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Journal of Education Technology
ISSN : 25494856     EISSN : 25498290     DOI : -
Core Subject : Science, Education,
Journal of Education Technology p-ISSN : 2549-4856, e-ISSN : 2549-8290 is a publication of research results and scientific thoughts in the fields of education, learning, evaluation, innovation including the development and implementation of new technologies in education and learning.
Arjuna Subject : -
Articles 20 Documents
Search results for , issue "Vol. 8 No. 4 (2024): November" : 20 Documents clear
Self-Efficacy, Anxiety Level, and their Effects on Students’ Self-Persistence in Learning Science Maryani, Ika; Cahyani, Hana Selvi Dwi; Ulfah, Amaliyah
Journal of Education Technology Vol. 8 No. 4 (2024): November
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v8i4.46835

Abstract

The current problem is that many prospective teachers have not been able to complete their studies at university. This is due to obstacles from within themselves or from the surrounding environment. This study analyzes self-efficacy, anxiety, self-persistence, and the relationship between self-efficacy and anxiety levels toward students' self-persistence in science learning. The research explores how self-efficacy and anxiety levels affect students' self-persistence to complete learning in all science courses to produce professional graduates. The study uses a quantitative approach, using the ex post facto method. The data collection technique uses a rating scale. The Likert scale of 56 valid statements successfully collected data on self-efficacy, anxiety levels, and self-persistence from 177 PGSD students. The data analysis technique in this study uses descriptive statistics followed by multiple linear regression to test the relationship between variables. The descriptive statistical analysis results show that students' self-efficacy and self-persistence in science learning are in the moderate category. Self-efficacy and anxiety levels towards students' self-persistence have a positive relationship. Furthermore, independent and dependent variables influence each other simultaneously and together. The percentage of relationships between variables is 91.2%, while other unknown factors influence the remaining 8.8%. The researcher recommends further study of other factors that may influence students' self-persistence in science learning.
Interactive Media Using Articulate Storyline 3 for Fifth Grade Elementary Students to Enhance Speaking Skills I Gede Agus Sudiantara; I Wayan Widiana; I Made Suarjana
Journal of Education Technology Vol. 8 No. 4 (2024): November
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v8i4.74597

Abstract

This research addresses students' low speaking skills and the underutilization of learning media in educational activities. The objectives of this study include the development of a prototype of interactive media based on audiovisual using articulate storyline 3, analysis of the validity of the media content, students' responses to the media, and analysis of its effectiveness on the speaking skills of fifth grade elementary school students. This study adopts the ADDIE model with the subject of interactive media based on audiovisual articulate storyline 3, and the objects of research include the validity of the media content, material content, user responses, and the effectiveness of the media. Data collection methods involve interviews, observations, and questionnaires with observation guideline instruments, rating scale sheets, interview guidelines, and questionnaires. The data that has been collected will be tested using the Kolmogorov-Smirnov and Shapiro-Wilk tests. Furthermore, the homogeneity of variance test and t-test are carried out. The availability of this interactive learning media innovation based on audiovisual articulate storyline 3 can facilitate students in supporting the learning process and help teachers achieve better learning goals. The results of the study indicate that the interactive media produced has a high level of content validity, the interactive media material obtains high content validity, the students' response to the media is very good. This media is significantly effective in improving the speaking skills of fifth grade elementary school students. This study has implications for the optimal use of technology in the field of education to support students' skills.
Web-Based Online Library Design to Improve Student Literacy Baan, Anastasia; Ervianti; Putra Pratama, Muh.
Journal of Education Technology Vol. 8 No. 4 (2024): November
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v8i4.76132

Abstract

The current obstacles are that awareness of reading books is decreasing along with the development of the online world, especially in the world of education, and interest in reading is decreasing directly by visiting the library. Therefore, this study develops a virtual library as a web that can be accessed anytime and anywhere. The purpose of this study is development research that starts from needs analysis and needs identification, designing and developing a web-based online library, validity and practicality tests, and effectiveness through product implementation and evaluation trials. This stage refers to the ADDIE development model (Analysis, Design, Development, Implementation, and Evaluation) for this study to the development stage. The subjects in this study were two material experts and two media experts. The trial subjects were students of the Faculty of Teacher Training and Education. Data collection techniques used questionnaires, documentation, and interviews. This study used a data collection instrument in the form of a questionnaire. Data analysis techniques used qualitative descriptive analysis and quantitative descriptive analysis. The study's results, namely the validation of Media Experts, showed very feasible criteria. Based on user responses, the responses are in the very practical category. It was concluded that user responses strongly agreed with the use of online libraries in improving literacy. The research implies that the results can be used as a basis for developing future policies and strategies for library services. This includes determining the technology and service development focus most relevant to user needs.
Is a Global Warming E-Book Based on Problem-Based Learning Assisted by PhET Interactive Simulation Effective in Enhancing Students’ Communication Skills? Ulfa, Siti Maryam; Kuncoro Asih Nugroho; Aldila, Febri Tia; Jumadi; Nurdiyanti; Abidaturrosyidah
Journal of Education Technology Vol. 8 No. 4 (2024): November
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v8i4.79752

