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INDONESIA
Jurnal Riset Pendidikan Dasar
ISSN : 26151723     EISSN : 26151766     DOI : -
Core Subject : Education, Social,
Jurnal Riset Pendidikan Dasar (JRPD) [p-ISSN 2615-1723 | e-ISSN 2615-1766] menerbitkan artikel hasil penelitian di bidang pendidikan matematika, sains, bahasa Indonesia dan studi sosial untuk tingkat pendidikan dasar. Jurnal ini menerbitkan studi penelitian yang menggunakan berbagai metode dan pendekatan kualitatif dan / atau kuantitatif di bidang pendidikan dasar. Jurnal ini bertujuan untuk mengembangkan konsep, teori, perspektif, paradigma, dan metodologi dalam ruang lingkup pendidikan dasar.
Arjuna Subject : -
Articles 264 Documents
IMPLEMENTASI MEDIA PEMBELAJARAN MADING BERBASIS SASTRA UNTUK MENINGKATKAN KREATIVITAS DAN HASIL BELAJAR SISWA KELAS V SDN NATAKUPE Beku, Veronika Yuliana; Sayangan, Yohanes Vianey; Laba Laksana, Dek Ngurah; Lawe, Yosefina Uge
JRPD (Jurnal Riset Pendidikan Dasar) Vol 8, No 1: APRIL (2025)
Publisher : Universitas Muhammadiyah Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26618/jrpd.v8i1.17541

Abstract

This study aims to implement literary -based mading learning media as an innovation in increasing the creativity and learning outcomes of students in class V SDN Natakupe. With a classroom action research approach (CAR) conducted in two cycles, this research integrates literary elements into learning media to create interactive, imaginative and relevant learning experiences. Data collection methods through observation techniques, tests, and interviews using instruments in the form of observation sheets, test questions, and interview guidelines. The results of the first cycle show that the average student creativity reaches 30%and learning outcomes of 55.5%, with a classical completeness of 30%. After the improvement in the second cycle, creativity increased to 90%, learning outcomes reached an average of 80.3%, and classical completeness increased to 80%. Overall, there was an increase in creativity by 60%, learning outcomes of 25.45%and classical completeness of 50%. Observation data and research tests show that this implementation offers a new perspective on the importance of creative and relevant learning media to support literary learning in elementary schools. Based on the results of the study it can be concluded that the implementation of literary -based mading learning media can increase the creativity and learning outcomes of students in class V SDN Natakupe.
PENGGUNAAN MEDIA BERBASIS TEKNOLOGI DALAM PEMBELAJARAN PENDIDIKAN AGAMA ISLAM DI SD NEGERI 005 BONTANG UTARA Husain, Ratna
JRPD (Jurnal Riset Pendidikan Dasar) Vol 8, No 1: APRIL (2025)
Publisher : Universitas Muhammadiyah Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26618/jrpd.v8i1.17263

Abstract

PENGGUNAAN MEDIA BERBASIS TEKNOLOGI DALAM PEMBELAJARAN PENDIDIKAN AGAMA ISLAM DI SD NEGERI 005 BONTANG UTARA
PENGGUNAAN MEDIA BERBASIS TEKNOLOGI DALAM PEMBELAJARAN PENDIDIKAN AGAMA ISLAM DI SMPN 2 BONTANG Syaipullah, Syaipullah
JRPD (Jurnal Riset Pendidikan Dasar) Vol 8, No 1: APRIL (2025)
Publisher : Universitas Muhammadiyah Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26618/jrpd.v8i1.17262

Abstract

Penggunaan Media Berbasis Teknologi dalam Pembelajaran Pendidikan Agama Islam di SMPN 2 Bontang
PENGARUH MODEL PEMBELAJARAN TGT BERBANTUAN MEDIA ROMA TERHADAP HASIL BELAJAR MATEMATIKA SISWA Mariyanti, Mariyanti; Anitra, Rien; Rosdianto, Haris
JRPD (Jurnal Riset Pendidikan Dasar) Vol 8, No 1: APRIL (2025)
Publisher : Universitas Muhammadiyah Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26618/jrpd.v8i1.17497

