Claim Missing Document
Check
Articles

Found 4 Documents
Search
Journal : Jurnal Eduscience (JES)

THE IMPACT OF QUANTUM TEACHING LEARNING MODEL WITH PHET MEDIA ON STUDENT LEARNING OUTCOMES FROM DYNAMIC FLUID MATERIALS Agustini Kholidah Nasution; Lia Afriyanti Nasution; Elia Putri; Rofiqoh Hasan Harahap
JURNAL EDUSCIENCE Vol 10, No 2 (2023): Jurnal Eduscience (JES), (Authors from Turkey, Malaysia, Algeria, Indonesia)
Publisher : Universitas Labuhanbatu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36987/jes.v10i2.3745

Abstract

This research is motivated by the infrequent use of media and teachers still using the lecture and blackboard method which makes it easy for students to feel bored and bored in the physics learning process at IRA Medan Private High School. The objectives to be achieved are to develop physics learning media with a snake and ladder game using Phet Media Assisted Quantum Teaching on the subject of Dynamic Fluid momentum, to determine the eligibility of validity based on expert assessments, and to know the practicality of media based on student assessments. The stages in development and research include potential and problems, data collection, product design, design validation, and design revision. The product validation stage was validated by 3 validators and students, namely validation by two media experts, one material expert (teacher), and class XI IPA students at SMA IRA Medan. The validation results of the snakes and ladders game using Quantum Teaching Assisted by Media Phet by two validators obtained a score of 4.11 in the appropriate category, and the results of the validation results of the media expert for physics teacher class XI IPA SMA Private IRA Medan obtained a score of 4.23 in the very feasible category, and obtained a score the average of the three experts is 4.15 with a decent category. Based on the responses of the students per aspect, they obtained an average percentage score of 78.67% in the practical category.Keywords: Learning Media, Phet Media Assisted Quantum Teaching, Dynamic FluidsAbstrakPenelitian ini dilatarbelakangi jarangnya penggunaan media dan guru masih menggunakan metode ceramah dan papan tulis membuat siswa mudah merasakan jenuh dan bosan dalam proses pembelajaran fisika di SMA Swsata IRA Medan. Tujuan yang ingin dicapai mengembangkan media pembelajaran fisika dengan permainan ular tangga menggunakan Quantum Teaching Berbantuan Media Phet pada pokok bahasan momentum Fluida Dinamis, mengetahui kelayakan validitas berdasarkan penilaian para ahli, dan mengetahui kepraktisan media berdasarkan penilaian peserta didik.. Tahapan dalam pengembangan dan penelitian meliputi potensi dan masalah, pengumpulan data, desain produk, validasi desain, dan revisi desain. Tahap validasi produk divalidasi oleh 3 validator dan peserta didik yaitu validasi oleh dua ahli media, satu ahli materi (guru), dan peserta didik kelas XI IPA SMA Swsata IRA Medan. Hasil validasi permainan ular tangga menggunakan Quantum Teaching Berbantuan Media Phet oleh dua validator memperoleh skor 4,11 dengan kategori layak, dan hasil validasi ahli media guru fisika kelas XI IPA  SMA Swsata IRA Medan memproleh skor 4,23 dengan kategori sangat layak, dan diproleh skor rata-rata ketiga ahli 4,15 dengan kategori layak. Berdasarkan respon peserta didik per aspek memproleh nilai rata-rata persentase sebesar 78,67% dengan kategori praktis.Kata Kunci: Media Pembelajaran, Quantum Teaching Berbantuan Media Phet,  Fluida Dinamis
IMPLEMENTATION OF INTERACTIVE LEARNING MEDIA USING POWER POINT MEDIA AND PHET ON STUDENTS' PHYSICS LEARNING OUTCOMES IN HIGH SCHOOL Hajar Mawaddah; Khairiah Khairiah; Lia Afriyanti Nasution; Jafri Haryadi; Putri Pratiwi Lestari; Rita Destini; Putut Marwoto
JURNAL EDUSCIENCE Vol 10, No 2 (2023): Jurnal Eduscience (JES), (Authors from Turkey, Malaysia, Algeria, Indonesia)
Publisher : Universitas Labuhanbatu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36987/jes.v10i2.4335

