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MEDIA FLIPBOOK SEBAGAI SARANA PEMBELAJARAN METAMORFOSIS UNTUK MENINGKATKAN LITERASI BELAJAR SISWA KELAS IV SD NEGERI KRAPYAK WETAN Atika Khoirunnisa; Arip Febrianto
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 02 (2025): Volume 11 No. 02 Juni 2025 In Build
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i02.6958

Abstract

The role of media in the learning process is very important, because creative and interesting learning media can deepen students' understanding and achieve learning goals. One effective medium is Mephosis (Metamorphosis Flipbook Media), which is designed to help students understand the concept of metamorphosis material and get their attention in learning. The use of Mephosis (Metamorphosis Flipbook Media) can clarify students' understanding of the animal life cycle change system, as well as increase students' interest in reading by arousing curiosity and curiosity about metamorphosis material. Mefosis (Media Flipbook Metamorphosis) knows the feasibility, practicality, and effectiveness of learning media to improve learning literacy in grade IV students of SD Krapyak Wetan. This research and development (Reserch and Development) uses a 4D model. Media feasibility by material experts obtained a percentage of 94% with a very feasible category, by media experts obtained a percentage of 97.33% with a very feasible category. The practicality by the teacher in the field trial obtained a percentage of 93% with the very good category, the practicality of the media by students in the field trial obtained a percentage of 93% with the very good category. The effectiveness of the media in the field trial obtained an average of 65 pretest and the postest increased to 82. The paired sample t-test on the results of the field trial obtained a Sig.(2-tailed) value of 0.000 < 0.05 which means that Mephosis (Media Flipbook Metamorphosis) is effectively used to improve learning literacy in grade IV students of SD Krapyak Wetan.
INOVASI MEDIA FLIPBOOK ‘MEFOSIS’ UNTUK MENINGKATKAN PEMAHAMAN DAN KEMAMPUAN BERPIKIR KOGNITIF SISWA TENTANG METAMORFOSIS DI SDN 2 PADOKAN KASIHAN BANTUL Nadia Wahyu Umi Kholifah; Arip Febrianto
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 02 (2025): Volume 11 No. 02 Juni 2025 In Press
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i02.6983

Abstract

The investigation into the creation of educational media Grade IV primary school students can benefit from MEFOSIS (Metamorphosis Flipbook Media) by developing their cognitive thinking skills. Research and Development (R&D) of the 4D model (Define, Design, Develop, Disseminate) is the methodology employed. With the use of field tests and limited tests, experts in theory and learning tools verify the accuracy of the tool to enhance learning. With a score of 87.50% from material experts and 95.00% from media experts, the validation results demonstrate that MEFOSIS is very practicable to use.The results of students (96% in limited tests and 97% in field tests) and teachers (86%) indicate that the medium is very practical. The average value of the pretest to posttest increased from 56 to 76 (restricted test) and from 60 to 83 (field test), demonstrating the media's effectiveness. The findings of the paired sample t-test were significant (p = 0.000 <0.05), suggesting that pupils' cognitive abilities had significantly increased. In conclusion, MEFOSIS has been shown to be workable, useful, and efficient when used in fundamental science teaching and learning activities.
PENGEMBANGAN MEDIA PEMBELAJARAN E-RAGAM BUDI (E-LUDO KEBERAGAMAN BUDAYA DI INDONESIA) UNTUK MENINGKATKAN KETRAMPILAN KOLABORASI PADA KELAS IV B DI MI MAULANA MAGHRIBI Reza Arva Prima Dhika; Arip Febrianto
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 04 (2025): Volume 10 No. 04 Desember 2025 In Progress
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i04.9713

