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Modifikasi Permainan Bowling dalam Meningkatkan Kemanpuan Membilang pada Anak Tunagrahita Ringan Syahri, Rizka Purnama; Ardisal, Ardisal; Irdamurni, Irdamurni; Triswandari, Retno; Nasri, Yosa Yulia
Indo-MathEdu Intellectuals Journal Vol. 5 No. 6 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i6.2230

Abstract

This research aims to improve the numeracy ability of mildly impaired students at SLB Negeri 1 Lubuk Sikaping through the modification of bowling games. This study uses a quantitative research type through an experimental approach in the form of Single Subject Research (SSR) and applies an A-B-A design. There are two variables in this study, namely the modification of bowling games as an independent variable and the ability to count as a bound variable. The subject of this study was a mentally retarded student with the initials D, male in class IV-C SLB Negeri 1 Lubuk Sikaping who was not yet able to count numbers up to 20 even though he was already in class IV. To overcome this problem, the researcher aims to improve the ability to count in students by continuing the ability of students who were previously only able to count 1 to 10 continued by counting 11 to 15 through modification of the bowling game. The results of the study showed the percentage of results in the Baseline condition (A1) with a percentage of 33%, 33%, 33%, 33%. Intervention Condition (B) with percentages of 40%, 40%, 67%, 73%, 87%, 93%, 93%, 93%. For Baseline condition (A2) with percentages of 87%, 93%, 93%, 93%. The final data that has been analyzed will be in the form of percentages and visual graphs, and it can be concluded that bowling game modification can improve the ability to count numbers in mentally retarded children
Peningkatan Kemampuan Mengenal Nilai Tempat melalui Media Pembelajaran Blok Dienes pada Siswa Gangguan Spektrum Autisme Pujangkoro, Anang; Nurhastuti, Nurhastuti; Rahmahtrisilvia, Rahmahtrisilvia; Taufan, Johandri; Nasri, Yosa Yulia
Riwayat: Educational Journal of History and Humanities Vol 8, No 4 (2025): Oktober, Social Issues and Problems in Society
Publisher : Universitas Syiah Kuala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24815/jr.v8i4.50797

Abstract

This study aims to improve the ability to recognize place value concepts among a sixth-grade student with Autism Spectrum Disorder (ASD) at SLB Negeri Tebo through the use of Dienes blocks as concrete learning media. The initial assessment showed that the student was able to recognize numbers but experienced difficulties in identifying unit, tens, and hundreds place values, with a performance score of only 20%, far below the schools KKTP standard of 75%. This classroom action research employed two cycles consisting of planning, action, observation, and reflection. Data were collected through structured observation to document learning behaviors, performance tests at the end of each meeting, and documentation to support qualitative findings. The data were analyzed descriptively by comparing test results across cycles and interpreting behavioral changes based on observation notes. The findings indicate a gradual improvement from cycle I to cycle II. In cycle I, although the student showed increased interest in using Dienes blocks, mastery of the concept had not yet reached the expected level. Significant improvement occurred in cycle II, marked by the students ability to independently arrange units, tens, and hundreds, and correctly solve place value tasks. The final score reached 93.3%, exceeding the KKTP threshold. The results demonstrate that Dienes blocks effectively support students with ASD in understanding abstract mathematical concepts by providing concrete, visual, and structured learning experiences.
Peningkatan Kemampuan Mengenal Bilangan 1-10 pada Siswa dengan Hambatan Intelektual melalui Aplikasi Fun Math: Studi Subjek Tunggal Kurnia, Rts; Taufan, Johandri; Marlina, Marlina; Tsaputra, Antoni; Nasri, Yosa Yulia
Jurnal Riset dan Inovasi Pembelajaran Vol. 6 No. 1 (2026): Januari-April 2026
Publisher : Education and Talent Development Center Indonesia (ETDC Indonesia)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51574/jrip.v6i1.4322

