Al Qodiri : Jurnal Pendidikan, Sosial dan Keagamaan
Al Qodiri : Jurnal Pendidikan, Sosial dan Keagamaan diterbitkan oleh Pusat Penelitian dan Pengabdian Kepada Masyarakat (P3M) Sekolah Tinggi Agama Islam Al-Qodiri Jember. Jurnal ini memuat kajian-kajian pendidikan, Sosial dan Keagamaan. Terbit dua kali dalam setahun pada bulan April dan Agustus.
Redaksi mengundang para akademisi, dosen, maupun peneliti untuk berkontribusi memasukkan artikel ilmiahnya yang belum pernah diterbitkan oleh jurnal lain. Naskah diketik dengan spasi 1,5 cm pada kertas ukuran A4 dengan panjang tulisan antara 20-25 halaman, 7000-9000 kata. Naskah yang masuk dievaluasi oleh dewan redaksi dan mitra bestari.
Articles
516 Documents
An Analysis Students’ Writing Skills at Seventh Grade Of SMP Wahidiyah Kediri By Using Internet
Siti Nafi’yah;
Avinta Ika Nurrahma
Al Qodiri : Jurnal Pendidikan, Sosial dan Keagamaan Vol. 20 No. 3 (2022): Al Qodiri : Jurnal Pendidikan, Sosial dan Keagamaan
Publisher : Lembaga Penelitian, Pengabdian kepada Masyarakat dan Publikasi Ilmiah (LP3M) Institut Agama Islam (IAI) Al-Qodiri Jember, Jawa Timur Indonesia bekerjasama dengan Kopertais Wilayah 4 Surabaya
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DOI: 10.53515/qodiri.2023.20.3.578-595
Writing is one of important skill in English. Many students is difficult to write in English. This research focuses on students' abilities in write descriptive text by using internet.This research aims to know the students’ ability in writing’s skills at seventh grade A of SMP Wahidiyah Kediri by using internet in academic year 2022/2023. The method used in this research is descriptive quantitative research. The subject are 47 students. In collecting data, the researcher use tests writing as instrument. The components analyzed are developing ideas, organizing ideas, grammar and vocabulary. The Researcher analyze the writing ability of students by five categories: excellent, very good, good, enough, and poor. The results of this study that the students found difficulties in developing ideas on the text that they wrote. The organizing ideas found difficulty in writing how to deliver coherence sentences for descriptive text.The grammar component found difficulty in writing the correct sentence arrangement. The component vocabulary is also still found some difficulties in applying vocabulary English appropriately.
Pengembangan Media ROTARKAT (Roda Berputar Pakaian Adat) Pada Materi Keberagaman Pakaian Adat di Indonesia Untuk Pembelajaran IPS Kelas IV di Sekolah Dasar
Anggraeni, Aprida;
Arya Setya Nugroho
Al Qodiri : Jurnal Pendidikan, Sosial dan Keagamaan Vol. 20 No. 3 (2022): Al Qodiri : Jurnal Pendidikan, Sosial dan Keagamaan
Publisher : Lembaga Penelitian, Pengabdian kepada Masyarakat dan Publikasi Ilmiah (LP3M) Institut Agama Islam (IAI) Al-Qodiri Jember, Jawa Timur Indonesia bekerjasama dengan Kopertais Wilayah 4 Surabaya
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DOI: 10.53515/qodiri.2023.20.3.545-556
Based on the results of observations and interviews with homeroom teachers at UPT SD Negeri 12 Gresik there were several problems including the media used was still very weak because it was limited and lacked variety. Educators in conveying material only race on thematic books and limited learning media, namely in the form of posters, pictures, atlas books, maps, and globes so that they can influence the learning process of students by causing several problems, namely students still find it difficult to understand the content of the material , students are often sleepy, bored and play alone with their friends so they don't focus on participating in learning. This study aims to produce ROTARKAT (Traditional Clothing Rotating Wheel) media. The method used in this research is the 4-D development model which is modified into 3-D which consists of 3 stages only, namely: Define, Design, and Develop. Subjects in this study were 12 students. Data collection techniques and instruments used in this study were validation sheets and student response questionnaires. The learning media ROTARKAT (Traditional Clothing Rotating Wheel) has gone through several stages of media expert validation and material expert validation with the final result of media validity obtaining an average score of 94.8% and 97.5% in the "very valid" category. So it can be concluded that the ROTARKAT media (Traditional clothing Rotating Wheel) can be used in the learning process. Keywords: ROTARKAT Learning Media; 4-D Model; Validity.
