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Contact Name
Acep Roni Hamdani
Contact Email
acepronihamdani@unpas.ac.id
Phone
+6287726846888
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jurnalilmiahpendas@unpas.ac.id
Editorial Address
Jl. Taman Sari No. 6-8 Bandung
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Kota bandung,
Jawa barat
INDONESIA
Pendas : Jurnah Ilmiah Pendidikan Dasar
Published by Universitas Pasundan
ISSN : 24772143     EISSN : 25486950     DOI : 10.23969
Core Subject : Education,
Pendas : Jurnah Ilmiah Pendidikan Dasar is a journal published twice a year, namely in June and December that aims to be a forum for scientific publications to pour ideas and studies complemented with the results of research related to primary school education. To achieve this, basic education journals will selectively disseminate ideas and studies complemented by quality research results related to basic education, develop an education center to the elementary-school that can produce innovative, creative and original work and tested in the field of education and learning elementary School to be disseminated and implemented for improving the quality of primary-to-national education at the national, regional and international levels.
Articles 17,892 Documents
PENGEMBANGAN MEDIA PEMBELAJARAN DIGITAL GOOGLE CLASSROOM PADA MATA PELAJARAN PENDIDIKAN AGAMA ISLAM DI MTS YAKPI WASILATUL HUDA Fitriyani Kosasih; Rikha Destya Rahmadanti; Rizki Akbar Mubaroq Azhar; Aris Warisman; Ali Fakhri Amrullah; Muhammad Bisri Syamsuri; Moch Ya’qub Sulaeman
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 2, Juni 2026 Release
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.48626

Abstract

  This research focuses on developing digital learning media by utilizing Google Classroom in Islamic Religious Education subjects at MTs Yakpi Wasilatul Huda. The background to this study is based on conditions where the use of technology in learning has not been maximized, which has an impact on students' low active involvement. Therefore, learning innovations are needed that are able to create a learning atmosphere that is more interesting, interactive, and in line with current developments. The results of this research show that the application of digital platforms can be a solution to improve the quality of the learning process as well as student learning outcomes. This research applies a Research and Development approach by referring to the stages of the ADDIE model which include analysis, design, development, implementation and evaluation. The research subjects were students in Islamic Religious Education subjects, while the objects developed were digital learning media based on Google Classroom. Data collection was carried out through questionnaires to determine student responses and measure learning outcomes. In addition, a qualitative descriptive approach is used to describe in detail the media development process, its implementation in learning, and students' responses to the use of the media. Research findings show that the media developed is considered suitable for use, practical, and able to support learning effectiveness. Its use has been proven to encourage increased student interest and activity during the learning process, as well as having a positive influence on learning outcomes in various aspects. Apart from that, the use of Google Classroom also makes it easier for teachers to manage learning, deliver material, and carry out evaluations in a more focused and efficient manner.             Keywords: Islamic religious education learning, Google Classroom, student involvement, online learning, educational innovation.
PENGARUH MEDIA PEMBELAJARAN INTERAKTIF TERHADAP MOTIVASI BELAJAR SISWA Annisa Ramadhani; Darmawati; Risna; Syafitriani; Nurfakina; Emmi Azis; Sahiruddin
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 Nomor 02, Juni 2026 Public
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.48628

