOTS) for class V physic subject (PJOK) was developed "Very decent or Very interesting" to be used as a measuring tool for students in training their high order thinking skills. These results were obtained based on validation from assessment experts, material experts, language experts and material experts. The assessment results from the assessment experts showed the "Very decent" category with a percentage value of 92.5%. The results of the material expert assessment reached the "Very decent" category with a percentage value obtained of 90%. Then, the results of the language expert’s assessment reached the "Very decent" category with the percentage value obtained reaching 92.25%.
Pengaruh Metode Latihan Kanga Escape Terhadap Kebugaran Jasmani Siswa Kelas III Sekolah Dasar Negeri Wajasari Kecamatan Adimulyo Kabupaten Kebumen Damaiyanti, Yustiana; Syarif, Ahmad; Prabowo, Bangkit Yudho; Erfayliana, Yudesta
Jurnal Kridatama Sains dan Teknologi Vol 6 No 02 (2024): JURNAL KRIDATAMA SAINS DAN TEKNOLOGI
Publisher : Universitas Ma'arif Nahdlatul Ulama Kebumen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53863/kst.v6i02.1383

Abstract

This research was motivated by the low results of students' physical fitness tests in PJOK subjects because students felt bored with monotonous learning methods. Quantitative research methods are pre-test, treatment and post-test. The subjects in this research were the lowerclass students of Wajasari State Elementary School, Adimulyo District, Kebumen Regency, class III, totaling 14 children, namely 4 boys and 10 girls. Data collection techniques in this research used observation, documentation and tests. Data analysis techniques regarding the effect of the kanga escape training method on students' physical fitness used descriptive statistics expressed in percentages.The results of research on low class students' physical fitness data using the Indonesian Physical Fitness Test (TKJI) obtained initial data (pre-test) with a medium classification of 6 students (43%), 5 students (36%) with poor classification, and 3 good classifications. students (21%). And the final test (post-test) had a good classification of 7 students (50%), 3 students (21%) with a medium classification, 2 students (14%) with a very good classification, and 2 students (14%) with a poor classification. Thus, there is an increase in students' physical fitness after being treated with the kanga escape training method.
ELECTRONIC MODULE BASED ON PROBLEM BASED LEARNING TO IMPROVE THE LIFE SKILLS OF GRADE V STUDENTS OF MADRASAH IBTIDAIYAH Erfayliana, Yudesta; Aprilia, Yesi
Jurnal Kepemimpinan dan Pengurusan Sekolah Vol. 10 No. 2 (2025): June (Regular Issue)
Publisher : STKIP Pesisir Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34125/jkps.v10i2.630

Abstract

This study aims to develop an electronic module based on Problem Based Learning (PBL) to improve the life skills of fifth-grade Madrasah Ibtidaiyah students. This study uses the Research and Development (R&D) method with 34 students from MIN 1 and MIN 4 Pringsewu as subjects. The research model developed uses ADDIE (Analysis, Design, Development, Implementation, and Evaluation). Data collection was conducted through observation, questionnaires, and documentation. Data analysis was performed to determine the product's score or validity based on expert validation from media experts, language experts, and subject matter experts, as well as student responses using a Likert scale. The research results showed that based on subject matter expert validation, the module achieved a percentage of 96.67%, media expert validation achieved a percentage of 92%, and language expert validation achieved a percentage of 84.67%. Thus, based on the validation of these three experts, the electronic module was categorised as ‘Highly Feasible.’ In the small-scale trial, the average percentage was 90.57%, while in the large-scale trial, the percentage achieved increased to 90.83%, so the electronic module was categorised as ‘Very Interesting’.
THE EFFECTIVENESS OF THE READ ANSWER DISCUSS EXPLAIN CREATE LEARNING MODEL IN IMPROVING CRITICAL THINKING SKILLS IN SCIENCE IN GRADE IV OF ELEMENTARY MADRASAH Erfayliana, Yudesta
Jurnal Kepemimpinan dan Pengurusan Sekolah Vol. 10 No. 2 (2025): June (Regular Issue)
Publisher : STKIP Pesisir Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34125/jkps.v10i2.631

