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Improving Basic Locomotor Movement Skills in Elementary School Students Through an Active Learning Approach Based on Traditional Games Fadlan, Muhammad Noer; Dwi, Dara Fitrah; Anshor, Arrini Shabrina; Landong, Ahmad
Pedagogik Journal of Islamic Elementary School VOL 6 NO 2 OCTOBER 2023
Publisher : Institut Agama Islam Negeri Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24256/pijies.v6i2.4319

Abstract

This research aims to improve basic locomotor movement skills in grade 5 elementary school students through active learning interventions based on traditional games. In this research, researchers used a quasi-experimental research design with stratified random sampling. Two groups of students were selected, where one group was given active learning intervention, while the other group was a control group that received conventional learning. The research instruments used included basic movement skills tests, student response questionnaires, participant observation, and field notes. The collected data was analyzed using descriptive statistical methods and the T test to compare the differences between the two groups before and after the learning intervention. The statistical calculation method used was the T test, which was used to compare the differences between the experimental group and the control group in terms of improvement in basic locomotor movement skills after the intervention. By using the T test, researchers can evaluate whether there are significant differences between the two groups and whether traditional game-based active learning interventions are effective in improving the basic movement skills of grade 5 elementary school students. The research results show that traditional game-based active learning interventions have a significant positive impact in improving basic locomotor movement skills in grade 5 students. This shows the important potential of interactive and fun learning methods in improving the quality of learning and the development of students' motor skills. In conclusion, active learning interventions based on traditional games can be effective in improving basic locomotor movement skills in grade 5 elementary school students. This research provides important implications for the development of a more inclusive and student-centered curriculum at the elementary school level.
Analisis Kemampuan Guru Menerapkan Keterampilan Bertanya pada Pembelajaran PKN Kelas IV Sekolah Dasar Negeri 101952 Tualang Kecamatan Perbaungan Savira, Rizka; Dwi, Dara Fitrah
All Fields of Science Journal Liaison Academia and Sosiety Vol 2, No 1: Maret 2022
Publisher : Lembaga Komunikasi dan Informasi Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (795.817 KB) | DOI: 10.58939/afosj-las.v2i1.149

Abstract

Tujuan dari penelitian ini untuk mendeskripsikan sejauh mana kemampuan guru dalam menerapkan keterampilan bertanya pada pembelajaran PKN kelas IV SDN 101952 Tualang Kecamatan Perbaungan. Jenis penelitian ini adalah menggunakan metode penelitian kualitatif dengan menyajikan data berupa analisis deskriptif. Hasil penelitian ini menunjukkan bahwa Analisis kemampuan guru dalam menerapkan keterampilan bertanya pada pembelajaran PKN kelas IV SDN 101952 Tualang Kecamatan Perbaungan dengan aspek keterampilan bertanya dasar tergolong dalam kriteria “Sangat Baik” dengan skor perolehan 1458, persentase 78,9%. Sedangkan dari aspek keterampilan bertanya lanjut tergolong kedalam kriteria “Sangat Baik” dengan skor perolehan 1496, persentase 81%. Total skor perolehan pada semua aspek adalah 2954 dan skor masksimal 3696 dengan persentase 79,9%. Maka dari itu kemampuan guru dalam menerapkan keterampilan bertanya pada pembelajaran PKN kelas IV SDN 101952 Tualang Kecamatan Perbaungan bisa di katakan “Sangat Baik”
Implementasi Pengembangan Media Pembelajaran Menggunakan Aplikasi Benime Berbasis Problem Based Learning Kadir, Dalimawaty; Dwi, Dara Fitrah; Sujarwo, Sujarwo; Friska, Novita
AKSIOMA : Jurnal Sains Ekonomi dan Edukasi Vol. 2 No. 9 (2025): AKSIOMA : Jurnal Sains, Ekonomi dan Edukasi
Publisher : Lembaga Pendidikan dan Penelitian Manggala Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62335/aksioma.v2i9.1818

