Claim Missing Document
Check
Articles

Found 15 Documents
Search

IMPLEMENTASI MODEL PEMBELAJARAN HAND ON ACTIVITY TERHADAP SISWA KELAS IV SEKOLAH DASAR Haykal, Rafi; Zakiah, Linda; Sakmal, Juhana
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 3 September 2025 In Order
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.29038

Abstract

This research was motivated by the low learning motivation and high absenteeism among fourth-grade students at SDN Rawabuaya 03 Pagi. Preliminary observations revealed that the lack of student engagement was caused by monotonous, teacher-centered learning methods that failed to stimulate students’ curiosity and participation. This study aims to describe the implementation of the Hand on Activity learning model and analyze its impact on students' motivation and learning outcomes. This research employed a qualitative descriptive approach, with data collected through observation, interviews, and documentation. The research subjects consisted of the principal, classroom teacher, and fourth-grade students.. The results of the study indicate that the Hand on Activity learning model significantly increases student participation, motivation, and understanding. Students are more enthusiastic about participating in learning when directly involved in practical activities rather than passive listening. Teachers utilize learning tools such as group discussions, experiments, and real-life simulations to create a more interactive and enjoyable learning environment. Additionally, involving parents through communication before the learning process helps students prepare better for classroom activities. Despite some challenges, such as limited learning media and facilities, the application of the Hand on Activity model proves effective in enhancing cognitive, psychomotor, and social skills. This research concludes that the Hand on Activity model is highly effective for primary education as it fosters active learning, improves student attendance, and enhances learning outcomes. Therefore, this model is recommended for wider implementation in elementary schools to create a more engaging and meaningful learning process
ANALISIS PENERAPAN MODEL PEMBELAJARAN TEAMS GAMES TOURNAMENT (TGT) TERHADAP HASIL BELAJAR PENDIDIKAN PANCASILA SISWA KELAS IV DI SDN 09 CIPINANG BESAR UTARA Nurul, Dilla; Zakiah, Linda; Sakmal, Juhana
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10 No. 02 Juni 2025 In Build
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02.26248

Abstract

Penelitian ini bertujuan untuk mendeskripsikan penerapan model pembelajaran kooperatif tipe Teams Games Tournament (TGT) dalam meningkatkan hasil belajar Pendidikan Pancasila pada siswa kelas IVB SDN 09 Cipinang Besar Utara Jakarta. Latar belakang penelitian ini adalah rendahnya hasil belajar siswa yang disebabkan oleh pembelajaran yang masih konvensional dan kurang melibatkan partisipasi aktif siswa. Penelitian ini menggunakan pendekatan deskriptif kualitatif dengan metode pengumpulan data melalui observasi, wawancara, angket, dan studi dokumentasi. Hasil penelitian menunjukkan bahwa penerapan model pembelajaran TGT berkhasiat dalam meningkatkan hasil belajar siswa. Nilai rata-rata siswa meningkat dari 72,03 sebelum penerapan menjadi 89,67 setelah penerapan model TGT. Persentase ketuntasan belajar juga meningkat dari 38,7% menjadi 91%. Selain itu, hasil angket menunjukkan bahwa 94% siswa merasa senang terhadap pembelajaran dengan menggunakan model TGT. Dengan demikian, model pembelajaran TGT terbukti mampu menciptakan pembelajaran yang aktif, menyenangkan, dan bermakna bagi siswa sekolah dasar.
PENINGKATAN KETERAMPILAN MENULIS TEGAK BERSAMBUNG HURUF KONSONAN (P, Q, R, X, F) MELALUI MODEL EXPLICIT INSTRUCTION PADA SISWA KELAS II SDN SEMANAN 05 Erwandi, Asilah Muthi'ah; Sakmal, Juhana; Syarif Sumantri, Mohamad
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 Nomor 02, Juni 2026 Public
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.46998

Abstract

This research aims to improve the writing skills of second-grade students at SDN Semanan 05 Jakarta Barat by applying the Explicit Instruction learning model to write connected upright consonants (p, q, r, x, f). The subjects of this research are 32 students. The method used is Classroom Action Research (CAR) conducted in two cycles, including planning, implementation, observation, and reflection. Data collection techniques involved observation, writing skills tests, and interviews, which were analyzed descriptively and quantitatively. The research results show an improvement in each cycle. In cycle I, the average student score was 72 with a learning completeness of 68.75%. In cycle II, the average score increased to 79 with a learning completeness of 90.63%. Additionally, teacher and student activity in cycle II reached 91.67% and 83.33%, respectively. Based on these results, the implementation of the Explicit Instruction model has proven to enhance students' cursive writing skills. This model can be used as an effective alternative for learning in elementary schools.
PENGEMBANGAN MEDIA ANIMASI BERBASIS CANVA UNTUK MENINGKATKAN KETERAMPILAN MENULIS TEKS NARASI SISWA KELAS V SD (STUDI LITERATUR) Fadia Nabila, Siti; Sakmal, Juhana; Dallion, Engga
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 2 (2024): Volume 09 No. 2 Juni 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i2.13689

Abstract

This study aims to determine the benefits of digital audio-visual learning media in the form of animation (canva) to improve the skills of writing narrative texts for grade V elementary school students. This research uses kuantitatif with literature study techniques. Data collection techniques are carried out by searching for scientific articles related to research. Animation media is a media that combines the senses of vision and hearing by displaying a moving image or video to increase student interest in learning. Based on data from 6 journal articles that have been analyzed, it can be concluded that Canva-based animation media can make a positive contribution in improving students' narrative text writing skills with reason, uniqueness, visual appeal, better understanding, creativity and exploration.
MENINGKATKAN KETERAMPILAN MENULIS NARASI MELALUI MODEL QUANTUM LEARNING TIPE CARD SORT PADA SISWA KELAS V SDN DUREN SAWIT 13 Putri, Adinda Khairunnisa; Sakmal, Juhana; Zakiah, Linda
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.58993

Abstract

This study aims to improve the narrative writing skills of fifth-grade students at SDN Duren Sawit 13 through the card-sort type of the Quantum Learning model. The method used was Classroom Action Research (CAR) based on the Kemmis and McTaggart model. Each cycle included the planning, action, observation, and reflection stages. The results showed that in Cycle I, 44% of students achieved a score of ≥70 in narrative writing, with teacher actions at 85% and student activities at 70%. After improvements in Cycle II, there was a significant increase: 85% of students achieved a score of ≥70, while teacher actions reached 95% and student activities reached 90%. This improvement indicates that the card-sort type of the Quantum Learning model is effective in improving students’ narrative writing skills. This model provides students with opportunities to think creatively, discuss, exchange ideas, and develop their imagination before writing. Thus, the implementation of the card-sort type of the quantum learning model through the “Rainbow of Imagination” card game has proven to be a relevant learning strategy within the Merdeka Curriculum for improving elementary school students’ short-story narrative writing skills. This study recommends the use of this learning model as an alternative for teachers in creating an active, creative, innovative, enjoyable, and meaningful Indonesian language learning process, thereby optimizing students’ short-story narrative writing skills.