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Development of Podcast-Based Learning Media for Analyzing Fictional Works in Grade VIII at SMP Negeri 1 Sitiung Fadillah, Nur; Salahuddin, Amar; Aprimadedi, Aprimadedi
The Future of Education Journal Vol 4 No 6 (2025)
Publisher : Lembaga Penerbitan dan Publikasi Ilmiah Yayasan Pendidikan Tumpuan Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61445/tofedu.v4i6.731

Abstract

This study aims to develop podcast-based learning media on the material of reviewing works of fiction for grade VIII students at SMPN 1 Sitiung. This research uses the Research and Development (R&D) method with the 4D development model, which includes the Define, Design, Develop, and Disseminate stages. This research was conducted at SMPN 1 Sitiung in the 2024/2025 school year with the research subjects being class VIII students totaling 32 people. Data collection techniques were carried out through student and teacher response questionnaires, as well as validation sheets involving media experts, material experts, and linguistic experts. The results of this study show that researchers produce podcast-based learning media as a learning medium for material to determine the elements of short stories, the media is said to be valid, seen from the results of media expert validation obtained a score of 93.75% and included the “very valid” category, material expert validation obtained a score of 71.43% including the ‘valid’ category, linguistic expert validation obtained a score of 89.28% including the “very valid” category. This means that learning media is suitable for use by educators and students. The results of the practicality assessment conducted by educators obtained a score of 86.36% including the category “very valid” and VIII grade students obtained a score of 81.25% including the category “very valid”.
Pelatihan dan Pendampingan Guru SDIT ASA untuk Meningkatkan Kompetensi Pembuatan Soal Literasi Numerasi Berbasis Asesmen Kompetensi Minimum Suci Rahma Putri; Aprimadedi, Aprimadedi; Darniyanti, Yulia; Yolianda, Dinda; Sari, Mulya
Journal Of Human And Education (JAHE) Vol. 4 No. 5 (2024): Journal of Human And Education (JAHE)
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jh.v4i5.1532

Abstract

Perkembangan pengetahuan pada abad 21 diprioritaskan pada tiga keterampilan, yaitu learning skills, literacy skills, dan life skills. Untuk mengevaluasi keterampilan tersebut, pemerintah mengeluarkan kebijakan dengan melaksanakan Asesmen Nasional Berbasis Komputer (ANBK) agar mampu mengevaluasi peningkatkan kualitas pendidikan di Indonesia secara menyeluruh. Salah satu kriteria yang diujikan adalah kemampuan literasi numerasi berbasis AKM. Namun, kemampuan guru dalam merancang dan mengembangkan soal literasi numerasi berbasis Asesmen Kompetensi Minimum masih kurang sehingga berakibat pada rendahnya hasil Asesmen Kompetensi Minimun siswa saat mengikuti ANBK. Oleh karena itu, dilaksanakan kegiatan Pelatihan dan Pendampingan pembuatan soal Literasi Numerasi bagi guru SDIT ASA untuk menigkatkan kompetensi guru dalam membuat soal Literas Numerasi berbasis Asesmen Kompetensi Minimum.. Tujuan dilaksanakan kegiatan ini agar mampu mengembangkan kompetensi guru dalam membuat soal literasi numerasi sehingga dapat diaplikasikan dalam pembelajaran agar mampu meningkatkan kemampuan siswa dalam menyelesaikan masalah literasi numerasi dan meningkatkan kualitas lulusan SDIT ASA. Bentuk kegiatan yang dilaksanakan adalah seminar literasi numerasi dan pelatihan serta pendampingan pembuatan soal literasi numerasi berbasis AKM. Berdasarkan hasil pengamatan dan survey, 90% guru mulai memahami konsep literasi numerasi dan 80% guru mampu merancang soal sesuai dengan materi yang dipelajari siswa.
Pengembangan Media Pembelajaran Video Animasi Berbantu Powtoon pada Materi Bangun Datar dikelas IV SDN 37/II Pasar Lubuk Landai Apunda, Resti Fitria; Filahanasari, Eka; Aprimadedi, Aprimadedi
Innovative: Journal Of Social Science Research Vol. 3 No. 3 (2023): Innovative: Journal Of Social Science Research
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Pada pembelajaran matematika selama proses pembelajaran berlangsung masih kurangnya penggunaan media. Media yang digunakan hanya terpokus pada buku cetak sehingga hal tersebut dapat menimbulkan lemahnya tingkat pemahaman peserta didik pada proses pembelajaran matematika dikelas IV. Maka untuk mengatasi hal tersebut peneliti mengembangkan media pembelajaran video animasi berbantu powtoon pada materi bangun datar. Dengan tujuan dilakukannya penelitian ini yaitu dapat menunjang tingkat pemahaman peserta didik dalam pembelajaran matematika, dan menghasilkan media video animasi yang valid, praktis, dan efektif. Dalam penelitian ini peneliti menggunakan metode Reseacrh and Development (R&D) dengan model pengembangan ADDIE yang terdiri dari 5 tahap yaitu, (1) analyze (analisis), dengan 3 macam analisis yaitu analisis kebutuhan, analisis karakteristik peserta didik, dan anlisis kurikulum (2) design (perancangan), (3) development (pengembangan), kemudian akan dilakukan uji coba validasi oleh 3 orang validator dengan hasil 92,1% (4) implementation (implementasi) yakni dengan melaksanakan uji praktikalitas yang dilakukan oleh praktisi (guru) dan peserta didik dengan hasil 92,2%, Setelah itu dilakukannya uji coba media video dengan lembar efektivitas mendapatkan hasil 90% yang didapatkan dari hasil belajar peserta didik. (5) evaluasi (evaluation). Berdasarkan dari prosedur ADDIE yang digunakan dalam penelitian di atas maka dapat disimpulkan bahwa media video animasi yang telah dikembangkan oleh peneliti layak untuk digunakan, karena telah memenuhi minimal kriteria valid, praktis dan efektif. Kata Kunci: “Media Pembelajaran, Video Animasi Powtoon, Bangun Datar ”.
Pengembangan E-Modul Pembelajaran Bahasa Indonesia pada Materi Teks Prosedur pada Siswa Kelas V SDN 07 Sitiung Asmariadi, Ahmad Ilham; Aprimadedi, Aprimadedi; Nuranisa, Ina
Innovative: Journal Of Social Science Research Vol. 4 No. 4 (2024): Innovative: Journal Of Social Science Research
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/innovative.v4i4.13093