Abstract

Tujuan penelitian ini adalah menguji efektivitas penggunaan aplikasi Fun Math dalam meningkatkan kemampuan mengenal bilangan 1–10 pada siswa kelas III dengan hambatan intelektual. Penelitian ini menggunakan pendekatan eksperimen dengan desain Single Subject Research (SSR) tipe A-B. Subjek penelitian adalah satu orang siswa dengan hambatan intelektual yang mengalami kesulitan dalam mengenal bilangan 1-10. Fase baseline (A) dilakukan tanpa perlakuan untuk mengidentifikasi kemampuan awal siswa, sedangkan fase intervensi (B) dilakukan dengan menerapkan aplikasi Fun Math sebagai media pembelajaran numerasi dasar. Pengumpulan data dilakukan menggunakan instrumen checklist yang mencakup kemampuan menyebutkan bilangan, membilang jumlah benda, dan mencocokkan simbol bilangan dengan kuantitas yang sesuai. Data dianalisis menggunakan analisis visual grafik dengan memperhatikan perubahan level, arah tren, dan stabilitas data. Hasil penelitian menunjukkan adanya peningkatan kemampuan mengenal bilangan yang konsisten dan signifikan setelah penerapan intervensi, ditandai dengan perubahan level yang positif, tren meningkat, serta stabilitas data yang tinggi pada fase intervensi. Temuan ini mengindikasikan bahwa aplikasi Fun Math efektif digunakan sebagai media pembelajaran numerasi dasar yang bersifat konkret, interaktif, dan adaptif bagi siswa dengan hambatan intelektual. Penelitian ini berkontribusi dalam memberikan bukti empiris tentang pemanfaatan media digital interaktif dalam pembelajaran matematika pada konteks pendidikan khusus.
Analisis Kebutuhan Belajar pada Pembelajaran Matematika Berbasis Konstruktivisme bagi Siswa Disabilitas Intelektual Virlinia, Gisel; Budi, Setia; Ardisal, Ardisal; Nasri, Yosa Yulia
Jurnal Riset dan Inovasi Pembelajaran Vol. 5 No. 3 (2025): September-December 2025
Publisher : Education and Talent Development Center Indonesia (ETDC Indonesia)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51574/jrip.v5i3.4344

Abstract

Pembelajaran matematika bagi siswa disabilitas intelektual menuntut pendekatan yang sesuai dengan karakteristik kognitif, khususnya dalam memahami konsep dasar bilangan. Namun, praktik pembelajaran di sekolah luar biasa masih cenderung berpusat pada guru dan belum sepenuhnya memfasilitasi proses konstruksi pengetahuan secara bertahap dan bermakna. Kondisi ini menunjukkan perlunya pemetaan kebutuhan belajar yang komprehensif sebagai dasar pengembangan media pembelajaran yang adaptif. Penelitian ini bertujuan untuk menganalisis kebutuhan belajar siswa disabilitas intelektual dalam pembelajaran matematika pada materi mengenal lambang bilangan 1–10 sebagai landasan pengembangan e-modul berbasis teori konstruktivisme. Penelitian menggunakan pendekatan Research and Development (R&D) dengan model 4D, namun dibatasi pada tahap Define (analisis kebutuhan). Metode yang digunakan adalah deskriptif kualitatif dengan subjek seorang guru matematika dan tiga siswa disabilitas intelektual ringan Fase A di salah satu SLB di Kota Bukittinggi. Data dikumpulkan melalui observasi, wawancara terstruktur, dan studi dokumen, kemudian dianalisis melalui reduksi data, penyajian data, dan penarikan kesimpulan. Hasil penelitian menunjukkan bahwa pembelajaran matematika masih didominasi metode konvensional dengan keterbatasan media visual dan interaktif. Siswa mengalami kesulitan mengenali lambang bilangan akibat kurangnya penyajian materi yang konkret, bertahap, dan berulang. Analisis kebutuhan mengindikasikan perlunya media pembelajaran berbentuk e-modul yang menyajikan visual konkret, latihan bertingkat, serta umpan balik langsung untuk mendukung konstruksi pengetahuan siswa. Penelitian ini terbatas pada tahap analisis kebutuhan dan jumlah subjek yang terbatas, sehingga belum mengkaji efektivitas media secara empiris. Hasil penelitian menjadi dasar perancangan e-modul matematika berbasis konstruktivisme yang lebih sesuai dengan kebutuhan belajar siswa disabilitas intelektual. Penelitian ini memberikan kontribusi berupa pemetaan kebutuhan belajar yang spesifik dan kontekstual sebagai fondasi pengembangan media digital matematika bagi siswa disabilitas intelektual.
PENINGKATAN KETERAMPILAN MENGHIAS HANTARAN PERNIKAHAN MELALUI MEDIA VIDEO TUTORIAL PADA PEMBELAJARAN KETERAMPILAN VOKASIONAL SUVENIR BAGI SISWA DISABILITAS INTELEKTUAL RINGAN Ulfahniyanti, Sri; Rahmahtrisilvia , Rahmahtrisilvia; Nurhastuti , Nurhastuti; Nasri, Yosa Yulia
Jurnal Kepemimpinan dan Pengurusan Sekolah Vol. 10 No. 4 (2025): December (In Progress)
Publisher : STKIP Pesisir Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34125/jkps.v10i4.1706

