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Contact Name
Acep Roni Hamdani
Contact Email
acepronihamdani@unpas.ac.id
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+6287726846888
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INDONESIA
Pendas : Jurnah Ilmiah Pendidikan Dasar
Published by Universitas Pasundan
ISSN : 24772143     EISSN : 25486950     DOI : 10.23969
Core Subject : Education,
Pendas : Jurnah Ilmiah Pendidikan Dasar is a journal published twice a year, namely in June and December that aims to be a forum for scientific publications to pour ideas and studies complemented with the results of research related to primary school education. To achieve this, basic education journals will selectively disseminate ideas and studies complemented by quality research results related to basic education, develop an education center to the elementary-school that can produce innovative, creative and original work and tested in the field of education and learning elementary School to be disseminated and implemented for improving the quality of primary-to-national education at the national, regional and international levels.
Articles 27,903 Documents
PENINGKATAN KREATIVITAS SISWA KELAS 4 SDN 9 AMPENAN MELALUI PENERAPAN MODEL PROJECT BASED LEARNING PEMBUATAN CELENGAN Anggriani, Ririn; Nabila, Riska; Saputra, Roy; Aynun, Rizqa; Hartina, Siti; Rahmaniah, Rima; Mulianto, Agus
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 2 (2024): Volume 09 No. 2 Juni 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i2.16500

Abstract

This study aims to enhance the creativity of fourth-grade students at SDN 9 Ampenan through the implementation of the Project Based Learning (PjBL) model in the subject of Visual Arts, focusing on the creation of simple piggy banks. The method used is Classroom Action Research (CAR), conducted in two cycles involving 30 students (21 males and 9 females). Each cycle consists of planning, implementation, observation, and reflection stages. Data collection techniques include observation, questionnaires, and interviews. Data were analyzed descriptively and comparatively. The research results show a significant increase in students' creativity from Cycle I to Cycle II. In Cycle I, the average creativity score of students was 70% (fairly creative), while in Cycle II, it increased to 85% (creative). Students demonstrated high enthusiasm and creativity development through the project of making piggy banks from recycled materials. Based on these findings, the Project Based Learning model proves effective in fostering student creativity within a relevant and meaningful learning context.
ANALISIS POLA ASUH ORANG TUA TERHADAP PEMBENTUKAN KARAKTER DISIPLIN SISWA KELAS IV SDN 1 SEKARAN Dwi Anggraini; Humairah; Rizka Novi Irmaningrum
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 2 (2024): Volume 09 No. 2 Juni 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i2.16508

Abstract

Children's growth and development can be influenced by parents' parenting style. Parental parenting is one of the factors that can influence a child's growth and development. To overcome children's lack of discipline, the task of parents is to educate their children in good parenting styles. Because by practicing a good parenting style, you can develop other positive traits, such as a disciplined personality. Disciplined character is a quality that must be acquired from an early age. This research aims to clarify parental parenting styles in developing disciplined personalities in fourth grade students at SDN 1 Sekaran. This type of research is qualitative descriptive research. This research was conducted at SDN 1 Sekaran. The subjects of this research were Class IV teachers, six parents of Class IV students, and six Class IV students. Data collection methods are interviews and documentation. This research uses the Miles, Huberman, and Saldana model data analysis techniques and source triangulation techniques to ensure the validity of the data obtained. The results showed that one parent applied an authoritarian parenting style, one parent applied a permissive parenting style, and four parents and the fourthgrade teacher implemented a democratic parenting style. And parents and teachers apply all aspects of disciplinary character.
PENGARUH PEMBELAJARAN KONTEKSTUAL BERBASIS MULTIPLE INTELLIGENCE TERHADAP KARAKTER DAN HASIL BELAJAR PKn Ratnasarianti, Eka; Andi Sugiati; Hidayah Quraisy
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 3 (2024): Volume 09 No. 03 September 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This research aims to determine the effect of contextual learning based on multiple intelligence on the character and learning outcomes of Civics Class V Elementary School Region II Students, Liukang Tangaya District, Kab. Pangkep. This research is a quantitative research type of quasi-experimental design research with the form of a nonequivalent control group design. The data obtained were analyzed using the SPSS v.26 application by looking for the results of the normality test, homogeneity test and Independent Sample t-Test to test the hypothesis. Based on the analysis of research data, the results provide conclusions: (1) There is an influence of contextual learning based on multiple intelligence on the character of Class V students of Region II Elementary School, Liukang Tangaya District, Kab. Pangkep. (2) There is an influence of contextual learning based on multiple intelligence on the Civics learning outcomes of Class V Elementary School Region II Students, Liukang Tangaya District, District. Pangkep. (3) there is an influence on the character and learning outcomes of Civics Class V Elementary School Region II students who are taught using contextual learning based on multiple intelligence with a higher average score difference than students taught using the direct learning model.
ANALISIS PENGGUNAAN MEDIA PEMBELAJARAN BERBASIS TEKNOLOGI DITINJAU DARI USES AND GRATIFICATION THEORY Lola Ineswenty Mendrofa; Muhammad Sofwan; Bunga Ayu Wulandari
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 2 (2024): Volume 09 No. 2 Juni 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i2.16575