Pengaruh Video Animasi Berbasis Animaker Terhadap Hasil Belajar Siswa di Sekolah Dasar
Sofyan Iskandar;
Primanita Sholihah Rosmana;
Alifia Nur Azizah H. A;
Gina Selvia Rahayu;
Melan Aprilianti;
Popy Gustini
Al Qodiri : Jurnal Pendidikan, Sosial dan Keagamaan Vol. 20 No. 3 (2022): Al Qodiri : Jurnal Pendidikan, Sosial dan Keagamaan
Publisher : Lembaga Penelitian, Pengabdian kepada Masyarakat dan Publikasi Ilmiah (LP3M) Institut Agama Islam (IAI) Al-Qodiri Jember, Jawa Timur Indonesia bekerjasama dengan Kopertais Wilayah 4 Surabaya
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DOI: 10.53515/qodiri.2023.20.3.534-544
Free animation video creation facilities like this actually have a pretty good opportunity, especially in the field of education to develop teaching materials in schools, but there is a lack of educator exploration in developing teaching materials, so it is still quite rare for educators to use these tools for learning needs. Even though the animated video created can become a visual learning environment that children usually like and become a magnet for children to learn. Using an Animaker-based learning environment allows for improved quality of student learning to achieve better learning outcomes. Using an Animaker-based learning environment allows for improved quality of student learning to achieve better learning outcomes. The method used is the pre-test method with a post-test one group pre-test design. This study was conducted at SD Negeri 1 Ciseureuh with a sample of 34 grade V students. The results show that the final test score is higher than the initial test score, and the average initial test score and the final test are 6 and 9, respectively. It can be concluded that the use of animaker-based videos has a positive impact with the improvement of student learning outcomes. Keywords : Animaker, Learning Media, Learning Outcomes, Elementary School
Pengembangan Media Monopoli Materi Keberagaman Kerajaan di Nusantara (MORANTARA) Kelas IV UPT SD Negeri 292 Gresik
Zumrotun Mashfufah;
Arya Setya Nugroho
Al Qodiri : Jurnal Pendidikan, Sosial dan Keagamaan Vol. 20 No. 3 (2022): Al Qodiri : Jurnal Pendidikan, Sosial dan Keagamaan
Publisher : Lembaga Penelitian, Pengabdian kepada Masyarakat dan Publikasi Ilmiah (LP3M) Institut Agama Islam (IAI) Al-Qodiri Jember, Jawa Timur Indonesia bekerjasama dengan Kopertais Wilayah 4 Surabaya
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DOI: 10.53515/qodiri.2023.20.3.557-577
The Morantara learning media (monopoly on the diversity of kingdoms in the archipelago) was developed using the Research and Development (R&D) research phase with the ADDIE development model modified by Branch. This study aims to develop Morantara learning media on the subject of the diversity of kingdoms in the archipelago for fourth grade elementary school students and find out the effectiveness of developing Morantara learning media. The subjects in this study were students of class IV UPT SD Negeri 292 Gresik. The data collection method used was in the form of media validation sheets, material validation sheets, and student response sheets. based on the results of data analysis the developed Morantara learning media is in very valid criteria with a score of 95.62%. The results of the material analysis on the developed Morantara learning media are in very valid criteria with a score of 95.85%. The results of limited trials conducted by researchers with three different learning models, showed that learning using the TGT learning model obtained higher results compared to the STAD and Inquiry Learning learning models, namely 98.66%, it can be concluded that Morantara learning media is more effectively used in class if using the TGT learning model. The Morantara learning media developed using the ADDIE model can be concluded to meet valid and effective criteria. Keywords: Validity Effectiveness; Monopoly Learning Media; Kingdom Diversity Material in the Archipelago.