Abstract

This study aimed to improve wedding gift decoration skills through the use of video tutorial media in vocational souvenir learning for a student with mild intellectual disability in Grade XI at SLB Mutiara Qalbu Sungai Limau. The research employed Classroom Action Research (CAR), which focuses on the systematic and reflective improvement of instructional practices through two action cycles. Each cycle consisted of the stages of planning, action implementation, observation, and reflection, with video tutorials utilized as visual support in vocational skills instruction. The research subject was a student with mild intellectual disability, identified by the initials RS, who experienced difficulties in practice-based vocational skills. Data were collected through performance observation and practical tests of wedding gift decoration and analyzed descriptively to describe changes in the learning process and outcomes. The findings indicate that the use of video tutorial media contributed to improvements in the learning process, increased student engagement and focus, and supported greater independence in completing the sequential steps of wedding gift decoration tasks. Through a systematic, gradual, and continuous action process, the student’s vocational skills developed and reached the expected learning mastery criteria.
Efektivitas Metode Jigsaw Untuk Meningkatkan kemampuan Komunikasi verbal pada Anak Berkesulitan Belajar (Single Subject Research Di SDN 17 Jawa Gadut) Murdiyani, Silva; Marlina, Marlina; Damri, Damri; Mahdi, Arisul; Nasri, Yosa Yulia
Jurnal Kajian Ilmu Pendidikan (JKIP) Vol. 7 No. 2 (2026): Jurnal Kajian Ilmu Pendidikan (JKIP)
Publisher : Lembaga Riset dan Inovasi Almatani

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55583/jkip.v7i2.1990

Abstract

Keterampilan komunikasi verbal merupakan aspek penting dalam kehidupan sosial dan pendidikan, komunikasi verbal yang baik memungkinkan anak untuk menyampaikan ide, pendapat, dan informasi secara jelas, efektif , dan logis. Tidak semua anak memiliki komunikasi verbal yang berkembang secara optimal, anak dengan kesulitan belajar sering kali menunujukkan berbagai perilaku positif maupun negatif. Anak berkesulitan belajar menghadapi hambatan menyimak, berbicara, maupun mempresentasikan informasi secara lisan. Berdasarkan hasil asesemen yang dilakukan di sekolah inklusif terdapat satu anak yang menunjukkan kuranya kemampuan dalam berkomunikasi secara verbal. Hasil identifikasi dan asesmen yang peneliti lakukan didasari oleh intrumen identifikasi anak berkesulitan belajar dan komunikasi verbal. Tujuan penelitian ini yaitu menguji keefektifan metode jigsaw untuk meningkatkan kemampuan komunikasi verbal pada anak berkesulitan belajar. Pemilihan subjek penelitian menggunakan intrumen identifikasi anak berkesulitan belajar dan asemen komuikasi verbal. Penelitian ini menggunakan bentuk Single Subject Research dengan desain A-B-A. subjek penelitian satu orang dengan enam paspek komunikasi verbal. Data dikumpulkan melalui observasi dan alat yang digunakan yaitu intrumen komunikasi verbal dengan frekuensi berapa kali perilaku muncul selama penelitian. Data analisis dibuat dalam bentuk analisis visual grafik yang terdiri dari analisis dalam kondisi dan analisis antar kondisi. Hasil penelitian menunjukkan adanya peningkatan keterampilan komunikasi pada anak setalah diberikanya metode jigsaw.
Peningkatan Hasil Belajar Matematika Materi Penjumlahan Deret ke Samping Dua Bilangan Sampai 20 Melalui Media Game Interaktif pada Peserta Didik Disabilitas Fisik Yuliati, Veny; Iswari, Mega; Nurhastuti, Nurhastuti; Safaruddin, Safaruddin; Nasri, Yosa Yulia
Indo-MathEdu Intellectuals Journal Vol. 7 No. 1 (2026): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v7i1.5047

Abstract

This study aims to improve the learning outcomes of students with physical disabilities in the subject of adding two numbers up to 20 using interactive games, while also improving the teaching process. The method used is Classroom Action Research (CAR) with a qualitative and quantitative approach. The study was conducted in two cycles, each consisting of four meetings. The research subjects included a third-grade teacher as the action implementer and two students with physical disabilities. Data were collected through observation, learning outcome tests, and documentation, then analysed descriptively. The results showed an increase in student learning outcomes in each cycle. At the beginning of the study, MG student achieved a score of 40% and AR student achieved a score of 50%. After the intervention in cycle I, learning outcomes increased to 60% for MG and 68% for AR. In cycle II, through the use of more targeted interactive games and the provision of rewards in the form of stickers, learning outcomes increased significantly to 84% for MG and 92% for AR. These findings indicate that interactive games are effective in improving mathematics learning outcomes in sideways addition for students with physical disabilities
Efektivitas Media Kartu Kata Bergambar dalam Meningkatkan Kemampuan Bahasa Ekspresif Anak Disabilitas Rungu Oktaviani, Silvi; Safaruddin, Safaruddin; Efrina, Elsa; Nasri, Yosa Yulia
Indo-MathEdu Intellectuals Journal Vol. 7 No. 1 (2026): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v7i1.5054

