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Contact Name
Acep Roni Hamdani
Contact Email
acepronihamdani@unpas.ac.id
Phone
+6287726846888
Journal Mail Official
jurnalilmiahpendas@unpas.ac.id
Editorial Address
Jl. Taman Sari No. 6-8 Bandung
Location
Kota bandung,
Jawa barat
INDONESIA
Pendas : Jurnah Ilmiah Pendidikan Dasar
Published by Universitas Pasundan
ISSN : 24772143     EISSN : 25486950     DOI : 10.23969
Core Subject : Education,
Pendas : Jurnah Ilmiah Pendidikan Dasar is a journal published twice a year, namely in June and December that aims to be a forum for scientific publications to pour ideas and studies complemented with the results of research related to primary school education. To achieve this, basic education journals will selectively disseminate ideas and studies complemented by quality research results related to basic education, develop an education center to the elementary-school that can produce innovative, creative and original work and tested in the field of education and learning elementary School to be disseminated and implemented for improving the quality of primary-to-national education at the national, regional and international levels.
Articles 27,903 Documents
PENDIDIKAN ISLAM MULTIKULTURAL SEBAGAI SOLUSI CYBERBULLYING PADA REMAJA Thoriqul Huda; Syaiful Anwar; Sutiono
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 2 (2024): Volume 09 No. 2 Juni 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i2.16381

Abstract

Cyberbullying is a global issue where individuals use the internet to harass, humiliate, and harm others. A survey from 2022 showed that internet usage among 15-35-year-olds is a significant concern for young people. Cyberbullying often occurs when individuals engage in inappropriate behavior or engage in harmful actions. Multicultural education is crucial in addressing this issue, as it promotes inclusive learning environments without excluding cultural differences. The research method used is a cross-sectional study, which uses descriptive research methods and literature review. Data collected include questionnaires, pictures, and photographs, with the aim of analyzing and interpreting the data. The result from research is Cyberbullying is a harmful behavior that harms individuals by threatening, harassing, and causing harm through social media. It is a serious issue that requires attention and support from young people, parents, and the community. To combat cyberbullying, Indonesia needs to implement multicultural education, which aims to promote Indonesian islamic culture, including values, tolerance, respect, respect, and equitable.
PENGEMBANGAN MULTIMEDIA INTERAKTIF BERBASIS SAINTFIK PADA MATERI ATURAN DAN NORMA DI KELAS IV SEKOLAH DASAR Kurnia Marifatul Latifah; Otib Satibi Hidayat; M. Syarif Sumantri
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 03 (2024): Volume 09, Nomor 03, September 2024 In Progres
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

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Abstract

This research aims to develop and produce a product in the form of scientifically based interactive multimedia to support the learning of Pancasila Education regarding rules and norms for class IV elementary schools and to determine the feasibility of the product that has been developed. The research was carried out at Gunung Putri Elementary School with a total of 33 respondents, class IV elementary school students. The method used in this research is Research and Development (R & D) with a 4D development model, namely Defune, Design, Develop, and Dessiminate. However, this research was carried out only up to the third stage. Data collection techniques use observation, interviews and questionnaires. This research produces a product in the form of a scientifically based interactive multimedia application. The development of scientifically based interactive multimedia products received evaluations carried out by expert reviews, namely media experts, language experts and material experts. The results of the validation assessment from media experts obtained a feasibility percentage of 96.4% in the very good category. The results of the validation assessment from language experts obtained a feasibility percentage of 97.5% with a very good category. The assessment results from material experts were based on obtaining a percentage of 90.9% in the very good category. The results of the one-to-one trial obtained feasibility of 89.6% in the very good category. The results of the small group trial obtained feasibility of 93.5% in the very good category. The results of the field test obtained a feasibility of 92.1% in the very good category. Thus, the objectives of this research and development have been achieved and are suitable for use by fourth grade elementary school students. Keywords: Ineractive Multimedia, Scientific Based, Pancasila Education Learning
PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF MENGGUNAKAN APLIKASI CANVA MATA PELAJARAN MATEMATIKA UNTUK SISWA KELAS IV SD Lika Apreasta; Dodi Widia Nanda; Riri Agusti Mutia
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 2 (2024): Volume 09 No. 2 Juni 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i2.16394

Abstract

This research was motivated by students' lack of interest and lack of focus on the learning material presented by the teacher. during the learning process the teacher only explains and mentions examples, so that students experience difficulty in developing thought patterns so that it is difficult to express their ideas widely. . The aim of this research is to look at the development of interactive learning media using the Canva application for mathematics subjects for fourth grade elementary school students. This type of research is research and development (R&D) research using the ADDIE Model development model. Based on the validation results in terms of content, a score of 87.45% (very valid), language validation was 89.58% (very valid), and in the graphic aspect it was 90% (very valid). The level of practicality of interactive learning media by teachers reached an average value of 96.25% (very practical), and the level of practicality of interactive learning media by students reached an average value of 95.52% (very practical). The effectiveness value of interactive learning media with an average of 88.88% was obtained from the results of learning tests by students. Thus, it can be concluded that interactive learning media using the Canva application for mathematics subjects for fourth grade elementary school students can be declared valid, practical and effective.
INOVASI STRATEGI PEMBELAJARAN BERBASIS PROYEK, LATIHAN DAN PRAKTEK (PROJECT, DRILL AND PRACTICE BASED LEARNING) PADA MATA PELAJARAN PAI BERBASIS KURIKULUM MERDEKA. Ai Siti Hodijah; Alfauzan Amin
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 04 (2024): Volume 09 No. 04 Desember 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