Abstract

Tujuan penelitian ini untuk mengembangan e-modul pembelajaran bahasa indonesia pada materi teks prosedur. Penelitian ini menggunakan metode penelitian dan pengembangan Research and Development atau R&D. Model pengembangan dalam penelitian ini menggunakan model pengembangan 4D (four-D) yang terdisi atas 4 tahap utama, yaitu define, design, develop, dan disseminate. Jenis data yang peniliti ambil adalah kualitatif. Pengembangan instrumen yang digunanakan menggunakan instrumen pendahuluan yang terdiri dari lembar validasi, lembar praktikalitas dan lembar efektifitas. Teknik pengumpulan data yang digunakan observasi, angket dan wawancara. Analisis data yang digunakan menggunakan analisis validitas, analisis praktikalitas dan analisis efektifitas. Berdasarkan Validitas E-Modul pembelajaran Bahasa Indonesia yang dınılaı validator yang berjumlah 3 orang, menunjukkan bahwa E-Modul pembelajaran Bahasa Indonesia memperoleh persen 73% dengan kategori valid, E-Modul pembelajaran Bahasa Indonesia layak untuk digunakan dan sesuai dengan ketentuan SDN 07 Sitiung. Praktıkalıtas yang dinilai darı angket respon guru terhadap E-Modul yang berjumlah 1 orang guru memperoleh persen 91% dengan kategori sangat praktis sehingga media E-Modul pembelajaran Bahasa Indonesia mampu memudahkan siswa dalam pembelajaran. Efektifitas yang dinilai darı hasil validası tes akhir hasil belajar siswa memperoleh persen 83% dengan kaegori sangat efektif sehingga dapat dikatakan dengan digunakan E-Modul pembelajaran Bahasa Indonesia mampu mencapaikan tujuan pembelajaran.
PENGARUH MODEL PEMBELAJARAN TIPE TEAM ASSISTED INDIVIDUALIZATION (TAI) TERHADAP HASIL BELAJAR BAHASA INDONESIA PADA SISWA KELAS V SDN 02 TIMPEH Aprimadedi; Yulia Darniyanti; Tiyas Seftriyani
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 3 (2024): Volume 09 No. 03 September 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i3.18353

