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Blended Learning for Chassis Maintenance and Light Vehicle Power Transfer Subject Lalian, Oktovianus Nau; Siregar, Eveline; Winarsih, Murni
Jurnal Pendidikan dan Pengajaran Vol 53, No 2 (2020): JULY 2020
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jpp.v53i2.25122

Abstract

The aimed of this study was to develop blended learning for Chassis Maintenance and Light Vehicle Power Transfer subject for second-grade students of light vehicle engineering major at Dewantara vocational school which is expected to help students and teacher in the learning process as a learning strategy to overcome the problem of lack of face-to-face time in class. The procedure for developing blended learning used the ADDIE model which is integrated with PEDATI at the instructional design stage. Data collection techniques are done by observation, interviews, and questionnaires. Data analysis techniques used qualitative and quantitative descriptive data analysis. Based on the results of the feasibility analysis from the material expert, the percentage of achievement level is 91.67% with a very good qualifications and appropriate to be used with revisions as needed, based on the results of the feasibility analysis from media expert, the percentage of achievement level is 80% with a good qualifications, and feasible to be used with revisions as needed, and based on the results of the feasibility analysis from the instructional design expert the percentage of achievement level is 96.47% with a very good qualifications, and feasible to use without any revisions. The development of blended learning will be very effective for the achievement of learning objectives optimally and efficiency in the use of learning time in class. This result implies that the blended learning is feasible to facilitate learning especially in limited learning time at school.
Blended Learning for Chassis Maintenance and Light Vehicle Power Transfer Subject Lalian, Oktovianus Nau; Siregar, Eveline; Winarsih, Murni
Jurnal Pendidikan dan Pengajaran Vol 53, No 2 (2020): JULY 2020
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jpp.v53i2.25122

Abstract

The aimed of this study was to develop blended learning for Chassis Maintenance and Light Vehicle Power Transfer subject for second-grade students of light vehicle engineering major at Dewantara vocational school which is expected to help students and teacher in the learning process as a learning strategy to overcome the problem of lack of face-to-face time in class. The procedure for developing blended learning used the ADDIE model which is integrated with PEDATI at the instructional design stage. Data collection techniques are done by observation, interviews, and questionnaires. Data analysis techniques used qualitative and quantitative descriptive data analysis. Based on the results of the feasibility analysis from the material expert, the percentage of achievement level is 91.67% with a very good qualifications and appropriate to be used with revisions as needed, based on the results of the feasibility analysis from media expert, the percentage of achievement level is 80% with a good qualifications, and feasible to be used with revisions as needed, and based on the results of the feasibility analysis from the instructional design expert the percentage of achievement level is 96.47% with a very good qualifications, and feasible to use without any revisions. The development of blended learning will be very effective for the achievement of learning objectives optimally and efficiency in the use of learning time in class. This result implies that the blended learning is feasible to facilitate learning especially in limited learning time at school.
Character education learning for high school students with a Contextual Teaching Learning (CTL) Approach in Civics Subjects in West Seram District Rukua, La Kasman; Siregar, Eveline; Wirasti, R A Murti Kusuma
Journal of Education Research and Evaluation Vol 5, No 2 (2021)
Publisher : LPPM Undiksha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jere.v5i2.31760

Abstract

This research is development (R & D). In this research purpose to develop a character education learning module contextual teaching and learning (CTL) approach of PKn subject. This research was conducted at SMA Negeri 7 Kabupaten Seram Bagian Barat. This research method refers to the development model of Derek Rowntree and Dick &Carry. The development procedure through three stages, the first stage uses Dick & Carry model until the seventh step is selecting and developing. In the second and third stages using Derek Rowntree model. Review process through reviews of media expert and instructional design expert and reviews of media and language experts. To the target, a one-to-one test was conducted, small group test and field test. Evaluation is carried out until summative evaluation with calculations N-Gain Score to measure the level of effectiveness. The result of effectiveness state that the student character learning module in PKn subject is effective in used.
Curriculum Development for the Subject of “Jadi Pendamping Adik” in Class X Sera, Marianus A.G; Situmorang, Robinson; Siregar, Eveline
Journal of Education Research and Evaluation Vol 5, No 2 (2021)
Publisher : LPPM Undiksha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jere.v5i2.32416