Pengaruh Penggunaan Media Pembelajaran Assemblr EDU Terhadap Motivasi dan Hasil Belajar Siswa Pada Materi ASEAN Kelas VI
Sofyan Iskandar;
Primanita Sholihah Rosmana;
Eka Ariya Mutiara;
Farras Adzra Nisrina;
Nesty Ermin Nadhirah;
Nurfenti Widya Nengsih
Al Qodiri : Jurnal Pendidikan, Sosial dan Keagamaan Vol. 20 No. 3 (2022): Al Qodiri : Jurnal Pendidikan, Sosial dan Keagamaan
Publisher : Lembaga Penelitian, Pengabdian kepada Masyarakat dan Publikasi Ilmiah (LP3M) Institut Agama Islam (IAI) Al-Qodiri Jember, Jawa Timur Indonesia bekerjasama dengan Kopertais Wilayah 4 Surabaya
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DOI: 10.53515/qodiri.2023.20.3.596-606
The use of digital technology-based learning media is certainly an important thing to do at this time. Therefore, more and more digital learning media are developing on the internet today, one of which is Assemblr EDU. Assemblr EDU is a 3D-based digital learning platform that can be used as a medium for providing materials, questions and various other important educational information. The purpose of this study was to see the level of enthusiasm for learning children and learning achievement when using Assemblr media as a learning support. The research method used is quantitative, which requires observations involving many observed objects to find accurate data. . The results obtained after using Assemblr in learning, the enthusiasm of students is increasing which of course affects the increase in children's learning achievement. There is an increase in the assessment carried out after the learning activities have ended which of course this shows that the use of Assemblr EDU digital learning media is suitable for implementation to elementary school students grade VI. Keywords: Assemblr; Student; Enhancement; Theory
Pengembangan Media Pembelajaran Fun Thinkers Book Pada Materi Keberagaman Rumah Adat di Indonesia Pada Pembelajaran IPS Kelas IV UPT SD Negeri 104 Gresik
Fenny Alvionita;
Arya Setya Nugroho
Al Qodiri : Jurnal Pendidikan, Sosial dan Keagamaan Vol. 20 No. 3 (2022): Al Qodiri : Jurnal Pendidikan, Sosial dan Keagamaan
Publisher : Lembaga Penelitian, Pengabdian kepada Masyarakat dan Publikasi Ilmiah (LP3M) Institut Agama Islam (IAI) Al-Qodiri Jember, Jawa Timur Indonesia bekerjasama dengan Kopertais Wilayah 4 Surabaya
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DOI: 10.53515/qodiri.2023.20.3.617-630
This research was motivated by the problems found when the teacher delivered learning materials to the fourth grade students of UPT SD Negeri 104 Gresik. Based on research from several subjects that have a low level of enthusiasm for students' interest, it can be seen from the level of rereading or reviewing material in social studies learning about the diversity of traditional houses in Indonesia. This can hinder the teaching and learning process and the delivery of material by teachers to students, due to the limited media and learning resources that are fixated on books and sources from the internet, which is one of the obstacles for students to understand and remember traditional house materials in Indonesia. The next stage to overcome these problems, the best step to take is to provide an approach with students through the Fun Thinkers Book media which is able to involve students directly in teaching and learning activities so as to increase students' reading interest and understanding of students. The researcher mitigates the problem by using the ADDIE Analysis model, Design, Development, Implementation, Evaluation. The purpose of this study is to determine whether or not the media development product is valid in social studies learning material on the diversity of traditional houses in Indonesia for class IV UPT SD Negeri 104 Gresik. The results of media validation that have been carried out by media experts get a percentage of 94.79% with the "very valid" category, besides that the material is also validated by learning materials experts to get a percentage of 100% so that the media is included in the "very valid" category. . From the validation results that have been carried out, it can be said that the Fun Thinkers Book media is suitable for use as a learning medium in the diversity of traditional houses in Indonesia. Keywords: Media Development; Fun Thinkers Book; Diversity of Traditional Houses in Indonesia
Islamic Education Materials Era 4.0 21st Century Perspective Imam Al-Ghazali
Moh. Faizin;
Yunita Eka Nur Prastiwi;
Fadila Firdaus Umar;
Faradilla Zahratun Nisa
Al Qodiri : Jurnal Pendidikan, Sosial dan Keagamaan Vol. 20 No. 3 (2022): Al Qodiri : Jurnal Pendidikan, Sosial dan Keagamaan
Publisher : Lembaga Penelitian, Pengabdian kepada Masyarakat dan Publikasi Ilmiah (LP3M) Institut Agama Islam (IAI) Al-Qodiri Jember, Jawa Timur Indonesia bekerjasama dengan Kopertais Wilayah 4 Surabaya
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DOI: 10.53515/qodiri.2023.20.3.607-616
In general, this research is used to find out how Islamic education material is in the 4.0 era from the perspective of Imam Al-Ghazali. The method used in collecting data in this study is Library Research, which contains written sources from books, articles, or books relevant to this study's discussion. This study discusses the meaning of Islamic education material according to Imam al-Ghazali, the era of revolution 4.0, and the challenges of Islamic education material in the 4.0 era. Al-Ghazaki argues that the material aspects of Islamic education include faith, morals, reason, and social and physical education. These materials have been developed and adapted to the conditions of society in this era. According to Imam Al-Ghazali, there are also two ways to achieve Islamic education material: memorizing and mastering it in stages. Then there is also a conclusion that can be drawn from this research that in this digital era, Islamic education materials are needed to help achieve the desired goals of Islamic education. Keywords: Material; Education; Islam; Al-Ghazali.
