Pendas : Jurnah Ilmiah Pendidikan Dasar
Pendas : Jurnah Ilmiah Pendidikan Dasar is a journal published twice a year, namely in June and December that aims to be a forum for scientific publications to pour ideas and studies complemented with the results of research related to primary school education. To achieve this, basic education journals will selectively disseminate ideas and studies complemented by quality research results related to basic education, develop an education center to the elementary-school that can produce innovative, creative and original work and tested in the field of education and learning elementary School to be disseminated and implemented for improving the quality of primary-to-national education at the national, regional and international levels.
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PENGUATAN KARAKTER BERKEBHINEKAAN GLOBAL PADA PEMBELAJARAN PANCASILA MELALUI MODEL PEMBELAJARAN VALUE CLARIFICATION TECHNIQUE PESERTA DIDIK KELAS 5 SD NEGERI LIDAH KULON I/464 SURABAYA
Chayul Chusnah, Putri;
Sukartiningsih, Wahyu;
Asari, Ini
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 04 (2024): Volume 09, Nomor 04, Desember 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
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DOI: 10.23969/jp.v9i04.18360
This research aims to improve the character of global diversity through the application of the Value Clarification Technique (VCT) Learning Model in Pancasila and Citizenship Education (PPKn) subjects in grade 5 of elementary school. The VCT model is an approach that allows students to clarify their values and attitudes in greater depth. In this research, teachers use the VCT method to help students understand and internalize the values of diversity, tolerance, and cooperation. The research results show that the application of the VCT model significantly increases students' understanding of various aspects of global diversity. Students are better able to recognize cultural differences, appreciate diversity, and interact well in a multicultural environment. Thus, the VCT model can be an effective alternative for developing diverse character in students at the elementary school level.
BERPETUALANG DENGAN CAHAYA: MENINGKATKAN HASIL BELAJAR SAINS SISWA KELAS V MELALUI PROJECT BASED LEARNING (PJBL)
Aisa, Siti;
Sukartiningsih, Wahyu;
Marsyiah, Siti;
Maulita Zuliyawati, Erika
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 04 (2024): Volume 09, Nomor 04, Desember 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
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DOI: 10.23969/jp.v9i04.18361
The purpose of this study is to enhance the science of light and its properties learning outcomes of class V students at SD Negeri Pradah KaliKendal I Surabaya through the implementation of the Project Based Learning (PjBL) paradigm. Planning, action, observation, and reflection are the four steps of the two cycles that make up the Classroom Action study (PTK) study methodology. There were twenty-five pupils in class V who served as the research subjects. While data analysis techniques employ descriptive analysis, data gathering techniques include observation sheets, testing, and documentation. The average proportion of students' learning outcomes has grown, according to the research findings. The student learning outcomes score was 40% incomplete in the Pre-Cycle before to treatment, 72% in the First Cycle, and 72% in the Second Cycle.
IMPLEMENTASI KEGIATAN LSLC TERHADAP AKTIVITAS PESERTA DIDIK SEBAGAI DASAR MENENTUKAN MODEL PEMBELAJARAN
Umi Khulsum;
Rindawati;
Dwi Susilowati
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 04 (2024): Volume 09 No. 04, Desember 2024.
