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Journal : Computer

FUZZY LOGIC UNTUK MEMPREDIKSI PEMAKAIAN LISTRIK MENGGUNAKAN METODE MAMDANI Suprapto, Hendra; Simanjuntak, Pastima
Computer Science and Industrial Engineering Vol 3 No 2 (2020): comasie
Publisher : LPPM Universitas Putera Batam

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Abstract

Electricity is a source energy need in all aspects of human activity, including in industries, urban society and rural society. Prediction is a logically forecast of the upcoming occurrence based on data and information. Fozzy logics is a method that can be used to solve this issue for it has a strong tolerance toward invalid data and uncertain data. At the present, there is no system that can predict electricity usage yet. This research was conducted to design a decision-making system on the prediction of electricity usage using Fuzzy logics and mamdani method. The data processing system and the system were developed using matlab application with three inputs; power, total KwH and time, resulting in prediction outcomes. The data analysis showed the results of each manual measurement of 50.766, 54.038 and 61.25 respectively. Meanwhile, the results of the system measurement using matlab obtained 50, 57.7 and 60.3 respectively. Therefore, it can be drawn into conclusion that the mamdani method has been able to help the society in making decision related to electricity usage prediction.
APLIKASI SISTEM PAKAR UNTUK MENDIAGNOSIS PENYAKIT KUSTA DENGAN METODE FORWARD CHAINING Kurnia Cahyana, Muhammad Angga; Simanjuntak, Pastima
Computer Science and Industrial Engineering Vol 3 No 1 (2020): comasie
Publisher : LPPM Universitas Putera Batam

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Leprosy, known as leprosy or hansens disease, is a disease that attacks the skin, the peripheral nervous system, the linning of the upper respiratory tract, and the eyes. Leprosy can cause skin injuries, nerve damage, muscle weakness, and numbness. Leprosy is caused by the bacterium Mycobacterium Leprae. This bacterium takes 6 months to 40 years to develop in the human body. Signs and symptoms of leprosy can 1 to 20 years after the bacteria infect the patients body. The goal achieved in this research is to make an application of an expert system that is useful to help obtain information and initial allegations in the diagnosis of leprosy. For this study using the forward chaining method. Forward chaining is a search technique that starts from known fact and then matches the fact with the if part of the IF-THEN rules. The results of this study are that the public, especially patients with leprosy, can solve the problem of leprosy and can provide temporary solutions and alternative treatments for leprosy.
APLIKASI PEMBELAJARAN BAHASA LATIN TUMBUH-TUMBUHAN BERBASIS ANDROID Alfisyahri, Suciani; Simanjuntak, Pastima
Computer Science and Industrial Engineering Vol 3 No 2 (2020): comasie
Publisher : LPPM Universitas Putera Batam

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Abstract

Plants one of the living things that produce their own food, plants can convert sunlight into energy through photosynthesis. Based on research (Nia Kurniawati, 2015) in Indonesia there is a high diversity of flora and fauna, it is estimated that there are 100 to 150 families of diversity of plants and most of them potentially can be utilized. Latin is learned in the eyes of biological studies which are learned during junior high school. In the study of natural science, the names of plants, animals, as well as organs of the human body and animals that are given Latin. Middle school students usually learn Latin using guidebooks, there are no interactive and interesting applications suitable for junior high school students that can be easily understood by them, the teacher considers Latin material difficult for students to understand due to foreign languages ​​and are rarely heard. Android is one of the most widely used operating systems today, Android is free to use, modify, repair, and distribute by software developers, with the Android-based plant learning application for Android makes it easier for students to learn Latin, with voice features , pictures and descriptions make it easy for students to learn Latin for plants
PEMANFAATAN FUZZY LOGIC DALAM MENILAI KUALITAS PELAYANAN KARYAWAN PADA DEPARTMENT STORE DI KOTA BATAM Simatupang, Enjelina; Simanjuntak, Pastima
Computer Science and Industrial Engineering Vol 3 No 2 (2020): comasie
Publisher : LPPM Universitas Putera Batam

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Abstract

In realizing a prosperous and prosperous society the importance of the role of the developing economy, even in the era of free trade the company faces intense competition one of which is in department stores. The increasing intensity of competition and the number of competitors must always pay attention to the needs and desires of consumers and try to meet consumer expectations by providing more satisfying services than those carried out by competitors. Based on this research, it was found that many problems that often occur are the number of consumers who complain about the lack of satisfaction provided by the department store. This research explains about service, friendliness, and responsibility. In this study a decision support system was made using fuzzy logic. One application of decision support fuzzy logic is the Sugeno Fuzzy Inference System (FIS) Method. From the case examples conducted, it can be concluded that the Sugeno FIS method provides the right decision and is sufficient to assist the company in assessing the quality of employee services. Keywords: Services, Fuzzy Logic, FIS, Sugeno, Matlab
SISTEM PAKAR PENENTUAN MINAT DAN BAKAT EKSTRAKURIKULER SISWA Sari, Dewi Kartika; Simanjuntak, Pastima
Computer Science and Industrial Engineering Vol 3 No 2 (2020): comasie
Publisher : LPPM Universitas Putera Batam