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Abstract

Islamic Religious Education (PAI) includes an understanding of religious teachings and how to apply them in everyday life. Learners are faced with various complex and diverse challenges in the current era of technology and globalization. The purpose of this research is to find out the basic concepts and the importance of applying project-based learning strategies, drill and practice in increasing the creativity of students in PAI subjects based on the independent curriculum. The research method used in this research is the literature method which uses books, journals and articles as sources of information. The results of this study are thatthe project-based learning strategy (PjBL), drill and practice can increase understanding, creativity, and help students to innovate according to their knowledge and help students build cooperation between school residents, with exercises and practices carried out continuously can also be used as a reference for evaluating the learning process for an educator.
PENINGKATAN KETERAMPILAN MEMBACA PASCA MENGGUNAKAN PENGEMBANGAN BAHAN AJAR SUPLEMEN DENGAN METODE KONSTRUKTIVISME PESERTA DIDIK KELAS II SEKOLAH DASAR Asan, Erartus; Indarti, Titik; Subrata, Heru
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 2 (2024): Volume 09 No. 2 Juni 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i2.16396

Abstract

This research aims to determine post-reading skills using the development of supplementary teaching materials using the constructivism method for class II elementary school students. This research uses a 4D type of research which consists of 4 stages, namely definition, design, development and dissemination. The subjects of this research were class II students at the Xaverius Catholic Elementary School in Surabaya for the 2023/2024 academic year, totaling 22 students. The conditions for completing or not completing this research are based on the KKM (Minimum Graduation Criteria) score, namely 75. If a student has a score < 75 then they are declared incomplete, but if the score is ≥ 75 then the student is declared complete. The research results showed that there were 12 "incomplete" students in the pretest and 10 "complete" students in the pretest. This shows very poor results. After using supplement teaching materials. A posttest was carried out, and it showed that the number of students who completed the posttest was 22 students. The number of Ngain scores in the "high" category consists of 11 students. However, the number of Ngain scores of "medium" was 11 students. The conclusion of this research is that there is an increase in reading skills after using the development of supplementary teaching materials using the constructivism method for class II elementary school students.
MENINGKATKAN KETERAMPILAN KERJASAMA DAN PRESTASI BELAJAR MENGGUNAKAN KOMBINASI MODEL PROBLEM BASED LEARNING (PBL), NUMBER HEAD TOGETHER (NHT), DAN TALKING STICK KELAS IV A SDN ANTAR JAYA 1 Wulandari, Sri; Sari, Dessy Dwitalia
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 2 (2024): Volume 09 No. 2 Juni 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

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Abstract

The problem in this research is the low level of student cooperation and knowledge. The causes include the use of solitary learning methods, lack of student participation in group work, unstructured group learning, and monotonous teaching methods. To overcome this problem, efforts were made to combine the PBL, NHT and Talking Stick models in the learning process. Research is conducted to improve student knowledge and performance. The subjects of this research were 18 class IV A students at SDN Antar Jaya 1. The data collected includes information on interpersonal skills and various kinds of student performance data obtained through group and written tests. The results showed that collaboration knowledge increased with each meeting until the level of “All students are knowledgeable” was reached, and the number of students per meeting increased to , reaching a completion rate of 80%. Based on the research results, it can be concluded that the combination of PBL, NHT, and Talking Stick can improve students' knowledge and performance.
DAMPAK GAME ONLINE FREE FIRE BATTLEGROUNDS TERHADAP PERKEMBANGAN KOMUNIKASI SISWA DI SDN MOJOAGUNG 01 TRANGKIL Heni Wati Astuti, Hermawan Ade Saputra; Eka Sari Setianingsih; Ervina Eka Subekti
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 2 (2024): Volume 09 No. 2 Juni 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i2.16417