Abstract

Critical thinking skills are very important in the world of education, because they can help students develop a deep understanding of a material and make the right decisions. Critical thinking is a skill that students need to identify problems well. Students' critical thinking skills are still low due to the use of conventional learning methods. As a solution, this study applies the RADEC model which involves active student interaction through various stages, such as reading, answering, discussing, explaining, and creating. The results of the analysis show that the application of this model increases students' posttest scores in the experimental class compared to the control class using traditional methods. The RADEC model not only improves understanding of the material, but also students' critical thinking skills. In conclusion, the RADEC model has proven effective in developing students' critical thinking skills, and is recommended to be applied more widely in various educational contexts to prepare students to face the challenges of the 21st century.
Bibliometric Analysis of Multy Representation (DMR) Discourse Learning Model on Mathematical Problem Solving in Elementary Schools Firzi Sekarayu, Prisya; Amriyah, Chairul; Erfayliana, Yudesta
Indo-MathEdu Intellectuals Journal Vol. 6 No. 3 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i3.3046

Abstract

Research on the Multi-Representation Discourse (DMR) Learning Model in mathematics learning in elementary schools is still limited, especially related to developmental trends and their impact on mathematical problem solving. This study aims to map the research trend of the Multi-Representation Discourse (DMR) Learning Model in solving mathematics problems in elementary schools as well as thematic evolution and technology integration in DMR research. This study uses a bibliometric approach with publication analysis from Google Scholar (2015-2025) using Publish or Perish software and VOSviewer for overlay, density, and network visualization. The results of the analysis show the rapid development of DMR research in mathematics problem solving in elementary schools, with a focus on verbal communication, learning models, and teaching effectiveness. There is a shift towards the integration of technologies such as artificial intelligence and speech recognition, with five main thematic clusters: communication, model effectiveness, basic education, mathematical representation, and technology integration. This research provides insights into the development trends of DMR learning in primary education, which includes the use of technology to improve learning effectiveness.
The Relationship Between Emotional Intelligence and Learning Achievement of Grade IV Elementary School Students Sentia, Rani; Ifrianti, Syofnida; Erfayliana, Yudesta
Auladuna: Jurnal Prodi Pendidikan Guru Madrasah Ibtidaiyah Vol 7 No 01 (2025): APRIL
Publisher : Program Studi PGMI, Universitas Al Falah As Sunniyah Kencong Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62097/ad.v7i01.2228

Abstract

Students with low emotional intelligence often have difficulty controlling emotions, dealing with academic pressure, and adapting to the school environment, which can ultimately affect their academic achievement. Grade IV students on average have emotional intelligence moderate, so it is necessary to conduct research to determine the relationship between emotional intelligence and student learning achievement in class IV. The research method used in this study uses a quantitative approach with a correlation research type. The population in this study was all grade IV of SDN 1 Wayhalim Permai. A total of 20 students. The data collection tools used were questionnaires to find emotional intelligence data and documentation to find learning achievement data. The prerequisite tests used were normality tests and linearity tests. The data analysis technique in this study used the Pearson correlation test (product moment correlation). Based on the research, the results showed that there was a significant relationship between students' emotional intelligence and the learning achievement of grade IV students.
PENDIDIKAN JASMANI DALAM MEMBENTUK ETIKA, MORAL, DAN KARAKTER ERFAYLIANA, YUDESTA
TERAMPIL: Jurnal Pendidikan dan Pembelajaran Dasar Vol 2 No 2 (2015): TERAMPIL
Publisher : Universitas Islam Negeri Raden Intan Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24042/terampil.v2i2.1299

