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Contact Name
Acep Roni Hamdani
Contact Email
acepronihamdani@unpas.ac.id
Phone
+6287726846888
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jurnalilmiahpendas@unpas.ac.id
Editorial Address
Jl. Taman Sari No. 6-8 Bandung
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Kota bandung,
Jawa barat
INDONESIA
Pendas : Jurnah Ilmiah Pendidikan Dasar
Published by Universitas Pasundan
ISSN : 24772143     EISSN : 25486950     DOI : 10.23969
Core Subject : Education,
Pendas : Jurnah Ilmiah Pendidikan Dasar is a journal published twice a year, namely in June and December that aims to be a forum for scientific publications to pour ideas and studies complemented with the results of research related to primary school education. To achieve this, basic education journals will selectively disseminate ideas and studies complemented by quality research results related to basic education, develop an education center to the elementary-school that can produce innovative, creative and original work and tested in the field of education and learning elementary School to be disseminated and implemented for improving the quality of primary-to-national education at the national, regional and international levels.
Articles 27,903 Documents
STRATEGI MENINGKATKAN KUALITAS PEMBELAJARAN PAI MELALUI PEMANFAATAN TEKNOLOGI INFORMASI DAN KOMUNIKASI DI SMP MUHAMMADIYAH 48 MEDAN Hadi Manullang, Paisal; Mokoginta Harahap, Ahmad Yunus
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.62296

Abstract

ABSTRACT This study aims to determine the teacher’s strategy in utilizing Information and Communication Technology (ICT) to improve the quality of Islamic Religious Education learning at SMP Muhammadiyah 48 Medan. This study used a descriptive qualitative approach with data collection techniques through observation, interviews, and documentation. The informants in this study consisted of the principal, Islamic Religious Education teachers, ICT teachers, and students who were directly involved in the learning process. The results of the study showed that the teacher’s strategy in utilizing ICT was carried out through the use of digital learning media such as PowerPoint, learning videos, internet, and projectors in the teaching and learning process. The use of ICT had a positive impact on learning, such as increasing students’ interest in learning, motivation, activeness, and understanding of Islamic Religious Education materials. In addition, the use of technology-based media made the learning process more interesting, interactive, and less monotonous. The success of ICT utilization in learning was supported by several factors, such as the availability of technological facilities, support from the school, the use of digital media, and teachers’ readiness in utilizing technology. However, there were still several inhibiting factors, such as unstable internet networks, limited learning devices, teachers’ technological competence, and limited time in preparing digital learning media.
PENERAPAN METODE DISKUSI KELOMPOK BERBASIS MEDIA VIDEO PEMBELAJARAN PADA MATA PELAJARAN PPKn KELAS VII A SMP NEGERI 19 MALANG. Elvira, Fistra; Gultom, Andri Fransiskus
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 No. 03, September 2026 Processed
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.62297

Abstract

This study aims to analyze the implementation of a group discussion method utilizing instructional video media in the Pancasila and Civic Education (PPKn) subject for class VIIA at SMP Negeri 19 Malang. The research subjects were the PPKn teacher and the students of class VIIA at SMP Negeri 19 Malang. The primary issues identified during the learning process included low student engagement in discussion activities, a lack of confidence in expressing opinions, and instruction that remained teacher-dominated, preventing optimal learning interaction. This study employed a descriptive qualitative approach. Data were collected through observation, interviews, and documentation, and subsequently analyzed using the Miles and Huberman model, which encompasses data reduction, data display, and conclusion drawing. The results indicate that implementing the group discussion method supported by instructional video media fostered a more active, interactive, and collaborative learning environment. The use of video media helped students understand PPKn material in a more contextual manner, thereby encouraging them to actively participate in discussions, ask questions, express opinions, and collaborate within their groups. Furthermore, the teacher's role as a facilitator contributed to the creation of student-centered learning. Thus, the implementation of this group discussion method—supported by instructional video media—serves as an effective alternative for creating a more meaningful PPKn learning process that fosters active student engagement.
UPAYA MENINGKATKAN KEMAMPUAN BERFIKIR KRITIS MURID DALAM PENDIDIKAN PANCASILA MELALUI MEDIA TTS di SMPN 19 MALANG Asri Makrifatul Hidayah; Andri Fransiskus Gultom
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Completed
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.62298