Abstract

The use of interactive learning materials in teaching and learning is one area where advances in information and communication technology have significantly transformed the educational landscape. The purpose of this article is to examine how interactive learning materials affect students' learning motivation and to explain the ways in which they are used, as well as the factors that promote and hinder their use. This study employed a descriptive qualitative methodology and collected data through a literature review of various sources, including books, scientific publications, and relevant previous research. According to the study's findings, students' learning motivation is positively influenced by interactive learning materials. Students' attention, interest, engagement, and confidence in learning can be enhanced through the use of instructional films, animations, interactive multimedia, educational games, and digital platforms. Furthermore, interactive media make learning less boring and more engaging, encouraging students to participate more actively in the process. However, several barriers to the use of interactive learning materials remain, including inadequate technological resources, instructors' inability to use technology, and varying student abilities in using digital devices. Therefore, to maximize the use of interactive learning media to improve the quality of education and student learning motivation, support from schools, educators, and the government is needed.
IMPLEMENTASI MODEL PEMBELAJARAN MEDIA VISUAL TERINTEGRASI GAME EDUKATIF GUNA MENINGKATKAN KEAKTIFAN BELAJAR SISWA DALAM PEMBELAJARAN BIOLOGI, MATEMATIKA, PKN, EKONOMI DAN PKO Andi Tabrani Rasyid; Apni Anisa Putri; Elsa Safitri; Eril Fitrah Ramadan; Reva Nabila; Faura Fadila; Ani Sapitri; Nur Jannah; Hikma Fadilah Ramadani
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 2, Juni 2026 Publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.48630

Abstract

This study aims to analyze the implementation of visual media integrated with educational games to improve student learning activeness in Biology, Mathematics, Civics Education (PKn), Economics, and Physical Education (PKO). The study was motivated by the low level of student participation in learning activities caused by monotonous teaching methods and limited use of interactive learning media. This research employed a quantitative approach using a quasi-experimental design involving experimental and control classes. Data were collected through observation sheets, documentation, and questionnaires regarding student activeness during the learning process. The findings indicate that the implementation of visual media integrated with educational games significantly increased student activeness, participation, collaboration, and responsiveness during classroom activities. Students became more motivated and actively involved in discussions, problem-solving activities, and game-based evaluations. Furthermore, the integration of visual and game-based learning created a more engaging and student-centered learning environment. Therefore, the implementation of integrated visual media and educational games can b considered an innovative learning strategy to improve student activeness across various subjects.
PENGARUH MODEL PEMBELAJARAN BASED LEARNING TERHADAP MOTIVASI BELAJAR OLAHRAGA SISWA KELAS X.4 DI SMA 9 BONE. Raswan Yahya; Nurul Afni Darwis; Muh Fadlan; Jumadil Akbar; Riski Aditiya; Emmi Azis
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 Nomor 02, Juni 2026 Public
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.48635

Abstract

This study aims to determine the effect of the Sports Based Learning (OBL) learning model on the learning motivation of class X.4 students at SMA 9 Bone. The study used a quantitative approach with a quasi-experimental design of the One Group Pretest-Posttest Design. The research sample consisted of 28 students selected using a total sampling technique. The research instrument was a learning motivation questionnaire given before and after treatment. The treatment was carried out through the application of the OBL model for six meetings. Data were analyzed using descriptive and inferential analysis through paired sample t-tests. The results showed that the average score of students' learning motivation increased from 62.1 in the pretest to 81.4 in the posttest. The number of students with high motivation increased from 5 students to 18 students, while the low category decreased from 9 students to 1 student. The results of the hypothesis test showed a t-value of 14.27 with a significance value of 0.000 (p <0.05), so there is a significant effect of the application of the Sports Based Learning (OBL) learning model on students' learning motivation. Thus, the OBL model is effective in increasing student learning motivation in Physical Education, Sports, and Health (PJOK) at SMA 9 Bone.
PENERAPAN MODEL PEMBELAJARAN KOOPERATIF TIPE NUMBERED HEAD TOGETHER BERBANTUAN CANVA UNTUK MENINGKATKAN HASIL BELAJAR SISWA SMA MATERI DINAMIKA GERAK PARTIKEL Raudatul Ardauyah; Muhammad Nasir; Muhammad Syafi'i
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 Nomor 02, Juni 2026 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.48637