Abstract

Penelitian ini dilatar belakangi oleh proses pembelajaran yang belum memperlihatkan kemajuan yang menarik dan belum mampu mendorong partisipasi aktif dari siswa. Situasi ini secara langsung berpengaruh negatif terhadap prestasi belajar siswa dalam mata pelajaran matematika yang masih tergolong rendah. Oleh karena itu, diperlukan upaya untuk mengembangkan metode pembelajaran yang lebih efektif dan menarik guna meningkatkan hasil belajar siswa dalam mata pelajaran tersebut. Penelitian ini bertujuan untuk memperoleh informasi seberapa besar pengaruh model pembelajaran tipe Time Assited Individulization (TAI) terhadap hasil belajar bahasa Indonesia pada siswa kelas V SD Negeri 02 Timpeh. Penelitian ini merupakan penelitian eksperimen yang menggunakan desain penelitian True Eksperimental, dengan bentuk Posttest Only Control Design. Lokasi penelitian dilakukan di SDN 02 Timpeh, Kecamatan Timpeh, Kabupaten Dharmasraya. Sampel penelitian terdiri dari 36 siswa yang merupakan seluruh siswa kelas V. Instrumen pengumpulan data yang digunakan adalah tes pilihan ganda sebanyak 20 butir, yang telah diuji validitas dan reliabilitasnya. Hasil penelitian menunjukkan bahwa nilai rata-rata posttest kelas eksperimen yaitu 90.55 dan nilai rata-rata posttest kelas kontrol yaitu 41.66. Deskripsi data hasil penelitian dari analisis data posttest, dengan menggunakan uji Independen Sample Test menunjukan nilai signifikansi 0,000 < 0,05. Dari kriteria ketentuan jika signifikansi < 0,05 maka H0 ditolak dan Ha diterima. Dengan demikian, dapat disimpulkan bahwa terdapat pengaruh yang signifikan dari penerapan model pembelajaran Time Assited Individulization (TAI) terhadap hasil belajar bahasa Indonesia pada siswa kelas V SD Negeri 02 Timpeh.
The Development of a Canva-Based E-Module for Indonesian Language Learning on Inspirational Story Texts at SMP Negeri 2 Koto Baru: A Literature Review Sari, Yustri Arsita; Aprimadedi, Aprimadedi; Marlianda, Rendi
The Future of Education Journal Vol 5 No 1 (2026)
Publisher : Lembaga Penerbitan dan Publikasi Ilmiah Yayasan Pendidikan Tumpuan Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61445/tofedu.v5i1.1493

Abstract

This research will analyze the need for developing an e-module design for inspirational story texts in Indonesian language learning. This needs analysis is part of research and development (R&D). The research method used is descriptive qualitative. The subjects of this research were class IX students. Data collection was carried out by observation, interviews, questionnaires and document analysis. Data analysis was carried out using descriptive analysis, namely the feasibility of teaching e-modules by experts, the feasibility of the material by material experts accompanied by responses from teachers. The research results show that the required learning resources are easy to learn in digital form. The development of an e-module based on the Canva application on inspirational story text material aims to attract students' interest and make learning fun by using technology.
The Effect of The Teams Games Tournament (TGT) Learning Model on Students' Learning Results in Mathematics Subjects For Class III Primary School Students Aprimadedi Aprimadedi; Rendi Marlianda; Verliana Verliana
The Future of Education Journal Vol 3 No 4 (2024)
Publisher : Lembaga Penerbitan dan Publikasi Ilmiah Yayasan Pendidikan Tumpuan Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61445/tofedu.v3i4.153

Abstract

This research is motivated by the learning process that has not shown interesting progress and has yet to encourage active participation from students. This situation directly negatively impacts students' academic performance in mathematics, which remains relatively low. Therefore, there is a need for efforts to develop more effective and engaging learning methods to improve students' learning outcomes in this subject. This study aims to obtain information on the extent of the influence of the Teams Games Tournament (TGT) learning model on the mathematics learning outcomes of third-grade elementary school students. This research is an experimental study using a quasi-experimental design, specifically a Posttest Only Control Design. The research was conducted at SDN 20 Sitiung, Sitiung District, Dharmasraya Regency. The sample consisted of 49 students, representing all students in grade III. The data collection instrument used was a 20-item multiple-choice test that has been tested for validity and reliability. The results showed that the average posttest score for the experimental class was 73.54, while the control class had an average posttest score of 44. Data analysis of the posttest results, using an Independent Sample Test, indicated a significance value of 0.000 < 0.05. Based on the criteria, if the significance is < 0.05, then H0 is rejected and Ha is accepted. Thus, it can be concluded that there is a significant effect of the application of the Teams Games Tournament (TGT) learning model on the mathematics learning outcomes of third-grade students at SDN 20 Sitiung
The Development of VN Application-Based Learning Videos on Writing Skill of Descriptive Texts for Seventh Grade Students at SMPN 01 Tebo Regency Sahlan Sahlan; Amar Salahuddin; Aprimadedi Aprimadedi
The Future of Education Journal Vol 4 No 7 (2025): Continued
Publisher : Lembaga Penerbitan dan Publikasi Ilmiah Yayasan Pendidikan Tumpuan Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61445/tofedu.v4i7.887