Abstract

This study aims to develop learning media using the Benime application integrated with the Problem Based Learning (PBL) model for the topic of changes in the states of matter at the elementary school level. The research was motivated by the lack of student engagement in learning activities and the prevailing teacher-centered approach. The study employed a Research and Development method using a modified ADDIE model that included three stages: analysis, design, and development. The resulting product, in the form of educational animated videos, was validated by content experts, media experts, and classroom teachers, achieving an average validation score of 84%, indicating a high level of feasibility. Benime facilitates engaging visualizations and interactivity, encouraging students to actively explore and solve problems. The originality of this research lies in the integration of Benime animation and the PBL model in science instruction at the elementary level which has not been widely applied. This research implies a significant potential for enhancing technology-based learning quality and fostering students’ active participation in knowledge construction.
Upaya Meningkatkan Hasil Belajar Siswa Kelas V Mata Pelajaran IPAS Materi Magnet Melalui Model Problem Based Learning di UPT SDN 060800 Medan Area Hasarah, Hasarah; Dwi, Dara Fitrah; Nurmairina, Nurmairina; Sihaloho, Effriana F.
Indo-MathEdu Intellectuals Journal Vol. 6 No. 6 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i6.4210

Abstract

This study aims to analyze the impact of implementing the Problem-Based Learning (PBL) model on learning outcomes in Natural and Social Sciences (IPAS) on the subject of Magnetism in grade V at SDN Kuta Pasie with a total of 23 students. The study used a Classroom Action Research (CAR) approach conducted in two cycles. Data were collected through learning outcome tests in the form of pre-tests and post-tests, supplemented by observations of student activities and documentation of the learning process. Data analysis was conducted quantitatively by comparing pre-test and post-test scores using a paired t-test and calculating Cohen's d effect size to determine the strength of the effect. The results of the study show an increase in the average score from 38.3 on the pretest to 76.5 on the posttest, with an average difference of 38.3 points. Learning completeness increased from 1 student (4.3%) to 12 students (52.2%). The paired t-test produced a t-value of 7.190 with a Cohen's d effect size of 1.499, which is classified as large. These findings indicate that the application of the PBL model is effective in improving students' understanding of magnetic concepts while also encouraging an increase in learning completeness.
Pengaruh Model Pembelajaran Project Based Learning terhadap Keterampilan Proses Sains Tema 4 Kelas IV SD Sipayung, Riana Kristiani; Dwi, Dara Fitrah
ARMADA : Jurnal Penelitian Multidisiplin Vol. 2 No. 3 (2024): ARMADA : Jurnal Penelitian Multidisplin, Maret 2024
Publisher : LPPM Sekolah Tinggi Ilmu Ekonomi 45 Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55681/armada.v2i3.1262

