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PENERAPAN MODEL PROBLEM BASED LEARNING DALAM PEMBELAJARAN TEKS DISKUSI PADA PESERTA DIDIK KELAS 9 SMP N 3 KENDAL TAHUN PELAJARAN 2022/2023 Damayanti, Fita Dwi; Budiawan, Raden Yusuf Sidiq; -, Mukhlis
Jurnal Tunas Pendidikan Vol. 6 No. 1 (2023): JURNAL TUNAS PENDIDIKAN
Publisher : LPPM Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/pgsd.v6i1.1262

Abstract

This study aims to describe the application of the Problem Based Learning model in learning Discussion Text in grade 9 students of SMP N 3 Kendal for the 2022/2023 academic year. This type of research is descriptive qualitative supported by quantitative (mixed) data. Data collection in this study was carried out using test and non-test techniques in the form of questionnaires, observations, interviews, and documentation. Data analysis in this study was carried out using triangulation techniques. Presentation of data in this study was carried out using formal and informal methods. The results in this study indicate that the Problem Based Learning model can be applied in Discussion Text learning for grade 9 students of SMP N 3 Kendal. Based on the results of tests, interviews, observations, and questionnaires, the Problem Based Learning model is able to increase students' understanding of Discussion Text learning materials, is able to improve students' critical thinking skills, is able to make students more active in the learning process, and can make the class atmosphere more enjoyable. more conducive.
Media Representation of the Online Gambling Phenomenon in Indonesia through a Corpus-Assisted Critical Discourse Study Raden Yusuf Sidiq Budiawan; Rawinda Fitrotul Mualafina; Siti Ulfiyani; Mukhlis Mukhlis
Indonesian Language Education and Literature Vol. 10 No. 2 (2025)
Publisher : Jurusan Tadris Bahasa Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24235/ileal.v10i2.19629

Abstract

This study aims to describe media representation of the phenomenon of online gambling in Indonesia through a corpus-assisted critical discourse analysis approach, with a focus on news in Kompas.com. The method used is corpus-based critical discourse analysis, which allows systematic exploration of news data to identify language patterns that frame the issue of online gambling. The analysis was conducted on a news corpus containing 5613 words and 43042 tokens using the AntConc application. The results show that the words “gambling” and “online” have the highest frequency, signaling the main focus on this phenomenon. The dominant social actors are government officials, such as “Budi Arie,” who is portrayed positively as a pioneer in eradicating online gambling, while online gambling perpetrators are portrayed destructively. Victims are seen as suffering and in need of external intervention. The social actions represented highlight the government's efforts to eradicate online gambling, with word choices that emphasize the urgency of handling this problem. Kompas.com frames the issue of online gambling by strengthening the role of the government as a protector, the perpetrator as a public enemy, and the victim as a party that needs to be saved. This study implies that online mass media play an important role in shaping public discourse, emphasizing the legal and moral sides, and introducing various perspectives that frame this issue.Representasi Media terhadap Fenomena Perjudian Online di Indonesia melalui Kajian Wacana Kritis Berbantuan KorpusPenelitian ini bertujuan untuk mendeskripsikan representasi media terhadap fenomena perjudian online di Indonesia melalui pendekatan analisis wacana kritis berbantuan korpus, dengan fokus pada berita di Kompas.com. Metode yang digunakan adalah analisis wacana kritis berbasis korpus, yang memungkinkan eksplorasi sistematis data berita untuk mengidentifikasi pola bahasa yang membingkai masalah perjudian online. Analisis dilakukan pada korpus berita yang berisi 5613 kata dan 43042 token menggunakan aplikasi AntConc. Hasilnya menunjukkan bahwa kata "perjudian" dan "online" memiliki frekuensi tertinggi, menandakan fokus utama pada fenomena ini. Aktor sosial yang dominan adalah pejabat pemerintah.  Aksi sosial yang diwakili menyoroti upaya pemerintah untuk memberantas perjudian online, dengan pilihan kata yang menekankan urgensi penanganan masalah ini. Kompas.com membingkai isu judi online dengan memperkuat peran pemerintah sebagai pelindung, pelaku sebagai musuh publik, dan korban sebagai pihak yang perlu diselamatkan. Penelitian ini menyiratkan bahwa media massa online berperan penting dalam membentuk wacana publik, menekankan sisi hukum dan moral, serta memperkenalkan berbagai perspektif yang membingkai isu ini.