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Contact Name
Acep Roni Hamdani
Contact Email
acepronihamdani@unpas.ac.id
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+6287726846888
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jurnalilmiahpendas@unpas.ac.id
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Jl. Taman Sari No. 6-8 Bandung
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INDONESIA
Pendas : Jurnah Ilmiah Pendidikan Dasar
Published by Universitas Pasundan
ISSN : 24772143     EISSN : 25486950     DOI : 10.23969
Core Subject : Education,
Pendas : Jurnah Ilmiah Pendidikan Dasar is a journal published twice a year, namely in June and December that aims to be a forum for scientific publications to pour ideas and studies complemented with the results of research related to primary school education. To achieve this, basic education journals will selectively disseminate ideas and studies complemented by quality research results related to basic education, develop an education center to the elementary-school that can produce innovative, creative and original work and tested in the field of education and learning elementary School to be disseminated and implemented for improving the quality of primary-to-national education at the national, regional and international levels.
Articles 16,226 Documents
ANALISIS PELANGGARAN KESANTUNAN BERBAHASA DALAM FILM BUDI PEKERTI KARYA WREGAS BHANUTEJA: Penelitian Deskriptif Stefani Montela, Viona; Suhardi; Testy Ariance Loren, Fabio; Irawan, Dody; Malik, Abdul; Dwi Leoni, Tessa
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025 Terbit
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.31100

Abstract

Penelitian ini bertujuan untuk mendeskripsikan bentuk-bentuk pelanggaran kesantunan berbahasa dalam Film Budi Pekerti karya Wregas Bhanuteja. Penelitian ini merupakan penelitian deskriptif dengan menggunakan pendekatan kualitatif. Hasil dari penelitian ini mengungkapkan bahwa terdapat pelanggaran terhadap prinsip kesantunan berbahasa dalam film Budi Pekerti karya Wregas Bhanuteja, yaitu dikategorikan sebagai berikut: 1) Pelanggaran terhadap prinsip kearifan pada film tersebut berupa tuturan impositif dan komisif yang merugikan lawan tutur serta tuturan penutur yang meminimalkan keinginan untuk bersikap santun kepada lawan tutur; 2) Pelanggaran terhadap prinsip kedermawanan pada film tersebut berupa tuturan impositif dan komisif yang memaksimalkan keuntungan penutur sendiri dan menyinggung perasaan lawan tuturnya; 3) Pelanggaran terhadap prinsip pujian pada film tersebut berupa tuturan ekspresif dan asertif yang bertujuan merendahkan serta menjatuhkan yang disampaikan dalam tuturan langsung maupun tidak langsung serta tuturan yang memaksimalkan cacian pada lawan tutur; 4) Pelanggaran terhadap prinsip kesepakatan pada film tersebut berupa tuturan yang menyatakan penolakan dengan pilihan kata yang tidak santun; dan 5) Pelanggaran terhadap prinsip simpati pada film tersebut berupa tuturan yang menyatakan bahwa penutur tidak peduli dan tidak simpati terhadap kondisi lawan tutur serta tuturan yang memaksimalkan rasa antipati.
PENGARUH MODEL PEMBELAJARAN MAKE A MATCH TERHADAP HASIL BELAJAR DAN KEAKTIFAN SISWA PADA PELAJARAN IPAS KELAS V SEKOLAH DASAR Liyana Sunanto; Dede Hadiansah; Muhamad Wahyudi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025 Terbit
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.31103