Abstract

This research aims to: 1) determine the effect of the TGT learning model assisted by ROMA Media on the mathematics learning outcomes of class IV students at SDN 11 Bentunai; 2) find out how much influence the application of the TGT learning model assisted by ROMA Media has on the mathematics learning outcomes of class IV students at SDN 11 Bentunai. The research method used was Quasi Experimental with a Nonequivalent Posttest-Only Control Group Design. The population in this study were fourth grade students at SDN 11 Bentunai. The research sample was taken using non-probability sampling with a saturated sample. The prerequisite tests carried out were a normality test using SPSS version 25 and a homogeneity test to see the similarity of the variants of the two groups. Data analysis was carried out universally with a significance level of 0.05. Testing the first hypothesis used the independent sample t-test, testing the second hypothesis using the effect size test, and testing the third hypothesis using the average formula. The results of the research show that: 1) the influence of the TGT learning model assisted by ROMA Media on students' mathematics learning outcomes. This is proven by the independent sample t-test of 0.007, which is smaller () than 0.05; 2) moderate influence of the application of the TGT learning model assisted by ROMA Media on students' mathematics learning outcomes. This is proven by the effect size test of 0.75 in the medium category.
PENGARUH MEDIA INTERAKTIF WORDWALL TERHADAP HASIL BELAJAR RANAH KOGNITIF SISWA PADA MATA PELAJARAN IPAS Fazira, Cindy; Sulistri, Emi; Zulfahita, Zulfahita
JRPD (Jurnal Riset Pendidikan Dasar) Vol 8, No 1: APRIL (2025)
Publisher : Universitas Muhammadiyah Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26618/jrpd.v8i1.17743

Abstract

This study aims to determine whether the use of Wordwall interactive media has an effect on student cognitive learning outcomes in IPAS subjects. The type of research used is quantitative research with quasi experiments method. The research design used was nonequivalent control group design. The population in this study were fourth grade students at SDN 1 Singkawang. The research sample was grade IV students who were divided into two groups, namely the experimental group using Wordwall interactive media and the control group with conventional learning models. The prerequisite test carried out is a normality test using the Chi-squared formula and a homogeneity test is carried out to see the similarity of variants in the two groups. For hypothesis testing, independent sample t-test was used. The results showed that from the results of the calculation of the learning outcomes of the experimental class and control class using the independent sample t-test test showed that , namely 6.678 2.008, meaning that  was rejected and  was accepted, so that there was a difference, it could be concluded that there was an effect of Wordwall interactive media on student cognitive learning outcomes in IPAS subjects.Keywords: Interactive Media, Wordwall, Learning Outcomes, IPAS
UPAYA MENINGKATKAN KETERAMPILAN MENYUSUN KATA PADA SISWA MENGGUNAKAN METODE SCRAMBLE DI SANGGAR BELAJAR KAMPUNG BHARU MALAYSIA Miftahussudur, Miftahussudur; Syamsuyurnita, Syamsuyurnita
JRPD (Jurnal Riset Pendidikan Dasar) Vol 8, No 1: APRIL (2025)
Publisher : Universitas Muhammadiyah Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26618/jrpd.v8i1.17771

Abstract

This study aims to improve students' word arranging skills at Kampung Bharu Learning Center, Malaysia, using the Scramble method. The research method used is Classroom Action Research (CAR) with a descriptive qualitative approach. The research subjects consisted of 20 students, divided into 12 females and 8 males. The study was conducted in two cycles, each consisting of planning, action implementation, observation, and reflection. Data collection techniques included observation, word arranging ability tests, student response questionnaires, and documentation. The results showed that the Scramble method was effective in enhancing students' word arranging skills, as indicated by the increase in average scores from 58% in the pre-cycle to 72% in the first cycle and 85% in the second cycle. Moreover, this method also increased student participation in learning from 40% in the pre-cycle to 70% in the first cycle and 90% in the second cycle. Student responses to the Scramble method were very positive, with 85% stating that the method helped them understand the material, 80% feeling more confident, and 90% finding the learning process more enjoyable. Based on these results, it can be concluded that the Scramble method is effective in improving students' word arranging skills and can be used as an innovative and enjoyable learning alternative. 
PENGARUH TEKNIK PERMAINAN MENYUSUN KATA TERHADAP KEMAMPUAN MEMBACA SISWA DI SANGGAR BIMBINGAN MUHAMMADIYAH KEPONG MALAYSIA silvia, tiara; Sari, Suci Perwita
JRPD (Jurnal Riset Pendidikan Dasar) Vol 8, No 1: APRIL (2025)
Publisher : Universitas Muhammadiyah Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26618/jrpd.v8i1.17603