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Abstract

Education is the main capital in a human's life because education is something that has been emphasized at an early age. Education is not only limited to general subjects but there are also more specific ones such as extracurricular activities that are followed by students in schools. Most students too often follow extracurricular activities not of their own volition but on the basis of following friends or because parents' orders are not of interests and talents so that ineffective extracurricular activities at school. the students. Expert system is a system that seeks to adopt human knowledge into computers, so that computers can solve certain problems by imitating the work of experts Expert system in determining student interests and extracurricular talents helps teachers and students determine the right extracurricular activities for students based on students' interests and talents. . Forward chaining method is a search technique that starts with known facts. This system uses the forward chaining method to determine the right extracurricular activities for students. Web-based is an application that can be accessed via the internet or intranet, the current technological advancements make users inseparable from the internet. So it has become a necessity in this world.
SISTEM PAKAR MENDETEKSI KERUSAKAN POMPA MORITA FIRE TRUCK MENGGUNAKAN METODE FORWARD CHAINING BERBASIS WEB Fernandes, Fadli; Simanjuntak, Pastima
Computer Science and Industrial Engineering Vol 4 No 3 (2021): Comasie
Publisher : LPPM Universitas Putera Batam

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Detection pump damage Morita Fire Truck without requiring the help of an expert or technician, had to be considered that the presence of expert systems research is expected to be very useful and can be utilized to assist in pump repair Morita Fire Truck which if there is a damage can be repaired immediately with this expert systemThis method is a method with the concept of transferring the knowledge of an expert who has special expertise and knows well about pump damage and how to fix existing symptoms of damage, this knowledge is made into a system that can be accessed by people who do not know about the symptomsThe results of this study area device expert system that will shortly damage detection pump Morita Fire Truck with the method of web-based expert system to detect damage to the pump Morita Fire Truck that has been applied into a website which can in per use in the repair process or treatment to overcome damage to the pump Morita Fire Truck.
PENERAPAN AUGMENTED REALITY PADA PRODUK KEMASAN Gultom, Mitha Serlina; Simanjuntak, Pastima
Computer Science and Industrial Engineering Vol 4 No 2 (2021): Comasie
Publisher : LPPM Universitas Putera Batam

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Abstract

The development of technology has a major impact on marketing and sales, with the many sophistication of tools and systems in producing food, it is likely that it is considered safe and sterile, including packaged food. The word price and expiration period is very sensitive to a consumer when he wants to buy an item at a shopping place, consumers want to know for sure the price and expiration date of an item, therefore an augmented reality application media is needed that works to get information about a product with fast and easy. In this study, researchers used the Marker Based Tracking method, which in augmented reality systems require markers, namely using the camera feature on the service to analyze the captured markers and display 3D objects, and the existence of tools to define requirements, design, and The architectural description used by researchers consists of Use Case Diagrams, activity diagrams, sequence diagrams, class diagrams, this application also uses the C # programming language (pronounced "See Sharp") and for application design using Unity software which is accompanied by a dataset as augmented reality planning. In this augmented reality application contains information about the product, price and expiration date of packaged products.
ANALISIS PENERAPAN METODE DEVOPS PADA APLIKASI RESTORAN BERBASIS ANDROID Gulo, Michael Joakson; Simanjuntak, Pastima
Computer Science and Industrial Engineering Vol 4 No 3 (2021): Comasie
Publisher : LPPM Universitas Putera Batam

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Abstract

A restaurant is a place of business that is organized in the field of business organization by providing good service to customers in the form of food or drinks carried out professionally. Wey Wey Life Seafood as one of the big restaurants located in Batam City, which provides seafood foods. From the results of observations that have been made at the Wey Wey Life Seafood restaurant, where the process of ordering food and drinks is still done manually using stationery and paper in recording orders from customers. This is considered less efficient because it takes a long time to place an order. In this study, it seeks to provide a solution by facilitating customers in ordering food and beverages by designing an Android-based RestoApp application. This application is designed to make it easier for customers and restaurant waiters to make transactions for ordering food and beverages available at the Wey Wey Life Seafood restaurant. In this study, using the DevOps method to facilitate researchers in building Android-based RestoApp applications. The results of this study are in the form of an application that can be accessed via an Android smartphone. With the help of this application, it is hoped that it can facilitate restaurant users and providers in facilitating customers to place orders at the Wey Wey Life Seafood restaurant.
IMPLEMENTASI AUGMENTED REALITY SEBAGAI MEDIA PENGENALAN SPAREPART MOBIL BERBASIS ANDROID Sihombing, Joel; Simanjuntak, Pastima
Computer Science and Industrial Engineering Vol 5 No 3 (2021): Comasie
Publisher : LPPM Universitas Putera Batam

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Abstract

Technology is something that cannot be separated from the mobility of life and has an important role and over time technology has experienced a wide expansion, for example in the development of software and so on. Augmented Reality is a technology that is developing at this time where the technology utilizes the sophistication of the features of a smartphone so that it can display objects from two dimensions into 3D. Car spareparts are components that have a very important function on the vehicle. The introduction of spareparts still utilizes two-dimensional images in the introduction process. Augmented Reality is a technology that is developing at this time where the technology utilizes the sophistication of the features possessed by smartphones so that it can display objects from two dimensions into 3D digitally based on the Android operating system. Augmented Reality applications are developed using the C# programming language on Unity Engine, using the Vuforia database and Blender. Marker is a marker like an image where when the smartphone camera is pointed at the marker it can display 3D objects. Augmented Reality applications can be used by users on smartphones, thus becoming a more attractive alternative means of introducing car spareparts.
Aplikasi Chatbot Informasi Lokasi Wisata dan Kuliner Kota Batam Prima, Elsa Adam Alvin; Simanjuntak, Pastima
Computer Science and Industrial Engineering Vol 5 No 3 (2021): Comasie
Publisher : LPPM Universitas Putera Batam

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Abstract

Artikel ini membahas mengenai penelitian perancangan aplikasi Chatbot mobile berbasis Android, Aplikasi berfungsi sebagai media pencarian informasi dengan Chatbot untuk mencari lokasi Wisata dan Kuliner di Kota Batam, Aplikasi yang dirancang oleh peneliti menggunakan Framework Flutter dan Dialogflow.