Pendas : Jurnah Ilmiah Pendidikan Dasar
Pendas : Jurnah Ilmiah Pendidikan Dasar is a journal published twice a year, namely in June and December that aims to be a forum for scientific publications to pour ideas and studies complemented with the results of research related to primary school education. To achieve this, basic education journals will selectively disseminate ideas and studies complemented by quality research results related to basic education, develop an education center to the elementary-school that can produce innovative, creative and original work and tested in the field of education and learning elementary School to be disseminated and implemented for improving the quality of primary-to-national education at the national, regional and international levels.
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PENGARUH KEDISIPLINAN GURU DAN MOTIVASI KERJA TERHADAP KINERJA GURU SMA SE KABUPATEN GRESIK
Dina, Syafitri Rahmadina Purima;
Nursalim, Mochamad;
Kamidi, Amrozi;
Widiyanah, Ima;
Trihantoyo, Syunu;
Karwanto, Karwanto
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 01 (2025): Volume 10 Nomor 1, Maret 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
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DOI: 10.23969/jp.v10i01.23259
The purpose of this study was to determine the effect of teacher discipline and work motivation on teacher performance. The research method used a quantitative method. The population of the study was all state high school teachers in Gresik. The research sample was 319 respondents. The research instrument used a questionnaire with a Likert scale. The data analysis technique used multiple linear analysis with the help of SPSS. The results of the study showed that the work motivation of high school teachers in Gresik Regency had an average score of 4.13, which is included in the sufficient category. The work discipline of high school teachers in Gresik Regency had an average score of 2.68, which is included in the sufficient category. The performance of high school teachers in Gresik Regency had an average score of 7.38, which is included in the very high category. Work discipline has a significant positive effect on the performance of high school teachers in Gresik Regency. Work motivation has a significant positive effect on the performance of high school teachers in Gresik Regency. Work discipline and work motivation have a significant positive effect on the performance of high school teachers in Gresik Regency.
PENGARUH PENGGUNAAN MEDIA PEMBELAJARAN DIGITAL BERBASIS EDUCAPLAY BERBANTUAN RIDDLE GAME PADA PELAJARAN PENDIDIKAN PANCASILA TERHADAP HASIL BELAJAR KOGNITIF SISWA KELAS II DI SDN KADEMANGAN 2 KOTA PROBOLINGGO
Adella Pramesti Ekaditya Rohman;
Didit Yulian Kasdriyanto;
Ryzca Siti Qomariyah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 2 (2025): Volume10 Nomor 2, Juni 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
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DOI: 10.23969/jp.v10i2.23260
This research was conducted due to the lack of use of digital learning media so that students' understanding of the Pancasila Education subject matter is still low, causing students' cognitive learning outcomes to be low. The aim of this research is to improve students' cognitive learning outcomes through the use of educaplay-based digital learning media assisted by riddle games in class II Pancasila Education subjects at SDN Kademangan 2, Probolinggo City. The method used in this research is a quantitative method with a one group pretest-posttest design. In this research, two measurements were carried out, namely giving a pretest before treatment and a posttest after treatment. Before giving the pretest and posttest, a test instrument test is carried out first which includes a validity test, reliability test, question discrimination test, and question difficulty level test. Based on the research results, the results obtained were that there was a significant increase in students' cognitive learning outcomes which can be seen from the average difference between the pretest and posttest of 19.22. The paired sample t-test produces a sig value. (2-tailed) is 0.000 where the value is smaller than 0.05 (0.000 < 0.05) which can be said that H0 is rejected and H1 is accepted.The results of the research show that Educaplay-based digital learning media assisted by Riddle Game in Pancasila Education lessons, the material on recognizing Pancasila symbols, has a significant effect on the cognitive learning outcomes of class II students at SDN Kademangan 2, Probolinggo City.