Abstract

The main problem in this research is how to improve students' reading skills through word composing game techniques for class II elementary school at sanggar bimbingan muhammadiyah kepong Malaysia.The aim of this research is to determine the effect of word composing game techniques on students' reading abilities in the Muhammadiyah Kepong Malaysia guidance studio in learning Indonesian. This type of research uses experimental research with a quantitative approach. This research was carried out using expert validity (Expert judgment) and hypothesis testing. The population in this study were all class II students at sanggar bimbingan muhammadiyah kepong Malaysia.totaling 10 students using the experimental method. The research instruments used were performance tests and documentation. The data collection techniques in this research are expert validity testing (Expert Judgment) and hypothesis testing. The collected data was then analyzed using quantitative analysis. The results of this research showed that the average results of students' reading abilities increased significantly after learning using the word composing game technique.  This is shown by the pretest average of 69.25 and the posttest average of 88.25. This difference shows that there is an increase in students' reading abilities. Thus, the results of the research can be concluded that the
PENGARUH MODEL PROBLEM BASED LEARNING BERBANTU QUIZIZZ DALAM PENINGKATAN LITERASI NUMERASI SISWA SEKOLAH DASAR Ulya, Muhimmatul; Dewi, Rida Fironika Kusuma
JRPD (Jurnal Riset Pendidikan Dasar) Vol 8, No 1: APRIL (2025)
Publisher : Universitas Muhammadiyah Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26618/jrpd.v8i1.17625

Abstract

Penelitian ini bertujuan untuk mengetahui peningkatkan kemampuan literasi numerasi siswa kelas IV SD dengan menerapkan model pembelajaran berbasis masalah (PBL) menggunakan Quizizz. Pendekatan penelitian yang digunakan adalah pretest dan posttest. Subjek penelitian ini adalah siswa kelas IV SDN Grogol 1 yang berjumlah 26 siswa. Instrumen penelitian meliputi lembar observasi, tes, dan angket respon siswa. Data yang diperoleh dianalisis secara kuantitatif untuk mengetahui pengaruh model PBL menggunakan Quizizz terhadap peningkatan kemampuan literasi numerasi siswa. Hasil penelitian menunjukkan bahwa penggunaan model PBL berbantu Quizizz dapat meningkatkan kemampuan literasi numerasi siswa Sekolah Dasar. Hal ini tercermin dari peningkatan rata-rata nilai tes numerasi dari 41,23 pada pretest menjadi 79,73 pada posttest. Selain itu, persentase ketuntasan isi pembelajaran meningkat dari 11,5% pada pretest menjadi 80,8% pada posttest. Angket siswa tentang pembelajaran dengan Quizizz juga menunjukkan hasil yang sangat positif, ditandai dengan meningkatnya motivasi dan partisipasi aktif siswa selama proses pembelajaran. Hasil penelitian ini mengarah pada kesimpulan bahwa model PBL berbantu Quizizz efektif dalam meningkatkan kemampuan berhitung siswa sekolah dasar kelas 4. Guru disarankan untuk mengintegrasikan model PBL dan media digital seperti Quizizz ke dalam pembelajaran matematika untuk meningkatkan kemampuan literasi berhitung siswa sekolah dasar.
PENGARUH MEDIA DIORAMA TERHADAP KEMAMPUAN BERPIKIR KREATIF SISWA PADA PENGUATAN PROFIL PELAJAR PANCASILA DI SANGGAR BIMBINGAN MUHAMMADIYAH KEPONG MALAYSIA Fadilah, Ziana Zahra; Nasution, Dewi Kesuma
JRPD (Jurnal Riset Pendidikan Dasar) Vol 8, No 1: APRIL (2025)
Publisher : Universitas Muhammadiyah Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26618/jrpd.v8i1.17557