Abstract

This research aims to determine the influence of Uses and Gratification Theory on the use of technology-based learning media. This research uses a quantitative approach and survey research type. The respondents in this research were teachers who taught at elementary schools in East Jambi District, Jambi City. This research began by filling out a pilot study questionnaire with 35 respondents, then continued with main data collection. The main data collection technique was distributing questionnaires online using Google Form via WhatsApp, with 321 respondents. After the data is obtained it will be analyzed quantitatively using PLS-SEM. The results of this research indicate that the Uses and Gratification Theory which consists of cognitive needs, affective needs and social needs is valid for explaining the use of technology-based learning media. The Uses and Gratification Theory component consisting of cognitive needs, affective needs and social needs influences the use of technology-based learning media among elementary school teachers in East Jambi District, Jambi City. Teachers use media according to their needs, from the measurement model and the resulting output shows that the Uses and Gratification Theory is valid to explain the effect of using technology-based learning media with Cronbach's alpha and composite reliability values ​​above 0.5. The three hypotheses proposed by the researcher produced a significant effect with a t-value greater than 1.96. The first hypothesis is that cognitive needs influence the use of technology-based learning media with a t-statistic value of 4.203 ≥ 1.96. The second hypothesis is that affective needs influence the use of technology-based learning media with a t-statistic value of 2.433 ≥ 1.96. The third hypothesis is that social needs influence the use of technology-based learning media with a t-statistic value of 4.486 ≥ 1.96.
PENGEMBANGAN MEDIA AUDIOBOOK TERINTEGRASI EKSPERIMEN LEARNING PADA KELAS IV SDN CIPINANG BESAR SELATAN 20 PAGI Clemencie Celesta Dominique Gradea; Sulistyani Puteri Rahmadani
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 2 (2024): Volume 09 No. 2 Juni 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i2.16581

Abstract

In today's world, where it's evolved and using a lot of technology. There are still many educators who have not used interactive learning media and made learning enjoyable. The results of observations made in class IV-A of Cipinang Besar Selatan Elementary School 20 Pagi were found that teachers were still using monotonous learning media and only focused on package books, without doing other methods such as experimental learning. Research is focused on finding out the effect and effectiveness of interactive media audiobooks on IPA learning using experimental learning. In this study, Borg and Gall development methods and models were adapted to the field. This research was conducted on 5th grade students at Cipinang Besar Selatan Elementary School 20 Pagi, East Jakarta. And especially on science. The sample students were 23 students. And from the research, the average student pretest score was 62, and the posttest was 85. Cohen D's effectiveness was 0.312 and N-Gain's score was 0.614. And it can be inferred that there was an improvement by using integrated audiobook media experimental learning.
MENINGKATKAN KETERAMPILAN SOSIAL DENGAN MENGGUNAKAN MODEL PEMBELAJARAN DISCOVERY LEARNING PADA MATA PELAJARAN IPAS MATERI INDONESIAKU KAYA BUDAYA UNTUK PESERTA DIDIK KELAS IV SDN 80/1 MUARA BULIAN Revina, Revina Voseka; Sofwan, Muhammad Sofwan; Khoirunnisa, Khoirunnisa
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 03 (2024): Volume 09 No. 03 September 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i03.16614

