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ADVERSITY QUOTIENT PADA TOKOH ENONG DALAM NOVEL PADANG BULAN KARYA ANDREA HIRATA: KAJIAN PSIKOLOGI SASTRA Roni Kurniawan
Gramatika: Jurnal Ilmiah Kebahasaan dan Kesastraan Vol 10 No 2 (2022): Gramatika, Volume X, Nomor 2, Juli--Desember 2022
Publisher : Kantor Bahasa Provinsi Maluku Utara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31813/gramatika/10.2.2022.460.175--187

Abstract

This study aims to determine the intelligence of Overcoming Adversity (Adversity Quotient) on the character Enong in the novel Padang Bulan by Andrea Hirata. The method used in this research is descriptive qualitative method and the technique is content analysis technique, in which analyzing data which have been described and the approach used is psychology of literature approach, the theory used is Adversity Quotient which is proposed by Paul G. Stoltz. It can be concluded that Enong has the intelligence when facing difficulty or Adversity Quotient (AQ) as a climber. Climber itself is a fighter figure. Climber has always been serious about living his/her life, having a sense of optimism, having plans for his/her life and they are a figure of thinkers who will not let the obstacles come to halt his/her struggle.
THE CONCEPT OF LEADERSHIP IN NAMO BAIKOLE: ANTOLOGI CERITA RAKYAT TIDORE (A STUDY IN SOCIOLOGY OF LITERATURE) Kurniawan, Roni; Sisvareza, Damaz Aristy; Kusumaningtyas, Adityarini
Gramatika: Jurnal Ilmiah Kebahasaan dan Kesastraan Vol 11 No 2 (2023): Gramatika, Volume XI, Nomor 2, Juli--Desember 2023
Publisher : Kantor Bahasa Maluku Utara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31813/gramatika/11.2.2023.580.166--176

Abstract

Literature, including folk literature, are reflections of imaginations, beliefs, knowledge, and experiences of the creators. Literature manuscripts provide a wealth of information about the lives of people who lived in the past, including leadership style, politics, social life, economy, religion, culture, and language. Some of folklore in Tidore is documented in an anthology called “Namo Baikole: Antologi Cerita Rakyat Tidore” that contains 7 local traditional stories. The aim of the study is to find the concept of leadership in the anthology. The method used in this research is descriptive qualitative and uses content analysis. The data collection technique in this research is document analysis using a literary sociology approach or study. The literary sociology applied in this research is literary sociology in the framework of understanding social ideas regarding the concept of leadership contained in Namo Baikole: Antologi Cerita Rakyat Tidore. The result shows that there are three leadership concepts described in the “Namo Baikole: Antologi Cerita Rakyat Tidore” book, namely leaders must be wise in making decisions, leaders must be brave and be able to solve problems, and leaders must be smart or intelligent.
IMPACT OF POLITICIAN’S LANGUAGE POLITENESS ON PUBLIC TRUST IN TALK SHOW Kurniawan, Roni
Gramatika: Jurnal Ilmiah Kebahasaan dan Kesastraan Vol 12 No 2 (2024): Gramatika, Volume XII, Nomor 2, Juli--Desember 2024
Publisher : Kantor Bahasa Maluku Utara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31813/gramatika/12.2.2024.664.82--95