Abstract

The aim of this study was to develop curriculum of “Jadi Pendamping Adik” subject in class X of Sint Peter Catholic Senior High School in Ende. This study was research and development which used Dick and Carrey model as the procedur of curriculum development. The steps of the curriculum development were: identify instructional goal, conduct instructional analysis, analyze learnes and contexts, write specific learning objectives, develop assesment instrumen, develop instructional strategy, develop and select instructional materials, design and conduct formative evaluation of instruction, and revise. Data feasiblity analysis from the experts used qualitatif and quantitatif descriptive data analysis. The result of the feasibility analysis from the instructional design expert, the percentage of achievment level was 92.5% with a very good qualifications and feasible to be used with revisions as needed. The result of the feasibility analysis from each material experts was 90% and 92.5% with a very good qualifications and feasible to be used with revisions as needed. The curriculum development of “Jadi Pendamping Adik” subject in class X was feasible to be used as a guide in learning.
Using PEDATI Model to Design Online Learning with Project Based Learning Approach in the Human Performance Technology Course Lasamahu, Beatriks; Siregar, Eveline; Sukardjo, Moch
Journal of Education Research and Evaluation Vol 5, No 2 (2021)
Publisher : LPPM Undiksha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jere.v5i2.32387

Abstract

Online learning is a form of learning that can answer the times, technological advances and knowledge of learning development in universities. This study uses the R&D method in designing online learning. The online learning design is carried out on human performance technology courses using the PEDATI model combined with a project-based learning approach. The PEDATI model itself has several design steps starting from formulating online learning, mapping material, determining asynchronous or synchronous and designing the selected learning path. Asynchronous learning at PEDATI which consists of, deepening, applying and evaluating with a project-based learning approach that has six steps. The results of the research resulted in an online learning design which consisted of formulating learning outcomes, mapping materials, making asynchronous learning flows combined with project-based learning syntax.
Flipped Classroom for Diving Environment Training Using Cooperative Learning Wikanda, Egi; Siregar, Eveline; Wirasti, RA Murti Kusuma
Journal of Education Technology Vol 5, No 1 (2021)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v5i1.33370

Abstract

Diving training at Basarnas is constrained by distance so that it has an impact on the performance of employees' duties as individuals. This study aims to develop a flipped classroom for diving environment training for rescuers and obtain results to assess their feasibility. This study produces a research design and learning development with steps and procedures, namely using a multimedia-based learning design with stages ranging from assessment and needs analysis, design, development, implementation and evaluation. The techniques used to analyze the data are qualitative and quantitative analysis. The development steps taken refer to the web-based learning design combined with the PEDATI model at the design stage. The feasibility test is obtained based on the assessment of experts including material experts, learning design experts and media experts as well as testing for users to get suggestions for improvement. From the results of this study, it was found that the evaluation of training material experts with a total percentage value of 94.79%, expert validation of learning design 90.27%, and validation by instructional media experts 90.38%. The results of the individual one-to-one test are concluded to be very valid and can be used without revision, and for tests in small groups the average assessment is very valid without revision. It can be concluded that Flipped Classroom learning is suitable for use in diving environment training using cooperative learning.
Multimedia Simulation Model on Basic Electricial and Electronics Subjects for Vocational Secondary School Ningrum, Aria Setia; Muslim, Suyitno; Siregar, Eveline
Journal of Education Reseach and Evaluation Vol 6, No 1 (2022): February
Publisher : LPPM Undiksha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jere.v6i1.38783

Abstract

This study aims to produce a simulation model of multimedia products in Basic Electrical and Electronics subjects in SMK, to test the feasibility and effectiveness of multimedia with a simulation module developed for use in Basic Electrical and Electronics subjects. This study uses the Bergman & Moore development model. The feasibility test was obtained based on expert studies conducted by material experts as well as media and learning design experts. Expert review is used to see the feasibility of multimedia and improve multimedia. After the multimedia was improved, it was then tested on class X SMK students. Media and instructional design experts gave suggestions on the product to add material conclusions and the placement of learning objectives and multimedia could be used for learning after going through the revision process. Then the material expert on this multimedia stated that the material was adequate and could be used for learning. The results of the feasibility test show that the multimedia with the simulation model developed is in the very feasible category with an average value of 83.7%. The effectiveness test was carried out by giving pre-test and post-test to class X SMK students with analysis using the N-Gain formula. The results of the effectiveness test showed that the average score of students before using multimedia was 51.33 and after using multimedia was 78.67. Based on the N-gain value of 0.59 or in percent is 59% with a fairly effective category, learning using multimedia can improve student learning outcomes. 
A Digital Teacher’s Guide to Online Learning With Social Media Siregar, Eveline; Aswan, Dedy; Kustandi, Cecep
Journal of Nonformal Education Vol 9, No 1 (2023): February: Community Empowerment and Equivalency Education
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jne.v9i1.42092

