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Contact Name
Acep Roni Hamdani
Contact Email
acepronihamdani@unpas.ac.id
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+6287726846888
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jurnalilmiahpendas@unpas.ac.id
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INDONESIA
Pendas : Jurnah Ilmiah Pendidikan Dasar
Published by Universitas Pasundan
ISSN : 24772143     EISSN : 25486950     DOI : 10.23969
Core Subject : Education,
Pendas : Jurnah Ilmiah Pendidikan Dasar is a journal published twice a year, namely in June and December that aims to be a forum for scientific publications to pour ideas and studies complemented with the results of research related to primary school education. To achieve this, basic education journals will selectively disseminate ideas and studies complemented by quality research results related to basic education, develop an education center to the elementary-school that can produce innovative, creative and original work and tested in the field of education and learning elementary School to be disseminated and implemented for improving the quality of primary-to-national education at the national, regional and international levels.
Articles 27,903 Documents
PENGEMBANGAN E-BOOK PADA MATERI SITUS SEJARAH PENINGGALAN HINDU-BUDHA DI KABUPATEN PASURUAN KELAS X UNTUK PEMBELAJARAN EKSKURSI Muzaiyanah, Siti; Mustaji; Nurmida Catherine Sitompul
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 01 (2025): Volume 10, Nomor 01 Maret 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i01.23660

Abstract

E-book is one of the development media used for learning activities in the classroom. This is in accordance with current technological developments. During the development of technology, one of the learning resources in the form of physical books became less attractive. Low public access to reading power is an indicator identified in the Central Statistics Agency (BPS) survey based on the proportion of the population aged 10 years and over who access the media, especially when compared to the increase in public access to television. This is inversely proportional to public access to newspapers/magazines. The purpose of this research is to produce an e-book-based learning material in facilitating students as an interesting source of information with historical subject matter, especially regarding Hindu-Buddhist heritage in Pasuruan Regency, so as to increase the understanding of class X Senior High School students in teaching and learning activities in History subjects.
PENGEMBANGAN MEDIA GOOGLE SITES DENGAN AR DAN PJBL: SOLUSI INOVATIF PEMBELAJARAN BANGUN RUANG DI ERA DIGITAL Andriyani, Dewi; Sumartiningsih, Sri
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 01 (2025): Volume 10, Nomor 01 Maret 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i01.23661

Abstract

Mathematics is one of the important disciplines in life because it can improve critical thinking skills to solve problems in life. This study aims to see the feasibility of developing Google Sites-based learning media integrated with Augmented Reality (AR) with the Project-Based Learning (PjBL) model to improve students' understanding of mathematical concepts of spatial shapes in Elementary School (SD). The method used in this study is qualitative with literature study techniques from various previous studies collected to show the effectiveness of using Google sites, AR, and PjBL in the context of education. The results of this study are that Google sites integrated with Augmented Reality can be utilized in the development of innovative learning media to improve students' understanding of spatial shapes.
IMPLEMENTASI PENDEKATAN TaRL BERBASIS METODE PEMBELAJARAN FUN TEACHING UNTUK MENINGKATKAN KEAKTIFAN BELAJAR PESERTA DIDIK Sofiatul Mu'awanah; Rois Mahfud Setiawan; Rini Indayani; Titis Dwi Hidayati; Rizqi Id-hul Fitri; Ryant Abdillah Dewi P; Arif Mahya Fanny; Ratnawati
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 01 (2025): Volume 10, Nomor 01 Maret 2025 in progress
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i01.23662