Abstract

This research aims to determine the impact of the online game Free Fire Battlegrounds on children's communication development. This study uses a qualitative method. The research population was all Mojoagung State Elementary School 01 Trangkil students for the 2023/2024 school year. The samples taken were 100 children consisting of grades 3-6 using purposive sampling techniques. The data in this research was obtained through questionnaires, observations, interviews, and documentation. It is recommended to include recommendations from the research results at the end of the abstract. The results of a research questionnaire from 100 students stated that 52 students agreed and 36 students strongly agreed that online games made children emotional easily, 56 students agreed and 36 strongly agreed that online games made children become toxic and say dirty things, this data was supported by the results of interviews with homeroom teacher for class VI and one of the class V homeroom teachers who stated that online games make children easily emotional and impolite to the people around them. This research concludes that the free fire battlegrounds online game has many negative impacts that can damage the development of children's verbal and non-verbal communication.
DEVELOPMENT OF THREE-DIMENSIONAL VISUAL LEARNING MEDIA "BUKU SUSUN MESIS" TO IMPROVE STUDENT LEARNING OUTCOMES ON ANIMAL LIFE CYCLE MATERIAL CLASS IV SUMBERJO 2 ELEMENTARY SCHOOL Isabela Arinda Putri; Muhamad Basori; Wahid Ibnu Zaman
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 2 (2024): Volume 09 No. 2 Juni 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i2.16433

Abstract

This research was carried out with the aim of finding out how to develop three-dimensional visual learning media for buku susun mesis on class IV animal life cycle material that is valid, practical and effective. This research is Research and Development (R&D). The development model used is the ADDIE model. The stages in the ADDIE model are 1) Analysis, 2) Design, 3) Development, 4) Implementation, 5) Evaluation. Data was collected using observation, tests, questionnaires and documentation techniques. In analyzing the data, data was obtained from the results of expert validity tests, teacher and student practicality tests, and effectiveness tests obtained from student posttest results. The results obtained from this research were that the learning media developed received a validity percentage of 91.1% from material experts and 88.3% from media experts, resulting in an average of 89.7% with a very valid category. Meanwhile, the practicality test received 92.3% of teacher responses and 92.8% of student responses, resulting in an average of 92.5% in the very practical category. In the effectiveness test, the average student learning outcome was 85.6 with a classical learning completeness percentage of 87.5%, while in extensive trials the average student learning outcome was 92.3 with a classical learning completeness percentage of 90.9. %. From the two field trial results, an average percentage of 90.5 was obtained with an average percentage of classical learning completion of 90% in the very effective category. So it was concluded that the three-dimensional visual learning media "Buku Susun Mesis" can be used in learning.
PENGARUH PENGGUNAAN MODEL CTL BERBASIS BUDAYA SASAK TERHADAP LITERASI MATEMATIKA SISWA KELAS III SDN 20 CAKRANEGARA TAHUN AJARAN 2024 Megawati, Putri; Turmuzi, Muhammad; Nurmawanti, Iva
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 2 (2024): Volume 09 No. 2 Juni 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i2.16463

Abstract

This research aims to encourage the influence of the Sasak culture-based Contextual Teaching and Learning (CTL) learning model on the mathematical literacy abilities of class III students at SDN 20 Cakranegara. This research uses a quantitative approach with a quasi-experimental non-equivalent control group design. The population consisted of 56 students who were divided into two classes: class III A as the experimental class and class III B as the control class. The sampling technique used was a saturated sample, where the entire population was taken as the research sample. Data was collected through observation and written tests. The research instruments include written tests and observations, which have been tested for validity and reliability. The research results show that the application of the CTL model based on Sasak culture is effective in increasing students’ mathematical literacy. This is shown by the increase in the average posttest score in the experimental class (89.94) compared to the control class (78.57), as well as the results of the N-Gain test which shows a significant increase of 83% in the experimental class. Apart from that, the independent t-test results show a sig value. 2-tailed is 0.000, which is less than 0.05 (sig. 2-tailed < 0.05), so Ha is accepted and Ho is rejected. This shows that there is a significant influence of the Sasak culture-based CTL learning model on the mathematical literacy abilities of class III students at SDN 20 Cakranegara.
PENGEMBANGAN MEDIA DIORAMA BAGIAN-BAGIAN TUMBUHAN PADA PEMBELAJARAN IPAS KELAS 4 SDN 35 CAKRANEGARA Putri, Deta Meyrianda Putri; Intiana, Siti; Rahmatih, Aisa
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 2 (2024): Volume 09 No. 2 Juni 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i2.16483

Abstract

This research aims to produce a diorama media on plant parts for Grade IV IPAS (Integrated Science) learning that is valid, practical, and effective. The research type used is Research and Development (R&D), employing the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). The study took place at SDN 35 Cakranegara with 18 Grade IV students and 1 Grade IV teacher as subjects. Instruments used in this research included validation sheets by subject matter experts and media experts, questionnaires for teachers and students' responses, and test items. Data analysis techniques employed were qualitative and quantitative descriptive data analysis. The results of the research indicate that the diorama media on plant parts achieved an 87% validity rating with highly valid criteria from media experts and 84% validity from subject matter experts. It also achieved 94% practicality rating with highly practical criteria from small group testing, 92% from large group testing, and 100% effectiveness with highly effective criteria from student comprehension tests calculated using the classical completeness learning formula. Therefore, it can be concluded that the diorama media on plant parts is suitable in terms of validity, practicality, and effectiveness for use as Grade IV IPAS learning media at SDN 35 Cakranegara.

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