Abstract

This study aims to improve students' critical thinking skills in Pancasila Education through the use of Crossword Puzzle (TTS) media in Grade VII at SMPN 19 Malang. This study employed a Classroom Action Research (CAR) approach conducted in two cycles, with each cycle consisting of planning, action implementation, observation, and reflection stages. The subjects of the study were 28 seventh-grade students at SMPN 19 Malang. Data were collected through observation, interviews, and documentation, while the data were analyzed descriptively by comparing the development of students' critical thinking skills during the initial condition, Cycle I, and Cycle II. The results showed that the use of Crossword Puzzle media combined with group discussions, stimulating questions, and contextual problems improved students' critical thinking skills. Based on the observation results, students' critical thinking skills increased from an average of 35% in the initial condition to 60% in Cycle I and 86% in Cycle II. The improvement was reflected in students' ability to identify problems, provide logical reasons, analyze information, evaluate answers, and draw conclusions. The use of Crossword Puzzle media also increased students' involvement in the learning process, confidence in expressing opinions, discussion activities, and collaborative skills. Therefore, Crossword Puzzle media can be used as an interactive and contextual learning medium to improve students' critical thinking skills in Pancasila Education.    
PEMBELAJARAN BERMAKNA MELALUI PENDEKATAN HUMANISTIK SEBAGAI STRATEGI GURU DALAM MEMBANGUN ANTUSIASME DAN PENERIMAAN BELAJAR PESERTA DIDIK DI KELAS 7H Sa'bana, Mochammad Sukma Mahdi Mawahib Ali; Andre Fransiskus Gultom
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Released
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.62299

Abstract

Meaningful learning requires teachers not merely to deliver content, but to treat learners as whole individuals with diverse needs, potentials, and backgrounds. This study is a Classroom Action Research (CAR) employing a qualitative approach, aimed at describing the implementation of a humanistic approach as a teacher strategy to build enthusiasm and acceptance of learning among students in class 7H, as well as identifying factors influencing the variation in responses observed. The research was conducted in one action cycle following the stages of planning, acting, observing, and reflecting, involving 32 students as subjects. Data were collected through participatory observation, response questionnaires, and unstructured interviews, then analyzed using the Miles and Huberman interactive model supported by simple descriptive statistics. The findings show that 84% of students responded positively to the humanistic approach, while 16% exhibited low engagement influenced by four factors: learning motivation, prior conventional learning habits, social relationships, and introverted personality traits. These findings confirm that the success of a humanistic approach is conditional rather than automatic, requiring teachers to design differentiated strategies that accommodate learner diversity. The novelty of this study lies in mapping four determinant factors of acceptance toward the humanistic approach specifically within the context of seventh-grade students in Indonesia, a dimension rarely made explicit in prior similar studies.
PENGEMBANGAN MEDIA VIDEO TUTORIAL PENATAAN SANGGUL KEPANG PADA SISWA KELAS XI TATA KECANTIKAN KULIT DAN RAMBUT SMK NEGERI 8 MEDAN Laurentriana Gea, Sesilia; Sitompul, Astrid; Pebri Annisa Damanik; Gracede Christina Hutagalung
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 No. 03, September 2026 Processed
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.62301

