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Merdeka Curriculum Formative Assessment: Analysis of Teaching Modules Azis, Adek Cerah Kurnia; Ayudia, Alda Marsya
Jurnal Pendidikan Bahasa dan Sastra Vol 24, No 1 (2024): APRIL 2024
Publisher : Universitas Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/bs_jpbsp.v24i1.72247

Abstract

This research attempts to describe how accurate the implementation of formative assessments designed by teachers is through reviewing the learning plans or 'teaching modules' of the Merdeka curriculum.Methodologically, this research uses a descriptive qualitative approach to explain the position and function of formative assessment in a sample of teaching modules as well as reviewing the management and interpretation of formative assessment results. The data in this research is in the form of learning flows in teaching modules as formative assessment content of the learning process. As a research sample, the data source for this research took teaching modules from SMA Negeri 1 Tanjungbalai, SMA Negeri 1 Rowosari, and SMA Negeri 7 Medan. The data was analyzed using an application balance review process using the Merdeka curriculum assessment guidelines. The data is reconstructed if there is a discrepancy between the formative assessment applied by the teacher in the teaching module and the theory and principles of formative assessment. Then, the results of the review and reconstruction of the comparison results in the preparation of formative assessments produce conclusions in the form of a series of learning process flows which are the core of formative assessment in the teaching module.The results showed that the position of formative assessment in the three learning modules had different proportions. The proportion of formative assessment in the first module looks very small, so the reconstruction of the flow of formative assessment is carried out for five learning activities. In the second and third modules, the proportion of formative assessment is already large, so the second module only reconstructs the flow of formative assessment in one learning activity. While in the third module, the formative assessment flow was reconstructed for two learning activities.
AN INTRODUCTORY OF PRODUCT INNOVATION AND MARKETING STRATEGY INTO SHELL WASTE-BASED SOUVENIR CRAFTS INDUSTRY IN THE CITY OF TANJUNG BALAI Nurhayani, Ulfa; Azis, Adek Cerah Kurnia; Nasution, Akmal Huda; Herliani, Rini; Purba, Erni Luxy
Journal of Community Research and Service Vol 2, No 2: July 2018
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jcrs.v2i2.13154

Abstract

AbstractThe condition of the many shellfish wastes in Tanjung Balai City in North Sumatra Province makes a concern to the "Karya Working Group" as a part of Prosperous Family Income Improvement Business Group (an initiative from Indonesia’s National Family Planning board to improve family welfares; abbreviated as UPPKS) led by Mrs. Khalijah. The productivity of the Karya working group can be optimized considering that there are quite a lot of orders that have not been able to be fulfilled by them. Some of the obstacles in the management of this seashell handicraft business include the manual rinsing of seashells resulting in a long waiting time for further processing of production with the use of the same workforce; order-based marketing and relatively limited product innovation. In some aspects, similar shell craft products produced by competitors, especially in Java, have relatively better quality considering the products in question have been produced to scale exports to foreign countries. This mentoring activity in the management of product business managed by UPPKS Karya consisted of the use of technology for clamshell cleaning, assistance in utilizing e-marketing through social media and a more varied range of products that have contributed to increased effectiveness and efficiency in the production and marketing of handicraft products from clamshell waste produced by the Work UPPKS. In the future, UPPKS Karya's technological literacy is expected to continue to be able to increase its creativity through the exploration of product designs inspired by cyberspace for improving the competitiveness of products produced.Keywords: Shell Waste, Souvenir Crafts, E-Marketing, Tanjung Balai.
Painting Lessons On Ceramic Plates For Grade VIII SLB-E Students At The Provincial Level Of North Sumatra Natalia, Natalia; Mesra, Mesra; Sugito, Sugito; Azis, Adek Cerah Kurnia; Yumielda, Vivi Destri
V-art: Journal of Fine Art Vol 4, No 1 (2024): December 2024
Publisher : Institut Seni Indonesia Padang Panjang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26887/vartjofa.v4i1.4888