Abstract

The study aimed to determine of implementation and the study result of physics student’s taught by the interactive learning media using the power point and PhET interactive simulation project and study result of physics student’s taught by using the power point slides on the subject of characteristics wave in the second semester at the class XI in SMA Swasta Sinar Husni Helvetia Medan. The type of research is experimental by post-test control group design. The population in the study were all student consisting of 2 classes with amount student of 70 people. Sample in this research is the total from the population. The instrument that use to determine students learning outcomes was the result test in the  from of multiple choice questions with 24 number by 5 options of answer. The result showed that the average score of the study result of physics student’s taught by the interactive learning media using the power point and PhET interactive simulation project  that (X1) is x = 16,73 and s1 = 3,281729407, while the average score of the study result of physics student’s taught by the power point slide that (X2) is x = 14,87 and s2 = 3,135055251. Hipotesis data obtanined ttesting = 2,42 with ttable=1,997 with that mean there were a difference in the study result of the physics that significant at the implementation of the interactive learning media using the  power point and PhET interactive simulation project  for the student’s learning result of physics. Keywords : power point media, PhET interactive simulation project, result of studying physics Abstrak Penggunaan media pembelajaran dalam dunia pendidikan sangat dibutuhkan dan memiliki peran penting. Penelitian ini bertujuan untuk mengetahui implementasi serta hasil belajar fisika siswa yang diajarkan dengan media pembelajaran interaktif menggunakan  media power point dan PhET interactive simulation project dan hasil belajar fisika siswa yang diajarkan dengan menggunakan media slide power point pada pokok bahasan karakteristik gelombang kelas XI semester II di SMA Swasta Sinar Husni Helvetia Medan. Jenis penelitian yang dilakukan adalah eksperimental yang melibatkan variabel-variabel tertentu untuk menguji pengaruhnya terhadap hasil belajar fisika siswa dengan desain kelompok kontrol pos test (post-test control group design). Populasi dalam penelitian ini adalah seluruh siswa kelas XI IPA Semester II di SMA Swasta Sinar Husni Helvetia Medan yang terdiri dari 2 kelas dengan jumlah siswa 70 orang. Sampel dalam penelitian ini adalah totalitas dari populasi. Instrumen yang digunakan untuk mengetahui hasil belajar siswa adalah tes hasil belajar dalam bentuk pilihan berganda berjumlah 24 soal dengan 5 opsi jawaban. Dari hasil penelitian diperoleh nilai rata-rata hasil belajar fisika siswa yang diajarkan dengan media pembelajaran interaktif menggunakan media power point dan phet interactive simulation project (X1) adalah x = 16,73 dan s1 = 3,281729407, sedangkan nilai rata-rata hasil belajar fisika yang diajarkan dengan media slide power point (X2) adalah x = 14,87 dan s2 = 3,135055251. Uji hipotesis data diperoleh thitung = 2,42 dengan ttabel=1,997 yang berarti ada perbedaan hasil belajar fisika yang signifikan pada implementasi media pembelajaran interaktif menggunakan media power point dan PhET interactive simulation project terhadap hasil belajar fisika siswa.Kata kunci : media power point, PhET interactive simulation project, hasil belajar fisika
EXPLORATION OF THE USE OF PHET SIMULATION ON NEWTON'S LAW MATERIALS TO IMPROVE STUDENT PHYSICS LEARNING OUTCOMES Siregar, Juliandi; Mawaddah, Hajar; Khairiah, Khairiah; Berliani, Halimah; Nasution, Lia Afriyanti; Putri, Nur Amelia; Derlina, Derlina; Pramudito, Rafaza; Ehkan, Phaklen
JURNAL EDUSCIENCE Vol 11, No 3 (2024): Jurnal Eduscience (JES), (Authors from Hungary, South Africa, Malaysia, and Ind
Publisher : Universitas Labuhanbatu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36987/jes.v11i3.6590

Abstract

AbstractThe background to this research is that physics lessons are often considered difficult and less interesting by students, especially because of their abstract nature, the complexity of mathematical calculations, and the difficulty in connecting theory with practice. One of the challenging topics is Newton's Law of motion, which includes the relationship between force, mass and acceleration. This research was carried out at MA Muallimin UNIVA Medan, by applying the Problem Based Learning (PBL) learning model, an innovative learning media that is relevant to development. technology. This research utilizes PHET (Physics Education Technology), an interactive simulation platform developed by the University of Colorado Boulder, to support learning Newton's Laws. PHET allows students to carry out virtual experiments independently with various variables, such as mass, force and surface type, so that student learning outcomes increase. The research method used is quantitative in class X-G. The instrument used is a written test (essay) with a total of 10 questions. It is known that the pretest and posttest data are normally distributed with a significance value of Pretest (0), Posttest (0,), and are declared homogeneous with a significance value Based on Mean (0.245) where the normality and homogeneity test values exceed (>) the real level used in the measurement namely α = 0.05 or 5%. With the help of SPSS, it is known that the average posttest student learning outcomes (85.93) are higher than the pretest (58.80), so it can be concluded that the hypothesis is accepted.  
EFFECTIVENESS OF STELLARIUM APPLICATION IN ENHANCING STUDENT'S UNDERSTANDING: ASTRONOMY CONCEPTS IN PHYSICS EDUCATION Nasution, Lia Afriyanti; Khairiah, Khairiah; Siregar, Juliandi; Destini, Rita; Kurniawan, Chandra; Rusli, Roslinda binti
JURNAL EDUSCIENCE Vol 12, No 4 (2025): Jurnal Eduscience (JES), (Authors from Malaysia, Thailand, and Indonesia)
Publisher : Universitas Labuhanbatu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36987/jes.v12i4.7274

Abstract

Purpose -This study aims to address the challenges of teaching astronomy in higher education, particularly in institutions with limited observational infrastructure and urban light pollution. The purpose of this research is to investigate the effectiveness of Stellarium, a digital planetarium application, in enhancing students' conceptual understanding of astronomy concepts in Physics Education.Methodology - A quasi-experimental research design was employed, utilizing a pretest-posttest control group format. The sample consisted of 30 undergraduate students enrolled in the astronomy course, who were purposively selected and divided into an experimental group and a control group. The research procedure involved the development of Stellarium-integrated instructional materials, the implementation of teaching interventions, and the administration of pretests and post-tests to assess conceptual understanding. Additional instruments included a questionnaire to capture students' perceptions and documentation of classroom activities. Data were analyzed using paired sample t-tests, independent sample tests, and descriptive statistics.Findings - The results of the initial and final trials showed a significant increase in the experimental group's understanding of astronomical concepts. In contrast, the control group showed minimal improvement. The findings revealed a significant improvement in the experimental group's test scores, with an average gain of 16.6 points (p < 0.05). Students also expressed highly positive perceptions of Stellarium in terms of visual appeal, ease of use, learning motivation, and comprehension of celestial motion. These results suggest that Stellarium is an effective pedagogical tool for enhancing conceptual understanding of astronomy and fostering student engagement.Contribution- The study contributes to the growing body of research on simulation-based learning and offers practical insights into integrating digital technologies in science education, particularly in resource-constrained institutions. It also offers a model for adapting global digital tools to local educational contexts, thereby supporting curriculum innovation in Indonesian higher education.