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Journal : STEAM Engineering : Journal of Science, Technology, Education And Mechanical Engineering

IMPLEMENTASI PENDIDIKAN KARAKTER SISWA SEKOLAH MENENGAH KEJURUAN DI TEMPAT PRAKTIK KERJA INDUSTRI Hasamuddin Salman; Rabiman
Steam Engineering Vol. 1 No. 2 (2020): STEAM Engineering, Vol. 1, No. 2, Maret 2020
Publisher : Program Studi Pendidikan Teknik Mesin, Fakultas Keguruan dan Ilmu Pendidikan, Universitas Palangka Raya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (54.901 KB) | DOI: 10.37304/jptm.v1i2.602

Abstract

Abstrak: Penelitian ini bertujuan untuk mendeskripsikan implementasi pendidikan karakter di tempat kerja industri siswa kelas XI Teknik Kendaraan Ringan Gamping Sekolah Menengah Kejuruan Muhammadiyah. Jenis penelitian ini adalah penelitian deskriptif kualitatif. Penelitian ini dilakukan di sekolah, di bengkel Dicky Auto Service dan Sumber Baru Perkasa KIA Motors. Subjek penelitian adalah asisten kepala sekolah bidang akademik dan kurikulum, dua tutor, dua kepala bengkel, dua mekanik dan 4 siswa. Objek penelitian ini adalah karakter. Teknik pengumpulan data menggunakan wawancara semi-terstruktur, observasi non-partisipan, dan dokumentasi. Uji validitas data menggunakan uji kredibilitas dan uji ketergantungan. Teknik analisis data menggunakan model interaktif menurut Miles dan Huberman (1984) yang meliputi pengumpulan data, penyajian data, reduksi data, dan penarikan kesimpulan. Hasil penelitian menunjukkan bahwa penerapan nilai-nilai karakter yang dibutuhkan dalam dunia usaha dan industri (DUDI) adalah: (1) jujur, (2) disiplin, (3) kerja keras, (4) kreatif, (5) mandiri, (6) rasa ingin tahu, (7) komunikatif, (8) kepedulian terhadap lingkungan, (9) kepedulian sosial dan (10) tanggung jawab. Siswa yang magang di tempat kerja industri telah melakukan nilai-nilai karakter antara lain: (1) jujur, (2) kerja keras, (3) mandiri, (4) komunikatif, (5) merawat lingkungan, dan (6) merawat masalah sosial. Namun, ada beberapa implementasi yang kurang efektif dalam nilai karakter yaitu: (1) disiplin, (2) kreatif, (3) rasa ingin tahu, dan (4) tanggung jawab. Abstract: The purpose of this research is to describe the implementation of character education in the workplace of industrial students of class XI of Limestone Light Vehicle Engineering at Muhammadiyah Vocational High School. This type of research is a qualitative descriptive study. This research was conducted at school, in the workshop of Dicky Auto Service and Sumber Baru Perkasa KIA Motors. Research subjects were assistant principals in academics and curriculum, two tutors, two workshop heads, two mechanics and 4 students. The object of this research is character. Data collection techniques using semi-structured interviews, non-participant observation, and documentation. The data validity test uses the credibility test and the dependency test. Data analysis techniques use an interactive model according to Miles and Huberman (1984) which includes data collection, data presentation, data reduction, and drawing conclusions. The results showed that the application of character values ??needed in the business world and industry were: (1) honest, (2) discipline, (3) hard work, (4) creative, (5) independent, (6) curiosity, (7) communicative, (8) environmental care, (9) social care and (10) responsibility. Students who have interned in the industrial workplace have carried out character values ??including (1) honest, (2) hard work, (3) independent, (4) communicative, (5) caring for the environment, and (6) caring for social problems. However, there are some implementations that are less effective in character values, namely: (1) discipline, (2) creative, (3) curiosity, and (4) responsibility.
PENGEMBANGAN MEDIA PEMBELAJARAN WEB GOOGLE SITES MATERI SISTEM STARTER KELAS XII TKRO SMK PIRI SLEMAN Kholid, Abdul; Rabiman, Rabiman; Hadi, Samsul
Steam Engineering Vol. 7 No. 1 (2025): STEAM Engineering, Vol. 7, No. 1, September 2025
Publisher : Program Studi Pendidikan Teknik Mesin, Fakultas Keguruan dan Ilmu Pendidikan, Universitas Palangka Raya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37304/jptm.v7i1.20871

Abstract

This study aims to develop web-based learning media using the Google Sites platform for starter system materials while testing its feasibility. The method used is Research and Development (R&D) using the 4-D model according to Thiagarajan et al. (1974), including the stages of defining (define), designing (design), developing (develop), and disseminating (disseminate). The research subjects involved class XII students of Automotive Light Vehicle Engineering (TKRO) at SMK Piri Sleman. The feasibility of the media was assessed by material experts and media experts through a questionnaire instrument, while the data was analyzed descriptively quantitatively. The results show that the web-based learning media through Google Sites obtained a feasibility score of 95.00% according to material experts, 93.75% according to media experts, and 88.85% based on responses from 20 students, all of which are categorized as highly feasible. Compared to conventional offline media, this media is superior in accessibility, multimedia integration, and ease of content updates. These results demonstrate the potential of this media in increasing student engagement and supporting flexible independent learning.