Abstract

Penelitian ini bertujuan untuk mengetahui, 1) Kelayakan, 2) Kepraktisan, dan 3) Efektivitas media E-Ragam Budi untuk meningkatkan keterampilan kolaborasi peserta didik kelas IV B MI Maulana Maghribi. Jenis penelitian ini adalah penelitian pengembangan atau yang biasa dikenal dengan Metode Penelitian Research and Development (R&D). Model desain yang digunakan peneliti adalah model ADDIE (Analysis, Design, Development, Implementation and Evaluation). Instrumen yang digunakan adalah observasi dan angket. Analisis data yang dilakukan adalah analisis data kuantitatif yang meliputi analisis data validasi produk, analisis data respon peserta didik dan guru, analisis data observasi keterampilan kolaborasi peserta didik dengan observasi awal dan akhir, uji normalitas, uji-t, dan uji N-Gain. Hasil penelitian menyimpulkan bahwa, 1) Kelayakan media E-Ragam Budi ditinjau dari penilaian ahli materi memperoleh persentase rata-rata 93% dan ahli media 1 dan 2 memperoleh 87% dengan kategori sangat layak. 2) Kepraktisan media E-Ragam Budi dapat dilihat dari rata-rata presentase respon siswa memperoleh 87% dan respon guru memperoleh 94% dengan kategori sangat menarik dan praktis. 3) Keefektifan media E-Ragam Budi dilihat dari uji N-Gain kelas menunjukkan rata-rata 0,46 < 0,7 dengan kategori sedang dan uji paired sample t-test memperoleh nilai Sig.(2-tailed) sebesar 0,000 < 0,05 yang berarti bahwa media pembelajaran E-Ragam Budi efektif dalam meningkatkan keterampilan kolaborasi siswa kelas IV B MI Maulana Maghribi.
PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS POWTOON MENGENALI SIKLUS PADA MAKHLUK HIDUP UNTUK MENINGKATKAN MOTIVASI BELAJAR MURID KELAS III DI SD NEGERI TEGALREJO II Ni’mah Fatahanisa; Arip Febrianto
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026 Produce
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.43727

Abstract

This study aims to develop an animated video learning media based on Powtoon on the topic of recognizing the life cycle of living things to improve the motivation and learning outcomes of third-grade elementary school students. This research used the Research and Development (R&D) method with the ADDIE development model consisting of five stages: analysis, design, development, implementation, and evaluation. The study was conducted at SD Negeri Tegalrejo II involving 54 third-grade students from classes III A and III B. Data collection techniques included expert validation questionnaires (material and media experts), teacher and student response questionnaires, and learning outcome tests in the form of pretest and posttest. The data were analyzed using descriptive quantitative analysis to determine the feasibility, practicality, and effectiveness of the developed media. The results showed that the Powtoon-based learning media developed was categorized as very feasible, with an average feasibility percentage of 85% based on the assessments of material and media experts. The practicality test also indicated very positive responses from teachers and students, with a convenience percentage of 87.5% and practicality of 100%. Furthermore, the implementation results demonstrated an improvement in students’ learning outcomes, as indicated by the increase in the average scores of pretest and posttest in both limited and field trials. The results of the paired sample t-test showed a significance value of 0.000 (<0.05), indicating a significant difference before and after the use of the media. Therefore, the Powtoon-based learning media is considered valid, practical, and effective for use in IPAS learning on the life cycle of living things in elementary schools.
PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS POWTOON KENALI HEWAN DISEKITAR KITA UNTUK MENINGKATKAN MINAT BELAJAR PESERTA DIDIK KELAS III DI SD NEGERI PINGIT Windi Dwi Pertiwi; Arip Febrianto
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026 Produce
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.43728

Abstract

This study aims to develop Powtoon-based learning media on the topic “Recognizing Animals Around Us” to improve the learning interest of third-grade students at SD Negeri Pingit Yogyakarta. The research used a Research and Development (R&D) method with the ADDIE model, consisting of analysis, design, development, implementation, and evaluation stages. Data were collected through expert validation questionnaires, teacher and student response questionnaires, and learning outcome tests (pretest and posttest). The results showed that the media was highly feasible, with media expert validation of 85% and material expert validation of 84.52%. Teacher responses reached 89.7% and student responses 96.88%, indicating that the media is practical and well-received. Learning activities also showed very good results with an average observation score of 90%, reflecting high student engagement and interest. Furthermore, student learning outcomes increased significantly, with the average score rising from 63.33 (pretest) to 89.76 (posttest). Statistical analysis using the Paired Sample t-Test showed a significance value of less than 0.05, indicating a significant difference between pretest and posttest results. Thus, Powtoon-based learning media is effective in improving both students’ learning interest and learning outcomes.
Pengembangan Media BERBUKIT (Berkenalan dengan Bumi Kita) Berbantuan Augmented Reality Meningkatkan Prestasi SD Yasminda, Fitria Ika Ari; Febrianto, Arip
Jurnal Ilmiah Profesi Pendidikan Vol. 11 No. 1 (2026): Februari
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jipp.v11i1.4497