Abstract

This study aimed to develop a video tutorial learning medium and determine itsfeasibility for the braided bun styling unit at SMK Negeri 8 Medan. The study wasmotivated by students' difficulties in performing practical bun styling specificallybraided buns (Braided Backmess) including sectioning hair strands, achievingsufficiently dense teasing (backcombing), constructing the bun, creating braids, andrecalling procedural steps. The study employed the Research and Development(R&D) method using the ADDIE development model (Analysis, Design,Development, Implementation, and Evaluation) with 34 students as researchsubjects. Feasibility testing was conducted by three subject matter experts and threemedia experts. Data collection involved questionnaires regarding teacher andstudent needs, expert validation, and trials with small, medium, and large groups;the data were analyzed using descriptive quantitative methods. The results indicatethe successful development of a video tutorial medium, with subject matter expertvalidation scoring 95.62% ("Highly Valid") and media expert validation scoring90.95% ("Highly Valid"). Regarding media feasibility, the small-group trial scored90.42% ("Highly Feasible"), the medium-group trial scored 91.42% ("HighlyFeasible"), and the large-group trial scored 94.80% ("Highly Feasible"). Thus, theresearch data demonstrate that the developed braided bun styling video tutorial ishighly suitable for use in the braided bun styling unit for Grade XI students in theSkin and Hair Beauty program at SMK Negeri 8 Medan.
PENGARUH PEMBELAJARAN IPAS MELALUI PENDEKATAN COMPUTATIONAL THINKING BERBASIS SCRATCH TERHADAP KEMAMPUAN BERPIKIR KRITIS DAN KOMUNIKASI SISWA SEKOLAH DASAR Eka Nugraheni, Dian; Anggoro, Subuh; Dyah Purwandari, Ristiana; Gunawan
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Completed
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.62302

Abstract

Indonesian students' critical thinking skills remain low, reflected in the 2022 PISA results, where Indonesia ranked 69th of 80 countries, with only 0.9% of students reaching level 4–6 higher-order thinking questions in science. A diagnostic test given to 16 fourth-graders at SD Negeri 2 Kesenet, Banjarmangu, Banjarnegara, showed an average score of only 59, far below the mastery criterion, with students struggling to explain reasoning and analyze cause-and-effect relationships on the abstract topic of "Energy and Its Changes." This study examined the effect of Computational Thinking (CT) learning through Scratch on elementary students' critical thinking and communication skills. A quantitative Quasi-Experimental Posttest-Only Control Group Design involved 31 fourth-graders from two schools in one cluster selected through total sampling: 16 students in the experimental group, taught using CT through Scratch simulations, and 15 in the control group, taught using conventional picture-based media. Data were collected through essay tests and Likert-scale observation sheets, then analyzed using independent sample t-tests and Pearson correlation with SPSS. Results showed the CT-based Scratch approach significantly affected both critical thinking (p = 0.001, mean difference = 15.92) and science communication skills (p = 0.014, mean difference = 9.80). The correlation between the two variables was positive, strong, and statistically significant (r = 0.685, p = 0.001). These findings suggest CT-based Scratch learning effectively enhances critical thinking and communication skills, both separately and in parallel within individual students.
PENGEMBANGAN DAN UJI KELAYAKAN BOARD GAME EDUKATIF “SAKPOLE” SEBAGAI MEDIA PEMBELAJARAN BUDAYA PADA MATA PELAJARAN IPAS KELAS IV SD KEMALA BHAYANGKARI 02 SEMARANG Prameswari, Shanti; Ayyub Hamdanu Budi Nurmana; Muhammad Sholikhan
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Completed
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.62304

Abstract

The sustainability of Indonesia's traditional games is increasingly challenged by the rapid expansion of digital entertainment among elementary-school-aged children, widening the gap in interactive learning media capable of recontextualizing local wisdom. This study develops and examines the feasibility of “Sakpole”, an educational board game as a cultural learning medium for the Natural and Social Sciences (IPAS) subject in Grade IV, with students of SD Kemala Bhayangkari 02 Semarang as subjects. Development followed the Multimedia Development Life Cycle (MDLC) of Luther–Sutopo. Feasibility was examined through alpha testing by a media expert and a subject-matter expert, followed by beta testing among students, using a five-point Likert-scale questionnaire; the visual elements were further interpreted through Peircean semiotics (icon, index, symbol) and Kress and van Leeuwen's visual grammar. The resulting product comprises a Nusantara-map game board, four endemic fauna characters dressed in regional traditional attire, three card categories, and a system of physically embedded traditional mini-games. Alpha testing produced feasibility scores of 88.5% (media expert) and 90.0% (subject-matter expert), while beta testing among students recorded 92.3%; all results fall within the “Very Feasible” category. These findings indicate that “Sakpole” is technically sound and well received as a game-based cultural learning medium within the Merdeka Curriculum; further experimental research using a pretest-posttest design, and exploration of Augmented Reality integration on the character cards, is recommended.
PENGGUNAAN MEDIA SOSIAL TIKTOK DAN MOTIVASI BERV.,RAUSAHA TERHADAP MINAT BERWIRAUSAHA MELALUI ENTREPRENEURIAL KNOWLEDGE DI SMAN 1 SURABAYA KELAS XI Fernanda Amalia Putri; Wida Wulandari
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 No. 03, September 2026 Produce
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.62305