Abstract

The author's concern about the low learning outcomes and student activity in science lessons in grade V of elementary school was the background to this research. The low factor of student learning outcomes is due to the low level of conceptual understanding and activeness of students, because many students do not understand the material they are studying. One effort that can be made is to apply the make a match learning model in science learning. This study aims to: 1) determine the effect of the make a match learning model on learning outcomes in social studies lessons for grade V at SDN V Gunungsari and 2) determine the effect of the make a match learning model on student activity in social studies lessons for grade V at SDN V Gunungsari. This study uses one group pretest-posttest design method. The instrument in this study uses test items to see learning outcomes and questionnaires to determine student activity in Science lessons. Data analysis for hypothesis testing uses paired sample t-test because the data is normally distributed. The results of the paired sample t-test for learning outcomes obtained a sig value (2-tailed) of 0.000 <0.05 and for the paired sample t-test value of the student activity questionnaire obtained a sig value (2-tailed) of 0.000 <0.05. Based on the results of this study, there is an influence of the make a match learning model on learning outcomes and student activity in the fifth grade of elementary school science lessons.
VALIDASI MEDIA PEMBELAJARAN VIDEO ANIMASI UNTUK PENINGKATAN KARAKTER NASIONALISME PADA MATA PELAJARAN PENDIDIKAN PANCASILA Yuyun Puji Utami Ning Muntiani; Novialita Angga Wiratama
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025 Terbit
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.31110

Abstract

This research aims to develop and validate an animated video learning medium for Pancasila Education to enhance nationalism charactr. The study addresses the challenge of uninnovativ and unengaging learning media in Pancasila Education, which hinders students' interest and active participation in fostering nationalism. Utilizing a Rsarch and Development (R&D) approach with the ADDIE model, this study specifically focuses on the "Developmnt" and "Evaluation" stages, emphasizing the validity testing of the developed media. Validation was conducted by expert validators, including material, media, and language experts, using product assessment questionnaires. The results show that the animated video learning medium is highly valid, with scores of 84.4% from media experts, 91.1% from language experts, and 100% from material experts. This indicates that the developed animated video learning medium meets high-quality standards in terms of material, media, and language, making it effective for supporting the learning process and fostering nationalism character in students.
HUBUNGAN DUKUNGAN SOSIAL TEMAN SEBAYA DENGAN EFIKASI DIRI MAHASISWA UMN AL-WASHLIYAH SEBAGAI CALON GURU BK Tria Yulita; Ika Sandra Dewi; Nurul Azmi Saragih
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025 Terbit
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.31117

Abstract

The purpose of this study is to determine whether peer social support is related to self-efficacy among BK UMN Al-Washliyah students who are preparing to become teachers. A total of 32 active students were selected as samples for this study. Data analysis was conducted using Pearson's correlation, while data was collected using a Likert scale. The results of the study found that peer social support was significantly associated with students' self-efficacy (r=0.463 and p<0.05). These findings confirm that a supportive social environment, particularly in the form of peer support, plays a role in shaping students' self-confidence, motivation, and professional readiness, and contributes to the design of guidance and counselling programmes that pay greater attention to students' social aspects.
STRATEGI PENGEMBANGAN KURIKULUM INTEGRASI NILAI ISLAM KE DALAM DESAIN KURIKULUM (Sampel SMPN 31 Padang) Syafriyon; Julhadi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025 In Press
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.31119

Abstract

This study aims to provide an example of a curriculum development strategy that integrates Islamic values into the design of formal education curricula at the educational unit level. The integration of Islamic values is believed to shape students' character holistically through the alignment of spiritual, cognitive, and affective aspects. This study used a qualitative approach with a case study method in an Islamic educational institution that has implemented an integrative curriculum. Data were collected through in-depth interviews, observations, and documentation studies. The results indicate that the integrative curriculum development strategy includes curriculum planning based on the values of monotheism, collaboration between subject teachers and religious teachers, and evaluation based on noble character. The conclusion of this study emphasizes the importance of synergy between Islamic values and academic competencies in developing relevant and transformative curriculum innovations with potential. Recommendations are provided for curriculum developers to be more responsive to the challenges of the times while adhering to Islamic values as the foundation of education.
PENGEMBANGAN MEDIA KOMIK DIGITAL BERBASIS KEARIFAN LOKAL TANAMAN BAWANG MERAH PADA PROGRAM P5 KELAS VII SMPN 1 ANGGERAJA KABUPATEN ENREKANG Siska; Nurhikmah H; Farida Febriati
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 3 September 2025 In Order
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.31120