Abstract

The suboptimal cognitive learning outcomes of students in physics learning can be caused by many things, one of which is the teacher's inaccuracy in selecting learning models and media, which causes students to tend to be passive and does not achieve equitable student understanding in the class. One solution that can be done is the selection of models and media that place students as the center of learning. The purpose of this study was to determine the cognitive learning outcomes of grade XI students through the application of the Numbered Heads Together cooperative learning model assisted by Canva. The type of research used was a quasi-experimental research design with a nonequivalent post-test only control group design. The population of this study was grade XI students of SMA Negeri 4 Pekanbaru. The instruments and data collection techniques used a cognitive learning outcome test in the form of a post-test in the form of 20 objective questions. Data were analyzed using descriptive analysis and inferential analysis. The results showed a significant difference in student learning outcomes between the experimental class and the control class. The average cognitive learning outcome of students in the experimental class was 79.88 with a good category, while the average cognitive learning outcome of students in the control class was 68.49 with a sufficient category. This proves that the use of the Numbered Heads Together cooperative learning model assisted by Canva can improve students' cognitive learning outcomes in physics subjects.
ANALISIS EFEKTIVITAS DAN KENDALA PENGGUNAAN MEDIA PEMBELAJARAN BERBASIS DIGITAL DALAM PEMBELAJARAN MATEMATIKA KELAS IV SD NEGERI 23 MARAPALAM BERBASIS DEEP LEARNING Mutia Zakbania Zarah; Olivia Aulandari; Adrias Adrias; Nur Azmi Alwi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 2, Juni 2026 Publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.48640

Abstract

This study is driven by the significance of using digital learning resources in mathematics education to help students grasp abstract notions. Nevertheless, there are challenges in its application that influence its overall effectiveness. The aim of this research is to examine both the effectiveness and the challengesassociated with incorporating digital learning resources in the Mathematics curriculum for Grade IV at SD Negeri 23 Marapalam. This investigation employs a qualitative methodology with a case study framework. The participants in this research included fourth-grade educators and students at SD Negeri 23 Marapalam. Data was gathered through methods such as observation, interviews, documentation, and analysis of literature. The analysis of data followed the Miles and Huberman model, which consists of data reduction, presentation of data, and conclusion drawing. The findings indicate that the use of digital learning resources can enhance student motivation, interest, and involvement during lessons. Digital tools facilitate the understanding of mathematical concepts for students and promote a meaningful, conscious, and enjoyable deep learning experience. However, challenges remain during implementation, including inadequate facilities and infrastructure, a lack of time for preparing the resources, and students' attention being diverted due to the visual aspects of the learning tools.
PENGARUH MEDIA PEMBELAJARAN WORDWALL TERHADAP HASIL BELAJAR IPAS PESERTA DIDIK KELAS IV SDN PUCANG 4 SIDOARJO Avina Salsabilatun Nabila; Ana Christanti
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 2 (2026): Volume 11 No. 02, Juni 2026.
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i2.48641

Abstract

This research is motivated by the low learning outcomes of fourth-grade students in the science of flora and fauna distribution material due to the limited use of interactive learning media. This study aims to determine the effect of the use of Wordwall learning media on the learning outcomes of fourth-grade students of SDN Pucang 4 Sidoarjo. The study used a quantitative approach with a One Group Pretest–Posttest design. The subjects of the study were fourth-grade students of SDN Pucang 4 Sidoarjo. Data collection techniques were carried out through Pretest and Posttest tests to measure student learning outcomes before and after treatment. Treatment was given through the use of Wordwall media on the distribution of flora and fauna material for three meetings. The results of the study showed an increase in student learning outcomes after the use of Wordwall media in science learning. Thus, Wordwall learning media has a positive effect on the learning outcomes of fourth-grade students of SDN Pucang 4 Sidoarjo.
STRATEGI GURU DALAM MELATIH KETERAMPILAN SOSIAL KERJA SAMA SISWA ADHD DI SD FATMA KENANGA Gita An-nisa Ardika; Yuli Amaliyah; Atika Susanti
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 Nomor 02, Juni 2026 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.48642