Abstract

This study examines the impact of politeness strategies used by politicians on public trust. The data is sourced from the YouTube channel "Metro TV," specifically the episode "Tangan Besi Sri Mulyani," which features an interview between Andy F. Noya as the host and Sri Mulyani, the Minister of Finance of the Republic of Indonesia, as the guest. Methodologically, the study is divided into three stages: analyzing the politeness strategies used by both the host and the guest, identifying overall polite/impolite behaviors of the host and guest, and analyzing public sentiment through comments on the YouTube channel. The findings reveal that language politeness does not significantly impact public trust. However, in conflict situations, such as disputes between the host and guest, politeness can play a crucial role in restoring positive perceptions. Politeness is generally associated with good ethics and positive attitudes, while impoliteness is seen negatively and can trigger criticism of the impolite party and support for the polite one. Responding to impoliteness with politeness is considered good etiquette that can enhance support, and impoliteness is not always viewed negatively if understood as a defense against prior rudeness from the interlocutor. The conclusion of this study suggest that while politeness strategies in political interviews may not affect public trust, politeness still plays an important role in improving public perception during disputes or conflicts.
The representation of ideal city in property advertisements in Indonesia: Critical discourse analysis on Meikarta and Podomoro Golf View advertisements Adityarini K.; Riswani; Roni Kurniawan
Lililacs Journal Vol. 3 No. 1 (2023): Lililacs Journal
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat, Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (365.074 KB) | DOI: 10.21009/lililacs.031.01

Abstract

In 2016 and 2017, Meikarta and Podomoro Golf View (PGV) were offering the Ideal City for the consumers in Indonesia. These projects were promoted by audiovisual advertisements. Therefore, the research aimed to compare the representation of ideal city in Meikarta and PGV advertisements. The research used a qualitative design in conducting the study. The data were the Meikarta audiovisual advertisement “Aku ingin pindah ke Meikarta” and the PGV audiovisual advertisement in 2017. To find the objective of the research, the researcher used Critical Discourse Analysis by Fairclough (1996) in emphasizing on language and power inequality. Fairclough (1996) introduced the model of discourse analysis, such as: text, interaction, and context. Moreover, to identify whether were or not the relationship between language; ideology; and power, the researcher applied three dimensions by Fairclough in analyzing the data, namely: Description, Interpretation, and Explanation. Then, the research figured out that both of advertisements had concepts to attract the consumers to buy the products by demonstrating the concepts of ideal city, such as: no traffic jam, modern transportation system, health center, good weather, greenery, and easy access. Besides that, the researcher found out on how ideology and power tightly displayed in the advertisements.
Lokakarya Storyteling untuk Guru di SDN 42 Kota Ternate Sufia, Rohana; Pasongli, Hernita; Kurniawan, Roni
Khidmatuna: Jurnal Pengabdian Masyarakat Vol. 2 No. 2 (2023): Desember
Publisher : Lembaga Penelitian dan Pengabdian Kepada Masyarakat STAI Al Fithrah Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36781/khidmatuna.v2i2.500

Abstract

Kegiatan pengabdian ini melibatkan kerja sama antara tim dengan mitra, yaitu SDN 42 Kota Ternate. Rangkaian kegiatan ini meliputi; persiapan, sosialisai awal, lokakarya, dilanjutkan dengan praktik langsung storytelling kepada siswa, sebagai bentuk percontohan kepada guru, dan terakhir evaluasi. Kendala utama yang dihadapi adalah perubahan jadwal yang sering terjadi, tetapi koordinasi antara mitra, narasumber, dan tim pengabdian membantu mengatasi masalah ini. Kegiatan pengabdian ini berhasil dan mendapat respons positif dari pihak sekolah sebagai mitra dan siswa. Untuk selanjutnya, disarankan agar kegiatan ini tidak berhenti. Sekolah sebaiknya mendukung dewan guru untuk melanjutkan storytelling sebagai bagian dari proses pembelajaran. Guru juga dapat mengembangkan storytelling dengan berbagai model dan metode pembelajaran yang sesuai. Dengan demikian, kesadaran lingkungan dapat terus tumbuh dan berkembang di kalangan siswa.
Sosialisasi dan Pendampingan Pendaftaran Kartu Indonesia Pintar Kuliah (KIP-K) Bagi Siswa-Siswi Tidak Mampu di Kepulauan Sula Maluku Utara Aji Saputra; Mirda Prisma Wijayanto; Andy Hermawan; Ismi Musdalifah Darsan; Roni Kurniawan; Hutri Handayani Isra; Krishna Aji; Zandy Pratama Zain; Sheila Kusumaningrum; Rusandry Rusandry; Sartika Putri Sailuddin; Firmansyah Firmansyah; Agatha Christy Situru; Syahrial Maulana; Iwan Abdy
Karya Nyata : Jurnal Pengabdian kepada Masyarakat Vol. 1 No. 3 (2024): September : Karya Nyata : Jurnal Pengabdian kepada Masyarakat
Publisher : Lembaga Pengembangan Kinerja Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62951/karyanyata.v1i3.694