PERBANDINGAN DISCOVERY LEARNING DENGAN PROBLEM BASED LEARNING BERBANTUAN LKPD PADA KURIKULUM MERDEKA MATERI BENTUK ALJABAR SEKOLAH MENENGAH
Sari, Eviana;
Dewi Risalah;
Utin Desy Susiaty
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 01 (2025): Volume 10, Nomor 01 Maret 2025 in progress
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
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DOI: 10.23969/jp.v10i01.23262
This research aims to find out the comparison of the Discovery Learning model with Problem Based Learning on the learning outcomes assisted by LKPD in the Merdeka Curriculum with Algebra Form Material. This research was carried out on September 24 2024 at SMP Negeri 1 Sungai Kakap. This design involved 2 classes studied, namely the Discovery Learning learning model applied in the experimental class, namely class VII E, and the Problem Based Learning learning model applied in the control class, namely class VII C. The population in this study was class VII of SMP Negeri 1 Sungai Kakap in the academic year. 2023/2024, totaling 182 students. In this research, the method used was a quantitative experimental method, with a quasi-experimental research design, post test only control group design. Based on the research conducted, the average score for the experimental class was 73.97 and the control class was 70.58. Based on calculations that Z_count=-0.0034 and Z_table=1.96. Because Z_count< Z_table, namely -0.0034<1.69, then H_0 is accepted, which means H_1 is rejected. So it can be concluded that there is no difference in student learning outcomes taught using the Discovery Learning learning model and the Problem Based Learning learning model in algebra form material in class VII SMP Negeri 1 Sungai Kakap.
ANALISIS KETERAMPILAN BERBICARA SISWA KELAS III PADA MATA PELAJARAN BAHASA INDONESIA DI SEKOLAH DASAR ISLAM AL-FALAH 04 JAKARTA BARAT
Lutfi;
Nabila Hasanah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10, Nomor 02 Juni 2025 t
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
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DOI: 10.23969/jp.v10i02.23265
This study was made to describe the reading skills of grade III students in Indonesian subjects at Al-Falah 04 Islamic Elementary School, West Jakarta. The purpose of this research is to find out the level of speaking skills of grade III students and to find out students' confidence when speaking in front of the class, to convey their ideas, ideas and opinions. The type of research used in this article is qualitative descriptive. The subjects in this study are 1 Indonesian teacher and 5 grade III students. The techniques used in data collection are observation, interviews, tests, and documentation. The data analysis technique uses an interactive data analysis model. The results of the study showed that students had good speaking skills and there were students who had low speaking skills. Students have low speaking skills, because they are (1) pronunciation, (2) vocabulary, (3) sentence structure, (4) fluency, (5) speech content, (6) body language, (7) comprehension, in these students are still not mastered. A solution for students who have low skills by practicing to improve speaking skills, by paying attention and being active in learning. For students who are good at speaking skills are maintained and improved by continuing to practice.
PENGARUH MEDIA PEMBELAJARAN PHET SIMULATIONS TERHADAP HASIL BELAJAR SISWA MATERI PECAHAN CAMPURAN KELAS 5 SDN KEBOANANOM GEDANGAN
Handayani, Rahma;
Kusmaharti, Dian
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 01 (2025): Volume 10, Nomor 01 Maret 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
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DOI: 10.23969/jp.v10i01.23266
Dorongan penelitian ini berasal dari banyaknya siswa yang menghadapi kesulitan dalam matematika, khususnya pecahan campuran. Saat guru mendiskusikan konsep pecahan campuran, kelas menjadi terasa lebih tenang dan kurang terlibat. Mereka tampaknya kurang tertarik dan kurang termotivasi untuk menjawab juga. Penelitian ini bertujuan untuk mengetahui dampak materi pembelajaran PhET Simulations terhadap hasil belajar fraksi campuran siswa kelas 5 SDN Keboananom Gedangan. Penelitian ini menggunakan desain penelitian eksperimental sejati, metode kuantitatif, dan kelompok kontrol yang hanya mengikuti tes setelah evaluasi pertama. Populasi penelitian ini terdiri dari semua siswa kelas lima dari SDN Keboananom Gehang. Sebagai sarana pengumpulan sampel, pengambilan sampel purposive digunakan. Sampel termasuk kelompok eksperimen siswa di 5A dan kelompok kontrol siswa di 5B. Metode pengumpulan data menggunakan tes. Proses analisis data menggunakan uji-t, uji homogenitas, dan pemeriksaan normalitas. Hasil penelitian menunjukkan bahwa siswa kelas lima SDN Keboananom Gedangan mendapat manfaat dari penggunaan Simulasi PhET sebagai alat pembelajaran untuk pecahan campuran. Kami menerima Ha dan menolak Ho berdasarkan hasil studi komputasi, yang menunjukkan bahwa nilai sig. (2-tailed) kurang dari 0,001.
