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INDONESIA
Jurnal Teladan: Jurnal Ilmu Pendidikan dan Pembelajaran
ISSN : 25273191     EISSN : 26229927     DOI : -
Core Subject : Education,
Arjuna Subject : -
Articles 118 Documents
PENGGUNAAN MEDIA PEMBELAJARAN DIORAMA 3 DIMENSI PADA MATERI KEANEKARAGAMAN BUDAYA INDONESIA TERHADAP HASIL BELAJAR SISWA KELAS IV MI SABILUL MUBTADIIN Rifayanti, Zuni Eka
Jurnal Teladan: Jurnal Ilmu Pendidikan dan Pembelajaran Vol 6 No 1 (2021): Jurnal Teladan Vol.6. No.1 Mei 2021
Publisher : FKIP Unirow Tuban

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55719/jt.v6i1.261

Abstract

The objectives of this study are to: (1) describe the use of 3-dimensional diorama learning media on the diversity of Indonesian ethnic groups, (2) analyze and describe student learning outcomes using 3-dimensional diorama media, material on the diversity of Indonesian ethnic groups in grade IV MI Sabilul. Mubtadiin Randegansari. The research method used is descriptive qualitative research with the subject of grade IV students. Data collection techniques using interviews, tests, and documentation. Data analysis techniques are carried out in research through data reduction, data presentation, and drawing conclusions. The technique of testing the validity of the data was carried out by extending observations, increasing persistence, triangulation, and reference materials. The results of the study prove that the use of 3-dimensional diorama media can affect student learning outcomes with an average score of 70.6 to 91.15. The improvement of learning outcomes is carried out through 3 stages, namely a. the preparation stage, namely preparing teaching materials, b. the development stage, namely the provision of learning videos, and c. the learning stage, where students answer a question in the video, then are given the pretest and posttest questions.
METODE TUTOR SEBAYA DALAM MENINGKATKAN HASIL BELAJAR FISIKA MATERI GERAK LURUS Masruri, Ahmad
Jurnal Teladan: Jurnal Ilmu Pendidikan dan Pembelajaran Vol 6 No 1 (2021): Jurnal Teladan Vol.6. No.1 Mei 2021
Publisher : FKIP Unirow Tuban

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55719/jt.v6i1.264

Abstract

This study aims to improve learning outcomes in straight motion physics subjects through the application of the peer tutoring method. This research method uses a classroom action research approach to solve the problem of low learning outcomes physics material straight motion using a spiral reflection system from Kemmis & Taggard. Data collection techniques are carried out by observation and tests with research subjects of class X MIPA-A SMA Negeri 2 Tuban in the academic year 2019/2020 odd semester totaling 36 students. This research was conducted in 2 cycles with the conclusion that the application of the peer tutoring method can improve learning outcomes in physics subjects in class X IPA-A at SMA Negeri 2 Tuban with the percentage of completeness of classical learning outcomes 86.11% and an average value of 84.44.
PENGEMBANGAN PSIKOMOTOR PESERTA DIDIK PADA MATERI SENI TARI MELALUI MEDIA AUDIO VISUAL DAN METODE EKSPLORASI Dwidarti, Fera
Jurnal Teladan: Jurnal Ilmu Pendidikan dan Pembelajaran Vol 6 No 1 (2021): Jurnal Teladan Vol.6. No.1 Mei 2021
Publisher : FKIP Unirow Tuban

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55719/jt.v6i1.267

Abstract

This study aims to determine and describe the Exploration method in improving Students' Psychomotor Development Learning in Dance Material through Audio Visual Media and Exploration Methods at SD 2 Dersalam Bae Kudus in 2020/2021 Academic Year. This research is a Classroom Action Research (PTK). This research was conducted in 2 (two) cycles, with each cycle consisting of planning, implementing actions, observing actions, and reflecting on actions. The subjects of this study were 11 grade students of SD 2 Dersalam Bae Kudus consisting of 8 male students and 3 female students. Based on the results of this Classroom Action Research (PTK), it can be concluded that the increased learning of psychomotor development for SD 2 Dersalam students on dance material through audio-visual media and exploration methods for the 2020/2021 school year, this can be seen from the motivation to take part in learning through audio-visual media. as well as the exploration method used by the teacher in accordance with the learning conditions. The results showed that from the start of the pre-cycle, the results obtained were 30% of students who could imitate animal movements, namely 3 students. Then in the action cycle 1, there was an increase from 8 students to 11 students, the percentage of 70%. In cycle II, the research was said to be complete because all students, namely 11 students, experienced an increase in imitating animal movements, namely squatting, jumping, running which were presented 100%.
PENILAIAN BERBASIS PROYEK DAN KETERAMPILAN PROSES DALAM PEMBELAJARAN IPA SISWA KELAS VIII SMP NEGERI 3 KOKOP BANGKALAN Junaidi, Akhmad; Hartati, Sulis Janu; Hanifah, Sri Yuni
Jurnal Teladan: Jurnal Ilmu Pendidikan dan Pembelajaran Vol 6 No 2 (2021): Jurnal Teladan Vol.6. No.2 November 2021
Publisher : FKIP Unirow Tuban