Abstract

Students with ADHD face impairments in focus, self-control, and hyperactivity, which interfere with their social skills. This study aims to describe teacher strategies in training the social cooperation skills of students with ADHD at SD Fatma Kenanga. This research employs a qualitative approach with a case study method. Data were collected through observation, interviews, and documentation. The research subjects included two students with ADHD, class teachers, and shadow teachers. The results indicate that teachers implement social skill training strategies for ADHD students through differentiated strategies, flexibility, and positive reinforcement. Furthermore, behavior management strategies are utilized to improve compliance in ADHD students who exhibit impulsive characteristics. These strategies are effective in training students in self-control and fostering a positive relationship between teachers and students with ADHD. This study concludes that the teacher's role in combining strategies tailored to the specific needs of ADHD students is vital for the success of inclusive education.
ANALISIS PENGEMBANGAN SISTEM EVALUASI PENDIDIKAN BERDASARKAN NILAI-NILAI AL QUR’AN: KAJIAN KONSEPTUAL DAN IMPLEMENTASI Mohammad Nurul Burhan; Ulfa
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 2, Juni 2026 Release
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.48643

Abstract

  This study aims to examine and formulate the concept of developing an educational evaluation system based on the values of the Qur'an. The method used is library research with a qualitative descriptive approach. Data sources consist of primary and secondary literature, including Qur'anic exegesis, hadith, books, and relevant scientific journal articles. Data collection techniques employed documentation, while data analysis used content analysis. The findings show that: (1) The concept of evaluation in the Qur'an is reflected through terms such as al-bala' (trial), al-hisab (calculation), al-hukm (judgment), al-qadha (decree), and al-nazhr (observation); (2) The principles of evaluation based on Qur'anic values include monotheism, justice, continuity, comprehensiveness, objectivity, responsibility, integration, cooperation, practicality, and balance; (3) The human typology in QS. Fathir verse 32 (zhâlimun linafsih, muqtashid, sâbiqun bil khairât) can serve as a reference for character evaluation; (4) The integration of Qur'anic values in the cognitive, affective, and psychomotor domains produces holistic evaluation; (5) The development model of the evaluation system includes the stages of planning (takhthith), implementation (tathbiq), processing (tahlil), and reporting and follow-up (taqrir wa mutaba'ah). In conclusion, the educational evaluation system based on Qur'anic values is holistic and transcendental, and can serve as an alternative paradigm in the development of Islamic education evaluation in the modern era.
TRAJEKTORI PEMEROLEHAN FONOLOGI DAN INTERAKSI SINTAKSIS PADA ANAK USIA 3 TAHUN PENUTUR BAHASA INDONESIA: ANALISIS BERBASIS FUNCTIONAL GRAMMAR Alfira Indah Maulina; Aisya Sepri Yusnalda; Annisa Fauzia; Mediza Vonita; Meisya Rahmadia; Mutia Rahma Dewi; Nanda Delima; Ridha Hasnul Ulya
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 Nomor 02, Juni 2026 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.48644

Abstract

This study aims to analyze the dynamics of phonological acquisition and its interaction with syntactic development in three-year-old children who are native speakers of Indonesian. The study applies a mixed-method design through intensive observation over one and a half months. Spontaneous speech data were collected using the 'simak libat cakap' technique, strictly validated through linguistic expert triangulation, and processed quantitatively by calculating the frequency of phonological processes and Mean Length of Utterance (MLU). Qualitative analysis was conducted using the Functional Grammar framework and contemporary language acquisition theory. The results reveal the dominance of deletion processes (55.3%, especially apheresis), substitution (21.3%), assimilation, addition, distortion, and onomatopoeia. An MLU value of 1.8 morphemes confirms the developmental transition from simple nominal structures to multi-component grammatical relations. The conclusion asserts that phonological modification functions as an adaptive strategy adaptive and aligned with the expansion of syntactic and pragmatic competence. Theoretically, the findings reinforce usage-based approaches and dynamic systems models in developmental psycholinguistics. Practically, the implications provide a precise clinical diagnostic framework as well as a responsive pedagogical foundation for early childhood language stimulation through recasting techniques and natural input modeling.

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