Abstract

Penelitian ini bertujuan untuk mendeskripsikan implementasi model pembelajaran Discovery Learning dalam meningkatkan keterampilan sosial untuk peserta didik kelas IV pada mata pelajaran IPAS Materi Indonesiaku Kaya Budaya SDN 80/1 Muara Bulian. Berdasarkan hasil observasi awal penelitian terdapat bahwa di SDN 80/1 Muara Bulian di Kelas IV bahwa keterampilan sosial yang dimiliki oleh peserta didik masih rendah terlihat bahwa kurangnya kolaborasi atau kerjasama antar peserta didik dan masih banyak peserta didik yang melontarkan bahasa yang tidak sopan kepada temannya. Penelitian Tindaka Kelas (PTK) terdiri dari 2 siklus dengan setiap siklus 2 pertemuan dimana data yang diambil dari lembar observasi keterlaksanaan guru dalam menerapkan model pembelajaran Discovery Learning dan lembar observasi keterampilan sosial peserta didik. Penelitian ini dilakukan dengan 4 tahapan yaitu perencanaan, pelaksanaan, observasi, dan refleksi. Hasil penelitian menunjukkan bahwa penerapan model Discovery Learning dalam pembelajaan IPAS telah menghasilkan peningkatan yang signifikan dalam keterampilan sosial peserta didik. Pada awalnya, keterampilan sosial berada pada tingkat 56,42% pada siklus pertama, namun meningkat menjadi 76,22% pada siklus kedua. Dengan demikian, dapat disimpulkan bahwa implementasi model Discovery Learning dalam pembelajaran IPAS telah berhasil meningkatkan keterampilan sosial peserta didik kelas IV sekolah dasar.
MENINGKATKAN HASIL BELAJAR PJOK MATERI SEPAK BOLA PASSING MELALUI PENERAPAN MODEL PEMBELAJARAAN KOOPERATIF TGT LEARNING ICT Afthonul Fikri; Anas Saifulloh; Anisa Carollina; Faridha Nurhayati; Scetsa Ayu Ningrum
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 2 (2024): Volume 09 No. 2 Juni 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i2.16670

Abstract

This study aims to increase the academic achievement of junior high school students in the subject of increasing diversity in football through the implementation of the TGT (Teams Games Tournament) learning model which is supported by information and communication technology (ICT). (Information and Communication Technology) in class VII C of SMP Negeri 47 Surabaya. The research was conducted using the classroom action research method, involving all 32 students in the class in the 2024/2025 academic year. The research process includes planning, implementation, observation, and reflection. Data was collected through direct observation and tests, using various instruments such as teaching modules, recording and documentation, accompanied by data analysis that prioritizes percentage descriptions as a tool for deeper understanding. The results of the study show a significant increase in learning achievement. In the second cycle, there was an increase in learning completeness in the attitude aspect from 78.1% in the first cycle to 82.6%. Meanwhile, completeness in the knowledge aspect increased from 68.1% in cycle I to 85.9% in cycle II, and completeness in the skills aspect rose from 59.3% in cycle I to 81.6% in cycle II. Based on this analysis, it can be concluded that the application of the ICT-based TGT cooperative learning model has brought positive changes in the learning achievement of class VII C students on football material. It is hoped that this research can become a reference for developing a learning process that is more effective and oriented towards optimal learning outcomes.
PENGEMBANGAN PUZZLE HURUF TERHADAP KETERAMPILAN MEMBACA SISWA KELAS II SEKOLAH DASAR Dewi Qolbi Ma’rifatus Sholikhah; Tri Achmad Budi Susilo; Anggralita Sandra Dewi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 2 (2024): Volume 09 No. 2 Juni 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i2.16673