Abstract

This research was motivated by class VIII SLB-E students who were less motivated to learn painting because the media used was less varied. Hence, students were less interested in painting. This research aims to assess the painting work of SLB-E students at the North Sumatra Province level based on four aspects: theme, technique, neatness and beauty. The method used is descriptive qualitative research with data collection techniques through demonstrations, practical tests, observation and documentation. The research sample consisted of 18 Deaf Grade VIII students. The target to be achieved in implementing painting learning is to increase motivation, creativity and students' interest in practising. The expected achievements in this research are the ability to express ideas according to the theme, master painting techniques with alternative media such as ceramic plates, and produce neat and beautiful work. The research results showed an average score of 86 (Very Good), with details: theme (82), technique (87), neatness (88), and beauty (85). In conclusion, students can use ceramic plates as media to apply these four aspects in painting.
The Application of Paintings on Cutting Boards in Terms of the Principles of Fine Arts for Grade XI Students at SMA Dharma Pancasila Medan harahap, zety shafitri; Mesra, Mesra; Azis, Adek Cerah Kurnia; Rajudin, Rajudin; Sugito, Sugito
V-art: Journal of Fine Art Vol 4, No 1 (2024): December 2024
Publisher : Institut Seni Indonesia Padang Panjang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26887/vartjofa.v4i1.4887

Abstract

This study aims to evaluate the application of painting techniques on cutting board media based on the principles of fine arts among grade XI students at SMA Dharma Pancasila Medan. The research employs a qualitative descriptive method. The study involved 30 grade XI students specializing in painting. Data were collected through documentation, practical tests, and observations. The findings reveal the following average scores: 82.78 for the principle of unity (fairly good), 82.84 for the principle of balance (fairly good), 81.81 for the principle of rhythm (fairly good), 81.68 for the principle of emphasis (fairly good), 84.12 for the principle of proportion (good), and 82.32 for the principle of harmony (fairly good). These results indicate that the students demonstrated a fairly good ability to apply the principles of fine arts in their painting projects on cutting board media during the 2024–2025 academic year.
Tourism Promotion Video of Gundaling Berastagi Using Vintage Effects Sitepu, Paulina; Diningrat, Raden Burhan Surya Nata; Azis, Adek Cerah Kurnia; Yumielda, Vivi Destri
V-art: Journal of Fine Art Vol 4, No 1 (2024): December 2024
Publisher : Institut Seni Indonesia Padang Panjang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26887/vartjofa.v4i1.4873

Abstract

Berastagi is a popular tourist town in North Sumatra that introduces the Gundaling tourism site. However, the town remains relatively unknown to the wider public due to a lack of information and digital promotion. This study aims to create a tourism promotion video for the Gundaling destination in Berastagi, using vintage effects as a key component to create visual and emotional appeal for the audience. The use of vintage effects, such as vintage filters, soft color gradation, and classic lighting, creates a nostalgic atmosphere that can attract visitors and present Gundaling as a tourist destination offering historical and cultural value in addition to its natural beauty. The video production follows the MDLC (Multimedia Development Life Cycle) method, resulting in 12 promotional video pieces. The use of vintage effects in these promotional videos successfully enhances emotional appeal, strengthens Gundaling's visual identity, and broadens audience reach. It is hoped that this promotional video will help make Gundaling stand out among other tourist destinations by enhancing visual appeal and the overall visitor experience.
Human Interest Photography "Maragat" Traditional Drink "Tuak" as an Idea for Photography Creation Siahaan, Simon Jitro; Sihite, Onggal; Kurnia Azis, Adek Cerah; Sari, Dwi Mutia
ARTCHIVE: Indonesian Journal of Visual Arts and Design Vol 5, No 2 (2024): ARTCHIVE: Indonesia Journal of Visual Art and Design
Publisher : Institut Seni Indonesia Padang Panjang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53666/artchive.v5i2.4827