Abstract

Pembelajaran IPAS di sekolah dasar memerlukan media yang mampu menyajikan konsep abstrak secara visual, kontekstual, dan interaktif sesuai dengan karakteristik murid pada tahap operasional konkret. Penelitian ini bertujuan untuk mengembangkan media pembelajaran interaktif BERBUKIT (Berkenalan dengan Bumi Kita) berbantuan augmented reality serta mengetahui pengaruh penggunaannya terhadap prestasi belajar murid kelas V sekolah dasar. Metode penelitian yang digunakan adalah penelitian dan pengembangan (Research and Development) dengan model 4-D yang meliputi tahap define, design, development, dan disseminate terbatas. Subjek penelitian adalah murid kelas V SD Negeri Godean 2, dengan teknik pengumpulan data berupa tes, angket, dan observasi. Hasil penelitian menunjukkan bahwa media BERBUKIT dinyatakan valid dan praktis berdasarkan penilaian ahli, respons guru, dan respons murid. Hasil posttest menunjukkan bahwa rata-rata nilai kelas eksperimen lebih tinggi dibandingkan kelas kontrol, serta seluruh murid kelas eksperimen mencapai ketuntasan belajar. Meskipun nilai effect size tergolong kecil, perbedaan hasil belajar dan respons positif murid serta guru menunjukkan dampak positif penggunaan media. Penelitian ini menyimpulkan bahwa media pembelajaran interaktif BERBUKIT berbantuan augmented reality layak digunakan dan efektif sebagai alternatif media pembelajaran IPAS di sekolah dasar.
Pengembangan Media BERBUKIT (Berkenalan dengan Bumi Kita) Berbantuan Augmented Reality Meningkatkan Prestasi SD Fitria Ika Ari Yasminda; Arip Febrianto
Jurnal Ilmiah Profesi Pendidikan Vol. 11 No. 1 (2026): Februari
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jipp.v11i1.4497

Abstract

Pembelajaran IPAS di sekolah dasar memerlukan media yang mampu menyajikan konsep abstrak secara visual, kontekstual, dan interaktif sesuai dengan karakteristik murid pada tahap operasional konkret. Penelitian ini bertujuan untuk mengembangkan media pembelajaran interaktif BERBUKIT (Berkenalan dengan Bumi Kita) berbantuan augmented reality serta mengetahui pengaruh penggunaannya terhadap prestasi belajar murid kelas V sekolah dasar. Metode penelitian yang digunakan adalah penelitian dan pengembangan (Research and Development) dengan model 4-D yang meliputi tahap define, design, development, dan disseminate terbatas. Subjek penelitian adalah murid kelas V SD Negeri Godean 2, dengan teknik pengumpulan data berupa tes, angket, dan observasi. Hasil penelitian menunjukkan bahwa media BERBUKIT dinyatakan valid dan praktis berdasarkan penilaian ahli, respons guru, dan respons murid. Hasil posttest menunjukkan bahwa rata-rata nilai kelas eksperimen lebih tinggi dibandingkan kelas kontrol, serta seluruh murid kelas eksperimen mencapai ketuntasan belajar. Meskipun nilai effect size tergolong kecil, perbedaan hasil belajar dan respons positif murid serta guru menunjukkan dampak positif penggunaan media. Penelitian ini menyimpulkan bahwa media pembelajaran interaktif BERBUKIT berbantuan augmented reality layak digunakan dan efektif sebagai alternatif media pembelajaran IPAS di sekolah dasar.
Pengaruh Model Pembelajaran Berbasis STEM Terhadap Keterampilan Berpikir Kritis Siswa Kelas IV Pada Mata Pelajaran IPAS Popy Aprilia; Arip Febrianto
Science and Education Journal (SICEDU) Vol 5 No 2 (2026): Science and Education Journal 2026
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/sicedu.v5i2.492