Abstract

Jenis penelitian ini adalah kuantitatif, yaitu  menggunakan metode penelitian eksperimen. Desain penelitian ini yaitu eksperimen kuasi (quasi experimental design) bentuk nonequivalent control group design. Bentuk ini merupakan pengembangan dari eksperimen murni (true experimental design). Penelitian ini dilaksanakan di Sekolah Dasar Negeri 064972 Medan kelas pada tema 4 Kelas V SD tahun ajaran 2021/2022 yang berlokasi di Jl. Medan Amplas Patumbak.  Populasi dalam penelitian ini adalah seluruh siswa kelas IV Sekolah Dasar Negeri 064972 Medan pada tahun ajaran 2022/2023 sebanyak 95 siswa yang berada dalam IV SD.Sampel yang digunakan dalam penelitian ini adalah Siswa kelas IV A  sebagai kelas eksperimen dan siswa kelas IV B sebagai kelas kontrol. Berdasarkan hasil penelitian pengolahan data yang telah dilkukan oleh peniliti, yaitu hasil keterampilan proses sains peserta didik yang diajarkan dengan menggunakan model project based learning pada materi sumber energi di kelas IV SD 064972 medan. Bahwa pengaruh nilai rata-rata yang di capai peserta didik pada hasil keterampilan proses sains di kelas eskperimen meningkat sebesar 31.10 dengan varians sekitar 148.91 dan standar deviasi sekitar 12.20, berdasarkan hasil pretest kelas kontrol memiliki rata-rata 33,62 dengan varians 86,17 dan standar deviasi sekitar 9.28.
Upaya Meningkatkan Keterampilan Kolabolarasi melalui Model Literature Circle Pada Pembelajaran Pecahan Senilai Siswa Kelas IV SD Negeri 060925 Medan Amplas Syahwitri, Syahwitri; Siregar, Horia; Nurjanah, Nurjanah; Dwi, Dara Fitrah
Jurnal Pendidikan Tambusai Vol. 8 No. 3 (2024)
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai, Riau, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Penelitian ini bertujuan untuk mengetahui peningkatan keterampilan kolaborasi belajar peserta didik melalui model pembelajaran Literature Circle pada pembelajaran matematika pecahan senilai siswa kelas IV SD Negeri 060925 Medan Amplas Penelitian ini berlatar belakang pada kenyataan bahwa keterampilan kolaborasi belajar peserta didik pada muatan matematika siswa kelas IV SD Negeri 060925 Medan Amplas masih rendah, dengan hasil observasi keterampilan kolaborasi belajar peserta didik sebesar 39,77%. Peserta didik merasa bosan saat pembelajaran berlangsung serta model pembelajaran yang diterapkan oleh guru kurang efektif berdampak pada materi yang dipelajari tidak tersampaikan dengan baik pada peserta didik. Berdasarkan hasil penelitian pada siklus 1 diperoleh peningkatan jumlah peserta didik yang menunjukkan keterampilan kolaborasinya berjumlah 5 orang dengan persentase yang diperoleh yaitu sebesar 44% dengan peningkatan sebesar 20%. Sedangkan pada siklus 2 peserta didik yang sudah tuntas dalam keterampilan kolaborasinya berjumlah 18 orang dengan persentase keberhasilan 76% dimana peningkatan yang terjadi dari siklus 1. Maka dapat disimpulkan keterampilan kolaborasi belajar peserta didik pada muatan Matematika di kelas IV SD Negeri 060925 Medan Amplas dapat meningkat setelah diterapkan model pembelajaran Literature Circle.
Improving Basic Locomotor Movement Skills in Elementary School Students Through an Active Learning Approach Based on Traditional Games Fadlan, Muhammad Noer; Dwi, Dara Fitrah; Anshor, Arrini Shabrina; Landong, Ahmad
Pedagogik Journal of Islamic Elementary School VOL 6 NO 2 OCTOBER 2023
Publisher : Institut Agama Islam Negeri Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24256/pijies.v6i2.4319

Abstract

This research aims to improve basic locomotor movement skills in grade 5 elementary school students through active learning interventions based on traditional games. In this research, researchers used a quasi-experimental research design with stratified random sampling. Two groups of students were selected, where one group was given active learning intervention, while the other group was a control group that received conventional learning. The research instruments used included basic movement skills tests, student response questionnaires, participant observation, and field notes. The collected data was analyzed using descriptive statistical methods and the T test to compare the differences between the two groups before and after the learning intervention. The statistical calculation method used was the T test, which was used to compare the differences between the experimental group and the control group in terms of improvement in basic locomotor movement skills after the intervention. By using the T test, researchers can evaluate whether there are significant differences between the two groups and whether traditional game-based active learning interventions are effective in improving the basic movement skills of grade 5 elementary school students. The research results show that traditional game-based active learning interventions have a significant positive impact in improving basic locomotor movement skills in grade 5 students. This shows the important potential of interactive and fun learning methods in improving the quality of learning and the development of students' motor skills. In conclusion, active learning interventions based on traditional games can be effective in improving basic locomotor movement skills in grade 5 elementary school students. This research provides important implications for the development of a more inclusive and student-centered curriculum at the elementary school level.
Pengembangan media diorama pada pembelajaran tematik Tema 3 Peduli terhadap Makhluk Hidup untuk meningkatkan hasil belajar siswa kelas IV SD Negeri Marindal 104211 Kec. Medan Amplas Gajah, Tenti Armisah; Dwi, Dara Fitrah
Elementary School Teacher Vol. 6 No. 1 (2023): Elementary School Teacher Journal
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/ge0dkm26