Abstract

Karya fotografi ini berfokus pada human interest, menampilkan aktivitas paragat tuak dan lingkungan masyarakat Batak. Tujuan pembuatan karya fotografi human interest ini adalah untuk menyatukan ide atau gagasan penulis tentang aktivitas paragat tuak sebagai media untuk mencatat dan menyampaikan nilai-nilai yang terkandung dalam aktivitas tersebut. Proses penciptaan ini menggunakan empat fase: 1). Fase persiapan, di mana setiap aktivitas paragat diamati; 2). Fase pengeraman, di mana seseorang membuat referensi dan memainkan komposisi pada suatu objek; 3). Fase inspirasi, di mana seseorang bereksperimen dengan karya foto; dan 4). Fase pengelolahan, di mana karya dengan objek utama aktivitas paragat tuak dihasilkan. Karya tersebut berfokus pada penampilan aktivitas paragat tuak. Karya dibuat menggunakan format potret masing-masing menampilkan ciri-ciri dari aktivitas paragat tuak. Hasilnya menunjukkan bahwa proyek studi ini dapat memasukkan ide dan gagasan penulis tentang aktivitas paragat tuak ke dalam karya fotografi yang bersifat human interest. Selain itu, proyek studi ini juga dapat digunakan sebagai alat untuk mendokumentasikan dan memberikan informasi kepada khalayak tentang kegiatan paragat tuak dari orang Batak.
KAYU SEBAGAI MEDIA KARYA SENI LUKIS BERNUANSA UNING-UNINGAN BATAK TOBA Silaban, Parulian; Tarigan, Nelson; Azis, Adek Cerah Kurnia; Yumielda, Vivi Destri
Jurnal Pendidikan Seni Rupa Undiksha Vol. 14 No. 2 (2024): Agustus 2024
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Penciptaan ini dilatarbelakangi dengan keberadaan penulis sebagai orang asli suku Batak Toba yang lahir di Kecamatan Lintongnihuta, Kabupaten Humbang Hasundutan. Mengingat Kecamatan Lintongnihuta yang merupakan daerah penghasil kayu pinus dan memiliki limbah seperti sisa potongan kayu yang dibiarkan di pinggiran sungai hutan, limbah ini dapat diolah menjadi media berkarya seni lukis dengan menjadikan objek Uning-Uningan Batak Toba sebagai ide penciptaan seni lukis. Uning-Uningan ini memiliki peran penting pada saat upacara adat dan ritual Batak Toba yaitu untuk menyampaikan doa kepada Mulajadi na Bolon ( Tuhan Yang Kuasa). Penelitian ini bertujuan untuk mewujudkan visualisasi bentuk, sejarah, dan fungsi Uning-Uningan Batak Toba dalam bentuk karya seni lukis dengan menampilkan bentuk secara sederhana sesuai dengan fungsinya serta menampilkan nilai karakteristik objek tersebut. Penciptaan ini menggunakan metode yang dijelaskan Hedriyana dalam tahapan penciptaan karya seni yaitu tahap persiapan, elaborasi, kontemplasi, penciptaan dan sampai tahap hasil karya. Hasil penelitian ini adalah 5 karya seni lukis yang menggunakan cat akrilik dengan media kayu pinus dengan judul Sarune Bolon, Tagading, Saga-saga, Sulim, dan Sordam. Lukisan-lukisan ini mencerminkan interpretasi penulis tentang Uning-Uningan Batak Toba.
Development of Teaching Materials for Dual Visual Work Assessment Parameters : P-Books and E-Books in the Department of Fine Arts Azis, Adek Cerah Kurnia; Sugito, Sugito; Kartono, Gamal; Mesra, Mesra; Tarigan, Nelson; Alhail, Hadi; Yumielda, Vivi Destri
Jurnal Kependidikan: Jurnal Hasil Penelitian dan Kajian Kepustakaan di Bidang Pendidikan, Pengajaran dan Pembelajaran Vol 10, No 4 (2024): December
Publisher : Universitas Pendidikan Mandalika (UNDIKMA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jk.v10i4.12969

