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PENGEMBANGAN MEDIA PEMBELAJARAN AUGMENTED REALITY BERBANTUAN ASSEMBLR EDU PADA MATERI PANCASILA DALAM KEHIDUPANKU KELAS V SEKOLAH DASAR Meiranda Sartika; Diana Pramesti; Rifki Hanif Setiawan
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 02 (2026): Volume 12 No. 2, Juni 2026 Publish
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i02.14203

Abstract

Based on preliminary observations conducted at SD Negeri 28 Pangkalpinang, teachers were found to experience constraints in developing technology-based instructional media. The demand for learning media was strong in a student-led needs analysis (88.75 percent), suggesting that these tools are indispensable in the classroom. Therefore, the purpose of this study was to create and test augmented reality (AR) learning materials using Assemblr Edu on the subject of "Pancasila in My Life" with primary school children in fifth grade. The research strategy used in this study was an R&D approach. The ADDIE paradigm, which includes the five steps of analysis, design, development, implementation, and evaluation, served as a framework for the development of the augmented reality learning media utilizing Assemblr Edu. The main research instruments used to gather data were tests, questionnaires, and interviews. For the purpose of determining whether or not the created media were practical, descriptive quantitative methods were applied to the collected data. Validity, practicability, and efficacy were all factors that the created learning materials achieved. Out of the total responses, 93.3% were deemed "very valid," 80.0% were deemed "valid" by material experts, and 82.2% were deemed "valid" by media experts. The learning media were shown to be 100% practical in both small-scale and large-scale testing. Additionally, 90% of teachers were satisfied with the results of the survey. An efficiency rate of 89% was produced by the N-Gain computation, classifying it as highly effective. The Pancasila in my life topic for fifth-grade elementary school pupils, as taught by Assemblr Edu through Augmented Reality learning media, is thus valid, practical, and effective.
Pengaruh Model Course Review Horay (CRH) Berbantuan Media Question Card Terhadap Hasil Belajar Siswa Kelas IV SD Negeri 10 Toboali Mohammad Nur Kholis; Feni Kurnia; Rifki Hanif Setiawan
JBES (Journal Basic Education Skills) Vol 4 No 1 (2026): JBES (Journal Basic Education Skills)
Publisher : Universitas Muhammadiyah Bangka Belitung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35438/jbes.v4i1.396

Abstract

The poor learning results in the Natural and Social Sciences (IPAS) subject, notably in the area of Plant Reproduction, served as the impetus for this research. The goal of this study was to assess the impact of the Course Review Horay (CRH) paradigm, supported by Question Card media, on the learning results of fourth-grade students at SD Negeri 10 Toboali. Using a pre-experimental, one-group pretest-posttest approach, this study made use of an experimental technique. The sample comprised 28 fourth graders at SD Negeri 10 Toboali, who were chosen using a saturated sampling method. The test, which consisted of five essay questions on plant reproduction, was used to gather data. The Shapiro–Wilk test for normality and the Paired Sample t-test for hypothesis testing were used to analyze the data. The average posttest score for the students was 87.50, according to the results. The Shapiro-Wilk normality test, which indicated that the data were normally distributed, gave pretest and posttest p-values of 0.088 and 0.103, respectively, both of which were greater than 0.05. The Paired Sample t-test produced a significance value of 0.000, which is less than 0.05. It implies that H0 was turned down and Ha was approved. As a result, it may be inferred that the Course Review Horay (CRH) model, which was backed by Question Card media, greatly improved the learning outcomes of fourth-grade students at SD Negeri 10 Toboali.