Abstract

Pendidikan adalah usaha sadar dan terencana untuk mewujudkan suasana belajar dan proses pembelajaran agar peserta didik secara aktif mengembangkan potensi dirinya untuk memiliki kekuatan spiritual keagamaan. pengendalian diri. kepribadian. kecerdasan. akhlak mulia. serta keterampilan yang diperlukan dirinya dan masyarakat. Pendidikan jasmani merupakan proses pendidikan yang memanfaatkan aktivitas fisik untuk menghasilkan perubahan dalam kualitas individu. baik dalam hal fisik. mental. emosional serta selalu melibatkan dimensi sosial. disamping kriteria yang bersifat fisikal yang menekankan ketrampilan. ketangkasan dan unjuk “kebolehan’. Pembelajaran Penjas melibatkan hubungan antar orang. antar peserta didik sebagai sebagai fasilitator atau pengarah. Pendidikan jasmani dan olahraga sebagai salah satu sarana pendidikan anak memberikan suatu pengayaan dalam etika dan moral di masyarakat. Mengajarkan etika dan nilai moral sebaiknya lebih bersifat contoh. Tindakan lebih baik dari kata-kata. Nilai moral itu beraneka macam. termasuk loyalitas. kebajikan. kehormatan. kebenaran. respek. keramahan. integritas. keadilan. kooperasi dan kedisiplinan. Disiplin diri merupakan hal penting dalam setiap upaya membangun dan membentuk karakter seseorang. Sebab karakter mengandung pengertian cara berpikir dan berperilaku yang menjadi cirri khas tiap individu untuk hidup dan bekerja sama. baik dalam lingkup keluarga. masyarakat. bangsa dan negara. Individu yang berkarakter baik adalah individu yang bias membuat keputusan dan siap mempertanggungjawabkan tiap akibat dari keputusan yang dibuat. Terdapat Sembilan pilar karakter yang berasal dar inilai-nilai luhur universal. yaitu. (1) karakter cinta Tuhan dan segenap ciptaan-Nya. (2) kemandirian dan tanggung jawab. (3) kejujuran. amanah dan diplomatis. (4) hormat dan santun. (5) dermawan. suka tolong-menolong dan gotong royong serta kerjasama. (6) percaya diri dan pekerja keras. (7)  kepemimpinan dan keadilan. (9) baik dan rendah hati. (9) karakter toleransi. kedamaian dan kesatuan.
AKTIVITAS BERMAIN DAN PERKEMBANGAN JASMANI ANAK ERFAYLIANA, YUDESTA
TERAMPIL: Jurnal Pendidikan dan Pembelajaran Dasar Vol 3 No 1 (2016): TERAMPIL
Publisher : Universitas Islam Negeri Raden Intan Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24042/terampil.v3i1.1334

Abstract

Bermain merupakan hal yang menyenangkan bagi anak. Dalam bermain itu pula terdapat banyak hal yang diperoleh oleh anak dan tidak ditemukan dalam aktifitas selain bermain. Makna bermain menjadi penting dipandang dari sisi perkembangan dan kebutuhan anak. Untuk mendukung perkembangan anak baik secara fisik maupun psikis anak membutuhkan bermain karena dalam bermain itulah anak mempunyai kebebasan untuk menyalurkan dan mengekspresikan apa yang menjadi kehendak hatinya tanpa harus merasa salah dan terbatasi oleh peraturan. Berdasarkan kajian mengenai teori-teori yang berkembang kaitannya dengan aktifitas bermain, maka dapat diambil pemahaman bahwa bermain sangat penting bagi anak usia dini karena melalui bermain mengembangkan aspek-aspek perkembangan anak. Aspek tersebut ialah aspek fisik, sosial emosional dan kognitif. Setiap manusia mengalami proses pertumbuhan dan perkembangan sesuai dengan tahapan kehidupannya. Secara dalam proses pertumbuhan dan perkembangan anak dipengaruhi oleh berbagai faktor, baik faktor internal maupun faktor eksterna. Faktor internal meliputi: fungsi organ tubuh yang dibawa sejak lahir sebagai potensi yang dimiliki anak, keturunan (hereditas) yang bersifat menurun dari orang tua. Sedangkan faktor eksternal meliputi: asupan gizi selama proses pertumbuhan dan perkembangan, perlakuan terhadap anak yang dapat memberikan perubahan yang bersifat positif seperti halnya ketika anak melakukan latihan yang mengakibatkan perubahan pada kualitas tubuh anak, kejadian yang menimpa anak sehingga menyebabkab adanya gangguan pada proses pertumbuhan dan perkembangan (efek traumatis, kecelakaan, dsb). Melalui aktifitas bermain anak akan mendapatkan kesenangan dan juga kepuasan diri. Kegiatan yang dianggap menyenangkan bagi anak-anak akan senantiasa diulangi sampai ia bosan. Aktifitas bermain bagi anak yang melibatkan gerak anak seperti yang terdapat pada permainan tradisional mempunyai pengaruh yang positif terhadap pertumbuhan dan perkembangan anak, khususnya perkembangan jasmani anak.