Abstract

This study aims to develop assessment-focused teaching materials for dual-dimensional visual works in the form of valid, practical, and effective p-books and e-books for the Department of Fine Arts. Employing the R&D method with the 4D model (define, design, develop, and disseminate), the research used a Likert scale questionnaire as the instrument, with data analysis techniques covering validity, practicality, and effectiveness assessments. The study results indicated that the teaching materials, both p-books and e-books, were highly valid with an average score of 87.8%. Furthermore, these materials proved to be highly practical for students in Shape Drawing, Illustration Drawing, Visual Communication Design (DKV), Graphic Arts, and Sketching courses, with a practicality score of 84.16%. They were also deemed effective, as students’ activities (such as reading modules, asking and answering questions, and completing assignments) resulted in an effectiveness score of 85.41%. Thus, the teaching materials are confirmed to be valid, practical, and effective for application in the specified Fine Arts courses.
Interactive H5P Framework-Based E-Learning Content in Artificial Intelligence Lectures of Indonesian Language and Literature Daulay, Muhammad Anggie Januarsyah; Yuhdi, Achmad; Azis, Adek Cerah Kurnia
Journal Evaluation in Education (JEE) Vol 6 No 1 (2025): January
Publisher : Cahaya Ilmu Cendekia Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37251/jee.v6i1.1428

Abstract

Purpose of the study: This study aims to develop interactive e-learning content based on the H5P framework in Indonesian Language and Literature Artificial Intelligence lectures at the Indonesian Literature Study Program, Faculty of Languages and Arts, Universitas Negeri Medan with the formulation of the problem of how the content development takes place and how the content is feasible. Methodology: This study uses the Research and Development method with the ADDIE model research procedure (Analysis, Design, Development, Implementation, and Evaluation). Main Findings: E-learning based on the H5P framework in Indonesian Language and Literature Artificial Intelligence lectures is very effective. Validation by media experts showed a very good assessment (89.58% for episode 1 and 97.91% for episode 2). Validation by material experts also showed similar results (93.18% for episode 1 and 97.72% for episode 2). The interactive content developed in the form of video podcasts was able to improve student understanding and engagement through interactive quizzes and simulations. Novelty/Originality of this study: This study develops interactive learning content based on H5P in a new context, namely the Artificial Intelligence course for Indonesian Language and Literature.
Pengembangan Desain Kemasan Bubuk Bandrek Betalana Di Desa Pohan Tonga Kecamatan Siborong-borong Alhail, Hadi; Simarmata, Johan Gabriel; Azis, Adek Cerah Kurnia
Visual Heritage: Jurnal Kreasi Seni dan Budaya Vol 7, No 3 (2025): Visual Heritage: Jurnal Kreasi Seni Dan Budaya
Publisher : Universitas Indraprasta PGRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30998/vh.v7i3.11500

Abstract

Penelitian ini bertujuan untuk membantu pelaku usaha Betalana Bandrek dalam mengembangkan Desain Kemasan bubuk bandrek di Desa Pohan Tonga Kecamatan Siborong borong Kabupaten Tapanuli Utara. Penelitian ini merupakan jenis penelitian pengembangan. Metode penelitian yang digunakan yaitu metode R&D (Level3). Pada penelitian ini, populasi yang dipilih adalah kemasan bubuk bandrek Betalana yang memiliki 3 varian rasa yaitu original, ekstra pedas, dan diabet. Sampel dalam penelitian ini berjumlah 3 sampel, serta menggunakan teknik sampling jenuh. Teknik pengumpulan data pada penelitian ini adalah observasi, wawancara, dokumentasi dan apresiator. Hasil penelitian menjelaskan bahwa pengembangan desain kemasan 1 baik dari penggunaan bentuk, warna, dan tipografi dinyatakan layak sesuai validasi dan mencapai nilai yang diharapkan oleh peneliti dengan jumlah nilai = 2.480 dan nilai rata-rata keseluruhan = 91,85. Kemudian desain dengan nilai terendah adalah desain 3 dengan perolehan jumlah nilai = 2.415 dan nilai rata-rata keseluruhan = 89,44. Artinya, dapat disimpulkan oleh peneliti bahwa desain kemasan yang terpilih dan memenuhi indikator adalah desain kemasan 1. Sehingga peneliti memutuskan bahwa pengembangan desain kemasan 1 terlihat lebih menarik, higienis, mewah, rapih, bersih dan memiliki nilai ekonomis.