Abstract

Kartu Indonesia Pintar Kuliah (KIP-K) is a scholarship given by the government to high school graduates and equivalent who excel but have economic limitations to continue their studies at university level, both at state and private universities. The Indonesian government has issued the KIP-K since 2020 as a form of educational assistance. In North Maluku Province, especially on Sula Island, there is still minimal information regarding KIP-K. This service activity aims to share information regarding the benefits of higher education and how to obtain a KIP-K scholarship for students who have financial limitations. This community service is carried out at SMAN 1 Kepulauan Sula, MAN 1 Kepulauan Sula, SMAN 7 Kepulauan Sula, SMAN 9 Kepulauan Sula and SMAN 11 Kepulauan Sula. This activity was carried out in two stages, namely socialization and mentoring. The implementation of this activity went well, smoothly and was full of enthusiasm from the participants, especially students who wanted to continue their studies at university level. The final result of this socialization and mentoring is that the participants have succeeded in creating their own accounts, filling in data and registering for KIP-K.
PELATIHAN KREATIVITAS VISUAL POSTER KAMPANYE PRAKTIK BAIK SDGs OSIS SMA N 1 TERNATE Wawi, Yusrina; Kurniawan, Roni
Makkareso: Riset Pengabdian Masyarakat Vol 3 No 2 (2025): Makkareso Journal: Jurnal Pengabdian kepada Masyarakat IAIN Parepare
Publisher : Jurnal Makkareso

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35905/makkareso.v3i2.15440

Abstract

SDGs/TPB (Tujuan Pembangunan Berkelanjutan) tidak bisa dicapai apabila tidak ada Kerjasama antar seluruh lapisan masyarakat, tidak terkecuali pelajar. OSIS sebagai salah satu organisasi sekolah menjadi wadah aspirasi warga sekolah. Seyogyanya OSIS menjadi agen yang mengkampanyekan Praktik Baik SDGs kepada seluruh warga sekolah. Tujuan pelatihan ini yaitu peserta pelatihan menjadi agen perubahan dalam mewujudkan SDGs 2030. Metode pelatihan terdiri atas (i) tahap persiapan; (ii) pelaksanaan;dan (iii) evaluasi. Hasil pelatihan menunjukkan OSIS mampu mendesain poster kampanye bertema SDGs. Kreativitas peserta pelatihan meningkat setelah mengikuti kegiatan pelatihan. Poster Kampanye yang didesain oleh peserta pelatihan selanjutnya dibagikan pada media sosial dan dipajang di mading sekolah.
Teacher Training & Assistance in Creating Creative Learning Media Using the Canva Application : Pelatihan & Pendampingan Guru dalam Pembuatan Media Pembelajaran Kreatif Menggunakan Aplikasi Canva Iwan Abdy; Dwi Widyastuti Nurharyanto; Hutri Handayani Isra; Irham Wibowo; Roni Kurniawan
JATI EMAS (Jurnal Aplikasi Teknik dan Pengabdian Masyarakat) Vol. 8 No. 3 (2024): Jati Emas (Jurnal Aplikasi Teknik dan Pengabdian Masyarakat)
Publisher : DPD Jatim Perkumpulan Dosen Indonesia Semesta