Abstract

Penelitian ini bertujuan untuk mengembangkan media diorama untuk pembelajaran tematik dengan fokus pada tema peduli terhadap makhluk hidup di kelas IV SD 104211 Marindal, guna meningkatkan hasil belajar siswa. Penelitian ini menggunakan pendekatan Research and Development (R&D) dengan model ADDIE yang mencakup tahapan Analisis, Desain, Pengembangan, Implementasi, dan Evaluasi. Media diorama yang dirancang khusus berdasarkan tema “peduli terhadap makhluk hidup” menjadi subjek penelitian, sedangkan materi pembelajaran menjadi objeknya. Data kuantitatif dikumpulkan menggunakan formula untuk mengevaluasi kesesuaian media dan materi, yang kemudian menjadi panduan untuk melakukan revisi yang diperlukan pada produk yang dikembangkan. Proses validasi berdasarkan perhitungan dan penilaian dari para ahli melalui kuesioner, menunjukkan bahwa para ahli media memberikan skor 82% pada diorama, menunjukkan kesesuaian yang tinggi untuk digunakan dan dikembangkan. Para ahli materi memberikan skor 80%, mengkategorikannya sebagai cocok untuk penggunaan pendidikan. Umpan balik dari guru menunjukkan tingkat persetujuan 97%, dan tanggapan siswa mencapai 95%, yang keduanya menunjukkan bahwa media diorama sangat sesuai untuk integrasi dalam kelas. Kesimpulannya, media diorama secara efektif meningkatkan hasil belajar siswa kelas IV, terutama dalam pembelajaran tematik dengan fokus pada kepedulian terhadap makhluk hidup.
Analisis Guru dalam Penerapan Kurikulum Merdeka di Sekolah Indonesia Kuala Lumpur (SIKL) Dwi, Dara Fitrah; Sujarwo, Sujarwo; Friska, Novita; Haliza, Nurul; Amelia, Listri
AKSIOMA : Jurnal Sains Ekonomi dan Edukasi Vol. 2 No. 1 (2025): AKSIOMA : Jurnal Sains, Ekonomi dan Edukasi
Publisher : Lembaga Pendidikan dan Penelitian Manggala Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62335/rhfksa88

Abstract

This study is to find out and examine the "Analysis of the Implementation of the Independent Curriculum at the Indonesian School in Kuala Lumpur. This study was conducted using a phenomenological approach. This type of research is a qualitative study that looks and listens more closely and in detail to individual explanations and understandings of their experiences. The phenomenological approach is based on the researcher's interest in studying more deeply the phenomena experienced by key informants. The research was conducted at the Indonesian School in Kuala Lumpur. The informants in this study were teachers, school curriculum representatives, and school public relations. Data collection was carried out using several techniques, namely; (a) observation; (b) interviews; and (c) documentation studies. To ensure the validity of the data, several efforts were made as follows: (a) extending the data collection period, (b) conducting continuous and serious observations, (c) conducting triangulation, and (d) involving colleagues for discussion. From the results of the study in this study, it was found that there was an independent curriculum that was used as a reference in the driving school, which produced students who were noble, independent, critically reasoned, creative, had mutual cooperation, and a sense of diversity. The principal encouraged various participatory, unique, and innovative programs. Fostering cooperation with teachers who support their leaders to participate in realizing the vision and mission of the Indonesian school in Kuala Lumpur.
Meningkatkan Hasil Belajar Siswa pada Pelajaran IPA dengan Menggunakan Model Kooperatif TGT (Team Games Tournament) di Kelas III UPT SPF SDN 101800 Deli Tua Nasution, Intan Purnama Sari; Dwi, Dara Fitrah
AKSIOMA : Jurnal Sains Ekonomi dan Edukasi Vol. 2 No. 2 (2025): AKSIOMA : Jurnal Sains, Ekonomi dan Edukasi
Publisher : Lembaga Pendidikan dan Penelitian Manggala Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62335/aksioma.v2i2.939

Abstract

This research aims to improve the learning outcomes of class III students at UPT SPF SDN 101800 Deli Tua in science subjects using the TGT (Team Games Tournament) Cooperative Model in the 2023 – 2024 academic year. This research is Classroom Action Research (PTK) with the research object being There are 30 class III students at UPT SPF SDN 101800 Deli Tua. This research was carried out in two cycles. Based on the results obtained during the classroom action research, it can be explained that student learning achievement during the pre-cycle/pre-test was still low with the percentage of completeness still 9.37% with an average score of 44.79%. In Cycle I, after implementing the TGT (Team Games Tournament) Cooperative Model, the class average increased to 70.7 with a completion percentage of 46.87%. Even though the class average has experienced quite a large increase, the percentage of completion is still low. After Cycle II the class average increased to 85.93 with a completion percentage of 87.50 percent. Based on these results, it can be concluded that implementing the TGT (Team Games Tournament) Cooperative Model can improve learning achievement in class III students at UPT SPF SDN 101800 Deli Tua.