Abstract

One of the important skills that must be mastered in 21st-century learning is communication skills. The facts show that students' communication skills in learning physics, specifically on the topic of global warming, are still low. This research aims to determine the feasibility and effectiveness of the global warming e-book based on problem-based learning (PBL) assisted by PhET interactive simulation to improve students' communication skills. The type of research used is pre-experimental, with a one-group pretest-posttest research design. The sampling technique is cluster random sampling, the modeling class and the implementation class are randomly selected. This research was conducted on 55 students in class X of high school, consisting of 32 students in the modeling class and 23 students in the implementation class. Data collection techniques are carried out through validation and pretest-posttest. The validation data to determine the feasibility of e-books and communication ability test instruments were analyzed using the V 'Aiken equation. The effectiveness was analyzed using the N-Gain test and to determine the significance of the increase using the ANOVA test with eta squared (effect size) analyzed with the SPSS program. The results of the study show that the validity of the e-book is on very good criteria, so it is worth using. The results of the N-Gain test of the modeling class and the implementation class showed that the use of e-books was quite effective in improving students' communication skills, with an impact size of 0.406 in the modeling class and 0.519 in the implementation class. So, this global warming e-book can be used by physics teachers in physics learning. The limitations of this study include the use of subjects limited to only two classes and restricted time allocation. Therefore, future research is expected to conduct studies on a larger scale and consider time allocation when selecting the learning model.
Learning Module on Human Trafficking to Improve Learners” Understanding of Human Trafficking Vincentius Ferrer Dede; Christina Ismaniati
Journal of Education Technology Vol. 8 No. 4 (2024): November
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v8i4.83820

Abstract

Students lack understanding of human trafficking material well and corectly. This is due to the absence of learning resources in learning the material of human trafficking independently.  This research aims to develop a printed learning module that is feasible, practical and effective to improve understanding of human trafficking. The research model used is Atwi Suparman's Instructional Development Model. The sample in the study are 80 students of class XI. Data collection through tests, interviews and questionnaires. Data analysis used quantitative descriptive analysis techniques. The research produced a learning module that is feasible, practical and effective. In the aspect of media feasibility obtained a score of 3.2 with the predicate very feasible. The material feasibility aspect obtained a score of 3.5 with the predicate very feasible. The practicality of the module obtained a score of 3.7 with the predicate very practical. Learning modules effectively improve understanding. Based on the N-gain test, students' understanding has increased as obtained from the average N-gain score of 0.6 with a fairly effective category. Thus, this learning module is effective enough to improve understanding of human trafficking. The implication of this research is the availability of independent learning resources in the form of printed modules for students to improve understanding of human trafficking.
Fusion Food Book Development Based Contextual Learning: How are the Feasibility of Experts and Student Responses? Pangesthi, Lucia Tri; Miranti, Mauren Gita; Handajani, Sri; Nur Aini, Annisa
Journal of Education Technology Vol. 8 No. 4 (2024): November
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v8i4.84030

Abstract

Some teachers are still lacking in developing teaching materials and only use them from articles and recipe books, so they do not contain clear and appropriate learning strategies according to the material in culinary learning. This has an impact on low student learning outcomes. This study aims to develop and analyze the feasibility of textbooks from the results of expert assessments, which state that the textbooks are valid, practical, and effective for use in the learning process. This type of research is research and development, consisting of 10 stages. The validity of the textbooks was determined by 6 media experts and 6 material experts from academia and industry. Validity was analyzed using the content validity index (CVI) and inter-rater reliability (IRR) using the Cohen Kappa agreement coefficient (K). The research sample used to see the effectiveness of the textbooks was 102 students of the Culinary Arts Department. The study results showed that, first, the validity and reliability of the developed teaching materials were categorized as very valid. Second, the practicality of the developed teaching materials was categorized as practical. Third, the effectiveness of the developed teaching materials was categorized as effective. Based on the study results, the teaching materials developed have good quality and meet the standards of teaching material eligibility to improve students' understanding of the concept of fusion food. The implications of research on developing Fusion Food Book based on contextual learning have significant potential to improve the learning process.
A Problem-Based Learning Mobile Application to Enchance Mathematics Problem-Solving Skills Wiryanta, Nyoman Agus; Agustini, Ketut; Parwati, Ni Nyoman
Journal of Education Technology Vol. 8 No. 4 (2024): November
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v8i4.84934