Abstract

This research was motivated by the low ability of students to study material presented by the teacher. Problems such as when students are not fluent in reading so that students do not dare to ask the teacher, give suggestions and input, do not dare to answer with literacy sources, so that students are unable to understand the material that has been presented by the teacher, then the existence of Letter Puzzle media is a suitable solution able to enable these problems to be resolved. The aim of this research is to determine the effect of Letter Puzzle media on students' reading skills on safety regulations at home and travel in class II elementary school. This research is research and development or Education Research and Development (R&D) using the ADDIE development model. A total of 15 Grabagan Public Elementary School students took part in this research. The instruments used in this research were pretest and posttest test sheets. Media and material experts have gone through validation with this research. The average media expert validation test result was 79.5%, while the average material expert validation test result was 98.7%. Student learning outcomes during the pretest were 64.29%. And after using the Letter Puzzle learning media, the posttest scores increased with an average score of 92.31%. For this reason, the test questions used were declared valid and reliable, showing their effectiveness when used. , in accordance with the provisions of validity and reliability tests. Student learning outcomes increase when using the N-gain formula, students experience an increase in grades of 0.767, which is interpreted as high. Therefore, creating Letter Puzzle media for thematic learning in class II elementary schools is considered very appropriate to use in the educational process.
PERAN KEPALA SEKOLAH SEBAGAI EDUPRENEUR UNTUK TRANSFORMASI SEKOLAH YANG UNGGUL DI MTS NEGERI 1 CILACAP Tuti Alawiyah Azzahra; Muh. Hanif
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 2 (2024): Volume 09 No. 2 Juni 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i2.16674

Abstract

The principal's leadership is one of the effective forces in school management, school survival, especially in terms of development efforts, the progress of the entire school and is responsible for addressing changes in the world of education. The purpose of this study is to determine how the principal manages learning and continuous improvement in schools, and how the principal's leadership style and strategy affect the school's ability to adapt and transform in responding to changes in the educational environment. Qualitative research methods through interviews, observations, and documentation. The results of the study, the principal as an edupreneur uses a transformational and democratic leadership style by developing superior programs and providing special training to be able to compete to become a superior school.
PENGEMBANGAN MULTIMEDIA INTERAKTIF BERBASIS PBL UNTUK MENANAMKAN SIKAP DISIPLIN DALAM PEMBELAJARAN PPKN UNTUK SISWA KELAS 4 SDN TIRON 3 Violien Maya Seftiana; Frans Aditia Wiguna; Farida Nurlaila Zunaidah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 2 (2024): Volume 09 No. 2 Juni 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i2.16680

Abstract

Based on the results of observations at SDN Tiron 3 in Kediri Regency, it was found that grade 4 elementary school students still did not show a disciplined attitude during learning. During the learning process, there are still students who are late, talk to friends when the teacher explains, eat during learning, do not wear full uniforms, and some students do not collect assignments. The problem is caused by a lack of awareness from students regarding disciplinary attitudes. The purpose of the researcher is to describe the validity, practicality and effectiveness.This researcher uses the Research and Development (R&D) method. The analysis technique used to determine the validity, effectiveness and practicality is using questionnaires and evaluation questions, the results of this study are from the results of this study 1) The assessment of the validity of the Animation Video learning media is very valid, with material experts giving a score of 90% and media experts 88% in the very valid category. (2) The assessment of the practicality of the learning media was very practical, with teachers giving a score of 96% and students 98.75% in the very practical category, (3) The assessment of the effectiveness of the learning media showed a result of 84.5% in the very effective category. The conclusion of this study is that the media used is valid, practical and effective.

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