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
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DOI: 10.23969/jp.v9i04.18363
This research aims to identify effective learning models through the implementation of LSLC activities that influence student activities. The research was carried out in three cycles, each involving two open classes. The research sample consisted of phase D students, especially grade 8 at SMP Negeri 34 Surabaya, in science and technology subjects. The student activity criteria were adapted from Singarimbun, which includes: 1) a score of 1 for very inactive; 2) score 2 for inactive; 3) score 3 for less active; 4) value 4 for active; and 5) score 5 for very active. Data was collected through observations by observers during open classes. Data analysis was carried out descriptively and quantitatively by describing the number and percentage of active students. The results of observations regarding student activities are discussed in reflection sessions and used as a basis for determining the next learning model. This research applies the Problem Based Learning (PBL) model using media such as pictures, colored objects, guided inquiry approaches, practice, role playing, and project-based models. The participation rate of active to very active students reached 95%, which is the highest result in the project-based model. Differences in activity were analyzed using One-Way ANOVA with the help of SPSS v25. The results of the analysis show an R Square value of 0.928, which shows that student activity has increased due to the influence of the learning model by 92.8%. "The ANOVA test shows a significance value (Sig) of 0.000, and the coefficient test also produces a Sig value of 0.000, which shows that the learning model has a significant influence on student activities." Keywords: student activities, guided inquiry, project based learning, Problem Based Learning (PBL)
MENINGKATKAN HASIL BELAJAR PESERTA DIDIK KELAS V-C SDN MANUKAN KULON II/499 SURABAYA PADA MATA PELAJARAN MATEMATIKA MATERI BANGUN RUANG MENGGUNAKAN MEDIA KONKRIT
Dwi Lestari, Kurnia;
Zuhdi, Ulhaq;
Wandik
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 04 (2024): Volume 09, Nomor 04, Desember 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
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DOI: 10.23969/jp.v9i04.18366
This study aims to improve mathematics learning outcomes in spatial geometry material for class V-C students of SDN Manukan Kulon II/499 Surabaya through the use of concrete media. The subjects of this study were class V-C students of SDN Manukan Kulon II/499 Surabaya consisting of 25 students. The method used in this study was collaborative classroom action (PTKK) which was carried out in two cycles. In cycles I and II, learning was carried out with a focus on the elements of cube and cuboid spatial geometry using concrete media. The results showed an increase in the percentage of learning completion from 52% to 88% in cycle II, with the average learning outcomes of students increasing from 71.2 to 91.2. This shows that the use of improved concrete media and group learning can increase student activity and understanding. It can be concluded that there was an increase in mathematics learning outcomes in spatial geometry material using concrete media for class V-C students of SDN Manukan Kulon II/499 Surabaya.
IMPLEMENTASI MEDIA SNAKE LADDER PADA PEMBELAJARAN IPAS UNTUK MENINGKATKAN PSIKOMOTORIK KELAS IV SDN SUKOSARI 01
Rahayu, Aning Tri;
Purwandari;
Febriana Puspitasari;
Ayuni Widya Pratiwi;
Yuni Astutik
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 3 (2024): Volume 09 No. 03 September 2024.
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
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DOI: 10.23969/jp.v9i3.18374
Penelitian ini bertujuan untuk meningkatkan psikomotorik peserta didik kelas IV SDN Sukosari 01 melalui pembelajaran IPAS berbantuan media pembelajaran yaitu Snake Ladder. Jenis penelitian ini menggunakan Penelitian Tindakan Kelas (PTK) dengan menggunakan metode analisis berupa deskriptif kualitatif. Subjek penelitian yang digunakan yaitu seluruh peserta didik kelas IV SDN Sukosari 01 sebanyak tujuh peserta didik. Objek penelitian yaitu aspek psikomotorik peserta didik pada mata pelajaran IPAS materi Membangun Masyarakat yang Beradab dengan berbantu media pembelajaran berupa Snack Ladder. Metode pengumpulan data yang digunakan yaitu observasi, wawancara dan dokumentasi. Berdasarkan hasil observasi ditemukan beberapa permasalahan yaitu bahwa aspek psikomotorik peserta didik kelas IV cukup rendah serta pemahaman dalam mata pelajaran IPAS masih terbilang kurang. Penelitian yang dilakukan untuk meningkatkan aspek psikomotorik pada siklus I dan siklus II. Hasil uji yang dilakukan memperoleh data pada siklus I yaitu hanya terdapat 3 peserta didik yang sesuai dengan kriteria dengan persentase 60%. Pada siklus II mendapatkan hasil uji yang memperoleh data bahwa seluruh peserta didik kelas IV memenuhi kriteria yang dilakukan dengan persentase 100%. Sehingga pada siklus II terdapat peningkatan dalam aspek psikomotorik peserta didik. Hasil penelitian menunjukkan bahwa impementasi media Snake Ladder pada pembelajaran IPAS dapat meningkatkan psikomotorik peserta didik kelas IV SDN Sukosari 01 Dagangan, Kabupaten Madiun.