Abstract

This study aims to implement the TaRL approach with the Fun Tecahing method to increase the learning activeness of students at SDN Sumur Welut III Surabaya. This type of research is Classroom Action Research developed by Kemmis and Mc Taggart which includes three stages namely; 1) planning (plan), 2) implementation and observation (act and observe), and 3) reflection (reflect). This research was conducted at SDN Sumur Welut III Surabaya. The subjects of this research were students of class IV-A as many as 28 people. The data collection techniques used were observation and documentation with research instruments in the form of rubrics and observation sheets of students' learning activeness. The results of this study indicate an increase in the learning activeness of students through the implementation of the TaRL approach with the Fun Teaching Method. This can be seen from the results of pre-cycle observations with a percentage of 52.38% in the less active category which then increased by 61.16% in the moderately active category after applying the TaRL approach in cycle 1. Furthermore, it increased again in cycle 2 with a percentage of 80.65% in the active category after applying the TaRL approach with the Fun Teaching method in the learning process. This research proves that the implementation of the TaRL approach with the Fun Teaching method can increase the learning activeness of students in class IV-A SDN Sumur Welut III Surabaya.
PELAKSANAAN MODEL TEMATIK DALAM MENINGKATKAN LITERASI BUDAYA MELALUI PEMBELAJARAN SENI BUDAYA DI SDN 61 KARARA KOTA BIMA Yuniar, Lilis; Fuaddudin; Yayuk Kusumawati
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 01 (2025): Volume 10, Nomor 01, Maret 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i01.23667

Abstract

ABSTRACTCultural literacy is an important aspect in education to instill local wisdom values,cultural understanding, and national identity to students. The thematic learningmodel was chosen because it is able to integrate various aspects of learningholistically and contextually. This study uses a qualitative approach withdescriptive methods, involving observation, interviews, and documentation studiesas data collection techniques. The results of the study indicate that the applicationof the thematic model in Arts and Culture learning can improve students'understanding of local culture and foster appreciation for traditional arts. Inaddition, this model also encourages active involvement of students in the learningprocess through various creative activities, such as art performances, makingartwork, and cultural discussions. Thus, the thematic model can be an effectivestrategy in improving cultural literacy in elementary school environments. ABSTRAKLiterasi budaya merupakan aspek penting dalam pendidikan untuk menanamkannilai-nilai kearifan lokal, pemahaman budaya, dan identitas bangsa kepadapeserta didik. Model pembelajaran tematik dipilih karena mampumengintegrasikan berbagai aspek pembelajaran secara holistik dan kontekstual.Penelitian ini menggunakan pendekatan kualitatif dengan metode deskriptif,melibatkan observasi, wawancara, dan studi dokumentasi sebagai teknikpengumpulan data. Hasil penelitian menunjukkan bahwa penerapan modeltematik dalam pembelajaran Seni Budaya mampu meningkatkan pemahamansiswa terhadap budaya lokal serta menumbuhkan apresiasi terhadap senitradisional. Selain itu, model ini juga mendorong keterlibatan aktif siswa dalamproses pembelajaran melalui berbagai aktivitas kreatif, seperti pementasan seni,pembuatan karya seni, dan diskusi budaya. Dengan demikian, model tematikdapat menjadi strategi efektif dalam meningkatkan literasi budaya di lingkungansekolah dasar.
INOVASI PEMBELAJARAN MAKHRIJUL HURUF HIJAIYAH MELALUI APLIKASI CANVA DI TADIKA AL FIKH ORCHARD TAMAN SETIA Muhammad Raihan Setiawan; Mavianti
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 01 (2025): Volume 10 Nomor 1, Maret 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i01.23669

Abstract

This study was conducted at Taman Setia Tadika Al Fikh Orchad Malaysia and the study population amounted to 5 students. The pressing problem in this study is the discovery of the problem of students' pronunciation of hijaiyah letters which is still inaccurate due to the lack of knowledge about makharijul hijaiyah letters in accordance with the scientific rules of tajweed. This research uses a qualitative approach and case study design. This research aims to find out whether the Innovation of Learning Makhrijul Hijaiyah Letters Through Canva Application at Tadika Al Fikh Orchard Taman Setia. This study focuses on hijaiyah letters that are similar but different from makharijul letters. The results showed that 5 students of Tadika Al Fikh Orchard Taman Setia managed to pronounce the hijaiyah letters correctly after carrying out the learning of makharijul hijaiyah letters using the Canva application, therefore it can be concluded that the innovation of learning Makharijul Hijaiyah letters through the Canva application succeeded in increasing the speed of quality of learning Makharijul Hijaiyah letters at Tadika Al Fikh Orchard Taman Setia.
PENGARUH LOOSE PART TERHADAP KEMAMPUAN MOTORIK HALUS ANAK USIA 5-6 TAHUN DI TK NEGERI PEMBINA BARAT KOTA PAYAKUMBUH Aulia Afrilita; Rakimahwati
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 01 (2025): Volume 10 No. 01 Maret 2025 In Press.
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i01.23671