Abstract

Children with hearing disabilities experienced barriers in language development, particularly expressive language, which resulted in limitations in conveying ideas, desires, and feelings verbally. This condition required the use of visual and concrete learning media to support language development. This study aimed to determine the effectiveness of picture word card media in improving the expressive language skills of children with hearing disabilities at SLB N Sungai Penuh. The study used a Single Subject Research (SSR) approach with an A–B–A design consisting of an initial baseline condition (A1), an intervention phase (B), and a final baseline condition (A2). The research subject was a child with severe hearing impairment who experienced expressive language delay. Data were collected through direct observation by recording scores of the child’s ability to verbally name nouns and were analyzed using visual graphic analysis. The results showed that the subject’s expressive language ability in the A1 phase was at a low and stable level, increased during the intervention phase, and remained increased and stable in the A2 phase. These findings indicated that picture word card media were effective in improving the expressive language skills of children with hearing disabilities and could be used as an applicable alternative learning medium in special schools.  
Meningkatkan Kemampuan Menyebutkan Anggota Tubuh Melalui Video Interaktif pada Anak dengan Gangguan Spektrum Autisme (GSA) (Single Subject Research A-B-A) Tanzila, Lila; Tsaputra, Antoni; Iswari, Mega; Safaruddin, Safaruddin; Nasri, Yosa Yulia
Indo-MathEdu Intellectuals Journal Vol. 7 No. 1 (2026): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v7i1.5114

Abstract

The results of observation and initial assessment at SLB Bunda Zikrillah Solok found a female first-grade student with Autism Spectrum Disorder (ASD) who had difficulty naming human body parts in the IPAS phase A of the Merdeka Curriculum. The learning media previously used, in the form of printed images, was considered less engaging and therefore had not been able to optimally improve the child's abilities. This study aims to test the effectiveness of using interactive video media in improving the ability to name body parts in children with ASD. This study uses a quantitative approach with a Single Subject Research (SSR) type and an A–B–A design. Data collection was carried out through direct observation of the target behavior in each session. The baseline phase A1 was conducted over three sessions until the data showed stability. The data were analyzed descriptively and visually by comparing trends, stability, and changes in ability levels across phases. The results of the study showed that in the first baseline phase (A1), the child's ability was at a stable score of 42.8. In the intervention phase (B), the ability gradually increased, reaching a score of 71.4. Furthermore, in the second baseline phase (A2), the child's ability increased further and stabilized at a score of 92.8. These findings indicate that interactive video media are effective in improving children’s ability to name body parts for children with low-class GSA and can be utilized as an applicable learning media alternative for teachers in Special Schools to enhance student engagement and understanding.
Improving the Pre-Writing Ability of Students with Intellectual Disabilities with the Sensorial Montessori Method (Classroom Action Research in Class III SLB N Simalungun, North Sumatra Province) Astri, Yuli; Mahdi, Arisul; Ardisal, Ardisal; Nasri, Yosa Yulia
Journal of English Language and Education Vol 11, No 1 (2026)
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jele.v11i1.2101

Abstract

This study aims to describe the implementation process of the Montessori sensorial method for improving pre-writing skills of students with mild intellectual disabilities in Grade III at SLB Negeri Simalungun. The study used a collaborative Classroom Action Research (CAR) design conducted in two cycles, each consisting of planning, action, observation, and reflection stages. The research subjects were two students with mild intellectual disabilities. Data were collected through observation, prewriting skill tests, and documentation, and were analyzed qualitatively to describe the learning process and quantitatively to identify improvements in pre-writing skills across cycles. The findings indicate a gradual and significant improvement in students’ pre-writing skills from the initial condition to the end of Cycle II, as reflected in enhanced abilities to trace lines, thicken and imitate simple patterns, and demonstrate better fine motor coordination. In addition, students showed increased active engagement, focus, and self-confidence during the learning process. The novelty of this study lies in the specific application of the Montessori sensorial method utilizing kinetic sand as a tactile sensory medium in pre-writing instruction for students with mild intellectual disabilities in a special school context, contributing both theoretically and practically to the development of adaptive learning approaches in special education.