Abstract

Penelitian ini dilatarbelakangi oleh rendahnya pemahaman dan minat siswa kelas VII SMPN 1 Anggeraja terhadap materi kearifan lokal, khususnya praktik pertanian bawang merah di Kabupaten Enrekang yang menjadi bagian dari Projek Penguatan Profil Pelajar Pancasila (P5). Hasil observasi menunjukkan siswa belum mampu mempelajari pertanian tradisional dengan nilai budaya lokal, sementara pembelajaran yang digunakan guru masih bersifat konvensional, minim inovasi, dan kurang memanfaatkan media interaktif. Kondisi ini menyebabkan siswa kurang aktif, mudah bosan, dan tidak terlibat secara mendalam dalam pembelajaran. Untuk mengatasi masalah tersebut, penelitian ini bertujuan mengembangkan media komik digital berbasis kearifan lokal bawang merah yang menarik, interaktif, serta sesuai dengan karakteristik dan kebutuhan siswa. Penelitian ini menggunakan pendekatan Research and Development (R&D) dengan model ADDIE ( Analysis, Design, Development, Implementation, Evaluation ). Subjek penelitian terdiri atas dua validator (ahli media dan ahli materi), 32 siswa kelas VII, dan satu guru P5. Instrumen pengumpulan data berupa angket kebutuhan analisis, uji validitas, dan uji kepraktisan.Hasil penelitian menunjukkan bahwa kebutuhan analisis guru dan siswa menunjukkan perlunya media pembelajaran inovatif. Komik digital yang dikembangkan memanfaatkan Pixton untuk pembuatan karakter, Canva untuk desain halaman, dan Heyzine sebagai platform flipbook digital. Berdasarkan penilaian, media komik digital dinyatakan sangat valid oleh ahli media dan materi, serta sangat praktis oleh siswa dan guru dalam uji coba kelompok kecil dan besar. Dapat disimpulkan bahwa komik digital berbasis kearifan lokal bawang merah layak digunakan sebagai media pembelajaran pada program P5 kelas VII SMPN 1 Anggeraja untuk meningkatkan minat dan pemahaman siswa.
MENINGKATKAN BERPIKIR KRITIS DAN KERJASAMA SISWA MENGGUNAKAN MODEL SERIUS DI KELAS V SDN SUNGAI ANDAI 3 BANJARMASIN Mahfuzah, Rezka; Noorhapizah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 3 September 2025 In Order
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.31124

Abstract

This research was carried out to address the lack of critical thinking and collaboration among students in mathematics learning. The problems identified were linked to students’ difficulty in grasping mathematical concepts, insufficient exposure to practice questions, and low individual engagement in group responsibilities. To respond to these challenges, the SERIUS learning model was adopted as a strategic intervention. The study aimed to cultivate critical thinking and reinforce teamwork during learning activities among fifth-grade students at SDN Sungai Andai 3. During the second semester of the 2024/2025 school year, the research process followed the Classroom Action Research (CAR) model to systematically address the issues identified in the classroom approach methodology with a total of 36 participants 21 boys and 15 girls. Data were gathered through observations for qualitative analysis and written assessments, both individual and collaborative, for quantitative analysis. The results showed notable progress, with students' critical thinking improving from 47% in the initial session to 89% in the final meeting. Similarly, collaborative abilities rose from 44% to 89% over the same period. These outcomes indicate that the SERIUS model can serve as an effective alternative in mathematics instruction to strengthen both cognitive and interpersonal student skills.
PENGARUH PENGGUNAAN MEDIA PEMBELAJARAN DIGITAL BERBASIS AUGMENTED REALITY (AR) TERHADAP HASIL BELAJAR MATEMATIKA PESERTA DIDIK KELAS VI SDI AL - IKHLAS KARANGREJO TULUNGAGUNG Jelita Usmatul Nur Hidaningrum; Aditya Pringga Satria
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 3 (2025): Volume 10 No3 September, 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i3.31125