Abstract

The aim of this research is to analyze the effectiveness of Loose Part on children's fine motor skills at the Pembina Barat State Kindergarten, Payakumbuh City. This research uses quantitative methodology based on an experimental strategy. The samples in this study were class B1 and Class B3, each consisting of 12 children. The sampling technique in research is cluster sampling. Data collection techniques include verbal tests and action tests. Data analysis techniques use normality tests, homogeneity tests, hypothesis tests and data collection tools use statement sheets. Then it is processed using a difference test (t-test) with the help of the SPSS 26 for Windows application. The results show that in the control class the average score for the pre-test was 11.66 and the post-test was 15.5, so the difference between the controls was 3.83. Apart from that, there was also an increase in the experimental class with an average score for the pre-test of 11.83 and post-test of 16.83, so that the difference in the experimental class was 5. In both classes, the research results were equally visible, but the experimental class had a higher average score than the control class. Thus, it can be concluded that there is an influence of loose parts on the fine motor skills of children aged 5-6 years at the Pembina Barat State Kindergarten, Payakumbuh City.
PENGARUH MEDIA PEMBELAJARAN SCRAPBOOK DIGITAL TERHADAP PENGARUH KETERAMPILAN MENULIS CERITA PENDEK KELAS 5 SD Renanta Nanda Rusmiah; Cholifah Tur Rosidah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 01 (2025): Volume 10 No. 01 Maret 2025 In Press.
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i01.23673

Abstract

Tujuan daripada penelitian ini untuk mengetahui adanya pengaruh media pembelajaran scrapbook digital terhadap keterampilan menulis Cerpen peserta didik kelas V SDN Sedati Gede 02. Jenis penelitian ini menggunakan kuantitatif dengan desain penelitian Quasi Eksperiment Design dengan bentuk Posstest Only Control dan menggunakan teknik sampling yakni Cluster Random Sampling. Populasi pada kajian ini yaitu siswa kelas V di SDN Sedati Gede 02 Sidoarjo. Jumlah sampel yang diambil sebanyak 58 responden dengan metode tes. Digunakan sampel kelas V-A berjumlah 30 siswa dan kelas V-B berjumlah 28 siswa. Teknik analisis data yang digunakan dalam penelitian ini menggunakan uji hipotesis independent sampel t-test. Berdasarkan hasil yang diperoleh menunjukkan bahwa media pembelajaran scrapbook digital memiliki pengaruh terhadap kemampua menulis cerpen siswa kelas V SD. Hasil tersebut bisa ditunjukan pada perbedaan hasil tes kelas eksperimen bahkan kontrol. Kelas eksperimen nilai tertinggi yaitu 100 dan terendah 64, sedangkan kelas kontrol memperoleh nilai tertinggi 92 serta terendah 34. Di mana ini ditunjukan dari hasil pengujian hipotesis menggunakan Uji Independent Sampel T-test yang menunjukkan nilai sig. (2-tailed) adalah 0,000 < 0,05 maka bisa ditarik kesimpulan diterima serta ditolak. Artinya ada pengaruh pada media pembelajaran Scrapbook Digital terhadap Keterampilan Menulis Cerita Pendek Siswa Kelas V Sekolah Dasar.
PENGARUH MEDIA INTERAKTIF WORDWALL TERHADAP KREATIVITAS SISWA MATA PELAJARAN IPAS MATERI KEBERAGAMAN DAN MELESTARIKAN KEBERAGAMAN BUDAYA KELAS IV DI SDN GULBUNG 1 SAMPANG Haliza, Nur; Susiloningsih, Wahyu
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 01 (2025): Volume 10, Nomor 01 Maret 2025 in progress
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i01.23674