PENGEMBANGAN MULTIMEDIA GARDA "GARUDA DI DADA" PADA MATERI SIMBOL-SIMBOL PANCASILA KELAS I SDN SUDIMOROHARJO 2 TAHUN PELAJARAN 2024/2025
Rohmawaty, Any;
Fahmi Imron, Ilmawati
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10, Nomor 02 Juni 2025 t
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
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DOI: 10.23969/jp.v10i02.23270
This research aims to develop interactive learning media based on the Canva application with the name Multimedia GARDA (Garuda di Dada) to increase the understanding of class I students at SDN Sudimoroharjo 2 on Pancasila symbols. The research method used is Research and Development (R&D) with the ADDIE model which consists of five stages: analysis, design, development, implementation and evaluation. The research results show that Multimedia GARDA has a validity level of 96% (media) and 94.2% (material), as well as a practicality level of 94% (teachers) and 97.3% (students). In addition, the effectiveness of this media is proven by a classical completion rate of 93% in extensive trials. Thus, the GARDA interactive multimedia based on the Canva application was declared valid, practical and effective for use as a medium in learning Pancasila and Citizenship Education. This media not only helps students understand the material more easily, but also increases students' active involvement in the learning process. Further development is recommended to expand the application of this multimedia to other materials at the elementary school level.
PENGEMBANGAN MEDIA AUDIO VISUAL MATA KULIAH MULTIMEDIA PEMBELAJARAN TEKNOLOGI PENDIDIKAN FIP UNM
Taufik, Ilham;
Nurhikmah H.;
Pattaufi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 01 (2025): Volume 10, Nomor 01 Maret 2025 in progress
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
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DOI: 10.23969/jp.v10i01.23272
The problem in this study is that the learning media used is less innovative and the need for media that can increase students' learning motivation. The purpose of this study was to measure the need for audio-visual media for the Multimedia Learning course in the Educational Technology Study Program, FIP UNM, to design audio-visual media for the Multimedia Learning course that will be developed, and to measure the validity and practicality of the audio-visual media for the Multimedia Learning course that was developed. The approach used in this study is the development of 4D (Four D Models) which is limited to 3D. The study was conducted in the Educational Technology Study Program, the subjects in the study were 30 Educational Technology students, 1 lecturer in charge of the course and 2 validators. The results of the study showed that the results obtained from the identification of the level of student needs were in the very needed qualification. The results obtained from the validation of material/content experts were in the very valid qualification and the validation of media experts were in the valid qualification. To test the level of practicality of the product, small group trials, large group trials and responses from lecturers were carried out. From the three trials, the results obtained were good qualifications and suitable for use.
PENGARUH PENGGUNAAN MODEL PEMBELAJARAN PROBLEM SOLVING TERHADAP KEMAMPUAN MENYELESAIKAN SOAL HIGHER ORDER THINKING SKILLS (HOTS) PADA MATA PELAJARAN IPAS KELAS V SEKOLAH DASAR
Ramona Saputri;
Yantoro;
Khoirunnisa
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10, Nomor 02 Juni 2025 t
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
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DOI: 10.23969/jp.v10i02.23275
This study aims to determine the influence of the problem solving model on the ability of fifth grade students in elementary schools to solve HOTS questions in the subject of science on magnetism, electricity, and technology for life. The problem solving model is a learning model that invites students to actively participate in learning activities. This study was conducted using a quantitative method with an experimental research type. The research design used Quasi Experimental Design with a one group test method. The subjects of the study were all fifth grade students of SDN 30/I Pulau Betung. The collection of research data was obtained through tests before treatment (pre-test) and after treatment (post-test). The data that had been collected was then analyzed using a paired sample t-test. The results of the study showed that the problem solving learning model had an effect on the ability to solve HOTS questions in students. With the results of the test before treatment (pre-test) obtaining an average score of 37.60, and the test after treatment (post-test) obtaining an average score of 72.20. This proves that there is an increase in students' ability to solve HOTS questions by using the problem solving learning model in science subjects. From the research results, it can be concluded that the use of the problem solving learning model has an impact on students' ability to solve HOTS questions in the science subject in grade V at SDN 30/I Pulau Betung.