IMPLEMENTASI PENDEKATAN CRT BERBANTUAN MEDIA KARTU BERGAMBAR UNTUK MENINGKATKAN HASIL BELAJAR BAHASA INDONESIA PADA PESERTA DIDIK KELAS III SD
Anggi Silfianasari;
Budiyono;
Hapsari Dewi;
Yunita Wulandari;
Roy Adi Setiawan
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 04 (2024): Volume 09, Nomor 04, Desember 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
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DOI: 10.23969/jp.v9i04.18376
The lack of variety in approaches and media used in the learning process has resulted in conventional, teacher-centered learning activities, leading to low student achievement in Indonesian language learning. This study is a classroom action research aimed at improving student achievement through the implementation of the Culturally Responsive Teaching (CRT) approach assisted by picture cards. The research was conducted in two cycles, which included planning, implementation, observation, and reflection stages. The subjects of the study were 24 students from class III-B at SD Labschool Unesa 2. Data were collected from teachers and students through observations and evaluation tests. The data analysis techniques used were both quantitative and qualitative descriptive analyses. The results showed an improvement in student achievement in each cycle. Overall, the average percentage of students' learning mastery in the first cycle was 21%, which then increased to 62% and reached 83% in the second cycle. Based on data analysis, it can be concluded that the CRT approach assisted by picture card media successfully improved student achievement as it met the predetermined success criteria, with more than 80% of students achieving the minimum competency score (KKM) of ≥ 80.
PENGEMBANGAN E-MODUL INTERAKTIF PADA MATA PELAJARAN BIOLOGI KELAS X DI SMA NEGERI 2 BANTAENG
Fatmawati, Nur;
Pattaufi;
Hakim, Abdul
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 04 (2024): Volume 09, Nomor 04, Desember 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
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DOI: 10.23969/jp.v9i04.18380
The development of information and communication technology (ICT) has significantly impacted education, introducing more interactive and comprehensive learning methods. This study aims to 1) determine the level of need, 2) design an interactive e-module, and 3) assess the validation and practicality of the interactive e-module. The research employed a Research and Development (R&D) approach using the ADDIE model (Analyze, Design, Development, Implementation, Evaluation). Data collection techniques included interviews and questionnaires. The study subjects consisted of 2 validators (a media validator and a content validator), 20 tenth-grade students, and 1 teacher who teaches Biology. Validation results indicate that the developed interactive e-module is highly valid. The feedback from teachers and students suggests that the module is practical. The findings show that this e-module is both highly valid and practical for use in biology education, particularly in teaching abstract topics like viruses.
PROBLEM-BASED LEARNING UNTUK MENINGKATKAN KEMAMPUAN BERBICARA PADA SISWA KELAS V SEKOLAH DASAR: SEBUAH PENELITIAN TINDAKAN KELAS
Anis Wulansari;
Adi Winanto
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 04 (2024): Volume 09, Nomor 04, Desember 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
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DOI: 10.23969/jp.v9i04.18381
Speaking ability is a driving factor for academic success and enhancing a more positive life. However, speaking ability still has problems such as the 5th grade students of SDN Kutowinangun 01 Salatiga. This study offers the problem-based learning model as a solution. This model has been proven at the high school until college level, so the purpose of this study was to improve speaking skills in primary school level. The research method used was action research based on Kemmis and Mc Taggart, which consists of planning, treatment and observation, and reflection. Data sources were based on direct observation and rubric assessment of speaking ability based on the components of stress, grammar, vocabulary, fluency, and comprehension. The results of descriptive statistics showed that in the pre-cycle stage only 2 students (8%) were classified as speaking skillful out of 24 students. The results of cycle 1 became 11 students (46%) and cycle 2 became 22 students (87%) who were classified as skilled speakers. The results showed that problem-based learning can improve the speaking skills of 5th grade elementary school students.