Penerapan Model Pembelajaran Bamboo Dancing Untuk Meningkatkan Hasil Belajar IPA Kelas IV Sekolah Dasar
Siti Khoirunisa’;
Ismail Marzuki;
Nanang Khoirul Umam
Al Qodiri : Jurnal Pendidikan, Sosial dan Keagamaan Vol. 20 No. 3 (2022): Al Qodiri : Jurnal Pendidikan, Sosial dan Keagamaan
Publisher : Lembaga Penelitian, Pengabdian kepada Masyarakat dan Publikasi Ilmiah (LP3M) Institut Agama Islam (IAI) Al-Qodiri Jember, Jawa Timur Indonesia bekerjasama dengan Kopertais Wilayah 4 Surabaya
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DOI: 10.53515/qodiri.2023.20.3.631-646
The application of the cooperative learning model of the bamboo dancing type in classroom action research with the aim of improving students' abilities which are expected to improve student learning outcomes in the cognitive shutter. This research was conducted in three cycles in grade IV UPT SD Negeri 83 Gresik, totaling 17 students with details of 8 girls and 9 boys. The data collection technique used observation sheets and also test questions, on the test sheet the questions consisted of 10 multiple choice questions and 5 description questions. The results of research on the application of this bamboo dancing learning model from cycles one to three always show a significant increase in learning outcomes, either classically or individually. The researcher concluded that the application of the bamboo dancing learning model succeeded in increasing the fourth grade science learning outcomes at UPT SD Negeri 83 Gresik. Keywords: learning model of bamboo dancing; learning outcomes.
Efektivitas G-Form Sebagai Media Evaluasi Dalam Pendidikan Agama Islam
Hanifah Salsabila, Unik;
Fitri Rahmadani;
Friska Amalia Fahra;
An Nisaa Zukhrufatul Jannah;
Anggi Pratiwi
Al Qodiri : Jurnal Pendidikan, Sosial dan Keagamaan Vol. 20 No. 3 (2022): Al Qodiri : Jurnal Pendidikan, Sosial dan Keagamaan
Publisher : Lembaga Penelitian, Pengabdian kepada Masyarakat dan Publikasi Ilmiah (LP3M) Institut Agama Islam (IAI) Al-Qodiri Jember, Jawa Timur Indonesia bekerjasama dengan Kopertais Wilayah 4 Surabaya
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DOI: 10.53515/qodiri.2023.20.3.658-667
The development of the times in the era of globalization requires that we always update on increasingly sophisticated technology, including for the teaching and learning process. One technique for evaluating student achievement using technology is the survey method with Google Forms. The use of the Google form aims to make it easier for students and educators to access evaluations of students' teaching and learning achievements. This study uses the literature study method and data collection techniques obtained from articles, books, and other validated sources. The results of this study explain that evaluation in the teaching and learning process using the Google form in Islamic religious education lessons makes it easier for educators, especially during the Covid-19 pandemic. The use of Google forms which is very easy to access makes educators and students have no difficulties in using it. From this article it is hoped that it will provide educators with views on the use of Google Forms in evaluating the achievements of students during the learning process. Keywords: Google Forms; Learning Evaluation; Islamic education
Pengaruh Model Pembelajaran Kooperatif Tipe Talking Chips Terhadap Keterampilan Komunikasi Siswa Kelas IV UPT SD Negeri 22 Gresik
Firdawati Ilham;
Arya Setya Nugraha
Al Qodiri : Jurnal Pendidikan, Sosial dan Keagamaan Vol. 20 No. 3 (2022): Al Qodiri : Jurnal Pendidikan, Sosial dan Keagamaan
Publisher : Lembaga Penelitian, Pengabdian kepada Masyarakat dan Publikasi Ilmiah (LP3M) Institut Agama Islam (IAI) Al-Qodiri Jember, Jawa Timur Indonesia bekerjasama dengan Kopertais Wilayah 4 Surabaya
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DOI: 10.53515/qodiri.2023.20.3.647-657
The Influence of the Talking Chips Cooperative Learning Model on the Communication Skills of Class IV Students of UPT SD Negeri 22 Gresik. Thesis, Elementary School Teacher Education Study Program. Faculty of Teacher Training and Education. Muhammadiyah University of Gresik (Supervised by Arya Setya Nugraha, M.Pd and Nanang Khoirul Umam, M.Pd). This study aims to determine the effect of the talking chips type cooperative learning model on the communication skills of fourth grade elementary school students in the 2021/2022 academic year. The method used in this study is an experimental method using the Nonequivalent Control Group Design research design. The subjects in this study were students in grades IV-A and IV-B at UPT SD Negeri 22 Gresik with the same number of students, namely 20 students. Data collection techniques in this study were using observation sheets and oral tests of communication skills. Analysis of the data obtained, namely the results of communication skills prove that there is a difference after being given a test to the control class and the experimental class. It is proven by the results of the post-test score for the control class of 74.75. While the results of the post-test value of the experimental class is 87.75. Hypothesis testing in this study using the independent sample T-test obtained significant results, namely 0.000 <0.05, it can be concluded that there is an effect of the talking chips type cooperative learning model on the communication skills of fourth grade students of UPT SD Negeri 22 Gresik. Keywords: Talking Chips Type Cooperative Model, Communication Skills