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55719/jt.v6i2.268

Abstract

IPA merupakan mata pelajaran yang mempelajari peristiwa-peristiwa yang terjadi di alam. Pelajaran IPA memuat materi tentang pengetahuan-pengetahuan alam yang dekat dengan kehidupan siswa. Siswa diharapkan dapat mengenal dan mengetahui pengetahuan-pengetahuan alam tersebut dalam kehidupan sehari-harinya. IPA adalah pelajaran yang penting karena ilmunya dapat diterapkan secara langsung dalam masyarakat. Masalah hasil belajar yang masih belum maksimal harus segera diatasi, karena pemahaman materi di kelas VIII dapat mempengaruhi hasil belajar pada tingkatan berikutnya yaitu kelas IX, terutama ketika menghadapi UN. Peneliti menggunakan pendekatan kuantitatif dan memilih metode penelitian eksperimen. Peneliti mengembangkan instrumen penelitian yang valid dan reliabel untuk mengumpulkan data penelitian. Data yang dihasilkan kemudian dianalisis menggunakan rumus korelasi product moment dan korelasi agar mampu menjawab rumusan masalah penelitian. Berdasarkan hasil analisis data, peneliti menyimpulkan hasil penelitian sebagai berikut, antara lain: 1) terdapat pengaruh yang signifikan antara penilaian berbasis proyek terhadap keterampilan proses IPA siswa kelas VIII SMP Negeri 3 Kokop, 2) terdapat pengaruh yang signifikan antara keterampilan proses terhadap hasil belajar IPA siswa kelas VIII SMP Negeri 3 Kokop, dan 3) terdapat pengaruh yang signifikan antara penilaian berbasis proyek dan keterampilan proses IPA secara bersama-sama terhadap hasil belajar IPA siswa kelas VIII SMP Negeri 3 Kokop.
PENGARUH MEDIA APLIKASI PAKET TRACER MELALUI MODEL PEMBELAJARAN PROBLEM BASED LEARNING TERHADAP MOTIVASI DAN HASIL BELAJAR MATA PELAJARAN ADMNISTRASI INFRASTRUKTUR JARINGAN SISWA KELAS XI TKJ DI SMKN 2 BANGKALAN Albab, Ulil; Purnamasari, Hetty; Isman, Soubar
Jurnal Teladan: Jurnal Ilmu Pendidikan dan Pembelajaran Vol 6 No 2 (2021): Jurnal Teladan Vol.6. No.2 November 2021
Publisher : FKIP Unirow Tuban

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55719/jt.v6i2.269

Abstract

One of the formal educational institutions is SMK Negeri 2 Bangkalan, which has a field of expertise in Computer Network Engineering, where graduates are expected to be able to compete in the business world, especially in the field of Computer Network Engineering. One of the productive subjects that support the achievement of skilled and creative quality graduates is Network Infrastructure Administration. In this subject, students are expected to be able to apply and practice their knowledge in the field of Computer Network Engineering. For this reason, students must really master network design and modeling, one of which is mastering the subject of Network Infrastructure Administration. The approach used in this study is a quantitative approach with experimental techniques on a population and research sample of 54 students. research data collection using questionnaires and tests that have gone through the stages of testing the validity and reliability. Analysis of research data using statistical methods with the formula t-test one sample and multiple correlations. Based on this analysis, the conclusions of the study are described, among others: 1) the learning motivation of Class XI TKJ students at SMKN 2 Bangkalan is quite good, 2) the implementation of problem based learning learning models in Class XI TKJ at SMKN 2 Bangkalan is quite good, 3) Utilization of Package Application Media Tracer in Class XI TKJ at SMKN 2 Bangkalan is quite good, 4) there is a significant influence between the utilization of the Tracer Package Application Media through the Problem Based Learning Learning Model and learning motivation on the learning outcomes of Class XI TKJ students at SMKN 2 Bangkalan
PENGEMBANGAN E-MODUL IPS SD BERBASIS KONTEKSTUAL MATERI MENGHARGAI PENINGGALAN SEJARAH DI LINGKUNGAN SETEMPAT Akhmadi, Mochammad Noor; Rufi'i, Rufi'i; Hartono, Hartono
Jurnal Teladan: Jurnal Ilmu Pendidikan dan Pembelajaran Vol 6 No 2 (2021): Jurnal Teladan Vol.6. No.2 November 2021
Publisher : FKIP Unirow Tuban