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Era 5.0 has greatly influenced all aspects of life, including education. Era 5.0 is an era where all activities have experienced digitalization. In the education sector, digitalization is carried out on learning devices. One way to do this is by using the Canva application. The Canva application has several advantages: it is easy to access via various gadgets, and teachers have been given special access to get a premium account. Based on this, the Khairun University FKIP service team held a service at SDN 48 Ternate City. The service activity is "Training and Mentoring Teachers in Making Creative Learning Media using the Canva Application". This activity will occur from 15 May to 17 June 2024, starting at 09.00 WIT - 16.10 WIT, and will occur in class IV at SDN 48 Ternate City. This school was chosen because it is a school that is partnered with the Khairun University Primary School Teacher Education (PGSD) study program. The result of this socialization activity is an article published as a form of publication of the activity. The wider community can access this article as an example of activities that train teachers to have digital awareness. Furthermore, this activity hopes that learning integrated with technology with the aim of the independent curriculum to form a generation with a global perspective can be realized.
Sociodrama Training to Improve Social Interaction Skills in MAN 1 Students Ternate City: Pelatihan Sosiodrama untuk Meningkatkan Keterampilan Interaksi Sosial pada Siswa MAN 1 Kota Ternate Roni Kurniawan; Iwan Abdy
JATI EMAS (Jurnal Aplikasi Teknik dan Pengabdian Masyarakat) Vol. 9 No. 3 (2025): Jati Emas (Jurnal Aplikasi Teknik dan Pengabdian Masyarakat)
Publisher : DPD Jatim Perkumpulan Dosen Indonesia Semesta

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

In the era of globalization and rapid technological advancement, social interaction skills play a vital role in shaping students’ character and social competence. The dominance of digital communication has reduced the quality of direct interactions, especially among madrasah students. In Ternate’s cultural context, which values social harmony and togetherness, this decline presents a challenge that requires contextually relevant educational strategies. Sociodrama—an active learning method involving role-play in simulated social scenarios—has proven effective in enhancing students’ social abilities. Responding to this need, the Community Service Team from the Faculty of Teacher Training and Education (FKIP), Universitas Khairun, organized a Sociodrama Training program at MAN 1 Kota Ternate on July 17–18, 2025. The training aimed to improve students’ social interaction skills and was conducted at the university’s partner school. The outcomes are expected to be integrated into regular school learning to strengthen students’ character development and interpersonal competencies in a sustainable manner.
Enhancing Learning Outcomes, Motivation, and Self-Efficacy in Sociodrama through a Blended Spinner Application and Role-Playing Method Abasa, Rafik; Kurniawan, Roni; Abdy, Iwan; Rahmadani, Andi; Pamuti, Pamuti; Susilawati, Lis
Jurnal Ilmiah Global Education Vol. 7 No. 1 (2026): JURNAL ILMIAH GLOBAL EDUCATION
Publisher : LPPM Institut Pendidikan Nusantara Global

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55681/jige.v7i1.5202

Abstract

This study addresses the challenge of low student engagement and performance in sociodrama within secondary education. Conventional teaching methods often lead to passive learning, lack of confidence, and inadequate understanding of role-playing techniques. The aim of this research is to investigate the effectiveness of a blended pedagogical approach combining a digital Spinner Application and Sociodrama (Role-Playing) to enhance learning outcomes, motivation, and self-efficacy among students. The research employed a Classroom Action Research (CAR) design, conducted over two cycles with 30 Grade XI Social Studies students at MAN 1 Ternate City, Indonesia. Methods included direct observation, performance rubrics, and pre- and post-intervention questionnaires measuring motivation and self-efficacy using a 5-point Likert scale. The results showed significant improvements: average spontaneity scores rose from 83.33 (Cycle I) to 88.67 (Cycle II), and structured performance scores increased from 82 (pre-test) to an average of 89.5 (Cycle II). Motivation increased by 63.4% and self-efficacy by 76.8%. The blended method successfully reduced anxiety, increased participation, and improved both cognitive and affective learning domains. These findings support the integration of gamification and experiential learning in drama education.