Abstract

This study was motivated by the learning process at SDI Al-Ikhlas Karangrejo, which had not yet implemented digital learning media based on augmented reality (AR). The instructional methods used were still conventional and lacked the integration of interactive media that could facilitate students' visual understanding. The purpose of this study was to examine the effect of using AR-based digital learning media on students’ mathematics learning outcomes at SDI Al-Ikhlas Karangrejo. This research employed a quantitative approach with a quasi-experimental design using a non-equivalent control group. The sample consisted of all sixth-grade students, totaling 50 participants. Data were collected through tests that had been validated for accuracy. Data analysis included normality testing, homogeneity testing, and hypothesis testing using the independent sample t-test. The findings revealed that the experimental group, which used AR media, achieved a higher average gain score of 42.5, compared to the control group's gain score of 20.4. The t-test results showed a significance level of p < 0.05, indicating a positive and significant effect of AR media use on students’ mathematics learning outcomes. This study supports the integration of augmented reality technology as an effective instructional strategy to enhance learning outcomes at the elementary school level.
PENGEMBANGAN MEDIA PEMBELAJARAN SCRAMBLE POP UP UNTUK MENINGKATKAN KEMAMPUAN MEMBACA PERMULAAN PADA SISWA KELAS 1 SEKOLAH DASAR NEGERI KAPI 2 Shintya Ika Rahma; Sutrisno Sahari; Nursalim
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025 Terbit
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.31126

Abstract

This study aims to develop a Scramble Pop-Up learning media to improve the early reading skills of first-grade students at SDN Kapi 2. The main problem addressed is the low student motivation and the lack of engaging learning activities. The development aims to assess the validity, practicality, and effectiveness of the media. The method used is Research and Development (R&D) with the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). Limited trials were conducted with 8 students, while wider trials involved 18 students. Data were collected through observation, interviews, documentation, expert questionnaires, pre-tests, and post-tests. The validation results indicated that the media was highly valid (92% from content experts, 95% from media experts), with an average score of 94%. Practicality was demonstrated by 100% positive student responses, stating that the media was engaging and easy to use. The N-Gain score for effectiveness was 0.80 (limited trial) and 0.88 (wider trial), which falls into the high category. Therefore, the Scramble Pop-Up media is considered valid, practical, and effective in enhancing the early reading skills of first-grade students.
PENGEMBANGAN E-LKPD BERBASIS KEARIFAN LOKAL MENGGUNAKAN PLATFORM WIZER.ME UNTUK MENINGKATKAN MOTIVASI BELAJAR PESERTA DIDIK KELAS IV MI NURUL ISLAMIYAH MLIDEG KABUPATEN BOJONEGORO Alviati, Umu; Amreta, Midya Yuli; Rofi'ah, Firda Zakiyatur
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.31128

Abstract

This study was conducted to describe the development process of local wisdombased E-LKPD using the wizer.me platform, determine the development results, and assess the effectiveness of E-LKPD in improving the learning motivation of grade IV students at MI Nurul Islamiyah Mlideg. The problems identified include low student learning motivation in IPAS learning, lack of understanding of moral values, unfamiliarity with Bojonegoro local traditions, and limited attractive and interactive teaching materials. This research uses the 4D development model consisting of Define, Design, Development, and Disseminate stages. Data collection techniques include observation, interviews, questionnaires, and tests with qualitative and quantitative data analysis. The results show that the E-LKPD development process was designed attractively with ice breaking videos, learning material videos, an various types of questions using easily understood language. Expert validation results show instrument expert 78% (feasible), material expert 80% (feasible), language expert part I 84% (very feasible), language expert part II 88% (very feasible), student responses 96% (very feasible), and N-Gain test 0.5 (moderate). The overall average of 84% indicates that local wisdom-based E-LKPD using the wizer.me platform is very feasible and practical for use in learning, especially in building civilized society material.

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