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55719/jt.v6i2.311

Abstract

Creating effective learning is one of the teacher's tasks. Effective learning can be achieved if teachers are able to prepare material programmatically, choose and determine learning methods that are in accordance with the material being taught, and evaluate learning outcomes. One of the teaching materials in electronic form is e-module. E-Modul is one of the learning tools that can facilitate student learning because it contains clear objectives, subject matter, activity sheets and can check student understanding. The absence of an e-module about material respecting historical heritage in the local environment at Plumbungan Elementary School and the incompatibility of the content of learning materials with the environment where students live makes researchers motivated to develop contextual-based SD social studies e-modules so that learning objectives can be achieved. This study uses the Borg & Gall research model, researchers modify the development stage to be simpler. The data analysis technique used is descriptive quantitative analysis and descriptive qualitative. This research has produced a product in the form of a contextual-based elementary social studies e-module for grade IV on material respecting historical heritage in the local environment. Based on the results of the study, it can be concluded that the e-module developed in this study is categorized as valid, interesting, practical, and effectively used in learning. Valid is illustrated from the results of the validator's assessment that all validators state good results in both aspects, namely material and language. Interesting is illustrated from the student's assessment during small group trials and field trials. Practically illustrated from the student response questionnaire after the field trial that all students can use the e-module well. The results of the development are also classified as effective as seen from student learning activities and teacher activities in the learning process increase.
PENGEMBANGAN MULTIMEDIA INTERAKTIF MATEMATIKA BERMUATAN GAME EDUKASI PADA MATERI BANGUN RUANG KELAS VI SEKOLAH DASAR Raharjo, Ayu Sholiha Ariyani; Rufi'i, Rufi'i; Hartono, Hartono
Jurnal Teladan: Jurnal Ilmu Pendidikan dan Pembelajaran Vol 6 No 2 (2021): Jurnal Teladan Vol.6. No.2 November 2021
Publisher : FKIP Unirow Tuban

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55719/jt.v6i2.313

Abstract

This study aims to produce interactive multimedia Mathematics containing educational games on appropriate, practical, effective, and interesting spatial building materials. This type of research is Research & Development (R&D) with the model of Lee & Owens (2004). The results of the study found that the analysis of the feasibility level was 79.64% with the "Fair" criteria. The practicality of the product is 89.21% with the criteria of "Very Practical". The attractiveness is 95.41% with the criteria of "Very Attractive". There is an increase in student activity from 24.17% with the "Less" criteria to 85.00% with the "Very Good" criteria so that this multimedia can be said to be effective. The results of this development research indicate that this interactive multimedia of Mathematics is feasible to be used in learning.
Menumbuhkan Minat Belajar Pada Diri Siswa Selama Mengikuti Proses Pembelajaran Nantara, Didit
Jurnal Teladan: Jurnal Ilmu Pendidikan dan Pembelajaran Vol 6 No 2 (2021): Jurnal Teladan Vol.6. No.2 November 2021
Publisher : FKIP Unirow Tuban