Abstract

Penelitian ini bertujuan untuk mengetahui pengaruh model pembelajaran berbasis STEM (Science, Technology, Engineering, and Mathematics) terhadap keterampilan berpikir kritis siswa kelas IV SD Muhammadiyah Ambarbinangun pada mata pelajaran IPAS materi gaya. Penelitian dilaksanakan pada semester genap tahun ajaran 2025/2026 dengan subjek 25 siswa kelas IV. Pendekatan kuantitatif digunakan dengan desain Quasi Experimental One Group Pretest-Posttest Design. Teknik pengumpulan data berupa tes keterampilan berpikir kritis dan dokumentasi, dengan instrumen 15 butir soal pilihan ganda berbasis HOTS yang telah diuji validitas dan reliabilitasnya. Analisis data meliputi statistik deskriptif, uji normalitas Shapiro-Wilk, uji N-Gain, dan uji Paired Sample t-Test. Hasil penelitian menunjukkan nilai rata-rata pretest sebesar 53,88 meningkat menjadi 88,36 pada posttest dengan selisih 34,48 poin. Nilai rata-rata N-Gain sebesar 0,74 berkategori tinggi. Hasil uji Paired Sample t-Test memperoleh nilai Sig. (2-tailed) < 0,001, sehingga H₀ ditolak dan H₁ diterima. Disimpulkan bahwa model pembelajaran berbasis STEM berpengaruh signifikan terhadap keterampilan berpikir kritis siswa dan dapat dijadikan alternatif pembelajaran inovatif di sekolah dasar.  
EMPATHY OF SCHOOL COUNSELLOR IN SUPPORTING THE CAREER DECISION-MAKING PROCESS OF JUNIOR HIGH SCHOOL STUDENTS Taufik Agung Pranowo; Arip Febrianto
Jurnal Muria Research Guidance and Counseling (MRGC) Vol. 4 No. 2 (2025): JURNAL MURIA RESEARCH GUIDANCE AND COUNSELING OKTOBER 2025
Publisher : Universitas Muria Kudus

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24176/mrgc.v4i2.16086

Abstract

This research aims to explore the role of school counselor empathy in supporting the career decision making process of Madrasah Tsanawiyahstudents. The research method used is a qualitative method. Data collection methods use in-depth interviews with school counselor, observation, and document analysis. The targets of this research are school counselor at Madrasah Tsanawiyah, Magelang Regency, Central Java Province. Data analysis in this research is 1) data collection, 2) data reduction, 3) data presentation, and 4) drawing conclusions. Test the validity of the data using Triangulation Technique. The research results show that school counselor Islamic Junior High Schools in Magelang Regency apply empathy effectively to build strong relationships with students, help them identify interests and potential, and provide relevant information regarding various career paths. The discussion highlighted the importance of empathy as the main key in guiding students to face future challenges and threats. In conclusion, the empathy of the school counselor at Madrasah Tsnawiyah Magelang Regency supports the students being guided to make further career decisions.
Religious Counseling with Respectful Based Assessment to Strengthen the Religious Moderation Behavior of Students in Islamic Boarding Schools (Case Study at Al Insaniyyah Islamic Boarding School) Ayu Faiza Algifahmy; Fadli Robby; Eko Setiyo Ary Wibowo; Arip Febrianto; Rosa Maulida Khasanah
G-Couns: Jurnal Bimbingan dan Konseling Vol. 10 No. 02 (2026): April 2026, G-Couns: Jurnal Bimbingan dan Konseling
Publisher : Universitas PGRI Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31316/g-couns.v10i02.7762

Abstract

Islamic boarding school students play a crucial role in promoting religious moderation among Generation Z, who are at risk of extremism due to misleading information. The Respect-Based Assessment approach in religious counseling provides a solution by focusing on respect for individual values and understanding students' perspectives to foster moderate and tolerant attitudes. This qualitative research, using field research methods such as interviews and observations, aims to explore how religious counseling helps build religious moderation among students. The study found that students who participated in this counseling experienced increased self-awareness, tolerance for differences, and social engagement. Clerics, acting as counselors, contribute to this process through education, dialogue, and serving as role models, which further encourages moderate behavior among students. Efforts include enhancing Generation Z's understanding of diversity, providing guidance during identity crises, promoting intergenerational dialogue, and addressing stigma and contemporary challenges through religious counseling. Keywords: religious counseling, respect-based assessment, religious moderation