PENGGUNAAN GAME FUN MATH PROFICIENT SEBAGAI MEDIA PEMBELAJARAN MATEMATIKA UNTUK MENINGKATKAN HASIL BELAJAR PESERTA DIDIK SDN LAKARSANTRI II/473 SURABAYA
Ardina Fitria Ningtiyas;
Asri Susetyo Rukmi;
Mymin Putri Muldash
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 3 (2024): Volume 09 No. 03 September 2024.
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
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DOI: 10.23969/jp.v9i3.18408
ABSTRAK Penelitian ini bertujuan untuk mengetahui peningkatan hasil belajar peserta didik kelas II SDN Lakarsantri II/473 Surabaya dalam pembelajaran matematika materi pecahan melalui penggunaan Game Fun Math Proficient sebagai media pembelajaran. Jenis penelitian yang digunakan adalah Penelitian Tindakan Kelas Kolaboratif (PTKK) yang dilaksanakan dalam dua siklus. Setiap siklus terdiri dari perencanaan, pelaksanaan, observasi, dan refleksi. Subjek penelitian adalah peserta didik kelas II SDN Lakarsantri II/473 Surabaya yang berjumlah 20 orang. Teknik pengumpulan data menggunakan tes, observasi, dan dokumentasi. Hasil penelitian menunjukkan bahwa penggunaan Game Fun Math Proficient dapat meningkatkan hasil belajar peserta didik kelas II pada mata pelajaran matematika materi pecahan. Hal ini dibuktikan dengan peningkatan persentase ketuntasan belajar peserta didik dari siklus I sebesar 67,86% menjadi 89,29% pada siklus II. Dengan demikian, penggunaan Game Fun Math Proficient dapat dijadikan sebagai alternatif media pembelajaran matematika untuk meningkatkan hasil belajar peserta didik. Kata kunci: Fun Math Proficient, Media Pembelajaran, Hasil Belajar, Matematika.
UPAYA MODEL PEMBELAJARAN KOOPERATIF TIPE TEAMS GAMES TOURNAMENT (TGT) DALAM MENINGKATKAN MINAT BELAJAR MATEMATIKA SISWA
Fatimah, Fety;
Nani Mediatati
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 04 (2024): Volume 09, Nomor 04, Desember 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
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DOI: 10.23969/jp.v9i04.18424
In accordance with the research problem that has been formulated, the aim of this research is to find out how much interest in learning mathematics in class IV students at SD Negeri Kalicacing 02 Salatiga has increased after implementing the TGT type cooperative learning model. The hypothesis in this research is "There is an increase in students' interest in learning mathematics subjects in implementing the Teams Games Tournament (TGT) type cooperative learning model in class IV of SD Negeri Kalicacing 02, Salatiga." This research was carried out at SD Negeri Kalicacing 02 Salatiga which is located on JL. Lmu Adisucipto No.06, Rt 1 Rw. 2, Kalicacing, District. Sidomukti, Salatiga City, Central Java, in the second semester. The subjects of this research were fourth grade students at SD Negeri Kalicacing 02 Salatiga. This type of research is Classroom Action Research (PTK). Based on table 3, namely before the implementation of the Team Games Tournament (TGT) type cooperative learning model or pre-cycle, students' interest in learning obtained an average percentage of 53.38%. In cycle I, the implementation of the Team Games Tournament (TGT) type cooperative learning model experienced an increase in student interest in learning. The results of this cycle I action obtained an average percentage of 64.26%. The results of the actions in cycle II also saw an increase in students' interest in learning mathematics. The average percentage gain is 79.19%. The results of this classroom action research show that the Teams Games Tournament (TGT) cooperative learning model is suitable for application in mathematics subjects for fourth grade students at Kalicaing 02 State Elementary School as a solution to the problem of low interest in learning mathematics. Based on the results of research that has been carried out, it is concluded that the Teams Games Tournament (TGT) cooperative learning model can increase interest in learning mathematics in class IV students at SD Negeri Kalicacing 02 in the 2023/2024 academic year. This increase can be seen from the increase in students' interest in learning from Cycle I to Cycle II.