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Journal : Journal of Character and Elementary Education

PENINGKATAN KEMAMPUAN MENDENGARKAN CERITA DONGENG MELALUI PENGGUNAAN MEDIA VIDEO PADA SISWA KELAS III SDI KABERAN RAY Seuk, Maria Venita; Margareta, Karus M; Sampe, Markus
Journal of Character and ELementary Education Vol 2 No 3 (2023): September 2023
Publisher : Universitas Nusa Cendana

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35508/jocee.v2i3.13832

Abstract

Tujuan dari studi ini adalah untuk menjelaskan peningkatan dalam kemampuan mendengarkan cerita dongeng melalui pemanfaatan media video pada siswa kelas III SD Inpres Kaberan Ray. Data dikumpulkan melalui observasi, tes, dan dokumentasi. Subjek penelitian terdiri darin 19 siswa kelas III SD Inpres Kaberan Ray, denganAda 12 murid wanita dan 7 murid pria. Pengkajian data dilakukan dengan pendekatan baik deskriptif yang berkualitas maupun kuantitatif. Temuan dari penelitian ini menunjukkan bahwa 16 dari 19 siswa mencapai tingkat ketuntasan yangs angat baik, sedangkan 3 siswa belum mencapai ketuntasan. Dari hasil presentase penilaian, dapat disimpulkan bahwa 84,21% Murid telah mencapai atau melampaui standar minimal yang telah ditentukan oleh sekolah, yaitu sebesar 75%.
PENINGKATAN KEMAMPUAN MEMBACA NYARING MENGGUNAKAN MEDIA CERITA BERGAMBAR PADA MATA PELAJARAN BAHASA INDONESIA UNTUK PESERTA DIDIK KELAS III SD NEGERI NAIKOTEN 2 KOTA KUPANG Sampe, Markus; Djawa, Alex; Bukifan, Maria Cresensia
Journal of Character and ELementary Education Vol 3 No 1 (2024): Januari 2024
Publisher : Universitas Nusa Cendana

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Abstract

The present research aimed to enhance the ability of class III students at SD Negeri Naikoten 2, Kupang city, to ready aloud by using picture story media. The research methodology employed in this study was Classroom Action Research (CAR), which consisted of four stages: planning, implementation, observation, and reflection. The study included 18 stundents from class III-B of SD Negeri Naikoten 2, Kupang city, comprising 9 female and 9 male stundents. The data collection process employed test, observation, and documentation techniques, and the collection data was analyzed using quantitative data analysis techniques. The result of the first cyle test assessment revealed that 14 students (78%) had completed it, while the other 4 students (22%) had not completed it. In cyle II, 16 students (89%) completed the test, while 2 students (11% ) did not. The study found that using picture story media improved students reading-aloud skills and enhanced their accuracy, pronunciation, intonation, fluency, and loudness. Hence, it can be concluded that using picture story media can improve the ability to read aloud in Indonesian language subjects for class III students at SD Negeri Naikoten 2, Kupang city.
PENERAPAN MODEL PEMBELAJARAN PROJECT BASED LEARNING UNTUK MENINGKATKAN HASIL BELAJAR KETERAMPILAN BERBICARA PESERTA DIDIK KELAS V SD INPRES OEBA 1 Biredoko, Abelia Larasati; Margareta, Karus M.; Sampe, Markus
Journal of Character and ELementary Education Vol 3 No 2 (2024): Vol. 3 No. 2 Mei 2024
Publisher : Universitas Nusa Cendana

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Abstract

This research was conducted in class V SDI Oeba 1 to improve the learning outcomes of students' speaking skills through the application of the Project Based Learning model. This is because there is a problem that the learning outcomes of students' speaking skills are still low so a learning model is needed. This type of research is classroom action research with the research subjects consisting of 22 students. The data collection used observation techniques, test techniques, and documentation. The results showed that after learning by applying the Project Based Learning model, the average achievement of learning completeness of class V students amounted to 45,45% (10 people who were complete) in cycle I and 86,36% (19 people who were complete). It can be concluded that the application of the Project Based Learning model can improve the learning outcomes of speaking skills of fifth-grade students of SDI Oeba 1.
PENGGUNAAN MEDIA KARTU HURUF PELANGI UNTUK MENINGKATKAN KEMAMPUAN MEMBACA PERMULAAN SISWA KELAS I SD NEGERI OESAPA KECIL 2 Nome, Scolastika Vinsensia; Djuli, Labu; Sampe, Markus
Journal of Character and ELementary Education Vol 3 No 2 (2024): Vol. 3 No. 2 Mei 2024
Publisher : Universitas Nusa Cendana

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Abstract

This research was carried out at SDN Oesapa Kecil 2, Kupang City with the aim of improving initial reading skills using rainbow letter card media. This type of PTK research is carried out in the stages of planning, implementation, observation, and reflection. The research subjects were 25 class I students. Data collection in this research was carried out using observation and test techniques, and then the data obtained was processed and analyzed further using qualitative descriptive analysis techniques. Based on the pre-cycle data obtained by the researcher, there were 6 students with a percentage of 24% who had completed and 19 students with a percentage of 76% who had not completed, so the researcher needed to take action and obtain results in the first cycle of 15 students with a percentage of 60%. completed because they could recognize and pronounce letters, arrange letters into syllables and spell syllables into words, while there were 10 students with a percentage of 40% who had not completed it because the students were less active and paid less attention when the researcher explained. Furthermore, in cycle II there was an increase, namely 22 students with a completion percentage of 88%, which means teachers were starting to be able to overcome the deficiencies that occurred in cycle I. The percentage increase in student learning outcomes from cycle I to cycle II was 28%. So using rainbow letter card media can improve the initial reading skills of class I students at SDN Oesapa Kecil 2, Kupang city
PENINGKATAN KETERAMPILAN MEMBACA LANCAR MELALUI PERMAINAN SCRAMBLE PADA PESERTA DIDIK KELAS II DI SD INPRES BERTINGKAT OEBA 5 KOTA KUPANG Sampe, Markus; Koro, Maxsel; Mokoni, Jecky Lani
Journal of Character and ELementary Education Vol 3 No 3 (2024): Vol. 3 No. 3 September 2024
Publisher : Universitas Nusa Cendana

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Abstract

The purpose of this study is to improve the reading fluency skills of second-grade students at SD Inpres Bertingkat Oeba 5 Kota Kupang through the game of scramble. The research method used is classroom action research (PTK) conducted through a collaborative process between the researcher and the class teacher, as well as the research subjects, which are 37 second-grade students SD Inpres Bertingkat Oeba 5 Kota Kupang, consisting of 14 male students and 23 female students. The researcher used observation, interviews, reading fluency skill tests, and documentation techniques to collect data. The data analysis technique used in this study is descriptive qualitative analysis, which seeks to find the percentage of collected data and then classify it according to predetermined formulas. The results of this study show that in the pre-cycle the classical average score was 53.91 with a completion percentage of 21.62% (8 students completed it) increasing in cycle I with a classical average score of 73.37 with a completion percentage of 54.04% (20 students completed) then increased in cycle II with an average score of 92.02 with a completion percentage of 95.59% (35 students completed) thus the use of the scramble game can improve the fluent reading skills of class II students at SD Inpres Bertingkat Oeba 5 Kota Kupang.