Abstract

This study aims to develop an instructional medium using  the VN  application  for  teaching descriptive text writing. The researcher chose the VN application  because  it  is practical and easy  to  use for creating  learning  videos designed to actively engage students’ visual and  auditory senses, there by optimizing  the  absorption  of  the  material. This  research employed a research and development  (R&D)  method with a 4D model, consisting of the stages of define, design, develop, and disseminate. The study was conducted at SMPN 01 Tebo Regency in the 2024/2025 academic year with a research subject of  29  seventh-grade students. Data collection techniques included student  response questionnaires, teacher  responses, and   validation sheets from media experts, material experts, and language experts. The results  showed that  the researcher  success fully  produced  a learning  video as a medium for  teaching  descriptive  text  writing. The media was deemed valid based on expert validations: media expert validation scored  95%  (categorized as “highly valid”), material expert validation scored 85% (“valid”), and language expert validation also scored 85% (“highly valid”). This indicates that the learning video is suitable for use by teachers and students. Furthermore, practicality assessments revealed a score of  96.3%  from  teachers and  97.6%  from students, both categorized as “highly valid.” Thus, it can be concluded that the learning video developed by the researcher is feasible for use, as it meets the criteria of being valid, practical, and effective.
The Development of Animated Powtoon Media in Teaching Personal and Official Letters for Grade 7 at SMPN 1 Sitiung Amar Salahuddin; Aprimadedi Aprimadedi; Deviana Putri
The Future of Education Journal Vol 4 No 7 (2025): Continued
Publisher : Lembaga Penerbitan dan Publikasi Ilmiah Yayasan Pendidikan Tumpuan Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61445/tofedu.v4i7.891

Abstract

This study aims to develop Powtoon-based learning media on material to recognize personal letters and official letters for class VII students in Sitiung 1 Public Middle School. This study uses the Research and Development (R & D) method with a 4D development model, which includes the define stage, design, develop, and disseminate. This research was conducted at the Sitiung 1 Public Middle School in the 2024/2025 school year with the research subjects was a class VII student amounting to 31 people. Data collection techniques are carried out through questionnaire response students and teachers, as well as validation sheets involving media experts, material experts, and luition experts. The results of this study showed researchers to produce Powtoon-based learning media as material learning media comparing personal letters and official letters, the media said valid, seen from the validation of media experts obtained a score of 81.25% and included the "Very Valid" category, the validation of the material expert obtained a score 90.63% included the "Very Valid" category, the validation of linguists obtained a score of 92.86% including the "Very Valid" category. This means that learning media are worthy of use by educators and students. The results of the assessment of practicality carried out by educators obtained a score of 88.64% including the category of "very valid" and class VII students obtained a score of 84.99% including the "Very Valid" category. It can be concluded that podcast-based learning media that have been developed by researchers are feasible to use, because they have fulfilled the category, valid, practical, and effective.
Development of Electronic Student Worksheets (E-LKPD) Assisted by Liveworksheet Material for Writing Inspirational Stories for Grade IX at SMP Negeri 01 Koto Baru Nurul Janah; Amar Salahuddin; Aprimadedi Aprimadedi
The Future of Education Journal Vol 4 No 8 (2025): Continued
Publisher : Lembaga Penerbitan dan Publikasi Ilmiah Yayasan Pendidikan Tumpuan Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61445/tofedu.v4i8.986

Abstract

This research stems from a number of issues faced at SMP Negeri 1 Koto Baru, where student worksheets (LKPD) for grade IX still use printed formats. During learning activities, especially when completing exercises, students experience difficulties and feel bored. Furthermore, students desire digital worksheets. The purpose of this research is to develop an e-LKPD for Indonesian language learning using liveworksheets on the topic of writing inspirational stories for grade IX at SMP Negeri 1 Koto Baru, which can meet the criteria of validity, practicality, and effectiveness. The type of research conducted is development research or R&D (Research and Development). The model applied in this development is the Four-D model consisting of Define, Design, Develop, and Disseminate. This process goes through four stages: first, initial analysis that includes student characteristics, concept analysis, task analysis, and setting learning objectives. The second stage is design, which compiles core competencies, basic competencies, and learning objectives. The third stage is development, which includes validation and practicality data, analysis of the practicality of student worksheets, and effectiveness results. The final stage, dissemination, is carried out using questionnaires for students, observation, and documentation. The results of this study indicate that the e-LKPD for Indonesian language learning, supported by liveworksheets on the topic of writing inspirational stories for ninth-grade students at SMP Negeri 1 Koto Baru, is highly valid, practical, and effective. The overall validity score for the e-LKPD was 85.47%, which falls into the very valid category. The practicality score for the e-LKPD, based on teacher responses, reached 86%, falling into the very practical category. The practicality score for the e-LKPD, based on student responses, also reached 88.31%, falling into the same category, which is very practical. The effectiveness test was 85.47%.