Abstract

Covid-19 pandemic around the world has rapidly changed learning patterns. Students are more interested in social media than online learning.  This is reinforced by recent statistics showing increased social media use worldwide during the Covid-19 pandemic. Social media has become an attractive alternative for teachers in online learning activities because ready to use, and many students use it. The use of social media should encourage active, interactive, communicative, creative, and collaborative learning in students because they are used to using it. This research aims to develop a digital guide to help teachers design online learning using social media. This research uses a qualitative approach through the case study to make the model allow the teacher to develop online learning with social media by Combining two models, the ASSURE Model and the Conley and Sabo Model. This research collaborates with high school teachers to conduct focus group discussions. The results of this study illustrate the teacher's view of the digital guidelines developed. Limited ability to use technology is one of the things to consider. This online learning digital guide motivates teachers to continue to innovate amid the covid-19 pandemic. The digital Guidelines guide teachers in online learning to develop online learning in social media, so students feel comfortable studying.
DIGITAL EDUCATION REVOLUTION : THE IMPACT OF MOODLE-BASED E-CLASS ON STUDENT ACHIEVEMENT Akhsan, Ibnu Nur; Wibawa, Basuki; Situmorang, Robinson; Siregar, Eveline
Journal of Mechanical Engineering Education (Jurnal Pendidikan Teknik Mesin) Vol 11, No 1 (2024): June 2024
Publisher : Universitas Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/jmee.v11i1.71716

Abstract

The learning methods in Vocational High Schools (SMK) have undergone significant changes. These changes were made because the education system needs to adapt to the conditions of society during the COVID-19 pandemic. SMKN 8 Bandung has implemented a blended learning system with 50% offline and 50% online learning. To maximize the teaching and learning process, the school has developed a Webmoodle application to aid student learning. This research aims to determine students' responses to using e-class and WhatsApp as learning media and to assess the improvement in student learning outcomes through the implementation of Webmoodle-based learning media. This study uses a quantitative approach with a quasi-experimental method, employing a nonequivalent control group design with pre-test and post-test. The results of this study show that e-class learning media is superior to WhatsApp. Nonetheless, both e-class and WhatsApp can effectively enhance student learning outcomes.
AI-driven feedback system: Implementing advanced NLP and openAI for online learning Koe, Liberius Sabinus; Kustandi, Cecep; Siregar, Eveline
Jurnal Inovasi dan Teknologi Pembelajaran Vol 11, No 3 (2024)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um031v11i32024p137

Abstract

Abstrak: Penelitian ini bertujuan untuk mengembangkan umpan balik otomatis berbasis Artificial Intelligence (AI) dengan teknologi Natural Language Processing (NLP) dan GPT OpenAI dalam pembelajaran online. Jenis penelitian ini adalah penelitian pengembangan atau Research and Development (R&D) dengan model pengembangan Integrative Learning Design Framework (ILDF) sebagai acuan untuk merancang, memproduksi, serta menguji efektivitas produk. Produk yang dikembangkan berperan untuk menganalisis respons siswa secara otomatis, memberikan umpan balik yang cepat, relevan, serta menawarkan saran perbaikan secara real-time yang mencakup fitur-fitur utama seperti sentiment score, entities detection, syntax & grammar, correction, improvement suggestions, hingga relevance score. Pengembangan produk ini mencakup perancangan sistem hingga pengujian awal, namun tidak melibatkan evaluasi para ahli atau uji coba skala besar. Fokus penelitian adalah memastikan bahwa produk dapat berfungsi sesuai dengan rancangan teknis dan memenuhi kebutuhan awal pengguna. Hasil dari tahap pengembangan diharapkan dapat menjadi dasar bagi penelitian lanjutan dan membuka peluang baru untuk inovasi dalam teknologi pendidikan di masa depan. Abstract: This research aims to develop Artificial Intelligence (AI)-based automatic feedback with Natural Language Processing (NLP) technology and OpenAI GPT in online learning. The type of research is Research and Development (R&D) with the Integrative Learning Design Framework (ILDF) development model as a reference for designing, producing, and testing product effectiveness. The developed product plays a role in automatically analysing student responses, providing quick and relevant feedback, and offering real-time improvement suggestions, including key features such as sentiment score, entity detection, syntax & grammar, correction, improvement suggestions, and relevance score. The product development included system design to initial testing but did not involve expert evaluation or large-scale trials. The research focuses on ensuring that the product can function according to the technical design and fulfil the initial user needs. The results of the development phase are expected to form the basis for further research and open up new opportunities for innovation in educational technology in the future.