Abstract

This study aims to analyze the influence of Tik Tok social media use and entrepreneurial motivation on entrepreneurial interest, with entrepreneurial knowledge as a mediating variable, among 11th-grade students at SMAN 1 Surabaya. This study employs a quantitative approach using SEM-PLS analysis. The results indicate that the use of the social media platform TikTok and entrepreneurial motivation have positive and significant effects on both students' entrepreneurial interest and entrepreneurial knowledge. Furthermore, entrepreneurial knowledge also has a positive and significant effect on entrepreneurial interest and mediates the relationship between the use of TikTok and entrepreneurial motivation and students' entrepreneurial interest. Thus, the preneur the sivation dia platereneuria. entrepreneurial knowledge play an important role in increasing the entrepreneurial interest of 11th-grade students at SMAN 1 Surabaya.
PENGARUH PENGGUNAAN UANG ELEKTRONIK DAN TEMAN SEBAYA TERHADAP PEMBELIAN IMPULSIF PADA SISWA SMAN 10 SURABAYA Bagus Saputro, Andik; Ulfa Kamalia, Putri
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.62306

Abstract

The development of the modernization era is characterized by rapid technological changes that change individual consumption patterns. This problem is evidenced by pre-research that shows changes in individual consumption patterns, especially school students. This study aims to analyze the effect of the use of electronic money and peers on impulse purchases in SMA 10 Surabaya students. This study uses a quantitative approach with data collection techniques through distributed questionnaires. The sample of this study amounted to 199 grade 10 students of SMAN 10 Surabaya. The data of this study was analyzed using multiple linear regression with the help of SPSS version 22 tool. The results of the study showed that partially the use of electronic money and peers had a positive and significant effect on impulsive buying. This influence occurs due to technological changes that make it easier for individuals to carry out purchasing activities using electronic money, by using electronic money can increase efficiency in transactions. In addition, the influence of social pressure from the peer environment provides support or positive assessment of a certain form so that the individual will be encouraged to follow his peer group. This pattern is followed by the goal of individuals gaining recognition for their peer groups and maintaining a social image in their friendship environment. The novelty in this study lies in the research object that focuses on high school students.
PENGARUH IMPLEMENTASI LKPD BERORIENTASI PROBLEM BASED LEARNING TERHADAP KEMAMPUAN BERPIKIR KRITIS DAN HASIL BELAJAR SISWA PADA MATERI EKOSISTEM Indah Andriyani, Rindah; Herlina Fitrihidajati
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Posted
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.62308

Abstract

This study aims to examine the effect of the implementation of Problem Based Learning (PBL) oriented Student Worksheets (LKPD) on critical thinking skills and student learning outcomes in ecosystem materials. This study uses a quantitative approach with One Group Pretest-Posttest Design. The research sample amounted to 26 students of class X at MAN 1 Madiun who were selected through cluster sampling techniques. Data was collected through pretest-posttest questions based on critical thinking indicators, then analyzed using descriptive statistics, Shapiro-Wilk normality test, Paired Sample t-Test, and N-Gain analysis. The results of the descriptive analysis showed an increase in the average score of students from 56.92 during the pretest to 86.92 during the posttest. Based on the results of the normality test, the research data was normally distributed so that hypothesis testing was carried out using the Paired Sample t-Test, which showed a significance value of 0.000 (<0.05), which indicated a significant difference between critical thinking skills and learning outcomes before and after treatment. The results of the N-Gain analysis showed that 14 students were in the high category and 12 students were in the medium category. Thus, it can be concluded that the implementation of PBL-oriented LKPD has a significant effect on improving critical thinking skills and student learning outcomes in ecosystem materials.

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