PENGARUH MODEL PBL BERBANTUAN MEDIA PEMBELAJARAN MONOPOLI IPA TERHADAP KEMAMPUAN BERPIKIR REFLEKTIF SISWA PADA MATERI BAGIAN TUBUH TUMBUHAN BESERTA FUNGSINYA
Lisa Septi Ardila;
Rosmiati, Rosmiati;
Triman Juniarso
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10, Nomor 02 Juni 2025 t
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
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DOI: 10.23969/jp.v10i02.23277
This study was driven by the challenge of low student performance in understanding plant body parts and their functions, along with their limited ability to engage in reflective thinking. The primary goal of this research was to examine the impact of Science Monopoly as a learning tool on students' reflective thinking skills and to evaluate their responses after engaging with this media in a fourth-grade science class.Science Monopoly was designed to foster an interactive, enjoyable, and immersive learning environment, making complex concepts more accessible to students. The findings revealed a remarkable improvement in reflective thinking skills. In the first experimental class, the average pretest score was 55.19, which rose significantly to 89.04 in the posttest. Similarly, the second experimental class saw an increase from an average pretest score of 50.19 to 77.04. The N-Gain score reached 1.00 for the first class and 0.54 for the second. Furthermore, hypothesis testing yielded a significance value (Sig. 2-tailed) of 0.000, confirming that the Science Monopoly learning media effectively enhances students' reflective thinking abilities.Given these results, Science Monopoly has demonstrated its potential as a valuable educational tool that significantly contributes to students' cognitive development. Its implementation is strongly recommended for broader use in science education, particularly in subjects that require a deeper conceptual grasp.
PENGARUH MODEL PEMBELAJARAN BERBASIS MASALAH BERBANTUAN KOMIK DIGITAL TERHADAP KEMAMPUAN BERPIKIR REFLEKTIF SISWA MATERI TRANSFORMASI ENERGI DI SEKITAR KITA
Anggie Ilmy Aulia;
Rosmiati;
Triman Juniarso
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10, Nomor 02 Juni 2025 t
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
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DOI: 10.23969/jp.v10i02.23278
This study was conducted due to the low learning outcomes of students in the topic of energy transformation around them and the underdeveloped ability of reflective thinking. The aim of this research is to analyze the impact of implementing the Problem-Based Learning (PBL) model combined with digital comics on enhancing students' reflective thinking skills. The research method used is descriptive quantitative, with the subjects being fourth-grade students at SDN Margorejo 1/403. The study sample consisted of 27 students from class IV B and 27 students from class IV C. Data collection was carried out through observations, written tests, questionnaires, and documentation. The findings indicate that the use of the Problem-Based Learning model supported by digital comics significantly boosts students' learning motivation. Moreover, the application of this method positively impacts the learning outcomes of fourth-grade students at SDN Margorejo 1/403, particularly in enhancing their reflective thinking skills. Overall, this learning model falls into the effective category. The study results demonstrate a significant improvement in students' reflective thinking. The average pretest score for experimental class 1 (IV B) was 74.07, while experimental class 2 (IV C) achieved 91.95. After the intervention, the posttest average for both classes was the same, at 86.11. The hypothesis test results showed a significance value (Sig. 2-tailed) of 0.000, proving the high effectiveness of this learning method in developing students' reflective thinking skills. Therefore, it can be concluded that the implementation of digital comics in the Problem-Based Learning model provides a positive contribution to enhancing the reflective thinking abilities of fourth-grade students at SDN Margorejo 1/403 Surabaya.