Abstract

Penelitian ini bertujuan untuk menyebarkan dampak penggunaan media diorama terhadap pengembangan kemampuan berpikir kreatif siswa di Sanggar Bimbingan Muhammadiyah Kepong Malaysia, khususnya dalam memperkuat Profil Pelajar Pancasila. Pendekatan yang digunakan adalah kuantitatif dengan desain pre -eksperimen one group pre-test post-test . Populasi penelitian mencakup seluruh siswa kelas IV, yang berjumlah 15 orang, dan dijadikan sampel penelitian. Instrumen tes diberikan dalam dua tahap, yaitu pre-test sebelum perlakuan dan post-test setelah perlakuan. Data dianalisis melalui uji validitas, uji reliabilitas, serta uji hipotesis menggunakan uji t sampel berpasangan . Hasil penelitian menunjukkan adanya pengaruh yang signifikan terhadap peningkatan kemampuan berpikir kreatif siswa setelah diberikan perlakuan. Hal ini terlihat dari rata-rata skor pre-test sebesar 70,5 yang meningkat menjadi 89,6 pada post-test . Uji hipotesis dengan Paired Sample t-Test menghasilkan nilai signifikansi (2-tailed) sebesar 0,000, yang lebih kecil dari 0,05. Dengan demikian hipotesis alternatif (Ha) diterima, sementara hipotesis nol (H 0 ) ditolak. Kesimpulannya, penggunaan media diorama secara signifikan memberikan kontribusi dalam meningkatkan kemampuan berpikir kreatif siswa kelas IV di Sanggar Bimbingan Muhammadiyah Kepong Malaysia.
PENGARUH MODEL SNOWBALL THROWING TERHADAP HASIL BELAJAR SISWA PADA MATA PELAJARAN BAHASA INDONESIA DI SANGGAR BIMBINGAN KAMPUNG BHARU MALAYSIA Pratiwi, Tri Inggi; Nasution, Ismail Saleh
JRPD (Jurnal Riset Pendidikan Dasar) Vol 8, No 1: APRIL (2025)
Publisher : Universitas Muhammadiyah Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26618/jrpd.v8i1.17777

Abstract

Model pembelajaran Snowball Throwing dalam Bahasa Indonesia, terutama dengan penerapannya, memiliki peran yang sangat penting dalam mencapai sasaran pendidikan. Pada Sanggar Bimbingan Kampung Bharu Malaysia, proses pembelajaran menunjukkan bahwa hasil belajar siswa masih berada pada level yang belum optimal di manamenyebabkan siswa merasa kurang tertarik dan kehilangan motivasi dalam mengikuti kegiatan belajar. Untuk mengatasi permasalahan ini, peneliti menawarkan solusi dengan mengimplementasikan metode pembelajaran Snowball Throwing merupakan salah satu alternatif Sangat penting untuk mengoptimalkanpartisipasi siswa dan mewujudkan suasana pembelajaran yang lebih interaktifsehingga tujuan pembelajaran dapat dicapai secara efektif. Penelitian ini mengadopsi pendekatan kuantitatif sebagai landasan untuk pengumpulan serta analisis data. Sampel yang dipilihmencakup semua siswa kelas IIIdi Sanggar Bimbingan Kampung Bharu Malaysia, yang terdiri dari 10 siswa. Data didapatkan melalui tes pihan ganda dengan menggunakan instrumen soal yang telah disiapkan sebelumnya. Instrumen ini mencakup berbagai jenis pertanyaan untuk menilai pemahaman dan keterampilan siswa, serta melakukan validitas dan reliabilitas terlebih dahulu, analisis normalitas, uji homogenitas, dan pengujian hipotesis menggunakan uji-t. Temuan penelitian mengungkapkan peningkatan yang signifikan pada hasil belajar siswa setelah penerapan model Snowball Throwing, di mana rata-rata nilai siswa menunjukkan peningkatan dari 57 menjadi 88. Metode hal ini memberikan peluang kepada siswa untuk berbicara dan mengungkapkan gagasan mereka, yang memperkaya pengalaman belajar. Jika dibandingkan dengan metode ceramah, Snowball Throwing mampu meningkatkan interaksi, kolaborasi, dan kepercayaan diri siswa