Abstract

Students' varying abilities in solving mathematical problems significantly impact their understanding of mathematical concepts. Limited comprehension among students often leads to learning difficulties and an inability to effectively engage in the learning process. This study aims to develop a problem-based learning (PBL) mobile application designed to improve the mathematical problem-solving skills of eighth-grade students. This research adopts a development approach using the 4D (Define, Design, Develop, and Disseminate) model. The research subjects include content experts and instructional design experts. Trial subjects consist of 10 students for a small group trial and two entire classes for the large group trial. Data collection methods involve questionnaires and tests. The instruments used include the LORI (Learning Object Review Instrument), the UEQ (User Experience Questionnaire), and problem-solving tests. Data analysis was conducted using qualitative analysis, quantitative analysis, and t-tests. The results indicate that the developed mathematics mobile application has been validated as effective by experts and deemed practical by end users, including teachers and students. The t-test results reveal a significant difference in students’ problem-solving abilities before and after the implementation of the mobile application as a learning medium based on the problem-based learning model. It can be concluded that the use of the mathematics mobile application leads to an improvement in students’ academic performance in mathematics. The implication of this research is that the developed problem-based learning mobile application can facilitate students’ learning processes and enhance their understanding in solving mathematical problems.
Exploring Student Perceptions of Virtual Learning Experiences: A Study of the Use of the Spatial.io 3D Metaverse Platform Rudi Susilana; Laksmi Dewi; Rullyana, Gema
Journal of Education Technology Vol. 8 No. 4 (2024): November
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v8i4.85190

Abstract

The advancement of virtual reality technology, such as metaverse, has attracted attention as a transformative innovation. This study was motivated by the lack of in-depth understanding of the use of virtual technology by students and their perceptions of the learning experience through the Spatial.io platform. The Spatial.io platform offers new opportunities to improve the quality of online learning in higher education. The Educational Technology Study Program developed a virtual learning space using the Spatial.io 3D metaverse platform. This study aims to explore students' perceptions of virtual learning through the platform and understand how to utilize this innovative learning space for academic purposes. A quantitative descriptive approach with a survey research design was used in this study, involving 82 students. Data collection was carried out using a questionnaire that measured six aspects of students' perceptions of immersive learning, namely Perceived Usefulness (PU), Perceived Ease of Use (PEOU), Perceived Satisfaction (PS), Interactivity (INT), Virtual Environment (VE), and Learning Experience (LE). Data analysis techniques used qualitative and quantitative descriptive. The results showed that students positively perceived virtual learning through the Spatial.io 3D Metaverse platform. These findings underscore the technology's enormous potential in improving the quality of online learning, particularly in higher education.
Web-Based E-Module with a Project Based Learning Approach to Improve Computational Thinking Skills of High School Students Selano, Yohanes Parsaoran; Sutimin, Leo Agung; Sumaryati, Sri
Journal of Education Technology Vol. 8 No. 4 (2024): November
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v8i4.85248

Abstract

Technology integration in education faces significant challenges, including the limited use of interactive learning media. This study addresses these challenges, so the purpose of this study is to develop a website-based e-module integrated with the Project-Based Learning (PjBL) approach to improve computational thinking skills in high school programming education. This type of research is developed with the Borg & Gall model, which is simplified into three stages (planning, development, and testing). This study involved media experts, content experts, practitioners, and students as research subjects. Data was collected through observation and questionnaires, while the product's effectiveness was analyzed using N-Gain score analysis. The research findings revealed that the limited variety of learning media used by IT teachers reduced students' enthusiasm and hindered their computational thinking development. In response, a website-based e-module was designed and validated during development. Feedback from media experts, content experts, teachers, and students during individual and small group testing indicated a "very good" qualification for product feasibility. The test results showed that the e-module significantly improved students' computational thinking skills, with an increase in scores from 73.6 (pre-test) to 97.3 (post-test), which is categorized as "high" in the N-Gain score analysis. These results confirm that the website-based e-module with the PjBL approach is very effective and suitable for addressing the challenges of programming education and fostering computational thinking skills in high school students. The study implies that the website-based module with the PjBL approach can be used in learning.
The Influence of Digital Learning Media Nearpod on The Motivation and Academic Achievement of Elementary School Students Widodo Pujo Bintoro; Eges Triwahyuni; Ahmad Zaki Emyus
Journal of Education Technology Vol. 8 No. 4 (2024): November
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v8i4.85613

Abstract

This research is motivated by the low motivation of elementary school students, which also impacts their learning achievement. Low learning motivation is caused by the lack of supporting media for learning activities. The purpose of this study was to analyze the significant effect of the use of Nearpod digital learning media on elementary school students' learning motivation and learning achievement. The study used the Quasi Experiment method with a nonequivalent pretest-posttest control group design. The data collection method used questionnaires and tests. The instruments used were motivation questionnaires and learning achievement tests. The data analysis technique used inferential statistics with the t-test. Based on the results of the study, it can be concluded that the use of Nearpod digital learning media has a significant effect on elementary school students' motivation and learning achievement. This is evidenced by the analysis results showing that the tcount for the motivation and learning achievement variables is greater than the ttable, which means that the alternative hypothesis is accepted. Nearpod, with interactive and multimedia features, increases student involvement in the learning process, which ultimately positively impacts understanding concepts and academic achievement. This study implies that the application of Nearpod digital learning media has a positive impact on elementary school students' motivation and learning achievement.

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