Claim Missing Document
Check
Articles

PENGEMBANGAN MEDIA RODA CALISTA (MEMBACA DAN MENULIS KATA) UNTUK MENINGKATKAN LITERASI SISWA KELAS 1 SD N MEJING 2 YOGYAKARTA Indah Mah Bengi; Arip Febrianto
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 02 (2026): Volume 12 No. 2, Juni 2026 Release
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i02.12751

Abstract

The purpoise of thiis stuidy wais to devielop a learining media called Cialista Wheiel (Reading and Writing Wiords) to impirove the literacy sikills of first-girade studentsi at SDN Mejing i2 Yogyakartia. The methodi used was Researchi and Developiment (R&D) with ithe ADDIE model, whiich includes analiysis, design, deivelopment, implemientation, and evaluatiion stages. Diata were collectied through observiation, interviews, qiuestionnaires, and tests, and analyzeid based on feasibiility, practiicality, effeictiveness, and statistiical tests (noirmality, homogeneiity, and hypothesisi testing). The resulits showed thait the media wias feasible, witih a score of 75.5i% from media experits and 87.5% from matierial experts. The practiciality test shoiwed very high results, wiith teacher responises at 90.6% andi student responsies at 97.8%. The data weire normally distriibuted and homogenieous. Furthermorie, the indepeindent sample t-test sihowed a signifiicance value iof 0.009 < 0.05, indiicating a signiificant effect of the Cailista Wheel meidia on studients' literaicy skills. The effiectivieness test also showedi an improvementi in students' iliteracy scores from a preteist average of 46.42 to a posittest averagie of 85.89, with an incriease of 39.47. Thus, the Caliista Wheel leairning media is valid, practical, and effecitive in imprioving studeints' liteiracy skills.
PERAN SEKOLAH DALAM MENINGKATKAN LITERASI DIGITAL PESERTA DIDIK (STUDI KASUS DI SD MASJID SYUHADA YOGYAKARTA) Tiara Aulia Mufidha; Arip Febrianto
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 02 (2026): Volume 12 No. 2, Juni 2026 Release
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i02.12991

Abstract

This study aims to analyze the role of schools in improving students’ digital literacy at SD Masjid Syuhada Yogyakarta, covering aspects of policies, facilities, and school culture, as well as their integration with religious values. This research employs a qualitative approach with a case study design. Data were collected through observation, interviews, and documentation, and analyzed using an interactive model consisting of data reduction, data display, and conclusion drawing.The results show that schools have a strategic role in enhancing digital literacy through well-structured policies, the provision of technological facilities such as Interactive Flat Panel (IFP), and the development of a digital culture based on Islamic values. Teachers act as facilitators and mentors in guiding students to use technology critically, safely, and responsibly. The implementation of digital literacy is not only focused on technical skills but also on character building and digital ethics. Therefore, the institutional role of the school as a whole is proven to be effective in supporting holistic digital literacy development. Keywords: Digital Literacy, School Role, School Culture, Religious Values
Development of Digital Flip Book Media "Our-World" to Increase Learning Motivation of Third Grade Students of Semarangan 1 Elementary School, Sleman Luluk Dina Aulia Wijayanti; Arip Febrianto
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 02 (2026): Volume 12 Nomor 02, Juni 2026 Published
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i02.13380

Abstract

This study aims to develop a digital flip book learning media titled “Our-World” for third grade elementary school students and to examine its feasibility, practicality, and effectiveness in improving students’ learning motivation. The research employed a Research and Development (R&D) method using the ADDIE model, which consists of analysis, design, development, implementation, and evaluation stages. The study was conducted at Semarangan 1 elementry school, Sleman. Data were collected through expert validation sheets, teacher and student response questionnaires, and learning motivation questionnaires administered before and after the use of the media. The results showed that the digital flip book media was categorized as very feasible, with a validation score of 83% from media experts and 94.44% from material experts. The practicality test results indicated very positive responses from teachers and students. Furthermore, the effectiveness test showed a significant increase in students’ learning motivation, as indicated by the Paired Sample t-test result with a significance value of 0.000 (< 0.05). The initial motivation questionnaire yielded an average score of 68.9, and the final motivation questionnaire yielded an average score of 83.68. These results represent a 14.78% increase. These findings indicate that the developed digital flip book media is feasible, practical, and effective for enhancing learning motivation in IPAS learning for third grade elementary school students. Keywords: Digital Flip Book, Learning Media, Learning Motivation
Analisis strategi guru pada transformasi pendidikan era artificial intelligence (ai) dalam membentuk karakter religius siswa di sekolah dasar Rella Widya Kenari; Arip Febrianto
Journal of Counseling, Education and Society Vol. 7 No. 1 (2026): Journal of Counseling, Education and Society
Publisher : Indonesian Institute for Counseling, Education and Theraphy

