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PELATIHAN PENGGUNAAN APLIKASI CANVA UNTUK MEMBUAT BAHAN PEMBELAJARAN Salsabila, Zulpa; Nuraina; Dika Lesmana, Ivan
Jurnal Berdaya Mandiri Vol. 5 No. 1 (2023): JURNAL BERDAYA MANDIRI (JBM)
Publisher : Universitas PGRI Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31316/jbm.v5i1.3980

Abstract

The teacher is a very important element in the educational process, where the teacher plays an important role in efforts to develop character and human resources who have competence in any field. SD Negeri 105335 Kebun Sayur is an educational unit with an elementary level in Tanjung Morawa B, Kec. Cape Morawa, Kab. Deli Serdang, North Sumatra. The problem currently experienced by teachers is the limitations in producing teaching materials, so that in carrying out teaching and learning activities SD Negeri 105335 Kebun Sayur is currently still using books only to convey learning material. Because they still use books, students are sometimes lazy to read the contents. The cause of the problems experienced by these teachers is due to the lack of understanding of teachers in using applications that can help them to make teaching materials, this is related to the lack of understanding of teachers using technology. teachers need knowledge in developing teaching materials both in the form of presentation slides or in the form of interactive videos with presentation media so that the learning process in schools can be carried out optimally and improve the ability of teachers to be creative in creating teaching materials using the Canva application. Teachers experienced increased knowledge and understanding after training on using the Canva application to create learning materials.  Keywords: Training, Presentations, Canva
Development of Student Worksheets based on the Discovery Learning Approach in the Automotive Light Vehicle Engineering Program at Vocational High Schools Irfandi, Andi; Siraj; Nuraina
Indonesian Journal of Technical and Vocational Education Training Vol. 1 No. 1 (2024): JUNE 2024
Publisher : MANDAILING GLOBAL EDUKASIA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62945/ijtvet.v1i1.18

Abstract

This research aims to develop student worksheets based on the discovery learning approach. Designing Student Worksheets based on the discovery learning approach for class x automotive light vehicle engineering at state vocational high school 1 Seunuddon. Vocational Education Study Program in Mechanical Engineering fakultas keguruan dan ilmu pendidikan Malikussaleh University, 2024. This research aims to describe the design, feasibility and learning outcomes of class automotive. This research uses a mix methods approach. This research used a sample consisting of 8 class X students majoring in automotive engineering. Data collection uses questionnaires, documentation, interviews and observations, data analysis techniques use percentage qualitative analysis through data collection and drawing conclusions. The research results show student learning outcomes. The media I results gave an overall score with a percentage of 89.28% and media experts II gave an overall score with a percentage of 89.28%. The average percentage of the two validators shows the "very feasible" category. Thus, this student worksheet is very suitable for usefor learning by teachers and students. Where the value obtained has passed the learning objective achievement criteria value which has been determined as a reference for the success of the learning process at 75 with a percentage of 78.75%, thus it can be concluded that the value obtained by the students is categorized as complete. Thus, this student worksheet is suitable for use by teachers and students for a more effective learning process.
INTEGRASI CODING DAN REALISTIC MATHEMATICS EDUCATION BERBASIS BUDAYA ACEH UNTUK MENUMBUHKAN KREATIVITAS MATEMATIS SISWA SD Rahmi Hayati; Rohantizani; Nuraina; Asrul Karim; Fachrurazi; Marzuki
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 04 (2025): Volume 10 No. 04 Desember 2025 Terbit
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i04.35244

Abstract

This study aims to describe the integration of coding and Acehnese culture-based Realistic Mathematics Education (RME) in elementary school mathematics learning, analyze the learning process that supports the development of students' mathematical creativity, and identify local cultural values ​​that can be adapted in technology-based and realistic learning designs. This study uses a descriptive qualitative approach with an exploratory study design. The research subjects included teachers and students in grades IV–V at an elementary school in Bireuen Regency, Aceh. Data were obtained through observation, interviews, and documentation, then analyzed interactively through the stages of data reduction, data presentation, and drawing conclusions. The results show that the integration of coding and Acehnese culture-based RME can create meaningful, creative, and contextual mathematics learning. The application of local cultural contexts such as Acehnese rumoh motifs and Acehnese cultural values ​​helps students understand mathematical concepts concretely and closely related to their lives. Meanwhile, the application of coding through platforms such as Scratch and Blockly fosters logical and systematic thinking skills and increases creativity in problem-solving. Collaborative and reflective learning reinforces the values ​​of meuseuraya (cooperation) and tameh (politeness), so that students develop not only cognitively but also socially and emotionally. This study concludes that the synergy between local culture, digital technology, and a realistic approach is an effective strategy for realizing meaningful 21st-century mathematics learning rooted in cultural identity. This model can be used as a reference for teachers, schools, and researchers to develop learning innovations based on local wisdom in the digital era.