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55719/jt.v6i2.327

Abstract

Learning is an interaction between students and teachers along with learning resources in a learning environment. Teachers who have high creativity and innovation will be seen in bringing student success during learning in order to achieve learning targets. To measure learning targets obtained through learning outcomes. Student learning outcomes are influenced by two factors, namely internal factors and external factors. One of the internal factors is interest in learning. A teacher is said to be professional if he is able to develop interest in students to learn. This is a challenge for a teacher to foster interest in students in participating in the learning process. Through literature review, it is known that interest in learning is the emergence of a sense of interest, attention, and having more desires in individuals without anyone pushing them to have feelings of pleasure without being forced so that changes in behavior, knowledge, and skills occur. Based on these conclusions, it is suggested that teachers are required to be enthusiastic accompanied by great creativity and innovation in fostering interest in learning in students, namely using learning methods, using learning media, using learning materials, utilizing infrastructure, and giving gifts. And it is recommended for school residents to do the same in fostering student interest in learning so that all lessons taught in class do not become a scourge.
Meningkatkan Hasil Belajar Siswa dengan Implementasi Model Learning Cycle 7E Berbantuan Media Video Arham, Immawan
Jurnal Teladan: Jurnal Ilmu Pendidikan dan Pembelajaran Vol 7 No 1 (2022): Jurnal Teladan Vol.7. No.1 Mei 2022
Publisher : FKIP Unirow Tuban

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55719/jt.v7i1.380

Abstract

The problems that arise in class XII TPm 2 SMK Negeri 1 Tuban, in the implementation of Produk Kreatif dan Kewirausahaan (PKK) learning ultimately have an impact on decreasing student learning outcomes of XII TPm 2. For this reason, the problems that occur in class XII TPm 2 must be resolved immediately. The implementation of the 7E Learning Cycle Model Assisted by Video Media is a solution to improve the learning outcomes of class XII TPm 2 SMK Negeri 1 Tuban students in the subject of Produk Kreatif dan Kewirausahaan (PKK). This research was started by conducting learning with conventional models at the pre-cycle stage, and as a result, there were only 14 (38.89%) students who achieved the minimum criteria for passing the predetermined test, with an average score of 67.14. After the implementation of the Learning Cycle 7E Model Assisted by Video Media, there was an increase in the learning outcomes of class XII TPm 2 students. class XII TPm 2 who reached the minimum completeness criteria, with an average score of 81.00. While in the second cycle there were 34 (94.44%) students who achieved the minimum completeness criteria, with an average score of 84.44. Based on the data analysis results, it can be stated that the learning outcomes of class XII TPm2 students in the subjects of Produk Kreatif dan Kewirausahaan (PKK), have increased, to exceed the indicators of research success that have been set. This shows that the application of the 7e learning cycle model assisted by video media has succeeded in improving the learning outcomes of class XII TPm 2 students.
Pelaksanaan Supervisi Klinis Peningkatan Keterampilan Guru SMK Negeri 1 Tuban dalam Menggunakan Model Blended Learning Sebagai Upaya Mengefektifkan Pembelajaran pada Masa Pandemi Covid 19 Subandi, Subandi
Jurnal Teladan: Jurnal Ilmu Pendidikan dan Pembelajaran Vol 7 No 1 (2022): Jurnal Teladan Vol.7. No.1 Mei 2022
Publisher : FKIP Unirow Tuban

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55719/jt.v7i1.381

Abstract

In the first cycle, there were as many as 24 teachers (80% teachers) at SMK Negeri 1 Tuban managed to achieve the minimum completeness of the performance test using the Blended learning model. While the average value in the first cycle reached 79.69. In the second cycle, all teachers (100% teachers) at SMK Negeri 1 Tuban managed to achieve the minimum completeness of the performance test using the Blended learning model, with the average score in the second cycle reaching 87.42. The indicator of success in the performance test is the number of teachers who get the "Complete" category on the skills test using the Blended learning Model, reaching 75% of the total number of teachers. So it can be stated that school action research by applying clinical supervision has succeeded in improving the skills of teachers at SMK Negeri 1 Tuban in using the blended learning model. While the effectiveness of learning, also increased after an increase in teacher skills in utilizing the Blended learning model. The researcher tested this effectiveness in 3 classes that were considered the least effective in the implementation of their learning, namely class XII BKP 1, XI TPm 1, and class X KI. In the first cycle, it was found that learning effectiveness data had increased. The percentage of this increase exceeds the indicator of success in increasing the effectiveness of learning that has been set. 2 classes received "High" predicate, namely class XII BKP 1 and class XI TPm 1. Meanwhile, class X KI received "Very High" predicate for learning effectiveness. While in the second cycle, the effectiveness of learning is increasing in the sampled class. All classes received the "Very High" predicate, namely class XII BKP 1, class XI TPm 1 and X KI. So it can be stated that school action research in increasing the effectiveness of learning by conducting clinical supervision using the blended learning model is successful.

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