Abstract

This research is motivated by the low creativity of students in the subject of Natural Sciences, especially in the material of Diversity and Preserving Cultural Diversity, in the process of learning activities students often feel bored and unmotivated because the learning is too monotonous. This has an impact on student creativity as evidenced by the low value of student skills. “The purpose of this study was to determine the effect of the use of interactive wordwall media on the creativity of students in the subject of Natural Sciences, material of diversity and preserving cultural diversity, class IV SDN Gulbung 1 Sampang. Wordwall is a digital learning platform that allows teachers to assist in various interactive and interesting learning activities. By using Wordwall, teachers can create various types of educational games that can increase students' interest and motivation to learn, so that learning becomes more effective and enjoyable. This type of research uses the "Quasy Experimental Design Type Post-Test Only Control Group Design" method where this study has 2 class groups, namely the experimental class (IV-A) and the control class (IV-B). The experimental class was given treatment using interactive Wordwall media while the control class went through conventional learning or without using media. This study uses a data collection technique in the form of a test. And the data analysis technique uses normality test, homogeneity test, and hypothesis test (t-test) To find out whether there is an influence of interactive wordwall media on the creativity of students in the subject of science. Based on the results of the study, the average value of the experimental class posttest was 44.9 and the control class was 35. Based on the results of the hypothesis test using the t-test with a significant level (2-tailed) of 0.000 <0.05, it can be concluded that H0 is rejected and H1 is accepted. So it can be concluded that there is a significant influence on the use of interactive wordwall media on the creativity of students in the subject of science on diversity material and preserving cultural diversity in class IV SDN Gulbung 1 Sampang. Keywords: Interactive Wordwall Media, Creativity
PENGARUH PROGRAM LITERASI UNTUK MENINGKATKAN KETERAMPILAN MEMBACA SISWA KELAS 2 SDN KARANGNANGKA 1 Aprilia, Nur Aini; Jamilah; M. Ridwan
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 01 (2025): Volume 10 Nomor 1, Maret 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i01.23680

Abstract

This study aims to identify significant differences in the reading skills of grade II students of SDN Karangnangka I before and after participating in a literacy habituation program at school. This study uses a quantitative method with a pre-experimental one group pre-test post-test experimental design. The data in this study were obtained by giving an objective test of 15 questions to grade II students which were used as a measuring tool for students' reading skills before and after the literacy program treatment, namely as a pre-test and post-test. The pre-test results showed that students' reading skills were still very low as seen from the average pre-test score of 42.86. After being given treatment through literacy habituation in the form of literacy activities and literacy workshops, there was a significant increase in reading skills as indicated by the average post-test score of 69.00. The results of this study indicate that the literacy habituation program at school is indeed considered effective in improving students' reading skills for elementary school students, especially in lower grades, but requires consistency and support from various related parties.
PENGARUH MODEL PEMBELAJARAN DISCOVERY LEARNING BERBASIS AUGMENTED REALITY TERHADAP HASIL BELAJAR SISWA PADA MATERI TATA SURYA IPAS KELAS 6 SDN KARANGNANGKA II Masrur, Moh.; Ahmad Siddiq; Ike Yuli Mestika Dewi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 01 (2025): Volume 10 No. 01 Maret 2025 In Press.
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i01.23681

Abstract

This study aims to analyze the effect of the Discovery Learning learning model based on Augmented Reality on student learning outcomes in the solar system material in grade VI of SDN Karangnangka II. This learning model allows students to actively explore concepts independently, while Augmented Reality (AR) technology provides a more interactive and visual learning experience. The research method used is quantitative with a Pre-experimental experimental design of the One Group Pretest-Posttest Design type. The research sample consisted of 10 grade VI students selected using a saturated sample technique. Data were collected through written tests in the form of pre-tests and post-tests, then analyzed using parametric statistical tests with the help of SPSS 25. The results showed a significant increase in student learning outcomes after the application of the Discovery Learning model based on Augmented Reality, which can be seen from the difference in average pre-test scores (46.70) and post-test (57.30). The paired samples test statistical test showed a significance value of 0.000 (<0.05), which indicates that this learning model contributes significantly to improving student learning outcomes. Thus, the Augmented Reality-based Discovery Learning model can be used as an innovative alternative to increase the effectiveness of science learning, especially on solar system material.

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