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29210/08jces690600

Abstract

Perkembangan Artificial Intelligence (AI) mendorong transformasi pendidikan yang menuntut guru mampu mengintegrasikan teknologi tanpa mengabaikan pembentukan karakter religius peserta didik (Kurniahtunnisa et al., 2025; Zhou & Wijaya, 2024). Penelitian ini bertujuan menganalisis strategi pedagogis guru dalam mengintegrasikan AI dengan pembentukan karakter religius siswa pada tahap perencanaan, implementasi, dan evaluasi pembelajaran di sebuah sekolah dasar Islam. Penelitian menggunakan pendekatan kualitatif dengan desain studi kasus tunggal. Data dikumpulkan selama [data lapangan, mis. tiga bulan, Maret–Mei 2026] melalui wawancara semi-terstruktur terhadap [data lapangan: jumlah] informan (kepala sekolah dan guru) yang dipilih dengan teknik purposive sampling berdasarkan kriteria pengalaman mengajar dan keterlibatan aktif dalam pemanfaatan AI, observasi partisipatif, serta studi dokumentasi perangkat ajar. Analisis data dilakukan melalui pengumpulan data, reduksi data, coding tematik, penyajian data, dan penarikan kesimpulan, sedangkan keabsahan data diuji melalui triangulasi sumber dan teknik, audit trail, peer debriefing, serta refleksivitas (Luthfiyani & Murhayati, 2024). Hasil penelitian menunjukkan bahwa strategi guru dilaksanakan melalui tiga tahapan yang saling berkaitan: perencanaan berbasis kebijakan sekolah dan integrasi nilai religius dalam perangkat ajar; implementasi pemanfaatan platform AI (ChatGPT, Gemini, Canva, Quizizz AI) yang didampingi pembiasaan dan keteladanan; serta evaluasi berkelanjutan melalui supervisi dan refleksi guru. Penelitian ini berkontribusi pada kerangka konseptual integrasi AI dengan pendidikan karakter religius di jenjang sekolah dasar dan merekomendasikan penelitian multi-situs untuk menguji transferabilitas temuan.
UPAYA GURU DALAM MENANAMKAN NILAI MORAL MELALUI BUDAYA SEKOLAH PADA SISWA KELAS IV SD BUDI MULIA DUA SEDAYU YOGYAKARTA Ismi Rahmiyati; Arip Febrianto
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Public
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.60997

Abstract

This study aims to analyze the implementation, forms of teacher efforts, supporting and inhibiting factors in instilling moral values ​​through culture in fourth-grade students of Budi Mulia Dua Elementary School. This study used a qualitative case study approach. The research subjects were the principal, teachers, and fourth-grade students of Budi Mulia Dua Elementary School. Data collection techniques included interviews, observation, and documentation. Data analysis employed the Miles and Huberman interactive analysis model, which included data reduction, data presentation, and conclusion drawing. Data validity was tested through triangulation of sources, techniques, and member checking. The results showed that the implementation of culture was carried out through positive habits, the creation of a conducive school environment, and the involvement of all school members in implementing character values. Teachers made various efforts through habituation, role modelling, providing advice, reinforcing positive behaviour, and implementing school rules. Supporting factors include the support of school policies, consistent school culture programs, teacher role models, a positive school environment, and collaboration between the school and parents. Inhibiting factors include differences in student character and awareness, the influence of the outside environment, and the development of social media, which can influence student behaviour.
PENGEMBANGAN MEDIA PEMBELAJARAN BERBUKIT (BERKENALAN DENGAN BUMI KITA) BERBANTUAN AUGMENTED REALITY UNTUK MENINGKATKAN MINAT BELAJAR MURID KELAS V SD NEGERI PULUHAN Dian Sri Rejeki; Arip Febrianto
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 No. 03, September 2026 Processed
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.62535

Abstract

This research is a research and development study conducted to find out: the development process, feasibility, effectiveness, and practicality of developing BERBUKIT learning media for earth materials in IPAS subjects. The study used the ADDIE development model, which includes Analysis, Design, Development, Implementation, and Evaluation, using data collection techniques such as interviews, observations, and questionnaires, and to measure students' interest, a Paired Sample t-test was used. This research was conducted at SD Negeri Puluhan with the trial subjects being fifth-grade students. The results of this study are: (1) Learning tools in the form of BERBUKIT media based on needs analysis and curriculum analysis. Designing BERBUKIT media and product assessment instruments. (2) The learning tools are declared feasible based on the validity aspect, obtaining a score of 93.7% from content experts and a score of 93.2% from media experts. Based on practicality aspects, student responses showed a percentage of 85.10%, teacher response questionnaires showed a percentage of 82.50%, and the implementation observation sheets indicated very good criteria with a learning implementation percentage of 95%. Based on the effectiveness of the BERBUKIT learning media assisted by Augmented Reality, it was declared effective. This was obtained from the Paired Sample T-test, which resulted in a sig (2-tailed) value of 0.000 < 0.05. Therefore, it can be concluded that the implementation of the interactive BERBUKIT learning media assisted by Augmented Reality has an impact on increasing the learning interest of fifth-grade students at Puluhan State Elementary School.